Add BTSetAgentProperty task
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/**
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* bt_set_agent_property.cpp
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#include "bt_set_agent_property.h"
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void BTSetAgentProperty::set_property_name(StringName p_prop) {
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property_name = p_prop;
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emit_changed();
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}
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void BTSetAgentProperty::set_value(Ref<BBVariant> p_value) {
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value = p_value;
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emit_changed();
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if (Engine::get_singleton()->is_editor_hint() && value.is_valid()) {
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value->connect(SNAME("changed"), Callable(this, SNAME("emit_changed")));
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}
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}
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String BTSetAgentProperty::get_configuration_warning() const {
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String warning = BTAction::get_configuration_warning();
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if (!warning.is_empty()) {
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warning += "\n";
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}
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if (property_name == StringName()) {
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warning += "`property_name` should be assigned.\n";
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}
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if (!value.is_valid()) {
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warning += "`value` should be assigned.\n";
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}
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return warning;
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}
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String BTSetAgentProperty::_generate_name() const {
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if (property_name == StringName()) {
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return "SetAgentProperty ???";
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}
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return vformat("Set agent.%s = %s", property_name,
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value.is_valid() ? Variant(value) : Variant("???"));
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}
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int BTSetAgentProperty::_tick(double p_delta) {
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ERR_FAIL_COND_V_MSG(property_name == StringName(), FAILURE, "BTSetAgentProperty: `property_name` is not set.");
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ERR_FAIL_COND_V_MSG(!value.is_valid(), FAILURE, "BTSetAgentProperty: `value` is not set.");
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bool r_valid;
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get_agent()->set(property_name, value->get_value(get_agent(), get_blackboard()), &r_valid);
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ERR_FAIL_COND_V_MSG(!r_valid, FAILURE, vformat("BTSetAgentProperty: Agent doesn't have property named \"%s\"", property_name));
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return SUCCESS;
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}
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void BTSetAgentProperty::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_property_name", "p_property_name"), &BTSetAgentProperty::set_property_name);
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ClassDB::bind_method(D_METHOD("get_property_name"), &BTSetAgentProperty::get_property_name);
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ClassDB::bind_method(D_METHOD("set_value", "p_value"), &BTSetAgentProperty::set_value);
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ClassDB::bind_method(D_METHOD("get_value"), &BTSetAgentProperty::get_value);
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "property_name"), "set_property_name", "get_property_name");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "value", PROPERTY_HINT_RESOURCE_TYPE, "BBVariant"), "set_value", "get_value");
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}
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@ -0,0 +1,45 @@
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/**
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* bt_set_agent_property.h
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifndef BT_SET_AGENT_PROPERTY_H
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#define BT_SET_AGENT_PROPERTY_H
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#include "modules/limboai/bt/actions/bt_action.h"
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#include "modules/limboai/blackboard/bb_param/bb_variant.h"
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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class BTSetAgentProperty : public BTAction {
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GDCLASS(BTSetAgentProperty, BTAction);
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private:
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StringName property_name;
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Ref<BBVariant> value;
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protected:
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static void _bind_methods();
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virtual String _generate_name() const override;
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virtual int _tick(double p_delta) override;
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public:
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virtual String get_configuration_warning() const override;
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void set_property_name(StringName p_prop);
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StringName get_property_name() const { return property_name; }
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void set_value(Ref<BBVariant> p_value);
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Ref<BBVariant> get_value() const { return value; }
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};
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#endif // BT_SET_AGENT_PROPERTY
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@ -87,6 +87,7 @@ def get_doc_classes():
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"BTRunLimit",
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"BTRunLimit",
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"BTSelector",
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"BTSelector",
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"BTSequence",
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"BTSequence",
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"BTSetAgentProperty",
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"BTSetVar",
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"BTSetVar",
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"BTState",
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"BTState",
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"BTSubtree",
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"BTSubtree",
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@ -48,6 +48,7 @@
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#include "bt/actions/bt_console_print.h"
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#include "bt/actions/bt_console_print.h"
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#include "bt/actions/bt_fail.h"
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#include "bt/actions/bt_fail.h"
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#include "bt/actions/bt_random_wait.h"
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#include "bt/actions/bt_random_wait.h"
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#include "bt/actions/bt_set_agent_property.h"
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#include "bt/actions/bt_set_var.h"
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#include "bt/actions/bt_set_var.h"
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#include "bt/actions/bt_wait.h"
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#include "bt/actions/bt_wait.h"
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#include "bt/actions/bt_wait_ticks.h"
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#include "bt/actions/bt_wait_ticks.h"
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@ -142,6 +143,7 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
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GDREGISTER_CLASS(BTFail);
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GDREGISTER_CLASS(BTFail);
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GDREGISTER_CLASS(BTNewScope);
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GDREGISTER_CLASS(BTNewScope);
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GDREGISTER_CLASS(BTRandomWait);
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GDREGISTER_CLASS(BTRandomWait);
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GDREGISTER_CLASS(BTSetAgentProperty);
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GDREGISTER_CLASS(BTSetVar);
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GDREGISTER_CLASS(BTSetVar);
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GDREGISTER_CLASS(BTSubtree);
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GDREGISTER_CLASS(BTSubtree);
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GDREGISTER_CLASS(BTWait);
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GDREGISTER_CLASS(BTWait);
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