GH: Create iOS workflow
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@ -134,7 +134,7 @@ jobs:
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repository: godotengine/godot
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repository: godotengine/godot
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ref: ${{ inputs.godot_treeish }}
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ref: ${{ inputs.godot_treeish }}
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- name: Fetch editor artifact
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- name: Download Android template builds
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uses: actions/download-artifact@v3
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uses: actions/download-artifact@v3
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with:
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with:
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name: android-templates
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name: android-templates
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@ -175,13 +175,13 @@ jobs:
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name: android-templates
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name: android-templates
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failOnError: false
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failOnError: false
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- name: Upload Android lib
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- name: Upload Android libs
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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with:
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with:
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name: godot.limboai.android-lib
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name: godot.limboai.android-lib
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path: bin/godot-lib.*
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path: bin/godot-lib.*
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- name: Upload templates
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- name: Upload Android templates
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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with:
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with:
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name: godot.limboai.export-templates
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name: godot.limboai.export-templates
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@ -0,0 +1,189 @@
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name: 🍏 iOS builds
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on:
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workflow_call:
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inputs:
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godot_treeish:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: master
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limboai_treeish:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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workflow_dispatch:
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inputs:
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godot_treeish:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: master
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limboai_treeish:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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# Global Settings
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env:
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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jobs:
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ios-builds:
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runs-on: "macos-latest"
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Template (arm64, release)
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target: template_release
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arch: arm64
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ios_simulator: false
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- name: Template (arm64, debug)
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target: template_debug
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arch: arm64
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ios_simulator: false
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- name: Simulator Lib (x86_64, release)
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target: template_release
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arch: x86_64
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ios_simulator: true
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- name: Simulator Lib (x86_64, debug)
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target: template_debug
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arch: x86_64
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ios_simulator: true
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- name: Simulator Lib (arm64, release)
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target: template_release
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arch: arm64
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ios_simulator: true
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- name: Simulator Lib (arm64, debug)
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target: template_debug
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arch: arm64
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ios_simulator: true
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env:
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BIN: godot.ios.${{matrix.target}}.${{matrix.arch}}
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steps:
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- name: Clone Godot
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uses: actions/checkout@v3
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot_treeish }}
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- name: Clone LimboAI module
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uses: actions/checkout@v3
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai_treeish }}
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- name: Set up Python 3.x
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uses: actions/setup-python@v4
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with:
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python-version: '3.x'
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architecture: 'x64'
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- name: Setup scons
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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- name: Diagnostics
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run: |
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python --version
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scons --version
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dotnet --info
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- name: Setup Vulkan SDK
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run: |
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sh misc/scripts/install_vulkan_sdk_macos.sh
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# Upload cache on completion and check it out now
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- name: Load .scons_cache directory
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uses: actions/cache@v3
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{matrix.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons platform=ios target=${{matrix.target}} arch=${{matrix.arch}} ios_simulator=${{matrix.ios_simulator}} ${{env.SCONSFLAGS}}
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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name: ios-templates
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path: bin/*
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package-ios-templates:
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runs-on: "macos-latest"
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name: Package iOS templates
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needs: ios-builds
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steps:
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- name: Clone Godot
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uses: actions/checkout@v3
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot_treeish }}
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- name: Setup Vulkan SDK
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run: |
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sh misc/scripts/install_vulkan_sdk_macos.sh
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- name: Fetch templates artifact
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uses: actions/download-artifact@v3
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with:
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name: ios-templates
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path: bin/
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- name: Make template bundle
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run: |
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ls bin/
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cp -r misc/dist/ios_xcode bin/
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cd bin/
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strip *.a
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mv libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
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lipo -create libgodot.ios.template_debug.arm64.simulator.a libgodot.ios.template_debug.x86_64.simulator.a -output ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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mv libgodot.ios.template_release.arm64.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64/libgodot.a
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lipo -create libgodot.ios.template_release.arm64.simulator.a libgodot.ios.template_release.x86_64.simulator.a -output ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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cp -r ~/VulkanSDK/*/MoltenVK/MoltenVK.xcframework ios_xcode
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rm -rf ios_xcode/MoltenVK.xcframework/{macos,tvos}*
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mkdir -p ${{github.workspace}}/out/templates/
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cd ios_xcode
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zip -q -9 -r ${{github.workspace}}/out/templates/ios.zip *
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ls -l ${{github.workspace}}/out/*
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- name: Upload templates bundle
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uses: actions/upload-artifact@v3
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with:
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name: godot.limboai.export-templates
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path: out/*
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- uses: geekyeggo/delete-artifact@v2
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with:
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name: ios-templates
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failOnError: false
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