Fix: Task scripts with global class and without icon get wrong theme icon shown
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16a55e0f64
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@ -13,6 +13,7 @@
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#include "modules/limboai/bt/tasks/bt_task.h"
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#include "core/error/error_macros.h"
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#include "core/object/script_language.h"
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#include "core/variant/variant.h"
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#include "scene/resources/texture.h"
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@ -55,26 +56,41 @@ Ref<Texture2D> LimboUtility::get_task_icon(String p_class_or_script_path) const
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#ifdef TOOLS_ENABLED
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ERR_FAIL_COND_V_MSG(p_class_or_script_path.is_empty(), Variant(), "BTTask: script path or class cannot be empty.");
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Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
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ERR_FAIL_COND_V(theme.is_null(), nullptr);
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if (p_class_or_script_path.begins_with("res:")) {
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Ref<Script> s = ResourceLoader::load(p_class_or_script_path, "Script");
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return EditorNode::get_singleton()->get_object_icon(s.ptr(), "BTTask");
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if (s.is_null()) {
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return theme->get_icon(SNAME("FileBroken"), SNAME("EditorIcons"));
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}
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EditorData &ed = EditorNode::get_editor_data();
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Ref<Texture2D> script_icon = ed.get_script_icon(s);
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if (script_icon.is_valid()) {
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return script_icon;
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}
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StringName base_type = s->get_instance_base_type();
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if (theme->has_icon(base_type, SNAME("EditorIcons"))) {
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return theme->get_icon(base_type, SNAME("EditorIcons"));
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}
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}
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Control *gui_base = EditorNode::get_singleton()->get_gui_base();
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if (gui_base->has_theme_icon(p_class_or_script_path, SNAME("EditorIcons"))) {
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return gui_base->get_theme_icon(p_class_or_script_path, SNAME("EditorIcons"));
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if (theme->has_icon(p_class_or_script_path, SNAME("EditorIcons"))) {
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return theme->get_icon(p_class_or_script_path, SNAME("EditorIcons"));
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}
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// Use an icon of one of the base classes: look up max 3 parents.
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StringName class_name = p_class_or_script_path;
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for (int i = 0; i < 3; i++) {
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class_name = ClassDB::get_parent_class(class_name);
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if (gui_base->has_theme_icon(class_name, SNAME("EditorIcons"))) {
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return gui_base->get_theme_icon(class_name, SNAME("EditorIcons"));
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if (theme->has_icon(class_name, SNAME("EditorIcons"))) {
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return theme->get_icon(class_name, SNAME("EditorIcons"));
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}
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}
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// Return generic resource icon as a fallback.
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return gui_base->get_theme_icon(SNAME("Resource"), SNAME("EditorIcons"));
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return theme->get_icon(SNAME("Resource"), SNAME("EditorIcons"));
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#endif // TOOLS_ENABLED
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// * Class icons are not available at runtime as they are part of the editor theme.
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