Port debugger
This commit is contained in:
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b07fb71359
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a9a38bbffb
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@ -10,12 +10,6 @@
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*/
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#include "bt_task.h"
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#include "godot_cpp/classes/global_constants.hpp"
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#include "godot_cpp/variant/dictionary.hpp"
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#include "godot_cpp/variant/string_name.hpp"
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#include "godot_cpp/variant/typed_array.hpp"
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#include "godot_cpp/variant/utility_functions.hpp"
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#include "godot_cpp/variant/variant.hpp"
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#ifdef LIMBOAI_MODULE
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#include "bt_comment.h"
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@ -39,6 +33,13 @@
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#include "bt/tasks/bt_comment.h"
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#include "util/limbo_string_names.h"
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#include "godot_cpp/classes/global_constants.hpp"
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#include "godot_cpp/core/class_db.hpp"
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#include "godot_cpp/variant/dictionary.hpp"
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#include "godot_cpp/variant/string_name.hpp"
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#include "godot_cpp/variant/typed_array.hpp"
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#include "godot_cpp/variant/utility_functions.hpp"
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#include "godot_cpp/variant/variant.hpp"
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#include <godot_cpp/classes/ref.hpp>
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#endif // LIMBOAI_GDEXTENSION
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@ -447,6 +448,12 @@ void BTTask::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_tick", "p_delta"), &BTTask::_tick);
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ClassDB::bind_method(D_METHOD("_generate_name"), &BTTask::_generate_name);
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ClassDB::bind_method(D_METHOD("_get_configuration_warnings"), &BTTask::get_configuration_warnings);
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// BIND_VIRTUAL_METHOD(BTTask, _setup);
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// BIND_VIRTUAL_METHOD(BTTask, _enter);
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// BIND_VIRTUAL_METHOD(BTTask, _exit);
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// BIND_VIRTUAL_METHOD(BTTask, _tick);
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// BIND_VIRTUAL_METHOD(BTTask, _generate_name);
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// BIND_VIRTUAL_METHOD(BTTask, get_configuration_warnings);
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#endif
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}
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@ -42,7 +42,7 @@ LimboDebugger::LimboDebugger() {
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EngineDebugger::register_message_capture("limboai", EngineDebugger::Capture(nullptr, LimboDebugger::parse_message));
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#endif
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#if defined(DEBUG_ENABLED) && defined(LIMBOAI_GDEXTENSION)
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// EngineDebugger::get_singleton()->register_message_capture("limboai", callable_mp(this, &LimboDebugger::parse_message));
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EngineDebugger::get_singleton()->register_message_capture("limboai", callable_mp(this, &LimboDebugger::parse_message_gdext));
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#endif
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}
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@ -89,9 +89,9 @@ Error LimboDebugger::parse_message(void *p_user, const String &p_msg, const Arra
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}
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bool LimboDebugger::parse_message_gdext(const String &p_msg, const Array &p_args) {
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bool ret;
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LimboDebugger::parse_message(nullptr, p_msg, p_args, ret);
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return ret;
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bool r_captured;
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LimboDebugger::parse_message(nullptr, p_msg, p_args, r_captured);
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return r_captured;
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}
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void LimboDebugger::register_bt_instance(Ref<BTTask> p_instance, NodePath p_player_path) {
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@ -134,14 +134,7 @@ void LimboDebugger::_track_tree(NodePath p_path) {
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tracked_player = p_path;
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Ref<Resource> bt;
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#ifdef LIMBOAI_MODULE
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bool r_valid = false;
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bt = node->get(LW_NAME(behavior_tree), &r_valid);
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#endif
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#ifdef LIMBOAI_GDEXTENSION
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bt = node->get(LW_NAME(behavior_tree));
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#endif
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Ref<Resource> bt = node->get(LW_NAME(behavior_tree));
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if (bt.is_valid()) {
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bt_resource_path = bt->get_path();
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@ -13,11 +13,12 @@
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#include "limbo_debugger_plugin.h"
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#include "../../bt/behavior_tree.h"
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#include "../../editor/debugger/behavior_tree_data.h"
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#include "../../editor/debugger/behavior_tree_view.h"
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#include "limbo_debugger.h"
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#include "modules/limboai/bt/behavior_tree.h"
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#include "modules/limboai/editor/debugger/behavior_tree_data.h"
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#include "modules/limboai/editor/debugger/behavior_tree_view.h"
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#ifdef LIMBOAI_MODULE
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#include "core/debugger/engine_debugger.h"
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#include "core/error/error_macros.h"
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#include "core/math/math_defs.h"
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@ -38,9 +39,28 @@
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#include "scene/gui/split_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_rect.h"
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#endif // ! LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/editor_interface.hpp>
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#include <godot_cpp/classes/file_system_dock.hpp>
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/classes/tab_container.hpp>
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#endif // ! LIMBOAI_GDEXTENSION
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//**** LimboDebuggerTab
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void LimboDebuggerTab::_reset_controls() {
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bt_player_list->clear();
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bt_view->clear();
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alert_box->hide();
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info_message->set_text(TTR("Run project to start debugging."));
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info_message->show();
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resource_header->set_disabled(true);
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resource_header->set_text(TTR("Inactive"));
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}
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void LimboDebuggerTab::start_session() {
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bt_player_list->clear();
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bt_view->clear();
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@ -51,13 +71,7 @@ void LimboDebuggerTab::start_session() {
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}
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void LimboDebuggerTab::stop_session() {
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bt_player_list->clear();
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bt_view->clear();
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alert_box->hide();
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info_message->set_text(TTR("Run project to start debugging."));
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info_message->show();
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resource_header->set_disabled(true);
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resource_header->set_text(TTR("Inactive"));
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_reset_controls();
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session->send_message("limboai:stop_session", Array());
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}
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@ -92,7 +106,7 @@ void LimboDebuggerTab::_update_bt_player_list(const List<String> &p_node_paths,
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// Remember selected item.
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String selected_player = "";
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if (bt_player_list->is_anything_selected()) {
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selected_player = bt_player_list->get_item_text(bt_player_list->get_selected_items().get(0));
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selected_player = bt_player_list->get_item_text(bt_player_list->get_selected_items()[0]);
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}
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bt_player_list->clear();
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@ -151,23 +165,47 @@ void LimboDebuggerTab::_resource_header_pressed() {
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if (bt_path.is_empty()) {
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return;
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}
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FileSystemDock::get_singleton()->select_file(bt_path);
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Ref<BehaviorTree> bt = ResourceLoader::load(bt_path, "BehaviorTree");
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FS_DOCK_SELECT_FILE(bt_path);
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Ref<BehaviorTree> bt = RESOURCE_LOAD(bt_path, "BehaviorTree");
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ERR_FAIL_COND_MSG(!bt.is_valid(), "Failed to load BehaviorTree. Wrong resource path?");
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EditorInterface::get_singleton()->edit_resource(bt);
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}
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void LimboDebuggerTab::_bind_methods() {
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}
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void LimboDebuggerTab::_notification(int p_what) {
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if (p_what == NOTIFICATION_THEME_CHANGED) {
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alert_icon->set_texture(get_editor_theme_icon(SNAME("StatusWarning")));
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resource_header->set_icon(get_editor_theme_icon(SNAME("BehaviorTree")));
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switch (p_what) {
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case NOTIFICATION_READY: {
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resource_header->connect(LW_NAME(pressed), callable_mp(this, &LimboDebuggerTab::_resource_header_pressed));
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filter_players->connect(LW_NAME(text_changed), callable_mp(this, &LimboDebuggerTab::_filter_changed));
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bt_player_list->connect(LW_NAME(item_selected), callable_mp(this, &LimboDebuggerTab::_bt_selected));
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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alert_icon->set_texture(get_theme_icon(LW_NAME(StatusWarning), LW_NAME(EditorIcons)));
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BUTTON_SET_ICON(resource_header, get_theme_icon(LW_NAME(BehaviorTree), LW_NAME(EditorIcons)));
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} break;
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}
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}
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LimboDebuggerTab::LimboDebuggerTab(Ref<EditorDebuggerSession> p_session, WindowWrapper *p_wrapper) {
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void LimboDebuggerTab::setup(Ref<EditorDebuggerSession> p_session, CompatWindowWrapper *p_wrapper) {
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session = p_session;
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window_wrapper = p_wrapper;
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if (p_wrapper->is_window_available()) {
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make_floating = memnew(CompatScreenSelect);
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make_floating->set_flat(true);
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make_floating->set_h_size_flags(Control::SIZE_EXPAND | Control::SIZE_SHRINK_END);
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make_floating->set_tooltip_text(TTR("Make the LimboAI Debugger floating."));
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make_floating->connect(LW_NAME(request_open_in_screen), callable_mp(window_wrapper, &CompatWindowWrapper::enable_window_on_screen).bind(true));
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toolbar->add_child(make_floating);
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p_wrapper->connect(LW_NAME(window_visibility_changed), callable_mp(this, &LimboDebuggerTab::_window_visibility_changed));
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}
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_reset_controls();
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}
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LimboDebuggerTab::LimboDebuggerTab() {
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root_vb = memnew(VBoxContainer);
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add_child(root_vb);
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@ -182,7 +220,6 @@ LimboDebuggerTab::LimboDebuggerTab(Ref<EditorDebuggerSession> p_session, WindowW
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resource_header->set_text(TTR("Inactive"));
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resource_header->set_tooltip_text(TTR("Debugged BehaviorTree resource.\nClick to open."));
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resource_header->set_disabled(true);
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resource_header->connect("pressed", callable_mp(this, &LimboDebuggerTab::_resource_header_pressed));
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hsc = memnew(HSplitContainer);
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hsc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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@ -192,26 +229,14 @@ LimboDebuggerTab::LimboDebuggerTab(Ref<EditorDebuggerSession> p_session, WindowW
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VBoxContainer *list_box = memnew(VBoxContainer);
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hsc->add_child(list_box);
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if (p_wrapper->is_window_available()) {
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make_floating = memnew(ScreenSelect);
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make_floating->set_flat(true);
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make_floating->set_h_size_flags(Control::SIZE_EXPAND | Control::SIZE_SHRINK_END);
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make_floating->set_tooltip_text(TTR("Make the LimboAI Debugger floating."));
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make_floating->connect(SNAME("request_open_in_screen"), callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
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toolbar->add_child(make_floating);
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p_wrapper->connect(SNAME("window_visibility_changed"), callable_mp(this, &LimboDebuggerTab::_window_visibility_changed));
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}
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filter_players = memnew(LineEdit);
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filter_players->set_placeholder(TTR("Filter Players"));
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filter_players->connect(SNAME("text_changed"), callable_mp(this, &LimboDebuggerTab::_filter_changed));
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list_box->add_child(filter_players);
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bt_player_list = memnew(ItemList);
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bt_player_list->set_custom_minimum_size(Size2(240.0 * EDSCALE, 0.0));
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bt_player_list->set_h_size_flags(SIZE_FILL);
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bt_player_list->set_v_size_flags(SIZE_EXPAND_FILL);
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bt_player_list->connect(SNAME("item_selected"), callable_mp(this, &LimboDebuggerTab::_bt_selected));
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list_box->add_child(bt_player_list);
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view_box = memnew(VBoxContainer);
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@ -242,8 +267,6 @@ LimboDebuggerTab::LimboDebuggerTab(Ref<EditorDebuggerSession> p_session, WindowW
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info_message->set_anchors_and_offsets_preset(PRESET_FULL_RECT, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
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bt_view->add_child(info_message);
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stop_session();
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}
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//**** LimboDebuggerPlugin
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@ -253,7 +276,11 @@ LimboDebuggerPlugin *LimboDebuggerPlugin::singleton = nullptr;
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void LimboDebuggerPlugin::_window_visibility_changed(bool p_visible) {
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}
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#ifdef LIMBOAI_MODULE
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void LimboDebuggerPlugin::setup_session(int p_idx) {
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#else // LIMBOAI_GDEXTENSION
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void LimboDebuggerPlugin::_setup_session(int32_t p_idx) {
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#endif
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Ref<EditorDebuggerSession> session = get_session(p_idx);
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if (tab != nullptr) {
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@ -261,31 +288,36 @@ void LimboDebuggerPlugin::setup_session(int p_idx) {
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window_wrapper->queue_free();
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}
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window_wrapper = memnew(WindowWrapper);
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window_wrapper = memnew(CompatWindowWrapper);
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window_wrapper->set_window_title(vformat(TTR("%s - Godot Engine"), TTR("LimboAI Debugger")));
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window_wrapper->set_margins_enabled(true);
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window_wrapper->set_name("LimboAI");
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tab = memnew(LimboDebuggerTab(session, window_wrapper));
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tab = memnew(LimboDebuggerTab());
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tab->setup(session, window_wrapper);
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tab->set_name("LimboAI");
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window_wrapper->set_wrapped_control(tab);
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window_wrapper->set_name("LimboAI");
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window_wrapper->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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window_wrapper->connect(SNAME("window_visibility_changed"), callable_mp(this, &LimboDebuggerPlugin::_window_visibility_changed));
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window_wrapper->connect(LW_NAME(window_visibility_changed), callable_mp(this, &LimboDebuggerPlugin::_window_visibility_changed));
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session->connect(SNAME("started"), callable_mp(tab, &LimboDebuggerTab::start_session));
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session->connect(SNAME("stopped"), callable_mp(tab, &LimboDebuggerTab::stop_session));
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session->connect(LW_NAME(started), callable_mp(tab, &LimboDebuggerTab::start_session));
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session->connect(LW_NAME(stopped), callable_mp(tab, &LimboDebuggerTab::stop_session));
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session->add_session_tab(window_wrapper);
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}
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#ifdef LIMBOAI_MODULE
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bool LimboDebuggerPlugin::capture(const String &p_message, const Array &p_data, int p_session) {
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#else // LIMBOAI_GDEXTENSION
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bool LimboDebuggerPlugin::_capture(const String &p_message, const Array &p_data, int32_t p_session) {
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#endif
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bool captured = true;
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if (p_message == "limboai:active_bt_players") {
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tab->update_active_bt_players(p_data);
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} else if (p_message == "limboai:bt_update") {
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BehaviorTreeData data = BehaviorTreeData();
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data.deserialize(p_data);
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if (data.bt_player_path == tab->get_selected_bt_player()) {
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if (data.bt_player_path == NodePath(tab->get_selected_bt_player())) {
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tab->update_behavior_tree(data);
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}
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} else {
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return captured;
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}
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#ifdef LIMBOAI_MODULE
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bool LimboDebuggerPlugin::has_capture(const String &p_capture) const {
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#else // LIMBOAI_GDEXTENSION
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bool LimboDebuggerPlugin::_has_capture(const String &p_capture) const {
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#endif
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return p_capture == "limboai";
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}
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WindowWrapper *LimboDebuggerPlugin::get_session_tab() const {
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CompatWindowWrapper *LimboDebuggerPlugin::get_session_tab() const {
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return window_wrapper;
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}
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@ -308,6 +344,10 @@ int LimboDebuggerPlugin::get_session_tab_index() const {
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return c->get_tab_idx_from_control(window_wrapper);
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}
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void LimboDebuggerPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_window_visibility_changed"), &LimboDebuggerPlugin::_window_visibility_changed);
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}
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LimboDebuggerPlugin::LimboDebuggerPlugin() {
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tab = nullptr;
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singleton = this;
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@ -9,14 +9,16 @@
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* =============================================================================
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*/
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#ifdef TOOLS_ENABLED
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#ifndef LIMBO_DEBUGGER_PLUGIN_H
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#define LIMBO_DEBUGGER_PLUGIN_H
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#include "modules/limboai/editor/debugger/behavior_tree_data.h"
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#include "modules/limboai/editor/debugger/behavior_tree_view.h"
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#ifdef TOOLS_ENABLED
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#include "../../editor/debugger/behavior_tree_data.h"
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#include "../../editor/debugger/behavior_tree_view.h"
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#include "../../gdextension/window_wrapper.h"
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#ifdef LIMBOAI_MODULE
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#include "core/typedefs.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/texture_rect.h"
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#endif // ! LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/button.hpp>
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#include <godot_cpp/classes/editor_debugger_plugin.hpp>
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#include <godot_cpp/classes/editor_debugger_session.hpp>
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#include <godot_cpp/classes/h_box_container.hpp>
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#include <godot_cpp/classes/h_split_container.hpp>
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#include <godot_cpp/classes/item_list.hpp>
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#include <godot_cpp/classes/label.hpp>
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#include <godot_cpp/classes/line_edit.hpp>
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#include <godot_cpp/classes/panel_container.hpp>
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#include <godot_cpp/classes/texture_rect.hpp>
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#include <godot_cpp/classes/v_box_container.hpp>
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#endif // ! LIMBOAI_GDEXTENSION
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class LimboDebuggerTab : public PanelContainer {
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GDCLASS(LimboDebuggerTab, PanelContainer);
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@ -47,8 +66,9 @@ private:
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LineEdit *filter_players = nullptr;
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Button *resource_header = nullptr;
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Button *make_floating = nullptr;
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WindowWrapper *window_wrapper = nullptr;
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CompatWindowWrapper *window_wrapper = nullptr;
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void _reset_controls();
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void _show_alert(const String &p_message);
|
||||
void _update_bt_player_list(const List<String> &p_node_paths, const String &p_filter);
|
||||
void _bt_selected(int p_idx);
|
||||
|
@ -57,6 +77,7 @@ private:
|
|||
void _resource_header_pressed();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
void _notification(int p_what);
|
||||
|
||||
public:
|
||||
|
@ -67,7 +88,8 @@ public:
|
|||
String get_selected_bt_player();
|
||||
void update_behavior_tree(const BehaviorTreeData &p_data);
|
||||
|
||||
LimboDebuggerTab(Ref<EditorDebuggerSession> p_session, WindowWrapper *p_wrapper);
|
||||
void setup(Ref<EditorDebuggerSession> p_session, CompatWindowWrapper *p_wrapper);
|
||||
LimboDebuggerTab();
|
||||
};
|
||||
|
||||
class LimboDebuggerPlugin : public EditorDebuggerPlugin {
|
||||
|
@ -77,24 +99,36 @@ private:
|
|||
static LimboDebuggerPlugin *singleton;
|
||||
|
||||
LimboDebuggerTab *tab = nullptr;
|
||||
WindowWrapper *window_wrapper = nullptr;
|
||||
|
||||
CompatWindowWrapper *window_wrapper = nullptr;
|
||||
|
||||
void _window_visibility_changed(bool p_visible);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
static _FORCE_INLINE_ LimboDebuggerPlugin *get_singleton() { return singleton; }
|
||||
|
||||
#ifdef LIMBOAI_MODULE
|
||||
void setup_session(int p_idx) override;
|
||||
bool has_capture(const String &p_capture) const override;
|
||||
bool capture(const String &p_message, const Array &p_data, int p_session) override;
|
||||
#endif // LIMBOAI_MODULE
|
||||
|
||||
WindowWrapper *get_session_tab() const;
|
||||
#ifdef LIMBOAI_GDEXTENSION
|
||||
void _setup_session(int32_t p_idx) override;
|
||||
bool _has_capture(const String &p_capture) const override;
|
||||
bool _capture(const String &p_message, const Array &p_data, int32_t p_session) override;
|
||||
#endif // LIMBOAI_GDEXTENSION
|
||||
|
||||
CompatWindowWrapper *get_session_tab() const;
|
||||
int get_session_tab_index() const;
|
||||
|
||||
LimboDebuggerPlugin();
|
||||
~LimboDebuggerPlugin();
|
||||
};
|
||||
|
||||
#endif // LIMBO_DEBUGGER_PLUGIN
|
||||
#endif // ! TOOLS_ENABLED
|
||||
|
||||
#endif // TOOLS_ENABLED
|
||||
#endif // ! LIMBO_DEBUGGER_PLUGIN_H
|
||||
|
|
|
@ -18,9 +18,9 @@
|
|||
#include "../bt/tasks/composites/bt_probability_selector.h"
|
||||
#include "../bt/tasks/composites/bt_selector.h"
|
||||
#include "../bt/tasks/decorators/bt_subtree.h"
|
||||
#include "../util/limbo_compat.h"
|
||||
// #include "../editor/debugger/limbo_debugger_plugin.h" // TODO: reenable when debugger is ready.
|
||||
#include "../editor/debugger/limbo_debugger_plugin.h"
|
||||
#include "../editor/editor_property_bb_param.h"
|
||||
#include "../util/limbo_compat.h"
|
||||
#include "../util/limbo_utility.h"
|
||||
#include "action_banner.h"
|
||||
|
||||
|
@ -1334,14 +1334,22 @@ void LimboAIEditorPlugin::_apply_changes() {
|
|||
limbo_ai_editor->apply_changes();
|
||||
}
|
||||
|
||||
void LimboAIEditorPlugin::_bind_methods() {
|
||||
}
|
||||
|
||||
void LimboAIEditorPlugin::_notification(int p_notification) {
|
||||
if (p_notification == NOTIFICATION_ENTER_TREE) {
|
||||
switch (p_notification) {
|
||||
case NOTIFICATION_READY: {
|
||||
add_debugger_plugin(memnew(LimboDebuggerPlugin));
|
||||
} break;
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
// Add BehaviorTree to the list of resources that should open in a new inspector.
|
||||
PackedStringArray open_in_new_inspector = EDITOR_GET("interface/inspector/resources_to_open_in_new_inspector");
|
||||
if (!open_in_new_inspector.has("BehaviorTree")) {
|
||||
open_in_new_inspector.push_back("BehaviorTree");
|
||||
EDITOR_SETTINGS()->set_setting("interface/inspector/resources_to_open_in_new_inspector", open_in_new_inspector);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1381,7 +1389,6 @@ LimboAIEditorPlugin::LimboAIEditorPlugin() {
|
|||
limbo_ai_editor->hide();
|
||||
limbo_ai_editor->set_plugin(this);
|
||||
|
||||
// add_debugger_plugin(memnew(LimboDebuggerPlugin)); // TODO: disabled for now
|
||||
#ifdef LIMBOAI_MODULE
|
||||
// ! Only used in the module version.
|
||||
add_inspector_plugin(memnew(EditorInspectorPluginBBParam));
|
||||
|
|
|
@ -221,7 +221,7 @@ private:
|
|||
LimboAIEditor *limbo_ai_editor;
|
||||
|
||||
protected:
|
||||
static void _bind_methods() {}
|
||||
static void _bind_methods();
|
||||
void _notification(int p_notification);
|
||||
|
||||
public:
|
||||
|
|
|
@ -25,10 +25,9 @@ sources += (Glob("limboai/bt/tasks/composites/*.cpp"))
|
|||
sources += (Glob("limboai/bt/tasks/decorators/*.cpp"))
|
||||
sources += (Glob("limboai/bt/tasks/scene/*.cpp"))
|
||||
sources += (Glob("limboai/bt/tasks/utility/*.cpp"))
|
||||
sources += (Glob("limboai/gdextension/*.cpp"))
|
||||
sources += (Glob("limboai/editor/debugger/*.cpp"))
|
||||
sources += (Glob("limboai/editor/*.cpp"))
|
||||
sources += (Glob("limboai/editor/debugger/behavior_tree_data.cpp"))
|
||||
sources += (Glob("limboai/editor/debugger/behavior_tree_view.cpp"))
|
||||
sources += (Glob("limboai/editor/debugger/limbo_debugger.cpp"))
|
||||
sources += (Glob("limboai/hsm/*.cpp"))
|
||||
sources += (Glob("limboai/util/*.cpp"))
|
||||
|
||||
|
|
|
@ -0,0 +1,511 @@
|
|||
/**************************************************************************/
|
||||
/* window_wrapper.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "window_wrapper.h"
|
||||
|
||||
#ifdef LIMBOAI_GDEXTENSION
|
||||
|
||||
#include "../util/limbo_compat.h"
|
||||
#include "../util/limbo_string_names.h"
|
||||
#include "godot_cpp/core/error_macros.hpp"
|
||||
#include <godot_cpp/classes/display_server.hpp>
|
||||
#include <godot_cpp/classes/editor_interface.hpp>
|
||||
#include <godot_cpp/classes/editor_settings.hpp>
|
||||
#include <godot_cpp/classes/engine.hpp>
|
||||
#include <godot_cpp/classes/h_box_container.hpp>
|
||||
// #include <godot_cpp/classes/input_event.hpp>
|
||||
#include <godot_cpp/classes/input_event_key.hpp>
|
||||
#include <godot_cpp/classes/input_event_mouse_button.hpp>
|
||||
#include <godot_cpp/classes/input_event_shortcut.hpp>
|
||||
#include <godot_cpp/classes/label.hpp>
|
||||
#include <godot_cpp/classes/scene_tree.hpp>
|
||||
#include <godot_cpp/classes/shortcut.hpp>
|
||||
#include <godot_cpp/classes/style_box.hpp>
|
||||
#include <godot_cpp/classes/v_box_container.hpp>
|
||||
#include <godot_cpp/classes/window.hpp>
|
||||
|
||||
using namespace godot;
|
||||
// #include "editor/editor_node.h"
|
||||
// #include "editor/editor_scale.h"
|
||||
// #include "editor/progress_dialog.h"
|
||||
|
||||
// WindowWrapper
|
||||
|
||||
void CompatShortcutBin::_notification(int what) {
|
||||
switch (what) {
|
||||
case NOTIFICATION_READY:
|
||||
set_process_shortcut_input(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CompatShortcutBin::_bind_methods() {}
|
||||
|
||||
void CompatShortcutBin::_shortcut_input(const Ref<InputEvent> &p_event) {
|
||||
if (!get_window()->is_visible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ERR_FAIL_NULL(get_parent());
|
||||
Viewport *vp = get_parent()->get_viewport();
|
||||
godot::Window *win = nullptr;
|
||||
while (vp) {
|
||||
win = Object::cast_to<godot::Window>(vp);
|
||||
if (win && win->is_visible()) {
|
||||
break;
|
||||
}
|
||||
if (!vp->get_parent()) {
|
||||
break;
|
||||
}
|
||||
|
||||
vp = vp->get_parent()->get_viewport();
|
||||
}
|
||||
godot::Window *grandparent_window = win;
|
||||
|
||||
ERR_FAIL_NULL(grandparent_window);
|
||||
|
||||
if (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventShortcut>(p_event.ptr())) {
|
||||
// HACK: Propagate the window input to the editor main window to handle global shortcuts.
|
||||
grandparent_window->push_input(p_event);
|
||||
|
||||
if (grandparent_window->is_input_handled()) {
|
||||
get_viewport()->set_input_as_handled();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rect2 CompatWindowWrapper::_get_default_window_rect() const {
|
||||
ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
|
||||
|
||||
// Assume that the control rect is the desidered one for the window.
|
||||
Transform2D xform = get_screen_transform();
|
||||
return Rect2(xform.get_origin(), xform.get_scale() * get_size());
|
||||
}
|
||||
|
||||
Node *CompatWindowWrapper::_get_wrapped_control_parent() const {
|
||||
if (margins) {
|
||||
return margins;
|
||||
}
|
||||
return window;
|
||||
}
|
||||
|
||||
void CompatWindowWrapper::_set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect) {
|
||||
ERR_FAIL_NULL(wrapped_control);
|
||||
|
||||
if (!is_window_available()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (window->is_visible() == p_visible) {
|
||||
if (p_visible) {
|
||||
window->grab_focus();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
Node *parent = _get_wrapped_control_parent();
|
||||
|
||||
if (wrapped_control->get_parent() != parent) {
|
||||
// Move the control to the window.
|
||||
wrapped_control->reparent(parent, false);
|
||||
|
||||
_set_window_rect(p_rect);
|
||||
wrapped_control->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
|
||||
|
||||
} else if (!p_visible) {
|
||||
// Remove control from window.
|
||||
wrapped_control->reparent(this, false);
|
||||
}
|
||||
|
||||
window->set_visible(p_visible);
|
||||
if (!p_visible) {
|
||||
emit_signal("window_close_requested");
|
||||
}
|
||||
emit_signal("window_visibility_changed", p_visible);
|
||||
}
|
||||
|
||||
void CompatWindowWrapper::_set_window_rect(const Rect2 p_rect) {
|
||||
// Set the window rect even when the window is maximized to have a good default size
|
||||
// when the user remove the maximized mode.
|
||||
window->set_position(p_rect.position);
|
||||
window->set_size(p_rect.size);
|
||||
|
||||
if (EDITOR_GET("interface/multi_window/maximize_window")) {
|
||||
window->set_mode(godot::Window::MODE_MAXIMIZED);
|
||||
}
|
||||
}
|
||||
|
||||
void CompatWindowWrapper::_shortcut_input(const Ref<InputEvent> &p_event) {
|
||||
if (enable_shortcut.is_valid() && enable_shortcut->matches_event(p_event)) {
|
||||
set_window_enabled(true);
|
||||
}
|
||||
}
|
||||
|
||||
void CompatWindowWrapper::set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut) {
|
||||
ERR_FAIL_NULL(p_control);
|
||||
ERR_FAIL_COND(wrapped_control);
|
||||
|
||||
wrapped_control = p_control;
|
||||
enable_shortcut = p_enable_shortcut;
|
||||
add_child(p_control);
|
||||
}
|
||||
|
||||
Control *CompatWindowWrapper::get_wrapped_control() const {
|
||||
return wrapped_control;
|
||||
}
|
||||
|
||||
Control *CompatWindowWrapper::release_wrapped_control() {
|
||||
set_window_enabled(false);
|
||||
if (wrapped_control) {
|
||||
Control *old_wrapped = wrapped_control;
|
||||
wrapped_control->get_parent()->remove_child(wrapped_control);
|
||||
wrapped_control = nullptr;
|
||||
|
||||
return old_wrapped;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool CompatWindowWrapper::is_window_available() const {
|
||||
return window != nullptr;
|
||||
}
|
||||
|
||||
bool CompatWindowWrapper::get_window_enabled() const {
|
||||
return is_window_available() ? window->is_visible() : false;
|
||||
}
|
||||
|
||||
void CompatWindowWrapper::set_window_enabled(bool p_enabled) {
|
||||
_set_window_enabled_with_rect(p_enabled, _get_default_window_rect());
|
||||
}
|
||||
|
||||
Rect2i CompatWindowWrapper::get_window_rect() const {
|
||||
ERR_FAIL_COND_V(!get_window_enabled(), Rect2i());
|
||||
return Rect2i(window->get_position(), window->get_size());
|
||||
}
|
||||
|
||||
int CompatWindowWrapper::get_window_screen() const {
|
||||
ERR_FAIL_COND_V(!get_window_enabled(), -1);
|
||||
return window->get_current_screen();
|
||||
}
|
||||
|
||||
void CompatWindowWrapper::restore_window(const Rect2i &p_rect, int p_screen) {
|
||||
ERR_FAIL_COND(!is_window_available());
|
||||
ERR_FAIL_INDEX(p_screen, DisplayServer::get_singleton()->get_screen_count());
|
||||
|
||||
_set_window_enabled_with_rect(true, p_rect);
|
||||
window->set_current_screen(p_screen);
|
||||
}
|
||||
|
||||
void CompatWindowWrapper::restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect) {
|
||||
ERR_FAIL_COND(!is_window_available());
|
||||
|
||||
Rect2 window_rect = p_window_rect;
|
||||
int screen = p_screen;
|
||||
Rect2 restored_screen_rect = p_screen_rect;
|
||||
|
||||
if (screen < 0 || screen >= DisplayServer::get_singleton()->get_screen_count()) {
|
||||
// Fallback to the main window screen if the saved screen is not available.
|
||||
screen = get_window()->get_window_id();
|
||||
}
|
||||
|
||||
Rect2i real_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
|
||||
|
||||
if (restored_screen_rect == Rect2i()) {
|
||||
// Fallback to the target screen rect.
|
||||
restored_screen_rect = real_screen_rect;
|
||||
}
|
||||
|
||||
if (window_rect == Rect2i()) {
|
||||
// Fallback to a standard rect.
|
||||
window_rect = Rect2i(restored_screen_rect.position + restored_screen_rect.size / 4, restored_screen_rect.size / 2);
|
||||
}
|
||||
|
||||
// Adjust the window rect size in case the resolution changes.
|
||||
Vector2 screen_ratio = Vector2(real_screen_rect.size) / Vector2(restored_screen_rect.size);
|
||||
|
||||
// The screen positioning may change, so remove the original screen position.
|
||||
window_rect.position -= restored_screen_rect.position;
|
||||
window_rect = Rect2i(window_rect.position * screen_ratio, window_rect.size * screen_ratio);
|
||||
window_rect.position += real_screen_rect.position;
|
||||
|
||||
// All good, restore the window.
|
||||
window->set_current_screen(p_screen);
|
||||
if (window->is_visible()) {
|
||||
_set_window_rect(window_rect);
|
||||
} else {
|
||||
_set_window_enabled_with_rect(true, window_rect);
|
||||
}
|
||||
}
|
||||
|
||||
void CompatWindowWrapper::enable_window_on_screen(int p_screen, bool p_auto_scale) {
|
||||
int current_screen = Object::cast_to<godot::Window>(get_viewport())->get_current_screen();
|
||||
int screen = p_screen < 0 ? current_screen : p_screen;
|
||||
|
||||
bool auto_scale = p_auto_scale && !EDITOR_GET("interface/multi_window/maximize_window");
|
||||
|
||||
if (auto_scale && current_screen != screen) {
|
||||
Rect2 control_rect = _get_default_window_rect();
|
||||
|
||||
Rect2i source_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(current_screen);
|
||||
Rect2i dest_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
|
||||
|
||||
// Adjust the window rect size in case the resolution changes.
|
||||
Vector2 screen_ratio = Vector2(source_screen_rect.size) / Vector2(dest_screen_rect.size);
|
||||
|
||||
// The screen positioning may change, so remove the original screen position.
|
||||
control_rect.position -= source_screen_rect.position;
|
||||
control_rect = Rect2i(control_rect.position * screen_ratio, control_rect.size * screen_ratio);
|
||||
control_rect.position += dest_screen_rect.position;
|
||||
|
||||
restore_window(control_rect, p_screen);
|
||||
} else {
|
||||
window->set_current_screen(p_screen);
|
||||
set_window_enabled(true);
|
||||
}
|
||||
}
|
||||
|
||||
void CompatWindowWrapper::set_window_title(const String p_title) {
|
||||
if (!is_window_available()) {
|
||||
return;
|
||||
}
|
||||
window->set_title(p_title);
|
||||
}
|
||||
|
||||
void CompatWindowWrapper::set_margins_enabled(bool p_enabled) {
|
||||
if (!is_window_available()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!p_enabled && margins) {
|
||||
margins->queue_free();
|
||||
margins = nullptr;
|
||||
} else if (p_enabled && !margins) {
|
||||
Size2 borders = Size2(4, 4) * EDSCALE;
|
||||
margins = memnew(MarginContainer);
|
||||
margins->add_theme_constant_override("margin_right", borders.width);
|
||||
margins->add_theme_constant_override("margin_top", borders.height);
|
||||
margins->add_theme_constant_override("margin_left", borders.width);
|
||||
margins->add_theme_constant_override("margin_bottom", borders.height);
|
||||
|
||||
window->add_child(margins);
|
||||
margins->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
|
||||
}
|
||||
}
|
||||
|
||||
void CompatWindowWrapper::_bind_methods() {
|
||||
ADD_SIGNAL(MethodInfo("window_visibility_changed", PropertyInfo(Variant::BOOL, "visible")));
|
||||
ADD_SIGNAL(MethodInfo("window_close_requested"));
|
||||
}
|
||||
|
||||
void CompatWindowWrapper::_notification(int p_what) {
|
||||
if (!is_window_available()) {
|
||||
return;
|
||||
}
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_VISIBILITY_CHANGED: {
|
||||
if (get_window_enabled() && is_visible()) {
|
||||
// Grab the focus when WindowWrapper.set_visible(true) is called
|
||||
// and the window is showing.
|
||||
window->grab_focus();
|
||||
}
|
||||
} break;
|
||||
case NOTIFICATION_READY: {
|
||||
set_process_shortcut_input(true);
|
||||
window->connect("close_requested", callable_mp(this, &CompatWindowWrapper::set_window_enabled).bind(false));
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_THEME_CHANGED: {
|
||||
window_background->add_theme_stylebox_override("panel", get_theme_stylebox("PanelForeground", LW_NAME(EditorStyles)));
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
CompatWindowWrapper::CompatWindowWrapper() {
|
||||
if (SCENE_TREE()->get_root()->is_embedding_subwindows() || EDITOR_GET("interface/editor/single_window_mode") || !EDITOR_GET("interface/multi_window/enable")) {
|
||||
return;
|
||||
}
|
||||
|
||||
window = memnew(godot::Window);
|
||||
window->set_wrap_controls(true);
|
||||
|
||||
add_child(window);
|
||||
window->hide();
|
||||
|
||||
CompatShortcutBin *capturer = memnew(CompatShortcutBin);
|
||||
window->add_child(capturer);
|
||||
|
||||
window_background = memnew(Panel);
|
||||
window_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
|
||||
window->add_child(window_background);
|
||||
|
||||
// ProgressDialog::get_singleton()->add_host_window(window);
|
||||
}
|
||||
|
||||
// LWScreenSelect
|
||||
|
||||
void CompatScreenSelect::_build_advanced_menu() {
|
||||
// Clear old screen list.
|
||||
while (screen_list->get_child_count(false) > 0) {
|
||||
Node *child = screen_list->get_child(0);
|
||||
screen_list->remove_child(child);
|
||||
child->queue_free();
|
||||
}
|
||||
|
||||
// Populate screen list.
|
||||
const real_t height = real_t(get_theme_font_size("font_size")) * 1.5;
|
||||
|
||||
int current_screen = get_window()->get_current_screen();
|
||||
for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
|
||||
Button *button = memnew(Button);
|
||||
|
||||
Size2 screen_size = Size2(DisplayServer::get_singleton()->screen_get_size(i));
|
||||
Size2 button_size = Size2(height * (screen_size.x / screen_size.y), height);
|
||||
button->set_custom_minimum_size(button_size);
|
||||
screen_list->add_child(button);
|
||||
|
||||
button->set_text(itos(i));
|
||||
button->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER);
|
||||
button->set_tooltip_text(vformat(TTR("Make this panel floating in the screen %d."), i));
|
||||
|
||||
if (i == current_screen) {
|
||||
Color accent_color = get_theme_color("accent_color", LW_NAME(Editor));
|
||||
button->add_theme_color_override("font_color", accent_color);
|
||||
}
|
||||
|
||||
button->connect("pressed", callable_mp(this, &CompatScreenSelect::_emit_screen_signal).bind(i));
|
||||
button->connect("pressed", callable_mp(static_cast<BaseButton *>(this), &CompatScreenSelect::set_pressed).bind(false));
|
||||
button->connect("pressed", callable_mp(static_cast<godot::Window *>(popup), &Popup::hide));
|
||||
}
|
||||
}
|
||||
|
||||
void CompatScreenSelect::_emit_screen_signal(int p_screen_idx) {
|
||||
emit_signal("request_open_in_screen", p_screen_idx);
|
||||
}
|
||||
|
||||
void CompatScreenSelect::_bind_methods() {
|
||||
ADD_SIGNAL(MethodInfo("request_open_in_screen", PropertyInfo(Variant::INT, "screen")));
|
||||
}
|
||||
|
||||
void CompatScreenSelect::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_READY: {
|
||||
connect("gui_input", callable_mp(this, &CompatScreenSelect::_handle_mouse_shortcut));
|
||||
popup->connect("popup_hide", callable_mp(static_cast<BaseButton *>(this), &CompatScreenSelect::set_pressed).bind(false));
|
||||
} break;
|
||||
case NOTIFICATION_THEME_CHANGED: {
|
||||
set_button_icon(get_theme_icon("MakeFloating", LW_NAME(EditorIcons)));
|
||||
popup_background->add_theme_stylebox_override("panel", get_theme_stylebox("PanelForeground", LW_NAME(EditorStyles)));
|
||||
|
||||
const real_t popup_height = real_t(get_theme_font_size("font_size")) * 2.0;
|
||||
popup->set_min_size(Size2(0, popup_height * 3));
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void CompatScreenSelect::_handle_mouse_shortcut(const Ref<InputEvent> &p_event) {
|
||||
const Ref<InputEventMouseButton> mouse_button = p_event;
|
||||
if (mouse_button.is_valid()) {
|
||||
if (mouse_button->is_pressed() && mouse_button->get_button_index() == LW_MBTN(LEFT)) {
|
||||
_emit_screen_signal(get_window()->get_current_screen());
|
||||
accept_event();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CompatScreenSelect::_show_popup() {
|
||||
// Adapted from /scene/gui/menu_button.cpp::show_popup
|
||||
if (!get_viewport()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
|
||||
|
||||
popup->set_size(Size2(size.width, 0));
|
||||
Point2 gp = get_screen_position();
|
||||
gp.y += size.y;
|
||||
if (is_layout_rtl()) {
|
||||
gp.x += size.width - popup->get_size().width;
|
||||
}
|
||||
popup->set_position(gp);
|
||||
popup->popup();
|
||||
}
|
||||
|
||||
void CompatScreenSelect::_pressed() {
|
||||
if (popup->is_visible()) {
|
||||
popup->hide();
|
||||
return;
|
||||
}
|
||||
|
||||
_build_advanced_menu();
|
||||
_show_popup();
|
||||
}
|
||||
|
||||
CompatScreenSelect::CompatScreenSelect() {
|
||||
set_tooltip_text(TTR("Make this panel floating.\nRight click to open the screen selector."));
|
||||
set_button_mask(LW_MBTN(RIGHT));
|
||||
set_flat(true);
|
||||
set_toggle_mode(true);
|
||||
set_focus_mode(FOCUS_NONE);
|
||||
set_action_mode(ACTION_MODE_BUTTON_PRESS);
|
||||
|
||||
// Create the popup.
|
||||
const Size2 borders = Size2(4, 4) * EDSCALE;
|
||||
|
||||
popup = memnew(Popup);
|
||||
add_child(popup);
|
||||
|
||||
popup_background = memnew(Panel);
|
||||
popup_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
|
||||
popup->add_child(popup_background);
|
||||
|
||||
MarginContainer *popup_root = memnew(MarginContainer);
|
||||
popup_root->add_theme_constant_override("margin_right", borders.width);
|
||||
popup_root->add_theme_constant_override("margin_top", borders.height);
|
||||
popup_root->add_theme_constant_override("margin_left", borders.width);
|
||||
popup_root->add_theme_constant_override("margin_bottom", borders.height);
|
||||
popup->add_child(popup_root);
|
||||
|
||||
VBoxContainer *vb = memnew(VBoxContainer);
|
||||
vb->set_alignment(BoxContainer::ALIGNMENT_CENTER);
|
||||
popup_root->add_child(vb);
|
||||
|
||||
Label *description = memnew(Label);
|
||||
description->set_text(TTR("Select Screen"));
|
||||
description->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
|
||||
vb->add_child(description);
|
||||
|
||||
screen_list = memnew(godot::HBoxContainer);
|
||||
screen_list->set_alignment(BoxContainer::ALIGNMENT_CENTER);
|
||||
vb->add_child(screen_list);
|
||||
|
||||
popup_root->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
|
||||
}
|
||||
|
||||
#endif // ! LIMBOAI_GDEXTENSION
|
|
@ -0,0 +1,138 @@
|
|||
/**************************************************************************/
|
||||
/* window_wrapper.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
// * This is a port of a WindowWrapper from the Godot Engine to use with godot-cpp.
|
||||
|
||||
#ifdef LIMBOAI_GDEXTENSION
|
||||
|
||||
#ifndef COMPAT_WINDOW_WRAPPER_H
|
||||
#define COMPAT_WINDOW_WRAPPER_H
|
||||
|
||||
// TODO: Need to compile this as module too!!!
|
||||
|
||||
#include <godot_cpp/classes/h_box_container.hpp>
|
||||
#include <godot_cpp/classes/input_event.hpp>
|
||||
#include <godot_cpp/classes/label.hpp>
|
||||
#include <godot_cpp/classes/margin_container.hpp>
|
||||
#include <godot_cpp/classes/menu_button.hpp>
|
||||
#include <godot_cpp/classes/panel.hpp>
|
||||
#include <godot_cpp/classes/popup.hpp>
|
||||
#include <godot_cpp/classes/shortcut.hpp>
|
||||
#include <godot_cpp/classes/window.hpp>
|
||||
#include <godot_cpp/variant/rect2.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
// Capture all shortcut events not handled by other nodes.
|
||||
class CompatShortcutBin : public Node {
|
||||
GDCLASS(CompatShortcutBin, Node);
|
||||
|
||||
protected:
|
||||
virtual void _notification(int what);
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
virtual void _shortcut_input(const Ref<InputEvent> &p_event) override;
|
||||
};
|
||||
|
||||
class CompatWindowWrapper : public MarginContainer {
|
||||
GDCLASS(CompatWindowWrapper, MarginContainer);
|
||||
|
||||
Control *wrapped_control = nullptr;
|
||||
MarginContainer *margins = nullptr;
|
||||
godot::Window *window = nullptr;
|
||||
|
||||
Panel *window_background = nullptr;
|
||||
|
||||
Ref<Shortcut> enable_shortcut;
|
||||
|
||||
Rect2 _get_default_window_rect() const;
|
||||
Node *_get_wrapped_control_parent() const;
|
||||
|
||||
void _set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect);
|
||||
void _set_window_rect(const Rect2 p_rect);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
void _notification(int p_what);
|
||||
|
||||
public:
|
||||
virtual void _shortcut_input(const Ref<InputEvent> &p_event) override;
|
||||
|
||||
void set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut = Ref<Shortcut>());
|
||||
Control *get_wrapped_control() const;
|
||||
Control *release_wrapped_control();
|
||||
|
||||
bool is_window_available() const;
|
||||
|
||||
bool get_window_enabled() const;
|
||||
void set_window_enabled(bool p_enabled);
|
||||
|
||||
Rect2i get_window_rect() const;
|
||||
int get_window_screen() const;
|
||||
|
||||
void restore_window(const Rect2i &p_rect, int p_screen = -1);
|
||||
void restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect);
|
||||
void enable_window_on_screen(int p_screen = -1, bool p_auto_scale = false);
|
||||
|
||||
void set_window_title(const String p_title);
|
||||
void set_margins_enabled(bool p_enabled);
|
||||
|
||||
CompatWindowWrapper();
|
||||
};
|
||||
|
||||
class CompatScreenSelect : public Button {
|
||||
GDCLASS(CompatScreenSelect, Button);
|
||||
|
||||
Popup *popup = nullptr;
|
||||
Panel *popup_background = nullptr;
|
||||
godot::HBoxContainer *screen_list = nullptr;
|
||||
|
||||
void _build_advanced_menu();
|
||||
|
||||
void _emit_screen_signal(int p_screen_idx);
|
||||
void _handle_mouse_shortcut(const Ref<InputEvent> &p_event);
|
||||
void _show_popup();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
void _notification(int p_what);
|
||||
|
||||
public:
|
||||
virtual void _pressed() override;
|
||||
|
||||
CompatScreenSelect();
|
||||
};
|
||||
|
||||
#endif // ! COMPAT_WINDOW_WRAPPER_H
|
||||
|
||||
#endif // ! LIMBOAI_GDEXTENSION
|
|
@ -93,6 +93,7 @@
|
|||
#include "editor/action_banner.h"
|
||||
#include "editor/debugger/behavior_tree_data.h"
|
||||
#include "editor/debugger/limbo_debugger.h"
|
||||
#include "editor/debugger/limbo_debugger_plugin.h"
|
||||
#include "editor/mode_switch_button.h"
|
||||
#include "hsm/limbo_hsm.h"
|
||||
#include "hsm/limbo_state.h"
|
||||
|
@ -227,20 +228,28 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
|
|||
|
||||
#ifdef LIMBOAI_MODULE
|
||||
Engine::get_singleton()->add_singleton(Engine::Singleton("LimboUtility", LimboUtility::get_singleton()));
|
||||
#else // LIMBOAI_GDEXTENSION
|
||||
Engine::get_singleton()->register_singleton("LimboUtility", LimboUtility::get_singleton());
|
||||
#endif
|
||||
|
||||
LimboStringNames::create();
|
||||
}
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
|
||||
#ifdef LIMBOAI_GDEXTENSION
|
||||
// GDREGISTER_CLASS(BehaviorTreeView);
|
||||
GDREGISTER_CLASS(TaskTree);
|
||||
GDREGISTER_CLASS(TaskButton);
|
||||
GDREGISTER_CLASS(TaskPaletteSection);
|
||||
GDREGISTER_CLASS(TaskPalette);
|
||||
GDREGISTER_CLASS(ActionBanner);
|
||||
GDREGISTER_CLASS(ModeSwitchButton);
|
||||
GDREGISTER_CLASS(CompatShortcutBin);
|
||||
GDREGISTER_CLASS(CompatScreenSelect);
|
||||
GDREGISTER_CLASS(CompatWindowWrapper);
|
||||
GDREGISTER_CLASS(BehaviorTreeView);
|
||||
GDREGISTER_CLASS(LimboDebuggerTab);
|
||||
GDREGISTER_CLASS(LimboDebuggerPlugin);
|
||||
GDREGISTER_CLASS(LimboAIEditor);
|
||||
GDREGISTER_CLASS(LimboAIEditorPlugin);
|
||||
#endif // ! LIMBOAI_GDEXTENSION
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#define MAIN_SCREEN_CONTROL(EditorNode::get_singleton()->get_main_screen_control())
|
||||
#define SCENE_TREE() (SceneTree::get_singleton())
|
||||
#define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active())
|
||||
#define FS_DOCK_SELECT_FILE(m_path) FileSystemDock::get_singleton()->select_file(m_path)
|
||||
|
||||
#define PRINT_LINE(...) (print_line(__VA_ARGS__))
|
||||
#define IS_CLASS(m_obj, m_class) (m_obj->is_class_ptr(m_class::get_class_ptr_static()))
|
||||
|
@ -78,6 +79,7 @@ using namespace godot;
|
|||
#define MAIN_SCREEN_CONTROL() (EditorInterface::get_singleton()->get_editor_main_screen())
|
||||
#define SCENE_TREE() ((SceneTree *)(Engine::get_singleton()->get_main_loop()))
|
||||
#define IS_DEBUGGER_ACTIVE() (EngineDebugger::get_singleton()->is_active())
|
||||
#define FS_DOCK_SELECT_FILE(m_path) EditorInterface::get_singleton()->get_file_system_dock()->navigate_to_path(m_path)
|
||||
|
||||
#define PRINT_LINE(...) (UtilityFunctions::print(__VA_ARGS__))
|
||||
#define IS_CLASS(m_obj, m_class) (m_obj->get_class_static() == m_class::get_class_static())
|
||||
|
|
|
@ -62,6 +62,7 @@ LimboStringNames::LimboStringNames() {
|
|||
Editor = SN("Editor");
|
||||
EditorFonts = SN("EditorFonts");
|
||||
EditorIcons = SN("EditorIcons");
|
||||
EditorStyles = SN("EditorStyles");
|
||||
emit_changed = SN("emit_changed");
|
||||
entered = SN("entered");
|
||||
error_value = SN("error_value");
|
||||
|
@ -79,6 +80,7 @@ LimboStringNames::LimboStringNames() {
|
|||
icon_max_width = SN("icon_max_width");
|
||||
id_pressed = SN("id_pressed");
|
||||
item_collapsed = SN("item_collapsed");
|
||||
item_selected = SN("item_selected");
|
||||
LimboDeselectAll = SN("LimboDeselectAll");
|
||||
LimboExtraClock = SN("LimboExtraClock");
|
||||
LimboPercent = SN("LimboPercent");
|
||||
|
@ -102,6 +104,7 @@ LimboStringNames::LimboStringNames() {
|
|||
Remove = SN("Remove");
|
||||
remove_child = SN("remove_child");
|
||||
Rename = SN("Rename");
|
||||
request_open_in_screen = SN("request_open_in_screen");
|
||||
rmb_pressed = SN("rmb_pressed");
|
||||
Save = SN("Save");
|
||||
Script = SN("Script");
|
||||
|
@ -110,8 +113,10 @@ LimboStringNames::LimboStringNames() {
|
|||
set_custom_name = SN("set_custom_name");
|
||||
set_root_task = SN("set_root_task");
|
||||
setup = SN("setup");
|
||||
started = SN("started");
|
||||
state_changed = SN("state_changed");
|
||||
StatusWarning = SN("StatusWarning");
|
||||
stopped = SN("stopped");
|
||||
task_activated = SN("task_activated");
|
||||
task_button_pressed = SN("task_button_pressed");
|
||||
task_button_rmb = SN("task_button_rmb");
|
||||
|
@ -125,6 +130,7 @@ LimboStringNames::LimboStringNames() {
|
|||
update_tree = SN("update_tree");
|
||||
updated = SN("updated");
|
||||
visibility_changed = SN("visibility_changed");
|
||||
window_visibility_changed = SN("window_visibility_changed");
|
||||
|
||||
EVENT_FINISHED = "finished";
|
||||
repeat_forever.parse_utf8("Repeat ∞");
|
||||
|
|
|
@ -77,6 +77,7 @@ public:
|
|||
StringName Editor;
|
||||
StringName EditorFonts;
|
||||
StringName EditorIcons;
|
||||
StringName EditorStyles;
|
||||
StringName emit_changed;
|
||||
StringName entered;
|
||||
StringName error_value;
|
||||
|
@ -94,6 +95,7 @@ public:
|
|||
StringName icon_max_width;
|
||||
StringName id_pressed;
|
||||
StringName item_collapsed;
|
||||
StringName item_selected;
|
||||
StringName LimboDeselectAll;
|
||||
StringName LimboExtraClock;
|
||||
StringName LimboExtractSubtree;
|
||||
|
@ -118,6 +120,7 @@ public:
|
|||
StringName remove_child;
|
||||
StringName Remove;
|
||||
StringName Rename;
|
||||
StringName request_open_in_screen;
|
||||
StringName rmb_pressed;
|
||||
StringName Save;
|
||||
StringName Script;
|
||||
|
@ -126,8 +129,10 @@ public:
|
|||
StringName set_custom_name;
|
||||
StringName set_root_task;
|
||||
StringName setup;
|
||||
StringName started;
|
||||
StringName state_changed;
|
||||
StringName StatusWarning;
|
||||
StringName stopped;
|
||||
StringName task_activated;
|
||||
StringName task_button_pressed;
|
||||
StringName task_button_rmb;
|
||||
|
@ -142,6 +147,7 @@ public:
|
|||
StringName update_tree;
|
||||
StringName updated;
|
||||
StringName visibility_changed;
|
||||
StringName window_visibility_changed;
|
||||
|
||||
String EVENT_FINISHED;
|
||||
String repeat_forever;
|
||||
|
|
Loading…
Reference in New Issue