Add BTPauseAnimation action
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/**
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* bt_pause_animation.cpp
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#include "bt_pause_animation.h"
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//**** Setters / Getters
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void BTPauseAnimation::set_animation_player(Ref<BBNode> p_animation_player) {
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animation_player_param = p_animation_player;
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emit_changed();
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if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) {
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animation_player_param->connect(SNAME("changed"), Callable(this, SNAME("emit_changed")));
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}
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}
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//**** Task Implementation
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String BTPauseAnimation::get_configuration_warning() const {
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String warning = BTAction::get_configuration_warning();
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if (!warning.is_empty()) {
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warning += "\n";
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}
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if (animation_player_param.is_null()) {
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warning += "Animation Player parameter is not set.\n";
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} else {
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if (animation_player_param->get_value_source() == BBParam::SAVED_VALUE && animation_player_param->get_saved_value().is_zero()) {
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warning += "Path to AnimationPlayer node is not set.\n";
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} else if (animation_player_param->get_value_source() == BBParam::BLACKBOARD_VAR && animation_player_param->get_variable().is_empty()) {
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warning += "AnimationPlayer blackboard variable is not set.\n";
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}
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}
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return warning;
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}
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String BTPauseAnimation::_generate_name() const {
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return "PauseAnimation";
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}
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void BTPauseAnimation::_setup() {
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setup_failed = true;
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ERR_FAIL_COND_MSG(animation_player_param.is_null(), "BTPauseAnimation: AnimationPlayer parameter is not set.");
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animation_player = Object::cast_to<AnimationPlayer>(animation_player_param->get_value(get_agent(), get_blackboard()));
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ERR_FAIL_COND_MSG(animation_player == nullptr, "BTPauseAnimation: Failed to get AnimationPlayer.");
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setup_failed = false;
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}
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int BTPauseAnimation::_tick(double p_delta) {
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ERR_FAIL_COND_V_MSG(setup_failed == true, FAILURE, "BTPauseAnimation: _setup() failed - returning FAILURE.");
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animation_player->pause();
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return SUCCESS;
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}
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//**** Godot
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void BTPauseAnimation::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_animation_player", "p_anim_player"), &BTPauseAnimation::set_animation_player);
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ClassDB::bind_method(D_METHOD("get_animation_player"), &BTPauseAnimation::get_animation_player);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "animation_player", PROPERTY_HINT_RESOURCE_TYPE, "BBNode"), "set_animation_player", "get_animation_player");
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}
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@ -0,0 +1,44 @@
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/**
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* bt_pause_animation.h
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifndef BT_PAUSE_ANIMATION_H
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#define BT_PAUSE_ANIMATION_H
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#include "bt_action.h"
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#include "modules/limboai/blackboard/bb_param/bb_node.h"
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#include "scene/animation/animation_player.h"
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class BTPauseAnimation : public BTAction {
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GDCLASS(BTPauseAnimation, BTAction);
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private:
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Ref<BBNode> animation_player_param;
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AnimationPlayer *animation_player = nullptr;
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bool setup_failed = false;
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protected:
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static void _bind_methods();
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virtual String _generate_name() const override;
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virtual void _setup() override;
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virtual int _tick(double p_delta) override;
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public:
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void set_animation_player(Ref<BBNode> p_animation_player);
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Ref<BBNode> get_animation_player() const { return animation_player_param; }
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virtual String get_configuration_warning() const override;
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};
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#endif // BT_PAUSE_ANIMATION
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@ -76,6 +76,7 @@ def get_doc_classes():
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"BTInvert",
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"BTInvert",
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"BTNewScope",
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"BTNewScope",
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"BTParallel",
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"BTParallel",
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"BTPauseAnimation",
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"BTPlayAnimation",
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"BTPlayAnimation",
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"BTPlayer",
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"BTPlayer",
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"BTProbability",
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"BTProbability",
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@ -47,6 +47,7 @@
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#include "bt/actions/bt_action.h"
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#include "bt/actions/bt_action.h"
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#include "bt/actions/bt_console_print.h"
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#include "bt/actions/bt_console_print.h"
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#include "bt/actions/bt_fail.h"
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#include "bt/actions/bt_fail.h"
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#include "bt/actions/bt_pause_animation.h"
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#include "bt/actions/bt_play_animation.h"
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#include "bt/actions/bt_play_animation.h"
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#include "bt/actions/bt_random_wait.h"
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#include "bt/actions/bt_random_wait.h"
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#include "bt/actions/bt_set_agent_property.h"
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#include "bt/actions/bt_set_agent_property.h"
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@ -144,6 +145,7 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
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GDREGISTER_CLASS(BTConsolePrint);
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GDREGISTER_CLASS(BTConsolePrint);
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GDREGISTER_CLASS(BTFail);
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GDREGISTER_CLASS(BTFail);
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GDREGISTER_CLASS(BTNewScope);
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GDREGISTER_CLASS(BTNewScope);
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GDREGISTER_CLASS(BTPauseAnimation);
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GDREGISTER_CLASS(BTPlayAnimation);
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GDREGISTER_CLASS(BTPlayAnimation);
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GDREGISTER_CLASS(BTRandomWait);
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GDREGISTER_CLASS(BTRandomWait);
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GDREGISTER_CLASS(BTSetAgentProperty);
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GDREGISTER_CLASS(BTSetAgentProperty);
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