GH: Update EM version and fix EM cache failures

Adds "Init Emscripten" step to solve cache issues
This commit is contained in:
Serhii Snitsaruk 2023-11-09 14:42:19 +01:00
parent d51be136e1
commit 8a35b17ba6
1 changed files with 24 additions and 6 deletions

View File

@ -27,32 +27,44 @@ env:
SCONS_CACHE_LIMIT: 4096
# With `lto=full` VM seems to run out of ram and build fails
SCONSFLAGS: use_static_cpp=yes debug_symbols=no lto=thin optimize=size verbose=yes warnings=extra werror=yes tests=no
EM_VERSION: 3.1.18
EM_VERSION: 3.1.45
EM_CACHE_FOLDER: "emsdk-cache"
jobs:
# Workaround for issue: https://github.com/mymindstorm/setup-emsdk/issues/20
init-emscripten:
name: Init Emscripten
runs-on: "ubuntu-20.04"
steps:
- name: Set up Emscripten
uses: mymindstorm/setup-emsdk@v12
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
web-builds:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
needs: init-emscripten
strategy:
fail-fast: false
matrix:
include:
- name: Template (release)
target: template_release
dlink_enabled: no
dlink_enabled: false
- name: Template (release, dlink_enabled=true)
target: template_release
dlink_enabled: yes
dlink_enabled: true
- name: Template (debug)
target: template_debug
dlink_enabled: no
dlink_enabled: false
- name: Template (debug, dlink_enabled=true)
target: template_debug
dlink_enabled: yes
dlink_enabled: true
env:
CACHE_NAME: godot.web.${{matrix.target}}${{ matrix.dlink_enabled == true && '.dlink' || '' }}
@ -73,7 +85,13 @@ jobs:
# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
- name: Set up Emscripten latest
- name: Set up Emscripten cache
uses: actions/cache@v3
with:
path: ${{env.EM_CACHE_FOLDER}}
key: ${{env.EM_VERSION}}-${{runner.os}}-libs
- name: Set up Emscripten
uses: mymindstorm/setup-emsdk@v12
with:
version: ${{env.EM_VERSION}}