Fix invalid access crash on exit in LimboHSM
Since #131, `LimboState::_exit()` became a source of potential crashes if object references are used without a validity check. It's too easy to miss this, which can lead to game crashing during runtime. This fix reverts #131 change and proposes alternative approach of re-activating root HSM upon tree entering if it was previously active. Note that it's not an ideal solution, as some state will be lost upon re-parenting: HSM exits and then re-activates and enters its initial state.
This commit is contained in:
parent
134bb3214a
commit
60142b191d
|
@ -263,6 +263,21 @@ void LimboHSM::_validate_property(PropertyInfo &p_property) const {
|
||||||
void LimboHSM::_notification(int p_what) {
|
void LimboHSM::_notification(int p_what) {
|
||||||
switch (p_what) {
|
switch (p_what) {
|
||||||
case NOTIFICATION_POST_ENTER_TREE: {
|
case NOTIFICATION_POST_ENTER_TREE: {
|
||||||
|
if (was_active && is_root()) {
|
||||||
|
// Re-activate the root HSM if it was previously active.
|
||||||
|
// Typically, this happens when the node is re-entered scene repeatedly (e.g., re-parenting, pooling).
|
||||||
|
set_active(true);
|
||||||
|
}
|
||||||
|
} break;
|
||||||
|
case NOTIFICATION_EXIT_TREE: {
|
||||||
|
if (is_root()) {
|
||||||
|
// Remember active status for re-parenting and exit state machine
|
||||||
|
// to release resources and signal connections if active.
|
||||||
|
was_active = active;
|
||||||
|
if (is_active()) {
|
||||||
|
_exit();
|
||||||
|
}
|
||||||
|
}
|
||||||
} break;
|
} break;
|
||||||
case NOTIFICATION_PROCESS: {
|
case NOTIFICATION_PROCESS: {
|
||||||
_update(get_process_delta_time());
|
_update(get_process_delta_time());
|
||||||
|
|
|
@ -55,6 +55,7 @@ private:
|
||||||
LimboState *previous_active;
|
LimboState *previous_active;
|
||||||
LimboState *next_active;
|
LimboState *next_active;
|
||||||
bool updating = false;
|
bool updating = false;
|
||||||
|
bool was_active = false;
|
||||||
|
|
||||||
HashMap<TransitionKey, Transition, TransitionKeyHasher> transitions;
|
HashMap<TransitionKey, Transition, TransitionKeyHasher> transitions;
|
||||||
|
|
||||||
|
|
|
@ -190,11 +190,6 @@ void LimboState::_notification(int p_what) {
|
||||||
_update_blackboard_plan();
|
_update_blackboard_plan();
|
||||||
}
|
}
|
||||||
} break;
|
} break;
|
||||||
case NOTIFICATION_PREDELETE: {
|
|
||||||
if (is_active()) {
|
|
||||||
_exit();
|
|
||||||
}
|
|
||||||
} break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue