Add ui for Tree search

This commit is contained in:
Alexander Montag 2024-09-19 23:35:14 +02:00
parent 134bb3214a
commit 7c4a462a69
9 changed files with 236 additions and 2 deletions

View File

@ -799,6 +799,9 @@ void LimboAIEditor::_misc_option_selected(int p_id) {
EDITOR_FILE_SYSTEM()->scan();
EDIT_SCRIPT(template_path);
} break;
case MISC_SEARCH_TREE: {
UtilityFunctions::print("Search Tree");
}
}
}
@ -1319,6 +1322,9 @@ void LimboAIEditor::_update_misc_menu() {
misc_menu->add_item(
FILE_EXISTS(_get_script_template_path()) ? TTR("Edit Script Template") : TTR("Create Script Template"),
MISC_CREATE_SCRIPT_TEMPLATE);
misc_menu->add_separator();
misc_menu->add_icon_item(theme_cache.search_icon, ("Search Tree"), MISC_SEARCH_TREE);
}
void LimboAIEditor::_update_banners() {
@ -1381,6 +1387,7 @@ void LimboAIEditor::_do_update_theme_item_cache() {
theme_cache.cut_icon = get_theme_icon(LW_NAME(ActionCut), LW_NAME(EditorIcons));
theme_cache.copy_icon = get_theme_icon(LW_NAME(ActionCopy), LW_NAME(EditorIcons));
theme_cache.paste_icon = get_theme_icon(LW_NAME(ActionPaste), LW_NAME(EditorIcons));
theme_cache.search_icon = get_theme_icon(LW_NAME(Search), LW_NAME(EditorIcons));
theme_cache.behavior_tree_icon = LimboUtility::get_singleton()->get_task_icon("BehaviorTree");
theme_cache.percent_icon = LimboUtility::get_singleton()->get_task_icon("LimboPercent");
@ -1512,6 +1519,7 @@ LimboAIEditor::LimboAIEditor() {
LW_SHORTCUT("limbo_ai/open_debugger", TTR("Open Debugger"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY_MASK(ALT) | LW_KEY(D)));
LW_SHORTCUT("limbo_ai/jump_to_owner", TTR("Jump to Owner"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(J)));
LW_SHORTCUT("limbo_ai/close_tab", TTR("Close Tab"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(W)));
LW_SHORTCUT("limbo_ai/find_task", TTR("Find Task"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(F)));
set_process_shortcut_input(true);

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@ -20,6 +20,7 @@
#include "owner_picker.h"
#include "task_palette.h"
#include "task_tree.h"
#include "tree_search.h"
#ifdef LIMBOAI_MODULE
#include "core/object/class_db.h"
@ -100,6 +101,7 @@ private:
MISC_LAYOUT_WIDESCREEN_OPTIMIZED,
MISC_PROJECT_SETTINGS,
MISC_CREATE_SCRIPT_TEMPLATE,
MISC_SEARCH_TREE
};
enum TabMenu {
@ -134,6 +136,7 @@ private:
Ref<Texture2D> cut_icon;
Ref<Texture2D> copy_icon;
Ref<Texture2D> paste_icon;
Ref<Texture2D> search_icon;
} theme_cache;
EditorPlugin *plugin;

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@ -17,6 +17,7 @@
#include "../bt/tasks/composites/bt_probability_selector.h"
#include "../util/limbo_compat.h"
#include "../util/limbo_utility.h"
#include "tree_search.h"
#ifdef LIMBOAI_MODULE
#include "core/object/script_language.h"
@ -124,6 +125,7 @@ void TaskTree::_update_tree() {
for (const Ref<BTTask> &task : selection) {
add_selection(task);
}
tree_search.apply_search(tree);
}
TreeItem *TaskTree::_find_item(const Ref<BTTask> &p_task) const {
@ -566,8 +568,15 @@ TaskTree::TaskTree() {
editable = true;
updating_tree = false;
// for Tree + TreeSearch, we want a VBoxContainer. For now, rather than changing this classes type, let's do nesting:
// TaskTree -> VBoxContainer -> [Tree, TreeSearchPanel]
VBoxContainer * vbox_container = memnew(VBoxContainer);
add_child(vbox_container);
vbox_container->set_anchors_preset(PRESET_FULL_RECT);
tree = memnew(Tree);
add_child(tree);
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vbox_container->add_child(tree);
tree->set_columns(2);
tree->set_column_expand(0, true);
tree->set_column_expand(1, false);
@ -578,6 +587,7 @@ TaskTree::TaskTree() {
tree->set_select_mode(Tree::SelectMode::SELECT_MULTI);
tree->set_drag_forwarding(callable_mp(this, &TaskTree::_get_drag_data_fw), callable_mp(this, &TaskTree::_can_drop_data_fw), callable_mp(this, &TaskTree::_drop_data_fw));
vbox_container->add_child(tree_search.search_panel);
}
TaskTree::~TaskTree() {

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@ -9,9 +9,13 @@
* =============================================================================
*/
#ifndef TASK_TREE_H
#define TASK_TREE_H
#ifdef TOOLS_ENABLED
#include "../bt/behavior_tree.h"
#include "tree_search.h"
#ifdef LIMBOAI_MODULE
#include "scene/gui/control.h"
@ -42,6 +46,7 @@ private:
bool editable;
bool updating_tree;
HashMap<RECT_CACHE_KEY, Rect2> probability_rect_cache;
TreeSearch tree_search;
struct ThemeCache {
Ref<Font> comment_font;
@ -109,3 +114,4 @@ public:
};
#endif // ! TOOLS_ENABLED
#endif // ! TASK_TREE_H

119
editor/tree_search.cpp Normal file
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@ -0,0 +1,119 @@
/**
* tree_search.cpp
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#include "tree_search.h"
#include "../util/limbo_compat.h" // for edge scale
#include "../util/limbo_string_names.h"
#include "../util/limbo_utility.h"
#include <godot_cpp/classes/h_separator.hpp>
#include <godot_cpp/classes/editor_interface.hpp> // for edge scale
#include <godot_cpp/templates/vector.hpp>
#ifdef TOOLS_ENABLED
/* ------- TreeSearchPanel ------- */
void TreeSearchPanel::_initialize_controls() {
line_edit_search = memnew(LineEdit);
check_button_filter_highlight = memnew(CheckButton);
close_button = memnew(Button);
label_highlight = memnew(Label);
label_filter = memnew(Label);
line_edit_search->set_placeholder(TTR("Search tree"));
label_highlight->set_text(TTR("Highlight"));
label_filter->set_text(TTR("Filter"));
close_button->set_button_icon(get_theme_icon(LW_NAME(Close), LW_NAME(EditorIcons)));
// positioning and sizing
this->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_WIDE);
this->set_v_size_flags(SIZE_SHRINK_CENTER); // Do not expand vertically
// hack add separator to the left so line edit doesn't clip.
line_edit_search->set_h_size_flags(SIZE_EXPAND_FILL);
add_spacer(0.25); // otherwise the lineedits expand margin touches the left border.
add_child(line_edit_search);
add_spacer();
add_child(label_highlight);
add_child(check_button_filter_highlight);
add_child(label_filter);
add_child(close_button);
add_spacer(0.25);
}
void TreeSearchPanel::add_spacer(float width_multiplier) {
Control *spacer = memnew(Control);
spacer->set_custom_minimum_size(Vector2(8.0 * EDSCALE * width_multiplier, 0.0));
add_child(spacer);
}
/* !TreeSearchPanel */
TreeSearchPanel::TreeSearchPanel() {
_initialize_controls();
}
TreeSearchMode TreeSearchPanel::get_search_mode() {
if (!check_button_filter_highlight || !check_button_filter_highlight->is_pressed()) {
return TreeSearchMode::HIGHLIGHT;
}
return TreeSearchMode::FILTER;
}
String TreeSearchPanel::get_text() {
if (!line_edit_search)
return String();
return line_edit_search->get_text();
}
/* ------- TreeSearch ------- */
void TreeSearch::filter_tree(TreeItem *tree_item, String search_mask) {
PRINT_LINE("filter tree not yet implemented!", search_mask);
}
void TreeSearch::highlight_tree(TreeItem *tree_item, String search_mask) {
PRINT_LINE("highlight tree not yet implemented! ", search_mask);
// queue/iterative instead of recursive approach. dsf
Vector<TreeItem> queue;
Vector<TreeItem> hits;
}
// Call this as a post-processing step for the already constructed tree.
void TreeSearch::apply_search(Tree *tree) {
if (!search_panel || !search_panel->is_visible()){
return;
}
TreeItem * tree_root = tree->get_root();
String search_mask = search_panel->get_text();
TreeSearchMode search_mode = search_panel->get_search_mode();
if (search_mode == TreeSearchMode::HIGHLIGHT){
highlight_tree(tree_root, search_mask);
}
if (search_mode == TreeSearchMode::FILTER){
filter_tree(tree_root, search_mask);
}
}
TreeSearch::TreeSearch() {
search_panel = memnew(TreeSearchPanel);
}
TreeSearch::~TreeSearch() {
}
/* !TreeSearch */
#endif // ! TOOLS_ENABLED

84
editor/tree_search.h Normal file
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@ -0,0 +1,84 @@
/**
* tree_search.h
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifdef TOOLS_ENABLED
#ifndef TREE_SEARCH_H
#define TREE_SEARCH_H
#include "../bt/tasks/bt_task.h" // for tree item parsing
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/check_button.hpp>
#include <godot_cpp/classes/control.hpp>
#include <godot_cpp/classes/h_box_container.hpp>
#include <godot_cpp/classes/line_edit.hpp>
#include <godot_cpp/classes/tree.hpp>
#include <godot_cpp/variant/signal.hpp>
#include <godot_cpp/classes/label.hpp>
#endif // LIMBOAI_GDEXTENSION
#ifdef LIMBOAI_MODULE
// TODO: Add includes for godot module variant.
#endif // LIMBOAI_MODULE
using namespace godot;
enum TreeSearchMode {
HIGHLIGHT = 0,
FILTER = 1
};
class TreeSearchPanel : public HBoxContainer {
GDCLASS(TreeSearchPanel, HBoxContainer)
private:
Button *toggle_button_filter_highlight;
Button *close_button;
Label * label_highlight;
Label * label_filter;
LineEdit *line_edit_search;
CheckButton *check_button_filter_highlight;
void _initialize_controls();
void add_spacer(float width_multiplier = 1.f);
protected:
static void _bind_methods(){}; // we don't need anything exposed.
public:
TreeSearchMode get_search_mode();
String get_text();
TreeSearchPanel();
};
class TreeSearch {
private:
void filter_tree(TreeItem *tree_item, String search_mask);
void highlight_tree(TreeItem *tree_item, String search_mask);
void highlight_item(TreeItem * tree_item, String search_mask);
Vector<TreeItem *> find_matching_entries(TreeItem * tree_item, Vector<TreeItem * > buffer = Vector<TreeItem *>());
public:
// we will add everything from TaskTree.h
void apply_search(Tree *tree);
void set_search_evaluation_method(Callable method);
TreeSearchPanel *search_panel;
TreeSearch();
~TreeSearch();
};
#endif // TREE_SEARCH_H
#endif // ! TOOLS_ENABLED

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@ -106,6 +106,7 @@
#include "util/limbo_string_names.h"
#include "util/limbo_task_db.h"
#include "util/limbo_utility.h"
#include "editor/tree_search.h"
#ifdef TOOLS_ENABLED
#include "editor/debugger/behavior_tree_view.h"
@ -267,6 +268,7 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
GDREGISTER_CLASS(OwnerPicker);
GDREGISTER_CLASS(LimboAIEditor);
GDREGISTER_CLASS(LimboAIEditorPlugin);
GDREGISTER_INTERNAL_CLASS(TreeSearchPanel);
#endif // LIMBOAI_GDEXTENSION
EditorPlugins::add_by_type<LimboAIEditorPlugin>();

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@ -46,6 +46,7 @@ LimboStringNames::LimboStringNames() {
button_up = SN("button_up");
call_deferred = SN("call_deferred");
changed = SN("changed");
Close = SN("Close");
dark_color_2 = SN("dark_color_2");
Debug = SN("Debug");
disabled_font_color = SN("disabled_font_color");

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@ -62,6 +62,7 @@ public:
StringName button_up;
StringName call_deferred;
StringName changed;
StringName Close;
StringName dark_color_2;
StringName Debug;
StringName disabled_font_color;