GH: Update EM version and fix EM cache failures
Adds "Init Emscripten" step to solve cache issues
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@ -27,32 +27,44 @@ env:
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SCONS_CACHE_LIMIT: 4096
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# With `lto=full` VM seems to run out of ram and build fails
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SCONSFLAGS: use_static_cpp=yes debug_symbols=no lto=thin optimize=size verbose=yes warnings=extra werror=yes tests=no
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EM_VERSION: 3.1.18
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EM_VERSION: 3.1.45
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EM_CACHE_FOLDER: "emsdk-cache"
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jobs:
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# Workaround for issue: https://github.com/mymindstorm/setup-emsdk/issues/20
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init-emscripten:
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name: Init Emscripten
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runs-on: "ubuntu-20.04"
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steps:
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- name: Set up Emscripten
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uses: mymindstorm/setup-emsdk@v12
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with:
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version: ${{env.EM_VERSION}}
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actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
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web-builds:
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runs-on: "ubuntu-20.04"
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name: ${{ matrix.name }}
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needs: init-emscripten
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Template (release)
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target: template_release
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dlink_enabled: no
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dlink_enabled: false
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- name: Template (release, dlink_enabled=true)
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target: template_release
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dlink_enabled: yes
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dlink_enabled: true
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- name: Template (debug)
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target: template_debug
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dlink_enabled: no
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dlink_enabled: false
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- name: Template (debug, dlink_enabled=true)
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target: template_debug
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dlink_enabled: yes
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dlink_enabled: true
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env:
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CACHE_NAME: godot.web.${{matrix.target}}${{ matrix.dlink_enabled == true && '.dlink' || '' }}
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@ -73,7 +85,13 @@ jobs:
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Emscripten latest
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- name: Set up Emscripten cache
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uses: actions/cache@v3
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with:
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path: ${{env.EM_CACHE_FOLDER}}
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key: ${{env.EM_VERSION}}-${{runner.os}}-libs
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- name: Set up Emscripten
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uses: mymindstorm/setup-emsdk@v12
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with:
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version: ${{env.EM_VERSION}}
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