Fix BehaviorTree.instantiate() method binding
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@ -118,7 +118,7 @@ void BehaviorTree::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_root_task"), &BehaviorTree::get_root_task);
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ClassDB::bind_method(D_METHOD("clone"), &BehaviorTree::clone);
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ClassDB::bind_method(D_METHOD("copy_other", "other"), &BehaviorTree::copy_other);
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ClassDB::bind_method(D_METHOD("instantiate", "agent", "blackboard", "scene_root"), &BehaviorTree::instantiate);
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ClassDB::bind_method(D_METHOD("instantiate", "agent", "blackboard", "instance_owner"), &BehaviorTree::instantiate);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "description", PROPERTY_HINT_MULTILINE_TEXT), "set_description", "get_description");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard_plan", PROPERTY_HINT_RESOURCE_TYPE, "BlackboardPlan", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_blackboard_plan", "get_blackboard_plan");
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@ -55,17 +55,17 @@ Methods
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.. table::
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:widths: auto
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+-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BehaviorTree<class_BehaviorTree>` | :ref:`clone<class_BehaviorTree_method_clone>`\ (\ ) |const| |
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+-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`copy_other<class_BehaviorTree_method_copy_other>`\ (\ other\: :ref:`BehaviorTree<class_BehaviorTree>`\ ) |
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+-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BTTask<class_BTTask>` | :ref:`get_root_task<class_BehaviorTree_method_get_root_task>`\ (\ ) |const| |
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+-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BTInstance<class_BTInstance>` | :ref:`instantiate<class_BehaviorTree_method_instantiate>`\ (\ agent\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, scene_root\: ``Node``\ ) |const| |
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+-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_root_task<class_BehaviorTree_method_set_root_task>`\ (\ task\: :ref:`BTTask<class_BTTask>`\ ) |
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+-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BehaviorTree<class_BehaviorTree>` | :ref:`clone<class_BehaviorTree_method_clone>`\ (\ ) |const| |
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+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`copy_other<class_BehaviorTree_method_copy_other>`\ (\ other\: :ref:`BehaviorTree<class_BehaviorTree>`\ ) |
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+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BTTask<class_BTTask>` | :ref:`get_root_task<class_BehaviorTree_method_get_root_task>`\ (\ ) |const| |
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+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BTInstance<class_BTInstance>` | :ref:`instantiate<class_BehaviorTree_method_instantiate>`\ (\ agent\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, instance_owner\: ``Node``\ ) |const| |
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+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_root_task<class_BehaviorTree_method_set_root_task>`\ (\ task\: :ref:`BTTask<class_BTTask>`\ ) |
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+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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@ -172,9 +172,13 @@ Returns the root task of the BehaviorTree resource.
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.. rst-class:: classref-method
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:ref:`BTInstance<class_BTInstance>` **instantiate**\ (\ agent\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, scene_root\: ``Node``\ ) |const| :ref:`🔗<class_BehaviorTree_method_instantiate>`
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:ref:`BTInstance<class_BTInstance>` **instantiate**\ (\ agent\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, instance_owner\: ``Node``\ ) |const| :ref:`🔗<class_BehaviorTree_method_instantiate>`
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Instantiates the behavior tree and returns :ref:`BTInstance<class_BTInstance>`. ``scene_root`` should be the root node of the scene that the Behavior Tree will be used in (e.g., the owner of the node that contains the behavior tree instance).
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Instantiates the behavior tree and returns :ref:`BTInstance<class_BTInstance>`.
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\ ``instance_owner`` should be the scene node that will own the behavior tree instance.
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This is typically a :ref:`BTPlayer<class_BTPlayer>`, :ref:`BTState<class_BTState>`, or a custom player node that controls the behavior tree execution.
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.. rst-class:: classref-item-separator
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@ -38,9 +38,9 @@
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<return type="BTInstance" />
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<param index="0" name="agent" type="Node" />
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<param index="1" name="blackboard" type="Blackboard" />
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<param index="2" name="scene_root" type="Node" />
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<param index="2" name="instance_owner" type="Node" />
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<description>
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Instantiates the behavior tree and returns [BTInstance]. [param scene_root] should be the root node of the scene that the Behavior Tree will be used in (e.g., the owner of the node that contains the behavior tree instance).
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Instantiates the behavior tree and returns [BTInstance]. [param instance_owner] should be the scene node that will own the behavior tree instance. This is typically a [BTPlayer], [BTState], or a custom player node that controls the behavior tree execution.
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</description>
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</method>
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<method name="set_root_task">
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