Merge pull request #21 from VisitingOcean/small_docs_fix
Fix space/tab issues in custom-tasks.rst
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c49f5d2b0a
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@ -54,13 +54,13 @@ Task anatomy
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# Called each time this task is ticked (aka executed).
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# Called each time this task is ticked (aka executed).
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func _tick(delta: float) -> Status:
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func _tick(delta: float) -> Status:
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return SUCCESS
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return SUCCESS
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# Strings returned from this method are displayed as warnings in the editor.
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# Strings returned from this method are displayed as warnings in the editor.
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func _get_configuration_warnings() -> PackedStringArray:
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func _get_configuration_warnings() -> PackedStringArray:
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var warnings := PackedStringArray()
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var warnings := PackedStringArray()
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return warnings
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return warnings
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Example 1: A simple action
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Example 1: A simple action
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@ -81,16 +81,16 @@ Example 1: A simple action
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# Called to generate a display name for the task (requires @tool).
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# Called to generate a display name for the task (requires @tool).
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func _generate_name() -> String:
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func _generate_name() -> String:
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return "SetVisible %s node_path: \"%s\"" % [visible, node_path]
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return "SetVisible %s node_path: \"%s\"" % [visible, node_path]
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# Called each time this task is ticked (aka executed).
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# Called each time this task is ticked (aka executed).
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func _tick(p_delta: float) -> Status:
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func _tick(p_delta: float) -> Status:
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var n: CanvasItem = agent.get_node_or_null(node_path)
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var n: CanvasItem = agent.get_node_or_null(node_path)
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if is_instance_valid(n):
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if is_instance_valid(n):
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n.visible = visible
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n.visible = visible
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return SUCCESS
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return SUCCESS
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return FAILURE
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return FAILURE
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Example 2: InRange condition
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Example 2: InRange condition
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@ -116,24 +116,24 @@ Example 2: InRange condition
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# Called to generate a display name for the task.
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# Called to generate a display name for the task.
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func _generate_name() -> String:
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func _generate_name() -> String:
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return "InRange (%d, %d) of %s" % [distance_min, distance_max,
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return "InRange (%d, %d) of %s" % [distance_min, distance_max,
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LimboUtility.decorate_var(target_var)]
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LimboUtility.decorate_var(target_var)]
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# Called to initialize the task.
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# Called to initialize the task.
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func _setup() -> void:
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func _setup() -> void:
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_min_distance_squared = distance_min * distance_min
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_min_distance_squared = distance_min * distance_min
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_max_distance_squared = distance_max * distance_max
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_max_distance_squared = distance_max * distance_max
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# Called when the task is executed.
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# Called when the task is executed.
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func _tick(_delta: float) -> Status:
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func _tick(_delta: float) -> Status:
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var target: Node2D = blackboard.get_var(target_var, null)
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var target: Node2D = blackboard.get_var(target_var, null)
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if not is_instance_valid(target):
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if not is_instance_valid(target):
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return FAILURE
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return FAILURE
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var dist_sq: float = agent.global_position.distance_squared_to(target.global_position)
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var dist_sq: float = agent.global_position.distance_squared_to(target.global_position)
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if dist_sq >= _min_distance_squared and dist_sq <= _max_distance_squared:
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if dist_sq >= _min_distance_squared and dist_sq <= _max_distance_squared:
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return SUCCESS
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return SUCCESS
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else:
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else:
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return FAILURE
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return FAILURE
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