Update editor_plugin, utility, amd compat files for Godot 4.4

- Update #includes and header macros to account for the changes in godotengine/godot/#96389
- Tested by compiling with mingw64
This commit is contained in:
Legendsmith 2024-10-22 22:55:34 +11:00
parent 3b15abf2c9
commit bbdafa9033
4 changed files with 12 additions and 4 deletions

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@ -35,6 +35,7 @@
#include "editor/editor_file_system.h"
#include "editor/editor_help.h"
#include "editor/editor_interface.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/filesystem_dock.h"

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@ -17,6 +17,7 @@
#include "core/io/resource.h"
#include "core/variant/variant.h"
#include "editor/editor_node.h"
#include "editor/editor_main_screen.h"
#include "editor/plugins/script_editor_plugin.h"
#endif // TOOLS_ENABLED
@ -213,7 +214,7 @@ Variant VARIANT_DEFAULT(Variant::Type p_type) {
void SHOW_BUILTIN_DOC(const String &p_topic) {
#ifdef LIMBOAI_MODULE
ScriptEditor::get_singleton()->goto_help(p_topic);
EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
EditorNode::get_singleton()->get_editor_main_screen()->select(EditorMainScreen::EDITOR_SCRIPT);
#elif LIMBOAI_GDEXTENSION
TypedArray<ScriptEditorBase> open_editors = EditorInterface::get_singleton()->get_script_editor()->get_open_script_editors();
ERR_FAIL_COND_MSG(open_editors.size() == 0, "Can't open help page. Need at least one script open in the script editor.");

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@ -28,7 +28,7 @@
#define EDITOR_FILE_SYSTEM() (EditorFileSystem::get_singleton())
#define EDITOR_SETTINGS() (EditorSettings::get_singleton())
#define BASE_CONTROL() (EditorNode::get_singleton()->get_gui_base())
#define MAIN_SCREEN_CONTROL() (EditorNode::get_singleton()->get_main_screen_control())
#define MAIN_SCREEN_CONTROL() (EditorNode::get_singleton()->get_editor_main_screen()->get_control())
#define SCENE_TREE() (SceneTree::get_singleton())
#define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active())
#define FS_DOCK_SELECT_FILE(m_path) FileSystemDock::get_singleton()->select_file(m_path)
@ -47,7 +47,7 @@
#define GET_PROJECT_SETTINGS_DIR() EditorPaths::get_singleton()->get_project_settings_dir()
#define EDIT_RESOURCE(m_res) EditorNode::get_singleton()->edit_resource(m_res)
#define INSPECTOR_GET_EDITED_OBJECT() (InspectorDock::get_inspector_singleton()->get_edited_object())
#define SET_MAIN_SCREEN_EDITOR(m_name) (EditorNode::get_singleton()->select_editor_by_name(m_name))
#define SET_MAIN_SCREEN_EDITOR(m_name) (EditorNode::get_singleton()->get_editor_main_screen()->select_by_name(m_name))
#define FILE_EXISTS(m_path) FileAccess::exists(m_path)
#define DIR_ACCESS_CREATE() DirAccess::create(DirAccess::ACCESS_RESOURCES)
#define PERFORMANCE_ADD_CUSTOM_MONITOR(m_id, m_callable) (Performance::get_singleton()->add_custom_monitor(m_id, m_callable, Variant()))
@ -85,7 +85,7 @@ using namespace godot;
#define EDITOR_FILE_SYSTEM() (EditorInterface::get_singleton()->get_resource_filesystem())
#define EDITOR_SETTINGS() (EditorInterface::get_singleton()->get_editor_settings())
#define BASE_CONTROL() (EditorInterface::get_singleton()->get_base_control())
#define MAIN_SCREEN_CONTROL() (EditorInterface::get_singleton()->get_editor_main_screen())
#define MAIN_SCREEN_CONTROL() (EditorInterface::get_singleton()->get_editor_main_screen()->get_control())
#define SCENE_TREE() ((SceneTree *)(Engine::get_singleton()->get_main_loop()))
#define IS_DEBUGGER_ACTIVE() (EngineDebugger::get_singleton()->is_active())
#define FS_DOCK_SELECT_FILE(m_path) EditorInterface::get_singleton()->get_file_system_dock()->navigate_to_path(m_path)

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@ -416,6 +416,12 @@ String LimboUtility::get_property_hint_text(PropertyHint p_hint) const {
case PROPERTY_HINT_MAX: {
return "MAX";
}
case PROPERTY_HINT_DICTIONARY_TYPE: {
return "DICTIONARY_TYPE";
}
case PROPERTY_HINT_TOOL_BUTTON: {
return "TOOL_BUTTON";
}
}
return "";
}