GHA: Update setup script and make build workflow for GDExtension
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name: 🐧 Linux GDExtension builds
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on:
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workflow_call:
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inputs:
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godot-cpp-version:
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description: Ref in the godot-cpp repository.
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type: string
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default: 4.2
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limboai-treeish:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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# test-build:
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# description: Should we perform only a limited number of test builds?
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# type: boolean
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# default: false
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workflow_dispatch:
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inputs:
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godot-cpp-version:
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description: Ref in the godot-cpp repository.
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type: string
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default: 4.2
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limboai-treeish:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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# test-build:
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# description: Should we perform only a limited number of test builds?
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# type: boolean
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# default: false
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# Global Settings
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env:
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: dev_build=no debug_symbols=no symbol_visibility=auto
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jobs:
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gdextension-linux:
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runs-on: "ubuntu-20.04"
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name: ${{ matrix.opts.name }}
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strategy:
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fail-fast: false
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matrix:
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opts:
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- name: GDExtension (x86_64, release)
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target: template_release
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arch: x86_64
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should-build: true
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- name: GDExtension (x86_64, debug)
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target: editor
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arch: x86_64
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should-build: true
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exclude:
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- { opts: {should-build: false }}
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env:
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BIN: liblimboai.linux.${{matrix.opts.target}}.${{matrix.opts.arch}}
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steps:
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- name: Clone godot-cpp
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot-cpp
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path: godot-cpp
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ref: ${{ inputs.godot-cpp-version }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: limboai
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ref: ${{ inputs.limboai-treeish }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./limboai/.github/actions/init-version
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# About sed see: https://github.com/godotengine/buildroot/issues/6
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- name: Set up buildroot x86_64
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if: matrix.opts.arch == 'x86_64'
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run: |
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
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cd buildroot
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sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
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./relocate-sdk.sh
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cd ..
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- name: Set up buildroot x86_32
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if: matrix.opts.arch == 'x86_32'
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run: |
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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mv i686-godot-linux-gnu_sdk-buildroot buildroot
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cd buildroot
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./relocate-sdk.sh
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cd ..
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- name: Set up scons cache
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uses: actions/cache@v3
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{env.BIN}}-${{inputs.godot-cpp-version}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
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restore-keys: |
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${{env.BIN}}-${{inputs.godot-cpp-version}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
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${{env.BIN}}-${{inputs.godot-cpp-version}}-${{inputs.limboai-treeish}}
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${{env.BIN}}-${{inputs.godot-cpp-version}}
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- name: Setup project structure for GDExtension
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shell: bash
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run: |
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bash ./limboai/gdextension/setup_gdextension.sh
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ls
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ls -R demo/
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
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scons platform=linux target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} ${{env.SCONSFLAGS}}
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- name: Prepare artifact
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run: |
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mkdir -p out/
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cp -r --dereference demo/addons/ out/
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strip out/addons/limboai/bin/liblimboai*
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chmod +x out/addons/limboai/bin/liblimboai*
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ls -R out/
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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env:
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NAME: ${{env.NAME_PREFIX}}.gdextension
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with:
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name: ${{ env.NAME }}
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path: out/*
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@ -15,6 +15,10 @@ on:
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description: A tag, branch or commit hash in the Godot repository.
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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type: string
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default: 4.2.1-stable
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default: 4.2.1-stable
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godot-cpp-version:
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description: Ref in the godot-cpp repository.
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type: string
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default: 4.2
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pull_request:
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pull_request:
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branches: [ master ]
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branches: [ master ]
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@ -28,6 +32,10 @@ on:
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description: A tag, branch or commit hash in the Godot repository.
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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type: string
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default: 4.2.1-stable
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default: 4.2.1-stable
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godot-cpp-version:
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description: Ref in the godot-cpp repository.
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type: string
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default: 4.2
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jobs:
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jobs:
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unit-tests:
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unit-tests:
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@ -130,3 +138,10 @@ jobs:
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godot-treeish: ${{ inputs.godot-treeish }}
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godot-treeish: ${{ inputs.godot-treeish }}
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limboai-treeish: ${{ github.sha }}
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limboai-treeish: ${{ github.sha }}
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test-build: true
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test-build: true
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gdextension:
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name: 🔌 GDExtension test build
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uses: ./.github/workflows/gdextension_linux.yml
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with:
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godot-cpp-version: 4.2
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limboai-treeish: ${{ github.sha }}
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@ -1,5 +1,6 @@
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# LimboAI-specific
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# LimboAI-specific
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demo/addons/
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demo/addons/
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icons/*.import
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# Godot auto generated files
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# Godot auto generated files
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*.gen.*
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*.gen.*
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@ -16,6 +16,10 @@ run/main_scene="res://examples/waypoints/example_waypoints.tscn"
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config/features=PackedStringArray("4.2")
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config/features=PackedStringArray("4.2")
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config/icon="res://icon.png"
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config/icon="res://icon.png"
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[debug]
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gdscript/warnings/native_method_override=1
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[gui]
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[gui]
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common/drop_mouse_on_gui_input_disabled=true
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common/drop_mouse_on_gui_input_disabled=true
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@ -99,6 +99,15 @@ else
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highlight -- Skipping limboai.gdextension. File already exists!
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highlight -- Skipping limboai.gdextension. File already exists!
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fi
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fi
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if [ ! -e "${PWD}/demo/addons/limboai/icons/" ]; then
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pushd demo/addons/limboai/ > /dev/null
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ln -s ../../../icons icons
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popd > /dev/null
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highlight -- Linked icons.
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else
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highlight -- Skipping linking icons. File already exists!
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fi
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${PYTHON} limboai/gdextension/update_icons.py --silent
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${PYTHON} limboai/gdextension/update_icons.py --silent
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highlight -- Icon declarations updated.
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highlight -- Icon declarations updated.
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