Port debugger

This commit is contained in:
Serhii Snitsaruk 2024-01-09 21:47:22 +01:00
parent b07fb71359
commit a9a38bbffb
13 changed files with 835 additions and 83 deletions

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@ -10,12 +10,6 @@
*/
#include "bt_task.h"
#include "godot_cpp/classes/global_constants.hpp"
#include "godot_cpp/variant/dictionary.hpp"
#include "godot_cpp/variant/string_name.hpp"
#include "godot_cpp/variant/typed_array.hpp"
#include "godot_cpp/variant/utility_functions.hpp"
#include "godot_cpp/variant/variant.hpp"
#ifdef LIMBOAI_MODULE
#include "bt_comment.h"
@ -39,6 +33,13 @@
#include "bt/tasks/bt_comment.h"
#include "util/limbo_string_names.h"
#include "godot_cpp/classes/global_constants.hpp"
#include "godot_cpp/core/class_db.hpp"
#include "godot_cpp/variant/dictionary.hpp"
#include "godot_cpp/variant/string_name.hpp"
#include "godot_cpp/variant/typed_array.hpp"
#include "godot_cpp/variant/utility_functions.hpp"
#include "godot_cpp/variant/variant.hpp"
#include <godot_cpp/classes/ref.hpp>
#endif // LIMBOAI_GDEXTENSION
@ -447,6 +448,12 @@ void BTTask::_bind_methods() {
ClassDB::bind_method(D_METHOD("_tick", "p_delta"), &BTTask::_tick);
ClassDB::bind_method(D_METHOD("_generate_name"), &BTTask::_generate_name);
ClassDB::bind_method(D_METHOD("_get_configuration_warnings"), &BTTask::get_configuration_warnings);
// BIND_VIRTUAL_METHOD(BTTask, _setup);
// BIND_VIRTUAL_METHOD(BTTask, _enter);
// BIND_VIRTUAL_METHOD(BTTask, _exit);
// BIND_VIRTUAL_METHOD(BTTask, _tick);
// BIND_VIRTUAL_METHOD(BTTask, _generate_name);
// BIND_VIRTUAL_METHOD(BTTask, get_configuration_warnings);
#endif
}

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@ -42,7 +42,7 @@ LimboDebugger::LimboDebugger() {
EngineDebugger::register_message_capture("limboai", EngineDebugger::Capture(nullptr, LimboDebugger::parse_message));
#endif
#if defined(DEBUG_ENABLED) && defined(LIMBOAI_GDEXTENSION)
// EngineDebugger::get_singleton()->register_message_capture("limboai", callable_mp(this, &LimboDebugger::parse_message));
EngineDebugger::get_singleton()->register_message_capture("limboai", callable_mp(this, &LimboDebugger::parse_message_gdext));
#endif
}
@ -89,9 +89,9 @@ Error LimboDebugger::parse_message(void *p_user, const String &p_msg, const Arra
}
bool LimboDebugger::parse_message_gdext(const String &p_msg, const Array &p_args) {
bool ret;
LimboDebugger::parse_message(nullptr, p_msg, p_args, ret);
return ret;
bool r_captured;
LimboDebugger::parse_message(nullptr, p_msg, p_args, r_captured);
return r_captured;
}
void LimboDebugger::register_bt_instance(Ref<BTTask> p_instance, NodePath p_player_path) {
@ -134,14 +134,7 @@ void LimboDebugger::_track_tree(NodePath p_path) {
tracked_player = p_path;
Ref<Resource> bt;
#ifdef LIMBOAI_MODULE
bool r_valid = false;
bt = node->get(LW_NAME(behavior_tree), &r_valid);
#endif
#ifdef LIMBOAI_GDEXTENSION
bt = node->get(LW_NAME(behavior_tree));
#endif
Ref<Resource> bt = node->get(LW_NAME(behavior_tree));
if (bt.is_valid()) {
bt_resource_path = bt->get_path();

View File

@ -13,11 +13,12 @@
#include "limbo_debugger_plugin.h"
#include "../../bt/behavior_tree.h"
#include "../../editor/debugger/behavior_tree_data.h"
#include "../../editor/debugger/behavior_tree_view.h"
#include "limbo_debugger.h"
#include "modules/limboai/bt/behavior_tree.h"
#include "modules/limboai/editor/debugger/behavior_tree_data.h"
#include "modules/limboai/editor/debugger/behavior_tree_view.h"
#ifdef LIMBOAI_MODULE
#include "core/debugger/engine_debugger.h"
#include "core/error/error_macros.h"
#include "core/math/math_defs.h"
@ -38,9 +39,28 @@
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
#endif // ! LIMBOAI_MODULE
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/editor_interface.hpp>
#include <godot_cpp/classes/file_system_dock.hpp>
#include <godot_cpp/classes/resource_loader.hpp>
#include <godot_cpp/classes/tab_container.hpp>
#endif // ! LIMBOAI_GDEXTENSION
//**** LimboDebuggerTab
void LimboDebuggerTab::_reset_controls() {
bt_player_list->clear();
bt_view->clear();
alert_box->hide();
info_message->set_text(TTR("Run project to start debugging."));
info_message->show();
resource_header->set_disabled(true);
resource_header->set_text(TTR("Inactive"));
}
void LimboDebuggerTab::start_session() {
bt_player_list->clear();
bt_view->clear();
@ -51,13 +71,7 @@ void LimboDebuggerTab::start_session() {
}
void LimboDebuggerTab::stop_session() {
bt_player_list->clear();
bt_view->clear();
alert_box->hide();
info_message->set_text(TTR("Run project to start debugging."));
info_message->show();
resource_header->set_disabled(true);
resource_header->set_text(TTR("Inactive"));
_reset_controls();
session->send_message("limboai:stop_session", Array());
}
@ -92,7 +106,7 @@ void LimboDebuggerTab::_update_bt_player_list(const List<String> &p_node_paths,
// Remember selected item.
String selected_player = "";
if (bt_player_list->is_anything_selected()) {
selected_player = bt_player_list->get_item_text(bt_player_list->get_selected_items().get(0));
selected_player = bt_player_list->get_item_text(bt_player_list->get_selected_items()[0]);
}
bt_player_list->clear();
@ -151,23 +165,47 @@ void LimboDebuggerTab::_resource_header_pressed() {
if (bt_path.is_empty()) {
return;
}
FileSystemDock::get_singleton()->select_file(bt_path);
Ref<BehaviorTree> bt = ResourceLoader::load(bt_path, "BehaviorTree");
FS_DOCK_SELECT_FILE(bt_path);
Ref<BehaviorTree> bt = RESOURCE_LOAD(bt_path, "BehaviorTree");
ERR_FAIL_COND_MSG(!bt.is_valid(), "Failed to load BehaviorTree. Wrong resource path?");
EditorInterface::get_singleton()->edit_resource(bt);
}
void LimboDebuggerTab::_bind_methods() {
}
void LimboDebuggerTab::_notification(int p_what) {
if (p_what == NOTIFICATION_THEME_CHANGED) {
alert_icon->set_texture(get_editor_theme_icon(SNAME("StatusWarning")));
resource_header->set_icon(get_editor_theme_icon(SNAME("BehaviorTree")));
switch (p_what) {
case NOTIFICATION_READY: {
resource_header->connect(LW_NAME(pressed), callable_mp(this, &LimboDebuggerTab::_resource_header_pressed));
filter_players->connect(LW_NAME(text_changed), callable_mp(this, &LimboDebuggerTab::_filter_changed));
bt_player_list->connect(LW_NAME(item_selected), callable_mp(this, &LimboDebuggerTab::_bt_selected));
} break;
case NOTIFICATION_THEME_CHANGED: {
alert_icon->set_texture(get_theme_icon(LW_NAME(StatusWarning), LW_NAME(EditorIcons)));
BUTTON_SET_ICON(resource_header, get_theme_icon(LW_NAME(BehaviorTree), LW_NAME(EditorIcons)));
} break;
}
}
LimboDebuggerTab::LimboDebuggerTab(Ref<EditorDebuggerSession> p_session, WindowWrapper *p_wrapper) {
void LimboDebuggerTab::setup(Ref<EditorDebuggerSession> p_session, CompatWindowWrapper *p_wrapper) {
session = p_session;
window_wrapper = p_wrapper;
if (p_wrapper->is_window_available()) {
make_floating = memnew(CompatScreenSelect);
make_floating->set_flat(true);
make_floating->set_h_size_flags(Control::SIZE_EXPAND | Control::SIZE_SHRINK_END);
make_floating->set_tooltip_text(TTR("Make the LimboAI Debugger floating."));
make_floating->connect(LW_NAME(request_open_in_screen), callable_mp(window_wrapper, &CompatWindowWrapper::enable_window_on_screen).bind(true));
toolbar->add_child(make_floating);
p_wrapper->connect(LW_NAME(window_visibility_changed), callable_mp(this, &LimboDebuggerTab::_window_visibility_changed));
}
_reset_controls();
}
LimboDebuggerTab::LimboDebuggerTab() {
root_vb = memnew(VBoxContainer);
add_child(root_vb);
@ -182,7 +220,6 @@ LimboDebuggerTab::LimboDebuggerTab(Ref<EditorDebuggerSession> p_session, WindowW
resource_header->set_text(TTR("Inactive"));
resource_header->set_tooltip_text(TTR("Debugged BehaviorTree resource.\nClick to open."));
resource_header->set_disabled(true);
resource_header->connect("pressed", callable_mp(this, &LimboDebuggerTab::_resource_header_pressed));
hsc = memnew(HSplitContainer);
hsc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@ -192,26 +229,14 @@ LimboDebuggerTab::LimboDebuggerTab(Ref<EditorDebuggerSession> p_session, WindowW
VBoxContainer *list_box = memnew(VBoxContainer);
hsc->add_child(list_box);
if (p_wrapper->is_window_available()) {
make_floating = memnew(ScreenSelect);
make_floating->set_flat(true);
make_floating->set_h_size_flags(Control::SIZE_EXPAND | Control::SIZE_SHRINK_END);
make_floating->set_tooltip_text(TTR("Make the LimboAI Debugger floating."));
make_floating->connect(SNAME("request_open_in_screen"), callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
toolbar->add_child(make_floating);
p_wrapper->connect(SNAME("window_visibility_changed"), callable_mp(this, &LimboDebuggerTab::_window_visibility_changed));
}
filter_players = memnew(LineEdit);
filter_players->set_placeholder(TTR("Filter Players"));
filter_players->connect(SNAME("text_changed"), callable_mp(this, &LimboDebuggerTab::_filter_changed));
list_box->add_child(filter_players);
bt_player_list = memnew(ItemList);
bt_player_list->set_custom_minimum_size(Size2(240.0 * EDSCALE, 0.0));
bt_player_list->set_h_size_flags(SIZE_FILL);
bt_player_list->set_v_size_flags(SIZE_EXPAND_FILL);
bt_player_list->connect(SNAME("item_selected"), callable_mp(this, &LimboDebuggerTab::_bt_selected));
list_box->add_child(bt_player_list);
view_box = memnew(VBoxContainer);
@ -242,8 +267,6 @@ LimboDebuggerTab::LimboDebuggerTab(Ref<EditorDebuggerSession> p_session, WindowW
info_message->set_anchors_and_offsets_preset(PRESET_FULL_RECT, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
bt_view->add_child(info_message);
stop_session();
}
//**** LimboDebuggerPlugin
@ -253,7 +276,11 @@ LimboDebuggerPlugin *LimboDebuggerPlugin::singleton = nullptr;
void LimboDebuggerPlugin::_window_visibility_changed(bool p_visible) {
}
#ifdef LIMBOAI_MODULE
void LimboDebuggerPlugin::setup_session(int p_idx) {
#else // LIMBOAI_GDEXTENSION
void LimboDebuggerPlugin::_setup_session(int32_t p_idx) {
#endif
Ref<EditorDebuggerSession> session = get_session(p_idx);
if (tab != nullptr) {
@ -261,31 +288,36 @@ void LimboDebuggerPlugin::setup_session(int p_idx) {
window_wrapper->queue_free();
}
window_wrapper = memnew(WindowWrapper);
window_wrapper = memnew(CompatWindowWrapper);
window_wrapper->set_window_title(vformat(TTR("%s - Godot Engine"), TTR("LimboAI Debugger")));
window_wrapper->set_margins_enabled(true);
window_wrapper->set_name("LimboAI");
tab = memnew(LimboDebuggerTab(session, window_wrapper));
tab = memnew(LimboDebuggerTab());
tab->setup(session, window_wrapper);
tab->set_name("LimboAI");
window_wrapper->set_wrapped_control(tab);
window_wrapper->set_name("LimboAI");
window_wrapper->set_v_size_flags(Control::SIZE_EXPAND_FILL);
window_wrapper->connect(SNAME("window_visibility_changed"), callable_mp(this, &LimboDebuggerPlugin::_window_visibility_changed));
window_wrapper->connect(LW_NAME(window_visibility_changed), callable_mp(this, &LimboDebuggerPlugin::_window_visibility_changed));
session->connect(SNAME("started"), callable_mp(tab, &LimboDebuggerTab::start_session));
session->connect(SNAME("stopped"), callable_mp(tab, &LimboDebuggerTab::stop_session));
session->connect(LW_NAME(started), callable_mp(tab, &LimboDebuggerTab::start_session));
session->connect(LW_NAME(stopped), callable_mp(tab, &LimboDebuggerTab::stop_session));
session->add_session_tab(window_wrapper);
}
#ifdef LIMBOAI_MODULE
bool LimboDebuggerPlugin::capture(const String &p_message, const Array &p_data, int p_session) {
#else // LIMBOAI_GDEXTENSION
bool LimboDebuggerPlugin::_capture(const String &p_message, const Array &p_data, int32_t p_session) {
#endif
bool captured = true;
if (p_message == "limboai:active_bt_players") {
tab->update_active_bt_players(p_data);
} else if (p_message == "limboai:bt_update") {
BehaviorTreeData data = BehaviorTreeData();
data.deserialize(p_data);
if (data.bt_player_path == tab->get_selected_bt_player()) {
if (data.bt_player_path == NodePath(tab->get_selected_bt_player())) {
tab->update_behavior_tree(data);
}
} else {
@ -294,11 +326,15 @@ bool LimboDebuggerPlugin::capture(const String &p_message, const Array &p_data,
return captured;
}
#ifdef LIMBOAI_MODULE
bool LimboDebuggerPlugin::has_capture(const String &p_capture) const {
#else // LIMBOAI_GDEXTENSION
bool LimboDebuggerPlugin::_has_capture(const String &p_capture) const {
#endif
return p_capture == "limboai";
}
WindowWrapper *LimboDebuggerPlugin::get_session_tab() const {
CompatWindowWrapper *LimboDebuggerPlugin::get_session_tab() const {
return window_wrapper;
}
@ -308,6 +344,10 @@ int LimboDebuggerPlugin::get_session_tab_index() const {
return c->get_tab_idx_from_control(window_wrapper);
}
void LimboDebuggerPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("_window_visibility_changed"), &LimboDebuggerPlugin::_window_visibility_changed);
}
LimboDebuggerPlugin::LimboDebuggerPlugin() {
tab = nullptr;
singleton = this;

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@ -9,14 +9,16 @@
* =============================================================================
*/
#ifdef TOOLS_ENABLED
#ifndef LIMBO_DEBUGGER_PLUGIN_H
#define LIMBO_DEBUGGER_PLUGIN_H
#include "modules/limboai/editor/debugger/behavior_tree_data.h"
#include "modules/limboai/editor/debugger/behavior_tree_view.h"
#ifdef TOOLS_ENABLED
#include "../../editor/debugger/behavior_tree_data.h"
#include "../../editor/debugger/behavior_tree_view.h"
#include "../../gdextension/window_wrapper.h"
#ifdef LIMBOAI_MODULE
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "core/typedefs.h"
@ -27,6 +29,23 @@
#include "scene/gui/panel_container.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#endif // ! LIMBOAI_MODULE
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/button.hpp>
#include <godot_cpp/classes/editor_debugger_plugin.hpp>
#include <godot_cpp/classes/editor_debugger_session.hpp>
#include <godot_cpp/classes/h_box_container.hpp>
#include <godot_cpp/classes/h_split_container.hpp>
#include <godot_cpp/classes/item_list.hpp>
#include <godot_cpp/classes/label.hpp>
#include <godot_cpp/classes/line_edit.hpp>
#include <godot_cpp/classes/panel_container.hpp>
#include <godot_cpp/classes/texture_rect.hpp>
#include <godot_cpp/classes/v_box_container.hpp>
#endif // ! LIMBOAI_GDEXTENSION
class LimboDebuggerTab : public PanelContainer {
GDCLASS(LimboDebuggerTab, PanelContainer);
@ -47,8 +66,9 @@ private:
LineEdit *filter_players = nullptr;
Button *resource_header = nullptr;
Button *make_floating = nullptr;
WindowWrapper *window_wrapper = nullptr;
CompatWindowWrapper *window_wrapper = nullptr;
void _reset_controls();
void _show_alert(const String &p_message);
void _update_bt_player_list(const List<String> &p_node_paths, const String &p_filter);
void _bt_selected(int p_idx);
@ -57,6 +77,7 @@ private:
void _resource_header_pressed();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
@ -67,7 +88,8 @@ public:
String get_selected_bt_player();
void update_behavior_tree(const BehaviorTreeData &p_data);
LimboDebuggerTab(Ref<EditorDebuggerSession> p_session, WindowWrapper *p_wrapper);
void setup(Ref<EditorDebuggerSession> p_session, CompatWindowWrapper *p_wrapper);
LimboDebuggerTab();
};
class LimboDebuggerPlugin : public EditorDebuggerPlugin {
@ -77,24 +99,36 @@ private:
static LimboDebuggerPlugin *singleton;
LimboDebuggerTab *tab = nullptr;
WindowWrapper *window_wrapper = nullptr;
CompatWindowWrapper *window_wrapper = nullptr;
void _window_visibility_changed(bool p_visible);
protected:
static void _bind_methods();
public:
static _FORCE_INLINE_ LimboDebuggerPlugin *get_singleton() { return singleton; }
#ifdef LIMBOAI_MODULE
void setup_session(int p_idx) override;
bool has_capture(const String &p_capture) const override;
bool capture(const String &p_message, const Array &p_data, int p_session) override;
#endif // LIMBOAI_MODULE
WindowWrapper *get_session_tab() const;
#ifdef LIMBOAI_GDEXTENSION
void _setup_session(int32_t p_idx) override;
bool _has_capture(const String &p_capture) const override;
bool _capture(const String &p_message, const Array &p_data, int32_t p_session) override;
#endif // LIMBOAI_GDEXTENSION
CompatWindowWrapper *get_session_tab() const;
int get_session_tab_index() const;
LimboDebuggerPlugin();
~LimboDebuggerPlugin();
};
#endif // LIMBO_DEBUGGER_PLUGIN
#endif // ! TOOLS_ENABLED
#endif // TOOLS_ENABLED
#endif // ! LIMBO_DEBUGGER_PLUGIN_H

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@ -18,9 +18,9 @@
#include "../bt/tasks/composites/bt_probability_selector.h"
#include "../bt/tasks/composites/bt_selector.h"
#include "../bt/tasks/decorators/bt_subtree.h"
#include "../util/limbo_compat.h"
// #include "../editor/debugger/limbo_debugger_plugin.h" // TODO: reenable when debugger is ready.
#include "../editor/debugger/limbo_debugger_plugin.h"
#include "../editor/editor_property_bb_param.h"
#include "../util/limbo_compat.h"
#include "../util/limbo_utility.h"
#include "action_banner.h"
@ -1334,14 +1334,22 @@ void LimboAIEditorPlugin::_apply_changes() {
limbo_ai_editor->apply_changes();
}
void LimboAIEditorPlugin::_bind_methods() {
}
void LimboAIEditorPlugin::_notification(int p_notification) {
if (p_notification == NOTIFICATION_ENTER_TREE) {
switch (p_notification) {
case NOTIFICATION_READY: {
add_debugger_plugin(memnew(LimboDebuggerPlugin));
} break;
case NOTIFICATION_ENTER_TREE: {
// Add BehaviorTree to the list of resources that should open in a new inspector.
PackedStringArray open_in_new_inspector = EDITOR_GET("interface/inspector/resources_to_open_in_new_inspector");
if (!open_in_new_inspector.has("BehaviorTree")) {
open_in_new_inspector.push_back("BehaviorTree");
EDITOR_SETTINGS()->set_setting("interface/inspector/resources_to_open_in_new_inspector", open_in_new_inspector);
}
} break;
}
}
@ -1381,7 +1389,6 @@ LimboAIEditorPlugin::LimboAIEditorPlugin() {
limbo_ai_editor->hide();
limbo_ai_editor->set_plugin(this);
// add_debugger_plugin(memnew(LimboDebuggerPlugin)); // TODO: disabled for now
#ifdef LIMBOAI_MODULE
// ! Only used in the module version.
add_inspector_plugin(memnew(EditorInspectorPluginBBParam));

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@ -221,7 +221,7 @@ private:
LimboAIEditor *limbo_ai_editor;
protected:
static void _bind_methods() {}
static void _bind_methods();
void _notification(int p_notification);
public:

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@ -25,10 +25,9 @@ sources += (Glob("limboai/bt/tasks/composites/*.cpp"))
sources += (Glob("limboai/bt/tasks/decorators/*.cpp"))
sources += (Glob("limboai/bt/tasks/scene/*.cpp"))
sources += (Glob("limboai/bt/tasks/utility/*.cpp"))
sources += (Glob("limboai/gdextension/*.cpp"))
sources += (Glob("limboai/editor/debugger/*.cpp"))
sources += (Glob("limboai/editor/*.cpp"))
sources += (Glob("limboai/editor/debugger/behavior_tree_data.cpp"))
sources += (Glob("limboai/editor/debugger/behavior_tree_view.cpp"))
sources += (Glob("limboai/editor/debugger/limbo_debugger.cpp"))
sources += (Glob("limboai/hsm/*.cpp"))
sources += (Glob("limboai/util/*.cpp"))

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@ -0,0 +1,511 @@
/**************************************************************************/
/* window_wrapper.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "window_wrapper.h"
#ifdef LIMBOAI_GDEXTENSION
#include "../util/limbo_compat.h"
#include "../util/limbo_string_names.h"
#include "godot_cpp/core/error_macros.hpp"
#include <godot_cpp/classes/display_server.hpp>
#include <godot_cpp/classes/editor_interface.hpp>
#include <godot_cpp/classes/editor_settings.hpp>
#include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/classes/h_box_container.hpp>
// #include <godot_cpp/classes/input_event.hpp>
#include <godot_cpp/classes/input_event_key.hpp>
#include <godot_cpp/classes/input_event_mouse_button.hpp>
#include <godot_cpp/classes/input_event_shortcut.hpp>
#include <godot_cpp/classes/label.hpp>
#include <godot_cpp/classes/scene_tree.hpp>
#include <godot_cpp/classes/shortcut.hpp>
#include <godot_cpp/classes/style_box.hpp>
#include <godot_cpp/classes/v_box_container.hpp>
#include <godot_cpp/classes/window.hpp>
using namespace godot;
// #include "editor/editor_node.h"
// #include "editor/editor_scale.h"
// #include "editor/progress_dialog.h"
// WindowWrapper
void CompatShortcutBin::_notification(int what) {
switch (what) {
case NOTIFICATION_READY:
set_process_shortcut_input(true);
break;
}
}
void CompatShortcutBin::_bind_methods() {}
void CompatShortcutBin::_shortcut_input(const Ref<InputEvent> &p_event) {
if (!get_window()->is_visible()) {
return;
}
ERR_FAIL_NULL(get_parent());
Viewport *vp = get_parent()->get_viewport();
godot::Window *win = nullptr;
while (vp) {
win = Object::cast_to<godot::Window>(vp);
if (win && win->is_visible()) {
break;
}
if (!vp->get_parent()) {
break;
}
vp = vp->get_parent()->get_viewport();
}
godot::Window *grandparent_window = win;
ERR_FAIL_NULL(grandparent_window);
if (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventShortcut>(p_event.ptr())) {
// HACK: Propagate the window input to the editor main window to handle global shortcuts.
grandparent_window->push_input(p_event);
if (grandparent_window->is_input_handled()) {
get_viewport()->set_input_as_handled();
}
}
}
Rect2 CompatWindowWrapper::_get_default_window_rect() const {
ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
// Assume that the control rect is the desidered one for the window.
Transform2D xform = get_screen_transform();
return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Node *CompatWindowWrapper::_get_wrapped_control_parent() const {
if (margins) {
return margins;
}
return window;
}
void CompatWindowWrapper::_set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect) {
ERR_FAIL_NULL(wrapped_control);
if (!is_window_available()) {
return;
}
if (window->is_visible() == p_visible) {
if (p_visible) {
window->grab_focus();
}
return;
}
Node *parent = _get_wrapped_control_parent();
if (wrapped_control->get_parent() != parent) {
// Move the control to the window.
wrapped_control->reparent(parent, false);
_set_window_rect(p_rect);
wrapped_control->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
} else if (!p_visible) {
// Remove control from window.
wrapped_control->reparent(this, false);
}
window->set_visible(p_visible);
if (!p_visible) {
emit_signal("window_close_requested");
}
emit_signal("window_visibility_changed", p_visible);
}
void CompatWindowWrapper::_set_window_rect(const Rect2 p_rect) {
// Set the window rect even when the window is maximized to have a good default size
// when the user remove the maximized mode.
window->set_position(p_rect.position);
window->set_size(p_rect.size);
if (EDITOR_GET("interface/multi_window/maximize_window")) {
window->set_mode(godot::Window::MODE_MAXIMIZED);
}
}
void CompatWindowWrapper::_shortcut_input(const Ref<InputEvent> &p_event) {
if (enable_shortcut.is_valid() && enable_shortcut->matches_event(p_event)) {
set_window_enabled(true);
}
}
void CompatWindowWrapper::set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut) {
ERR_FAIL_NULL(p_control);
ERR_FAIL_COND(wrapped_control);
wrapped_control = p_control;
enable_shortcut = p_enable_shortcut;
add_child(p_control);
}
Control *CompatWindowWrapper::get_wrapped_control() const {
return wrapped_control;
}
Control *CompatWindowWrapper::release_wrapped_control() {
set_window_enabled(false);
if (wrapped_control) {
Control *old_wrapped = wrapped_control;
wrapped_control->get_parent()->remove_child(wrapped_control);
wrapped_control = nullptr;
return old_wrapped;
}
return nullptr;
}
bool CompatWindowWrapper::is_window_available() const {
return window != nullptr;
}
bool CompatWindowWrapper::get_window_enabled() const {
return is_window_available() ? window->is_visible() : false;
}
void CompatWindowWrapper::set_window_enabled(bool p_enabled) {
_set_window_enabled_with_rect(p_enabled, _get_default_window_rect());
}
Rect2i CompatWindowWrapper::get_window_rect() const {
ERR_FAIL_COND_V(!get_window_enabled(), Rect2i());
return Rect2i(window->get_position(), window->get_size());
}
int CompatWindowWrapper::get_window_screen() const {
ERR_FAIL_COND_V(!get_window_enabled(), -1);
return window->get_current_screen();
}
void CompatWindowWrapper::restore_window(const Rect2i &p_rect, int p_screen) {
ERR_FAIL_COND(!is_window_available());
ERR_FAIL_INDEX(p_screen, DisplayServer::get_singleton()->get_screen_count());
_set_window_enabled_with_rect(true, p_rect);
window->set_current_screen(p_screen);
}
void CompatWindowWrapper::restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect) {
ERR_FAIL_COND(!is_window_available());
Rect2 window_rect = p_window_rect;
int screen = p_screen;
Rect2 restored_screen_rect = p_screen_rect;
if (screen < 0 || screen >= DisplayServer::get_singleton()->get_screen_count()) {
// Fallback to the main window screen if the saved screen is not available.
screen = get_window()->get_window_id();
}
Rect2i real_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
if (restored_screen_rect == Rect2i()) {
// Fallback to the target screen rect.
restored_screen_rect = real_screen_rect;
}
if (window_rect == Rect2i()) {
// Fallback to a standard rect.
window_rect = Rect2i(restored_screen_rect.position + restored_screen_rect.size / 4, restored_screen_rect.size / 2);
}
// Adjust the window rect size in case the resolution changes.
Vector2 screen_ratio = Vector2(real_screen_rect.size) / Vector2(restored_screen_rect.size);
// The screen positioning may change, so remove the original screen position.
window_rect.position -= restored_screen_rect.position;
window_rect = Rect2i(window_rect.position * screen_ratio, window_rect.size * screen_ratio);
window_rect.position += real_screen_rect.position;
// All good, restore the window.
window->set_current_screen(p_screen);
if (window->is_visible()) {
_set_window_rect(window_rect);
} else {
_set_window_enabled_with_rect(true, window_rect);
}
}
void CompatWindowWrapper::enable_window_on_screen(int p_screen, bool p_auto_scale) {
int current_screen = Object::cast_to<godot::Window>(get_viewport())->get_current_screen();
int screen = p_screen < 0 ? current_screen : p_screen;
bool auto_scale = p_auto_scale && !EDITOR_GET("interface/multi_window/maximize_window");
if (auto_scale && current_screen != screen) {
Rect2 control_rect = _get_default_window_rect();
Rect2i source_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(current_screen);
Rect2i dest_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
// Adjust the window rect size in case the resolution changes.
Vector2 screen_ratio = Vector2(source_screen_rect.size) / Vector2(dest_screen_rect.size);
// The screen positioning may change, so remove the original screen position.
control_rect.position -= source_screen_rect.position;
control_rect = Rect2i(control_rect.position * screen_ratio, control_rect.size * screen_ratio);
control_rect.position += dest_screen_rect.position;
restore_window(control_rect, p_screen);
} else {
window->set_current_screen(p_screen);
set_window_enabled(true);
}
}
void CompatWindowWrapper::set_window_title(const String p_title) {
if (!is_window_available()) {
return;
}
window->set_title(p_title);
}
void CompatWindowWrapper::set_margins_enabled(bool p_enabled) {
if (!is_window_available()) {
return;
}
if (!p_enabled && margins) {
margins->queue_free();
margins = nullptr;
} else if (p_enabled && !margins) {
Size2 borders = Size2(4, 4) * EDSCALE;
margins = memnew(MarginContainer);
margins->add_theme_constant_override("margin_right", borders.width);
margins->add_theme_constant_override("margin_top", borders.height);
margins->add_theme_constant_override("margin_left", borders.width);
margins->add_theme_constant_override("margin_bottom", borders.height);
window->add_child(margins);
margins->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
}
}
void CompatWindowWrapper::_bind_methods() {
ADD_SIGNAL(MethodInfo("window_visibility_changed", PropertyInfo(Variant::BOOL, "visible")));
ADD_SIGNAL(MethodInfo("window_close_requested"));
}
void CompatWindowWrapper::_notification(int p_what) {
if (!is_window_available()) {
return;
}
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (get_window_enabled() && is_visible()) {
// Grab the focus when WindowWrapper.set_visible(true) is called
// and the window is showing.
window->grab_focus();
}
} break;
case NOTIFICATION_READY: {
set_process_shortcut_input(true);
window->connect("close_requested", callable_mp(this, &CompatWindowWrapper::set_window_enabled).bind(false));
} break;
case NOTIFICATION_THEME_CHANGED: {
window_background->add_theme_stylebox_override("panel", get_theme_stylebox("PanelForeground", LW_NAME(EditorStyles)));
} break;
}
}
CompatWindowWrapper::CompatWindowWrapper() {
if (SCENE_TREE()->get_root()->is_embedding_subwindows() || EDITOR_GET("interface/editor/single_window_mode") || !EDITOR_GET("interface/multi_window/enable")) {
return;
}
window = memnew(godot::Window);
window->set_wrap_controls(true);
add_child(window);
window->hide();
CompatShortcutBin *capturer = memnew(CompatShortcutBin);
window->add_child(capturer);
window_background = memnew(Panel);
window_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
window->add_child(window_background);
// ProgressDialog::get_singleton()->add_host_window(window);
}
// LWScreenSelect
void CompatScreenSelect::_build_advanced_menu() {
// Clear old screen list.
while (screen_list->get_child_count(false) > 0) {
Node *child = screen_list->get_child(0);
screen_list->remove_child(child);
child->queue_free();
}
// Populate screen list.
const real_t height = real_t(get_theme_font_size("font_size")) * 1.5;
int current_screen = get_window()->get_current_screen();
for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
Button *button = memnew(Button);
Size2 screen_size = Size2(DisplayServer::get_singleton()->screen_get_size(i));
Size2 button_size = Size2(height * (screen_size.x / screen_size.y), height);
button->set_custom_minimum_size(button_size);
screen_list->add_child(button);
button->set_text(itos(i));
button->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER);
button->set_tooltip_text(vformat(TTR("Make this panel floating in the screen %d."), i));
if (i == current_screen) {
Color accent_color = get_theme_color("accent_color", LW_NAME(Editor));
button->add_theme_color_override("font_color", accent_color);
}
button->connect("pressed", callable_mp(this, &CompatScreenSelect::_emit_screen_signal).bind(i));
button->connect("pressed", callable_mp(static_cast<BaseButton *>(this), &CompatScreenSelect::set_pressed).bind(false));
button->connect("pressed", callable_mp(static_cast<godot::Window *>(popup), &Popup::hide));
}
}
void CompatScreenSelect::_emit_screen_signal(int p_screen_idx) {
emit_signal("request_open_in_screen", p_screen_idx);
}
void CompatScreenSelect::_bind_methods() {
ADD_SIGNAL(MethodInfo("request_open_in_screen", PropertyInfo(Variant::INT, "screen")));
}
void CompatScreenSelect::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
connect("gui_input", callable_mp(this, &CompatScreenSelect::_handle_mouse_shortcut));
popup->connect("popup_hide", callable_mp(static_cast<BaseButton *>(this), &CompatScreenSelect::set_pressed).bind(false));
} break;
case NOTIFICATION_THEME_CHANGED: {
set_button_icon(get_theme_icon("MakeFloating", LW_NAME(EditorIcons)));
popup_background->add_theme_stylebox_override("panel", get_theme_stylebox("PanelForeground", LW_NAME(EditorStyles)));
const real_t popup_height = real_t(get_theme_font_size("font_size")) * 2.0;
popup->set_min_size(Size2(0, popup_height * 3));
} break;
}
}
void CompatScreenSelect::_handle_mouse_shortcut(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mouse_button = p_event;
if (mouse_button.is_valid()) {
if (mouse_button->is_pressed() && mouse_button->get_button_index() == LW_MBTN(LEFT)) {
_emit_screen_signal(get_window()->get_current_screen());
accept_event();
}
}
}
void CompatScreenSelect::_show_popup() {
// Adapted from /scene/gui/menu_button.cpp::show_popup
if (!get_viewport()) {
return;
}
Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
popup->set_size(Size2(size.width, 0));
Point2 gp = get_screen_position();
gp.y += size.y;
if (is_layout_rtl()) {
gp.x += size.width - popup->get_size().width;
}
popup->set_position(gp);
popup->popup();
}
void CompatScreenSelect::_pressed() {
if (popup->is_visible()) {
popup->hide();
return;
}
_build_advanced_menu();
_show_popup();
}
CompatScreenSelect::CompatScreenSelect() {
set_tooltip_text(TTR("Make this panel floating.\nRight click to open the screen selector."));
set_button_mask(LW_MBTN(RIGHT));
set_flat(true);
set_toggle_mode(true);
set_focus_mode(FOCUS_NONE);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
// Create the popup.
const Size2 borders = Size2(4, 4) * EDSCALE;
popup = memnew(Popup);
add_child(popup);
popup_background = memnew(Panel);
popup_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
popup->add_child(popup_background);
MarginContainer *popup_root = memnew(MarginContainer);
popup_root->add_theme_constant_override("margin_right", borders.width);
popup_root->add_theme_constant_override("margin_top", borders.height);
popup_root->add_theme_constant_override("margin_left", borders.width);
popup_root->add_theme_constant_override("margin_bottom", borders.height);
popup->add_child(popup_root);
VBoxContainer *vb = memnew(VBoxContainer);
vb->set_alignment(BoxContainer::ALIGNMENT_CENTER);
popup_root->add_child(vb);
Label *description = memnew(Label);
description->set_text(TTR("Select Screen"));
description->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
vb->add_child(description);
screen_list = memnew(godot::HBoxContainer);
screen_list->set_alignment(BoxContainer::ALIGNMENT_CENTER);
vb->add_child(screen_list);
popup_root->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
}
#endif // ! LIMBOAI_GDEXTENSION

View File

@ -0,0 +1,138 @@
/**************************************************************************/
/* window_wrapper.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// * This is a port of a WindowWrapper from the Godot Engine to use with godot-cpp.
#ifdef LIMBOAI_GDEXTENSION
#ifndef COMPAT_WINDOW_WRAPPER_H
#define COMPAT_WINDOW_WRAPPER_H
// TODO: Need to compile this as module too!!!
#include <godot_cpp/classes/h_box_container.hpp>
#include <godot_cpp/classes/input_event.hpp>
#include <godot_cpp/classes/label.hpp>
#include <godot_cpp/classes/margin_container.hpp>
#include <godot_cpp/classes/menu_button.hpp>
#include <godot_cpp/classes/panel.hpp>
#include <godot_cpp/classes/popup.hpp>
#include <godot_cpp/classes/shortcut.hpp>
#include <godot_cpp/classes/window.hpp>
#include <godot_cpp/variant/rect2.hpp>
using namespace godot;
// Capture all shortcut events not handled by other nodes.
class CompatShortcutBin : public Node {
GDCLASS(CompatShortcutBin, Node);
protected:
virtual void _notification(int what);
static void _bind_methods();
public:
virtual void _shortcut_input(const Ref<InputEvent> &p_event) override;
};
class CompatWindowWrapper : public MarginContainer {
GDCLASS(CompatWindowWrapper, MarginContainer);
Control *wrapped_control = nullptr;
MarginContainer *margins = nullptr;
godot::Window *window = nullptr;
Panel *window_background = nullptr;
Ref<Shortcut> enable_shortcut;
Rect2 _get_default_window_rect() const;
Node *_get_wrapped_control_parent() const;
void _set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect);
void _set_window_rect(const Rect2 p_rect);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
virtual void _shortcut_input(const Ref<InputEvent> &p_event) override;
void set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut = Ref<Shortcut>());
Control *get_wrapped_control() const;
Control *release_wrapped_control();
bool is_window_available() const;
bool get_window_enabled() const;
void set_window_enabled(bool p_enabled);
Rect2i get_window_rect() const;
int get_window_screen() const;
void restore_window(const Rect2i &p_rect, int p_screen = -1);
void restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect);
void enable_window_on_screen(int p_screen = -1, bool p_auto_scale = false);
void set_window_title(const String p_title);
void set_margins_enabled(bool p_enabled);
CompatWindowWrapper();
};
class CompatScreenSelect : public Button {
GDCLASS(CompatScreenSelect, Button);
Popup *popup = nullptr;
Panel *popup_background = nullptr;
godot::HBoxContainer *screen_list = nullptr;
void _build_advanced_menu();
void _emit_screen_signal(int p_screen_idx);
void _handle_mouse_shortcut(const Ref<InputEvent> &p_event);
void _show_popup();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
virtual void _pressed() override;
CompatScreenSelect();
};
#endif // ! COMPAT_WINDOW_WRAPPER_H
#endif // ! LIMBOAI_GDEXTENSION

View File

@ -93,6 +93,7 @@
#include "editor/action_banner.h"
#include "editor/debugger/behavior_tree_data.h"
#include "editor/debugger/limbo_debugger.h"
#include "editor/debugger/limbo_debugger_plugin.h"
#include "editor/mode_switch_button.h"
#include "hsm/limbo_hsm.h"
#include "hsm/limbo_state.h"
@ -227,20 +228,28 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
#ifdef LIMBOAI_MODULE
Engine::get_singleton()->add_singleton(Engine::Singleton("LimboUtility", LimboUtility::get_singleton()));
#else // LIMBOAI_GDEXTENSION
Engine::get_singleton()->register_singleton("LimboUtility", LimboUtility::get_singleton());
#endif
LimboStringNames::create();
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
#ifdef LIMBOAI_GDEXTENSION
// GDREGISTER_CLASS(BehaviorTreeView);
GDREGISTER_CLASS(TaskTree);
GDREGISTER_CLASS(TaskButton);
GDREGISTER_CLASS(TaskPaletteSection);
GDREGISTER_CLASS(TaskPalette);
GDREGISTER_CLASS(ActionBanner);
GDREGISTER_CLASS(ModeSwitchButton);
GDREGISTER_CLASS(CompatShortcutBin);
GDREGISTER_CLASS(CompatScreenSelect);
GDREGISTER_CLASS(CompatWindowWrapper);
GDREGISTER_CLASS(BehaviorTreeView);
GDREGISTER_CLASS(LimboDebuggerTab);
GDREGISTER_CLASS(LimboDebuggerPlugin);
GDREGISTER_CLASS(LimboAIEditor);
GDREGISTER_CLASS(LimboAIEditorPlugin);
#endif // ! LIMBOAI_GDEXTENSION

View File

@ -30,6 +30,7 @@
#define MAIN_SCREEN_CONTROL(EditorNode::get_singleton()->get_main_screen_control())
#define SCENE_TREE() (SceneTree::get_singleton())
#define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active())
#define FS_DOCK_SELECT_FILE(m_path) FileSystemDock::get_singleton()->select_file(m_path)
#define PRINT_LINE(...) (print_line(__VA_ARGS__))
#define IS_CLASS(m_obj, m_class) (m_obj->is_class_ptr(m_class::get_class_ptr_static()))
@ -78,6 +79,7 @@ using namespace godot;
#define MAIN_SCREEN_CONTROL() (EditorInterface::get_singleton()->get_editor_main_screen())
#define SCENE_TREE() ((SceneTree *)(Engine::get_singleton()->get_main_loop()))
#define IS_DEBUGGER_ACTIVE() (EngineDebugger::get_singleton()->is_active())
#define FS_DOCK_SELECT_FILE(m_path) EditorInterface::get_singleton()->get_file_system_dock()->navigate_to_path(m_path)
#define PRINT_LINE(...) (UtilityFunctions::print(__VA_ARGS__))
#define IS_CLASS(m_obj, m_class) (m_obj->get_class_static() == m_class::get_class_static())

View File

@ -62,6 +62,7 @@ LimboStringNames::LimboStringNames() {
Editor = SN("Editor");
EditorFonts = SN("EditorFonts");
EditorIcons = SN("EditorIcons");
EditorStyles = SN("EditorStyles");
emit_changed = SN("emit_changed");
entered = SN("entered");
error_value = SN("error_value");
@ -79,6 +80,7 @@ LimboStringNames::LimboStringNames() {
icon_max_width = SN("icon_max_width");
id_pressed = SN("id_pressed");
item_collapsed = SN("item_collapsed");
item_selected = SN("item_selected");
LimboDeselectAll = SN("LimboDeselectAll");
LimboExtraClock = SN("LimboExtraClock");
LimboPercent = SN("LimboPercent");
@ -102,6 +104,7 @@ LimboStringNames::LimboStringNames() {
Remove = SN("Remove");
remove_child = SN("remove_child");
Rename = SN("Rename");
request_open_in_screen = SN("request_open_in_screen");
rmb_pressed = SN("rmb_pressed");
Save = SN("Save");
Script = SN("Script");
@ -110,8 +113,10 @@ LimboStringNames::LimboStringNames() {
set_custom_name = SN("set_custom_name");
set_root_task = SN("set_root_task");
setup = SN("setup");
started = SN("started");
state_changed = SN("state_changed");
StatusWarning = SN("StatusWarning");
stopped = SN("stopped");
task_activated = SN("task_activated");
task_button_pressed = SN("task_button_pressed");
task_button_rmb = SN("task_button_rmb");
@ -125,6 +130,7 @@ LimboStringNames::LimboStringNames() {
update_tree = SN("update_tree");
updated = SN("updated");
visibility_changed = SN("visibility_changed");
window_visibility_changed = SN("window_visibility_changed");
EVENT_FINISHED = "finished";
repeat_forever.parse_utf8("Repeat ∞");

View File

@ -77,6 +77,7 @@ public:
StringName Editor;
StringName EditorFonts;
StringName EditorIcons;
StringName EditorStyles;
StringName emit_changed;
StringName entered;
StringName error_value;
@ -94,6 +95,7 @@ public:
StringName icon_max_width;
StringName id_pressed;
StringName item_collapsed;
StringName item_selected;
StringName LimboDeselectAll;
StringName LimboExtraClock;
StringName LimboExtractSubtree;
@ -118,6 +120,7 @@ public:
StringName remove_child;
StringName Remove;
StringName Rename;
StringName request_open_in_screen;
StringName rmb_pressed;
StringName Save;
StringName Script;
@ -126,8 +129,10 @@ public:
StringName set_custom_name;
StringName set_root_task;
StringName setup;
StringName started;
StringName state_changed;
StringName StatusWarning;
StringName stopped;
StringName task_activated;
StringName task_button_pressed;
StringName task_button_rmb;
@ -142,6 +147,7 @@ public:
StringName update_tree;
StringName updated;
StringName visibility_changed;
StringName window_visibility_changed;
String EVENT_FINISHED;
String repeat_forever;