From 778ee80dda0e6e3506c307fbca1a6785c614e1cd Mon Sep 17 00:00:00 2001 From: "Ola S." Date: Thu, 1 Feb 2024 21:25:41 +0100 Subject: [PATCH] Add charge and dance animations --- demo/demo/agents/agent_base.tscn | 781 ++++++++++++++++++++++++++++++- 1 file changed, 779 insertions(+), 2 deletions(-) diff --git a/demo/demo/agents/agent_base.tscn b/demo/demo/agents/agent_base.tscn index e8aa20e..d75e0a1 100644 --- a/demo/demo/agents/agent_base.tscn +++ b/demo/demo/agents/agent_base.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=30 format=3 uid="uid://ooigbfhfy4wa"] +[gd_scene load_steps=33 format=3 uid="uid://ooigbfhfy4wa"] [ext_resource type="Texture2D" uid="uid://dlo1ine6p5di4" path="res://demo/assets/agent_bobby.png" id="1_1u51b"] [ext_resource type="Script" path="res://demo/agents/scripts/agent_base.gd" id="1_n8vy2"] @@ -3442,12 +3442,786 @@ tracks/18/keys = { "values": [false] } +[sub_resource type="Animation" id="Animation_sva81"] +resource_name = "charge_prepare" +length = 0.3 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Root/Rig:position") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, -76)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Root/Rig:rotation") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Root/Rig:scale") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(1, 1)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Root/Rig/LegL:position") +tracks/3/interp = 1 +tracks/3/loop_wrap = true 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Vector2(1, 1), Vector2(1, 1)] +} + [sub_resource type="AnimationLibrary" id="AnimationLibrary_ws2ti"] _data = { "RESET": SubResource("Animation_nvm4d"), "attack_1": SubResource("Animation_8wj70"), "attack_2": SubResource("Animation_s1dey"), "attack_3": SubResource("Animation_g7a0r"), +"charge": SubResource("Animation_jcwlt"), +"charge_prepare": SubResource("Animation_sva81"), +"dance": SubResource("Animation_5k1rd"), "death": SubResource("Animation_wei72"), "hurt": SubResource("Animation_gowr5"), "idle": SubResource("Animation_gnqgt"), @@ -3546,10 +4320,11 @@ fixed_fps = 60 [node name="WeaponNinjaStar" type="Sprite2D" parent="Root"] visible = false position = Vector2(-55, -76) -scale = Vector2(0.999982, 0.999976) +scale = Vector2(1, 1) texture = ExtResource("4_1c5xq") [node name="Hitbox" type="Area2D" parent="Root"] +visible = false position = Vector2(50, 0) collision_layer = 0 collision_mask = 4 @@ -3563,6 +4338,7 @@ debug_color = Color(0.933131, 0.0801983, 0.605982, 0.42) 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