From 737bc6b1a24618040114c0a40af08a3fa3c1afd6 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Fri, 4 Aug 2023 11:28:28 +0200 Subject: [PATCH] Update README --- README.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index ab9f59c..e4dc560 100644 --- a/README.md +++ b/README.md @@ -39,12 +39,12 @@ A Behavior Tree (BT) is a powerful hierarchical structure used to model and cont You have two options to start using this module: -1. Download precompiled builds by going to "Actions → All Builds." -2. Compile the module on your own (see next section). +1. Download precompiled builds: Navigate to "Actions → All Builds" and scroll down until you find the "Artifacts" section. +2. Compile the module on your own (refer to the next section). ## Compiling -> 🛈 Precompiled builds are available in "Actions → All Builds" +> 🛈 Precompiled builds are available in "Actions → All Builds". To incorporate this module, you'll need to build Godot Engine from source with LimboAI module included. @@ -61,8 +61,7 @@ All contributions are welcome! Feel free to open issues with bug reports and fea ## Roadmap Features and improvements that may be implemented in the future: - -- Providing precompiled builds for download. +- ~~Providing precompiled builds for download.~~ 🗸 - Creating a non-trivial demo project to showcase the capabilities of LimboAI. - Exploring the execution history of Behavior Trees in the Visual Debugger. - Tests and CI.