GHA: Fix nuget versions in linux and macos builds

This commit is contained in:
Serhii Snitsaruk 2024-08-16 23:27:58 +02:00
parent cc3d650d23
commit 6fabad213e
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2 changed files with 8 additions and 8 deletions

View File

@ -245,16 +245,16 @@ jobs:
- name: Generate C# glue - name: Generate C# glue
if: matrix.opts.dotnet && matrix.opts.target == 'editor' if: matrix.opts.dotnet && matrix.opts.target == 'editor'
env:
GODOT_VERSION_STATUS: limboai
run: | run: |
GODOT_VERSION_STATUS=$(echo "${GODOT_VERSION_STATUS}" | sed "s|+|-|")
echo "GODOT_VERSION_STATUS: ${GODOT_VERSION_STATUS}"
./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true ./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions - name: Build .NET solutions
if: matrix.opts.dotnet && matrix.opts.target == 'editor' if: matrix.opts.dotnet && matrix.opts.target == 'editor'
env:
GODOT_VERSION_STATUS: limboai
run: | run: |
GODOT_VERSION_STATUS=$(echo "${GODOT_VERSION_STATUS}" | sed "s|+|-|")
echo "GODOT_VERSION_STATUS: ${GODOT_VERSION_STATUS}"
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
- name: Prepare artifact - name: Prepare artifact

View File

@ -185,16 +185,16 @@ jobs:
- name: Generate C# glue - name: Generate C# glue
if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64' if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64'
env:
GODOT_VERSION_STATUS: limboai
run: | run: |
GODOT_VERSION_STATUS=$(echo "${GODOT_VERSION_STATUS}" | sed "s|+|-|")
echo "GODOT_VERSION_STATUS: ${GODOT_VERSION_STATUS}"
./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true ./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions - name: Build .NET solutions
if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64' if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64'
env:
GODOT_VERSION_STATUS: limboai
run: | run: |
GODOT_VERSION_STATUS=$(echo "${GODOT_VERSION_STATUS}" | sed "s|+|-|")
echo "GODOT_VERSION_STATUS: ${GODOT_VERSION_STATUS}"
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
- name: Prepare artifact - name: Prepare artifact