Fix C# exports print errors due to missing ClassDB binding
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@ -377,16 +377,21 @@ void BTTask::print_tree(int p_initial_tabs) {
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}
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}
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}
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}
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#ifdef TOOLS_ENABLED
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Ref<BehaviorTree> BTTask::editor_get_behavior_tree() {
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Ref<BehaviorTree> BTTask::editor_get_behavior_tree() {
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#ifdef TOOLS_ENABLED
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BTTask *task = this;
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BTTask *task = this;
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while (task->data.behavior_tree_id.is_null() && task->get_parent().is_valid()) {
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while (task->data.behavior_tree_id.is_null() && task->get_parent().is_valid()) {
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task = task->data.parent;
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task = task->data.parent;
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}
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}
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return Object::cast_to<BehaviorTree>(ObjectDB::get_instance(task->data.behavior_tree_id));
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return Object::cast_to<BehaviorTree>(ObjectDB::get_instance(task->data.behavior_tree_id));
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#else
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ERR_PRINT("BTTask::editor_get_behavior_tree: Not available in release builds.");
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return Ref<BehaviorTree>();
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#endif
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}
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}
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#ifdef TOOLS_ENABLED
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void BTTask::editor_set_behavior_tree(const Ref<BehaviorTree> &p_bt) {
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void BTTask::editor_set_behavior_tree(const Ref<BehaviorTree> &p_bt) {
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data.behavior_tree_id = p_bt->get_instance_id();
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data.behavior_tree_id = p_bt->get_instance_id();
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}
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}
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@ -414,9 +419,7 @@ void BTTask::_bind_methods() {
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ClassDB::bind_method(D_METHOD("print_tree", "initial_tabs"), &BTTask::print_tree, Variant(0));
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ClassDB::bind_method(D_METHOD("print_tree", "initial_tabs"), &BTTask::print_tree, Variant(0));
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ClassDB::bind_method(D_METHOD("get_task_name"), &BTTask::get_task_name);
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ClassDB::bind_method(D_METHOD("get_task_name"), &BTTask::get_task_name);
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ClassDB::bind_method(D_METHOD("abort"), &BTTask::abort);
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ClassDB::bind_method(D_METHOD("abort"), &BTTask::abort);
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#ifdef TOOLS_ENABLED
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ClassDB::bind_method(D_METHOD("editor_get_behavior_tree"), &BTTask::editor_get_behavior_tree);
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ClassDB::bind_method(D_METHOD("editor_get_behavior_tree"), &BTTask::editor_get_behavior_tree);
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#endif // TOOLS_ENABLED
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// Properties, setters and getters.
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// Properties, setters and getters.
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ClassDB::bind_method(D_METHOD("get_agent"), &BTTask::get_agent);
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ClassDB::bind_method(D_METHOD("get_agent"), &BTTask::get_agent);
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@ -167,8 +167,8 @@ public:
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void print_tree(int p_initial_tabs = 0);
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void print_tree(int p_initial_tabs = 0);
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#ifdef TOOLS_ENABLED
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Ref<BehaviorTree> editor_get_behavior_tree();
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Ref<BehaviorTree> editor_get_behavior_tree();
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#ifdef TOOLS_ENABLED
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void editor_set_behavior_tree(const Ref<BehaviorTree> &p_bt);
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void editor_set_behavior_tree(const Ref<BehaviorTree> &p_bt);
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#endif
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#endif
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