update SConstruct to be used from repo root and add --project option
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@ -2,6 +2,7 @@
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demo/addons/
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demo/script_templates/
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icons/*.import
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godot-cpp
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# Godot auto generated files
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*.gen.*
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64
SConstruct
64
SConstruct
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import os
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import sys
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# This is SConstruct file for building GDExtension variant using SCONS build system.
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# For module variant, see SCsub file.
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# For custom projects, you can customize output path for artifacts: scons --project=PATH_TO_YOUR_PROJECT
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# - artifacts are placed into "addons/limboai/bin" subdirectory inside the project directory.
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# - for example: scons --project="../my_project"
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# - artifacts will be placed into "../my_project/addons/limboai/bin" relative to "limboai/" source dir.
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# - if not specified, the artifacts will be places in the demo/ project.
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# - For plugin to be loaded, create "addons/limboai/bin" directory in your project and copy limboai.gdextension file to it.
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AddOption(
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"--project",
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dest="project",
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type="string",
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nargs=1,
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action="store",
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metavar="DIR",
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default="demo",
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help="Specify project directory.",
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)
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project_dir = GetOption("project")
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env = SConscript("godot-cpp/SConstruct")
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# For reference:
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@ -13,48 +35,44 @@ env = SConscript("godot-cpp/SConstruct")
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# - LINKFLAGS are for linking flags
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# Generate version header.
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sys.path.append("./limboai")
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import limboai_version
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os.chdir("./limboai")
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limboai_version.generate_module_version_header()
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os.chdir("..")
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sys.path.remove("./limboai")
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# Tweak this if you want to use different folders, or more folders, to store your source code in.
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env.Append(CPPPATH=["limboai/"])
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env.Append(CPPDEFINES=["LIMBOAI_GDEXTENSION"])
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sources = Glob("limboai/*.cpp")
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sources += Glob("limboai/blackboard/*.cpp")
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sources += Glob("limboai/blackboard/bb_param/*.cpp")
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sources += Glob("limboai/bt/*.cpp")
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sources += Glob("limboai/bt/tasks/*.cpp")
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sources += Glob("limboai/bt/tasks/blackboard/*.cpp")
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sources += Glob("limboai/bt/tasks/composites/*.cpp")
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sources += Glob("limboai/bt/tasks/decorators/*.cpp")
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sources += Glob("limboai/bt/tasks/scene/*.cpp")
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sources += Glob("limboai/bt/tasks/utility/*.cpp")
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sources += Glob("limboai/gdextension/*.cpp")
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sources += Glob("limboai/editor/debugger/*.cpp")
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sources += Glob("limboai/editor/*.cpp")
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sources += Glob("limboai/hsm/*.cpp")
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sources += Glob("limboai/util/*.cpp")
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sources = Glob("*.cpp")
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sources += Glob("blackboard/*.cpp")
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sources += Glob("blackboard/bb_param/*.cpp")
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sources += Glob("bt/*.cpp")
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sources += Glob("bt/tasks/*.cpp")
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sources += Glob("bt/tasks/blackboard/*.cpp")
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sources += Glob("bt/tasks/composites/*.cpp")
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sources += Glob("bt/tasks/decorators/*.cpp")
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sources += Glob("bt/tasks/scene/*.cpp")
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sources += Glob("bt/tasks/utility/*.cpp")
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sources += Glob("gdextension/*.cpp")
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sources += Glob("editor/debugger/*.cpp")
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sources += Glob("editor/*.cpp")
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sources += Glob("hsm/*.cpp")
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sources += Glob("util/*.cpp")
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# Generate documentation header.
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if env["target"] in ["editor", "template_debug"]:
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doc_data = env.GodotCPPDocData("limboai/gen/doc_data.gen.cpp", source=Glob("limboai/doc_classes/*.xml"))
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doc_data = env.GodotCPPDocData("gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
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sources.append(doc_data)
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if env["platform"] == "macos":
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library = env.SharedLibrary(
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"demo/addons/limboai/bin/liblimboai.{}.{}.framework/liblimboai.{}.{}".format(
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project_dir
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+ "/addons/limboai/bin/liblimboai.{}.{}.framework/liblimboai.{}.{}".format(
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env["platform"], env["target"], env["platform"], env["target"]
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),
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source=sources,
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)
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else:
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library = env.SharedLibrary(
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"demo/addons/limboai/bin/liblimboai{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
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project_dir + "/addons/limboai/bin/liblimboai{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
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source=sources,
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)
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