Change some includes to use relative paths

The paths before assumed we were inside the Godot modules folder.
This change enables building as an external module.
This commit is contained in:
Dave Palais 2024-02-29 10:00:09 -05:00
parent f5d21e2669
commit 73aa636271
2 changed files with 8 additions and 8 deletions

View File

@ -15,11 +15,11 @@
#include "editor_property_bb_param.h" #include "editor_property_bb_param.h"
#include "modules/limboai/blackboard/bb_param/bb_param.h" #include "../blackboard/bb_param/bb_param.h"
#include "modules/limboai/blackboard/bb_param/bb_variant.h" #include "../blackboard/bb_param/bb_variant.h"
#include "modules/limboai/editor/editor_property_variable_name.h" #include "editor_property_variable_name.h"
#include "modules/limboai/editor/mode_switch_button.h" #include "mode_switch_button.h"
#include "modules/limboai/util/limbo_string_names.h" #include "../util/limbo_string_names.h"
#include "core/error/error_macros.h" #include "core/error/error_macros.h"
#include "core/io/marshalls.h" #include "core/io/marshalls.h"

View File

@ -18,9 +18,9 @@
#include "editor/editor_inspector.h" #include "editor/editor_inspector.h"
#include "modules/limboai/blackboard/bb_param/bb_param.h" #include "../blackboard/bb_param/bb_param.h"
#include "modules/limboai/blackboard/blackboard_plan.h" #include "../blackboard/blackboard_plan.h"
#include "modules/limboai/editor/mode_switch_button.h" #include "mode_switch_button.h"
#include "scene/gui/box_container.h" #include "scene/gui/box_container.h"
#include "scene/gui/margin_container.h" #include "scene/gui/margin_container.h"