diff --git a/README.md b/README.md index de7970f..4934a46 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,7 @@ **LimboAI** is an open-source C++ plugin for **Godot Engine 4** providing a combination of **Behavior Trees** and **State Machines**, which can be used together to create complex AI behaviors. It comes with a behavior tree editor, built-in documentation, visual debugger, extensive demo project with a tutorial, and more! -While it is implemented in C++, it fully supports GDScript for [creating your own tasks](https://limboai.readthedocs.io/en/latest/getting-started/custom-tasks.html) and [states](https://limboai.readthedocs.io/en/latest/getting-started/hsm.html). +While it is implemented in C++, it fully supports GDScript for [creating your own tasks](https://limboai.readthedocs.io/en/stable/getting-started/custom-tasks.html) and [states](https://limboai.readthedocs.io/en/stable/getting-started/hsm.html). If you enjoy using LimboAI, please **consider supporting** my efforts with a donation on Ko-fi 😊 Your contribution will help me continue developing and improving it. @@ -24,7 +24,7 @@ If you enjoy using LimboAI, please **consider supporting** my efforts with a don ![Textured screenshot](doc/images/behavior-tree-editor-debugger.png) -Behavior Trees are powerful hierarchical structures used to model and control the behavior of agents in a game (e.g., characters, enemies). They are designed to make it easier to create rich and highly modular behaviors for your games. To learn more about behavior trees, check out [Introduction to Behavior Trees](https://limboai.readthedocs.io/en/latest/getting-started/introduction.html) and our demo project, which includes a tutorial. +Behavior Trees are powerful hierarchical structures used to model and control the behavior of agents in a game (e.g., characters, enemies). They are designed to make it easier to create rich and highly modular behaviors for your games. To learn more about behavior trees, check out [Introduction to Behavior Trees](https://limboai.readthedocs.io/en/stable/getting-started/introduction.html) and our demo project, which includes a tutorial. ## Demonstration @@ -50,13 +50,13 @@ Behavior Trees are powerful hierarchical structures used to model and control th - Execute `BehaviorTree` resources using the `BTPlayer` node. - Create complex behaviors by combining and nesting tasks in a hierarchy. - Control execution flow using composite, decorator, and condition tasks. - - [Create custom tasks](https://limboai.readthedocs.io/en/latest/getting-started/custom-tasks.html) by extending core classes: `BTAction`, `BTCondition`, `BTDecorator`, and `BTComposite`. + - [Create custom tasks](https://limboai.readthedocs.io/en/stable/getting-started/custom-tasks.html) by extending core classes: `BTAction`, `BTCondition`, `BTDecorator`, and `BTComposite`. - Built-in class documentation. - Blackboard system: Share data seamlessly between tasks using the `Blackboard`. - Blackboard plans: Define variables in the BehaviorTree resource and override their values in the BTPlayer node. - Plan editor: Manage variables, their data types and property hints. - - Blackboard scopes: Prevent name conflicts and enable advanced techniques like [sharing data between several agents](https://limboai.readthedocs.io/en/latest/getting-started/using-blackboard.html#sharing-data-between-several-agents). - - Blackboard parameters: [Export a BB parameter](https://limboai.readthedocs.io/en/latest/getting-started/using-blackboard.html#task-parameters), for which user can provide a value or bind it to a blackboard variable (can be used in custom tasks). + - Blackboard scopes: Prevent name conflicts and enable advanced techniques like [sharing data between several agents](https://limboai.readthedocs.io/en/stable/getting-started/using-blackboard.html#sharing-data-between-several-agents). + - Blackboard parameters: [Export a BB parameter](https://limboai.readthedocs.io/en/stable/getting-started/using-blackboard.html#task-parameters), for which user can provide a value or bind it to a blackboard variable (can be used in custom tasks). - Inspector support for specifying blackboard variables (custom editor for exported `StringName` properties ending with "_var"). - Use the `BTSubtree` task to execute a tree from a different resource file, promoting organization and reusability. - Visual Debugger: Inspect the execution of any BT in a running scene to identify and troubleshoot issues. @@ -67,24 +67,24 @@ Behavior Trees are powerful hierarchical structures used to model and control th - Extend the `LimboState` class to implement state logic. - `LimboHSM` node serves as a state machine that manages `LimboState` instances and transitions. - `LimboHSM` is a state itself and can be nested within other `LimboHSM` instances. - - [Event-based](https://limboai.readthedocs.io/en/latest/getting-started/hsm.html#events-and-transitions): Transitions are associated with events and are triggered by the state machine when the relevant event is dispatched, allowing for better decoupling of transitions from state logic. + - [Event-based](https://limboai.readthedocs.io/en/stable/getting-started/hsm.html#events-and-transitions): Transitions are associated with events and are triggered by the state machine when the relevant event is dispatched, allowing for better decoupling of transitions from state logic. - Combine state machines with behavior trees using `BTState` for advanced reactive AI. - - Delegation Option: Using the vanilla `LimboState`, [delegate the implementation](https://limboai.readthedocs.io/en/latest/getting-started/hsm.html#single-file-state-machine-setup) to your callback functions, making it perfect for rapid prototyping and game jams. + - Delegation Option: Using the vanilla `LimboState`, [delegate the implementation](https://limboai.readthedocs.io/en/stable/getting-started/hsm.html#single-file-state-machine-setup) to your callback functions, making it perfect for rapid prototyping and game jams. - 🛈 Note: State machine setup and initialization require code; there is no GUI editor. - **Tested:** Behavior tree tasks and HSM are covered by unit tests. -- **GDExtension:** LimboAI can be [used as extension](https://limboai.readthedocs.io/en/latest/getting-started/gdextension.html). Custom engine builds are not necessary. +- **GDExtension:** LimboAI can be [used as extension](https://limboai.readthedocs.io/en/stable/getting-started/gdextension.html). Custom engine builds are not necessary. - **Demo + Tutorial:** Check out our extensive demo project, which includes an introduction to behavior trees using examples. ## First steps -Follow the [First steps](https://limboai.readthedocs.io/en/latest/index.html#first-steps) guide to learn how to get started with LimboAI and the demo project. +Follow the [First steps](https://limboai.readthedocs.io/en/stable/index.html#first-steps) guide to learn how to get started with LimboAI and the demo project. ## Getting LimboAI -LimboAI can be used as either a C++ module or as a GDExtension shared library. GDExtension version is more convenient to use but somewhat limited in features. Whichever you choose to use, your project will stay compatible with both and you can switch from one to the other any time. See [Using GDExtension](https://limboai.readthedocs.io/en/latest/getting-started/gdextension.html). +LimboAI can be used as either a C++ module or as a GDExtension shared library. GDExtension version is more convenient to use but somewhat limited in features. Whichever you choose to use, your project will stay compatible with both and you can switch from one to the other any time. See [Using GDExtension](https://limboai.readthedocs.io/en/stable/getting-started/gdextension.html). ### Precompiled builds @@ -108,16 +108,16 @@ LimboAI can be used as either a C++ module or as a GDExtension shared library. G ## Using the plugin -- [Online Documentation](https://limboai.readthedocs.io/en/latest/index.html) -- [First steps](https://limboai.readthedocs.io/en/latest/index.html#first-steps) -- [Introduction to Behavior Trees](https://limboai.readthedocs.io/en/latest/getting-started/introduction.html) -- [Creating custom tasks in GDScript](https://limboai.readthedocs.io/en/latest/getting-started/custom-tasks.html) -- [Sharing data using Blackboard](https://limboai.readthedocs.io/en/latest/getting-started/using-blackboard.html) -- [Accessing nodes in the scene tree](https://limboai.readthedocs.io/en/latest/getting-started/accessing-nodes.html) -- [State machines](https://limboai.readthedocs.io/en/latest/getting-started/hsm.html) -- [Using GDExtension](https://limboai.readthedocs.io/en/latest/getting-started/gdextension.html) -- [Using LimboAI with C#](https://limboai.readthedocs.io/en/latest/getting-started/c-sharp.html) -- [Class reference](https://limboai.readthedocs.io/en/latest/getting-started/featured-classes.html) +- Online Documentation: [stable](https://limboai.readthedocs.io/en/stable/index.html), [latest](https://limboai.readthedocs.io/en/latest/index.html) +- [First steps](https://limboai.readthedocs.io/en/stable/index.html#first-steps) +- [Introduction to Behavior Trees](https://limboai.readthedocs.io/en/stable/getting-started/introduction.html) +- [Creating custom tasks in GDScript](https://limboai.readthedocs.io/en/stable/getting-started/custom-tasks.html) +- [Sharing data using Blackboard](https://limboai.readthedocs.io/en/stable/getting-started/using-blackboard.html) +- [Accessing nodes in the scene tree](https://limboai.readthedocs.io/en/stable/getting-started/accessing-nodes.html) +- [State machines](https://limboai.readthedocs.io/en/stable/getting-started/hsm.html) +- [Using GDExtension](https://limboai.readthedocs.io/en/stable/getting-started/gdextension.html) +- [Using LimboAI with C#](https://limboai.readthedocs.io/en/stable/getting-started/c-sharp.html) +- [Class reference](https://limboai.readthedocs.io/en/stable/getting-started/featured-classes.html) ## Contributing