Fix: Task scripts with global class and without icon get wrong theme icon shown

This commit is contained in:
Serhii Snitsaruk 2023-11-08 14:02:08 +01:00
parent 16a55e0f64
commit 65346459d3
1 changed files with 23 additions and 7 deletions

View File

@ -13,6 +13,7 @@
#include "modules/limboai/bt/tasks/bt_task.h"
#include "core/error/error_macros.h"
#include "core/object/script_language.h"
#include "core/variant/variant.h"
#include "scene/resources/texture.h"
@ -55,26 +56,41 @@ Ref<Texture2D> LimboUtility::get_task_icon(String p_class_or_script_path) const
#ifdef TOOLS_ENABLED
ERR_FAIL_COND_V_MSG(p_class_or_script_path.is_empty(), Variant(), "BTTask: script path or class cannot be empty.");
Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
ERR_FAIL_COND_V(theme.is_null(), nullptr);
if (p_class_or_script_path.begins_with("res:")) {
Ref<Script> s = ResourceLoader::load(p_class_or_script_path, "Script");
return EditorNode::get_singleton()->get_object_icon(s.ptr(), "BTTask");
if (s.is_null()) {
return theme->get_icon(SNAME("FileBroken"), SNAME("EditorIcons"));
}
EditorData &ed = EditorNode::get_editor_data();
Ref<Texture2D> script_icon = ed.get_script_icon(s);
if (script_icon.is_valid()) {
return script_icon;
}
StringName base_type = s->get_instance_base_type();
if (theme->has_icon(base_type, SNAME("EditorIcons"))) {
return theme->get_icon(base_type, SNAME("EditorIcons"));
}
}
Control *gui_base = EditorNode::get_singleton()->get_gui_base();
if (gui_base->has_theme_icon(p_class_or_script_path, SNAME("EditorIcons"))) {
return gui_base->get_theme_icon(p_class_or_script_path, SNAME("EditorIcons"));
if (theme->has_icon(p_class_or_script_path, SNAME("EditorIcons"))) {
return theme->get_icon(p_class_or_script_path, SNAME("EditorIcons"));
}
// Use an icon of one of the base classes: look up max 3 parents.
StringName class_name = p_class_or_script_path;
for (int i = 0; i < 3; i++) {
class_name = ClassDB::get_parent_class(class_name);
if (gui_base->has_theme_icon(class_name, SNAME("EditorIcons"))) {
return gui_base->get_theme_icon(class_name, SNAME("EditorIcons"));
if (theme->has_icon(class_name, SNAME("EditorIcons"))) {
return theme->get_icon(class_name, SNAME("EditorIcons"));
}
}
// Return generic resource icon as a fallback.
return gui_base->get_theme_icon(SNAME("Resource"), SNAME("EditorIcons"));
return theme->get_icon(SNAME("Resource"), SNAME("EditorIcons"));
#endif // TOOLS_ENABLED
// * Class icons are not available at runtime as they are part of the editor theme.