Editor: Add setting for task palette placement
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@ -1544,9 +1544,15 @@ LimboAIEditor::LimboAIEditor() {
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usage_hint->add_child(usage_label);
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task_palette = memnew(TaskPalette());
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hsc->set_split_offset(-300);
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task_palette->hide();
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hsc->add_child(task_palette);
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TaskPalettePlacement palette_placement = (TaskPalettePlacement)(int)EDITOR_GET("limbo_ai/editor/task_palette_placement");
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if (palette_placement == TaskPalettePlacement::LEFT_SIDE) {
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hsc->move_child(task_palette, 0);
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hsc->set_split_offset(300);
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} else {
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hsc->set_split_offset(-300);
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}
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change_type_popup = memnew(PopupPanel);
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add_child(change_type_popup);
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@ -1654,6 +1660,9 @@ LimboAIEditor::LimboAIEditor() {
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GLOBAL_DEF(PropertyInfo(Variant::STRING, "limbo_ai/behavior_tree/user_task_dir_2", PROPERTY_HINT_DIR), "");
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GLOBAL_DEF(PropertyInfo(Variant::STRING, "limbo_ai/behavior_tree/user_task_dir_3", PROPERTY_HINT_DIR), "");
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EDITOR_DEF("limbo_ai/editor/task_palette_placement", 0);
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "limbo_ai/editor/task_palette_placement", PROPERTY_HINT_ENUM, "Right Side:0,Left Side:1"));
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String bt_default_dir = GLOBAL_GET("limbo_ai/behavior_tree/behavior_tree_default_dir");
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save_dialog->set_current_dir(bt_default_dir);
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load_dialog->set_current_dir(bt_default_dir);
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@ -26,8 +26,8 @@
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#include "core/object/object.h"
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#include "core/templates/hash_set.h"
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#include "editor/editor_node.h"
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#include "editor/plugins/editor_plugin.h"
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#include "editor/gui/editor_spin_slider.h"
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#include "editor/plugins/editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "scene/gui/dialogs.h"
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@ -111,6 +111,11 @@ private:
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TAB_CLOSE_ALL,
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};
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enum TaskPalettePlacement {
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RIGHT_SIDE,
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LEFT_SIDE,
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};
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struct ThemeCache {
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Ref<Texture2D> duplicate_task_icon;
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Ref<Texture2D> edit_script_icon;
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