From 5a60ad9308b0539101d98bbbd204cf2a3d749330 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Tue, 18 Jun 2024 13:12:05 +0200 Subject: [PATCH] Doc: Add section on "Debugging behavior trees" in index.rst --- doc/source/index.rst | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/doc/source/index.rst b/doc/source/index.rst index ab8d1ec..9fc7db4 100644 --- a/doc/source/index.rst +++ b/doc/source/index.rst @@ -93,3 +93,10 @@ Creating your own behavior trees :glob: classes/class_* + +Debugging behavior trees +~~~~~~~~~~~~~~~~~~~~~~~~ + +In Godot Engine, follow to "Bottom Panel > Debugger > LimboAI" tab. With the LimboAI debugger, +you can inspect any currently active behavior tree within the running project. The debugger can be detached +from the main editor window, which can be particularly useful if you have a HiDPI or a secondary display.