Add BTPauseAnimation action

This commit is contained in:
Serhii Snitsaruk 2023-08-14 14:08:10 +02:00
parent f776779175
commit 8e3c4c7570
4 changed files with 117 additions and 0 deletions

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@ -0,0 +1,70 @@
/**
* bt_pause_animation.cpp
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#include "bt_pause_animation.h"
//**** Setters / Getters
void BTPauseAnimation::set_animation_player(Ref<BBNode> p_animation_player) {
animation_player_param = p_animation_player;
emit_changed();
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) {
animation_player_param->connect(SNAME("changed"), Callable(this, SNAME("emit_changed")));
}
}
//**** Task Implementation
String BTPauseAnimation::get_configuration_warning() const {
String warning = BTAction::get_configuration_warning();
if (!warning.is_empty()) {
warning += "\n";
}
if (animation_player_param.is_null()) {
warning += "Animation Player parameter is not set.\n";
} else {
if (animation_player_param->get_value_source() == BBParam::SAVED_VALUE && animation_player_param->get_saved_value().is_zero()) {
warning += "Path to AnimationPlayer node is not set.\n";
} else if (animation_player_param->get_value_source() == BBParam::BLACKBOARD_VAR && animation_player_param->get_variable().is_empty()) {
warning += "AnimationPlayer blackboard variable is not set.\n";
}
}
return warning;
}
String BTPauseAnimation::_generate_name() const {
return "PauseAnimation";
}
void BTPauseAnimation::_setup() {
setup_failed = true;
ERR_FAIL_COND_MSG(animation_player_param.is_null(), "BTPauseAnimation: AnimationPlayer parameter is not set.");
animation_player = Object::cast_to<AnimationPlayer>(animation_player_param->get_value(get_agent(), get_blackboard()));
ERR_FAIL_COND_MSG(animation_player == nullptr, "BTPauseAnimation: Failed to get AnimationPlayer.");
setup_failed = false;
}
int BTPauseAnimation::_tick(double p_delta) {
ERR_FAIL_COND_V_MSG(setup_failed == true, FAILURE, "BTPauseAnimation: _setup() failed - returning FAILURE.");
animation_player->pause();
return SUCCESS;
}
//**** Godot
void BTPauseAnimation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_player", "p_anim_player"), &BTPauseAnimation::set_animation_player);
ClassDB::bind_method(D_METHOD("get_animation_player"), &BTPauseAnimation::get_animation_player);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "animation_player", PROPERTY_HINT_RESOURCE_TYPE, "BBNode"), "set_animation_player", "get_animation_player");
}

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@ -0,0 +1,44 @@
/**
* bt_pause_animation.h
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BT_PAUSE_ANIMATION_H
#define BT_PAUSE_ANIMATION_H
#include "bt_action.h"
#include "modules/limboai/blackboard/bb_param/bb_node.h"
#include "scene/animation/animation_player.h"
class BTPauseAnimation : public BTAction {
GDCLASS(BTPauseAnimation, BTAction);
private:
Ref<BBNode> animation_player_param;
AnimationPlayer *animation_player = nullptr;
bool setup_failed = false;
protected:
static void _bind_methods();
virtual String _generate_name() const override;
virtual void _setup() override;
virtual int _tick(double p_delta) override;
public:
void set_animation_player(Ref<BBNode> p_animation_player);
Ref<BBNode> get_animation_player() const { return animation_player_param; }
virtual String get_configuration_warning() const override;
};
#endif // BT_PAUSE_ANIMATION

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@ -76,6 +76,7 @@ def get_doc_classes():
"BTInvert", "BTInvert",
"BTNewScope", "BTNewScope",
"BTParallel", "BTParallel",
"BTPauseAnimation",
"BTPlayAnimation", "BTPlayAnimation",
"BTPlayer", "BTPlayer",
"BTProbability", "BTProbability",

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@ -47,6 +47,7 @@
#include "bt/actions/bt_action.h" #include "bt/actions/bt_action.h"
#include "bt/actions/bt_console_print.h" #include "bt/actions/bt_console_print.h"
#include "bt/actions/bt_fail.h" #include "bt/actions/bt_fail.h"
#include "bt/actions/bt_pause_animation.h"
#include "bt/actions/bt_play_animation.h" #include "bt/actions/bt_play_animation.h"
#include "bt/actions/bt_random_wait.h" #include "bt/actions/bt_random_wait.h"
#include "bt/actions/bt_set_agent_property.h" #include "bt/actions/bt_set_agent_property.h"
@ -144,6 +145,7 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
GDREGISTER_CLASS(BTConsolePrint); GDREGISTER_CLASS(BTConsolePrint);
GDREGISTER_CLASS(BTFail); GDREGISTER_CLASS(BTFail);
GDREGISTER_CLASS(BTNewScope); GDREGISTER_CLASS(BTNewScope);
GDREGISTER_CLASS(BTPauseAnimation);
GDREGISTER_CLASS(BTPlayAnimation); GDREGISTER_CLASS(BTPlayAnimation);
GDREGISTER_CLASS(BTRandomWait); GDREGISTER_CLASS(BTRandomWait);
GDREGISTER_CLASS(BTSetAgentProperty); GDREGISTER_CLASS(BTSetAgentProperty);