GHA: Fix scons cache in test builds
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@ -261,10 +261,10 @@ jobs:
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--env GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS} \
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--env GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS} \
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--env BUILD_NAME=${BUILD_NAME} \
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--env BUILD_NAME=${BUILD_NAME} \
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--env NUM_CORES=$(nproc --all) \
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--env NUM_CORES=$(nproc --all) \
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--env SCONS_CACHE_LIMIT=${SCONS_CACHE_LIMIT} \
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--env DOTNET_NOLOGO=true \
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--env DOTNET_NOLOGO=true \
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--env DOTNET_CLI_TELEMETRY_OPTOUT=true \
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--env DOTNET_CLI_TELEMETRY_OPTOUT=true \
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--env SCONS_CACHE=${{github.workspace}}/.scons_cache/
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--env SCONS_CACHE=/build/.scons_cache/ \
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--env SCONS_CACHE_LIMIT=${SCONS_CACHE_LIMIT} \
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-v ${GITHUB_WORKSPACE}/:/build/ \
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-v ${GITHUB_WORKSPACE}/:/build/ \
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-w /build godot-windows:${{env.BUILD_IMAGE_VERSION}} bash -c \
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-w /build godot-windows:${{env.BUILD_IMAGE_VERSION}} bash -c \
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"
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"
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