GHA: Fix scons cache in test builds

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Serhii Snitsaruk 2024-12-01 18:41:54 +01:00
parent 11548c51f0
commit 8b0b15fce4
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1 changed files with 2 additions and 2 deletions

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@ -261,10 +261,10 @@ jobs:
--env GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS} \ --env GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS} \
--env BUILD_NAME=${BUILD_NAME} \ --env BUILD_NAME=${BUILD_NAME} \
--env NUM_CORES=$(nproc --all) \ --env NUM_CORES=$(nproc --all) \
--env SCONS_CACHE_LIMIT=${SCONS_CACHE_LIMIT} \
--env DOTNET_NOLOGO=true \ --env DOTNET_NOLOGO=true \
--env DOTNET_CLI_TELEMETRY_OPTOUT=true \ --env DOTNET_CLI_TELEMETRY_OPTOUT=true \
--env SCONS_CACHE=${{github.workspace}}/.scons_cache/ --env SCONS_CACHE=/build/.scons_cache/ \
--env SCONS_CACHE_LIMIT=${SCONS_CACHE_LIMIT} \
-v ${GITHUB_WORKSPACE}/:/build/ \ -v ${GITHUB_WORKSPACE}/:/build/ \
-w /build godot-windows:${{env.BUILD_IMAGE_VERSION}} bash -c \ -w /build godot-windows:${{env.BUILD_IMAGE_VERSION}} bash -c \
" "