Merge pull request #88 from limbonaut/gha-macos-dotnet

GHA: Build .NET binaries for macOS
This commit is contained in:
Serhii Snitsaruk 2024-04-12 18:59:55 +02:00 committed by GitHub
commit 5045e5b864
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1 changed files with 94 additions and 79 deletions

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@ -33,7 +33,7 @@ on:
# Global Settings # Global Settings
env: env:
SCONS_CACHE_LIMIT: 4096 SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra
DOTNET_NOLOGO: true DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true DOTNET_CLI_TELEMETRY_OPTOUT: true
@ -49,90 +49,80 @@ jobs:
- name: Editor (x86_64, release) - name: Editor (x86_64, release)
target: editor target: editor
arch: x86_64 arch: x86_64
build-mono: false dotnet: false
should-build: true should-build: true
- name: Template (x86_64, release) - name: Template (x86_64, release)
target: template_release target: template_release
arch: x86_64 arch: x86_64
build-mono: false dotnet: false
should-build: ${{ !inputs.test-build }} should-build: ${{ !inputs.test-build }}
- name: Template (x86_64, debug) - name: Template (x86_64, debug)
target: template_debug target: template_debug
arch: x86_64 arch: x86_64
build-mono: false dotnet: false
should-build: ${{ !inputs.test-build }} should-build: ${{ !inputs.test-build }}
- name: Editor (arm64, release) - name: Editor (arm64, release)
target: editor target: editor
arch: arm64 arch: arm64
build-mono: false dotnet: false
should-build: true should-build: true
- name: Template (arm64, release) - name: Template (arm64, release)
target: template_release target: template_release
arch: arm64 arch: arm64
build-mono: false dotnet: false
should-build: ${{ !inputs.test-build }} should-build: ${{ !inputs.test-build }}
- name: Template (arm64, debug) - name: Template (arm64, debug)
target: template_debug target: template_debug
arch: arm64 arch: arm64
build-mono: false dotnet: false
should-build: ${{ !inputs.test-build }} should-build: ${{ !inputs.test-build }}
# ! Disabled for now: .NET version fails to build - name: .NET Editor (x86_64, release)
target: editor
arch: x86_64
dotnet: true
should-build: ${{ !inputs.test-build }}
# - name: .NET Editor (x86_64, release) - name: .NET Template (x86_64, release)
# target: editor target: template_release
# arch: x86_64 arch: x86_64
# build-mono: true dotnet: true
# artifact-name: macos-mono-editor should-build: ${{ !inputs.test-build }}
# cache-name: macos-editor
# should-build: ${{ !inputs.test-build }}
# - name: .NET Template (x86_64, release) - name: .NET Template (x86_64, debug)
# target: template_release target: template_debug
# arch: x86_64 arch: x86_64
# build-mono: true dotnet: true
# artifact-name: macos-mono-templates should-build: ${{ !inputs.test-build }}
# should-build: ${{ !inputs.test-build }}
# - name: .NET Template (x86_64, debug) - name: .NET Editor (arm64, release)
# target: template_debug target: editor
# arch: x86_64 arch: arm64
# build-mono: true dotnet: true
# artifact-name: macos-mono-templates should-build: ${{ !inputs.test-build }}
# should-build: ${{ !inputs.test-build }}
# - name: .NET Editor (arm64, release) - name: .NET Template (arm64, release)
# target: editor target: template_release
# arch: arm64 arch: arm64
# build-mono: true dotnet: true
# artifact-name: macos-mono-editor should-build: ${{ !inputs.test-build }}
# cache-name: macos-editor
# should-build: ${{ !inputs.test-build }}
# - name: .NET Template (arm64, release) - name: .NET Template (arm64, debug)
# target: template_release target: template_debug
# arch: arm64 arch: arm64
# build-mono: true dotnet: true
# artifact-name: macos-mono-templates should-build: ${{ !inputs.test-build }}
# should-build: ${{ !inputs.test-build }}
# - name: .NET Template (arm64, debug)
# target: template_debug
# arch: arm64
# build-mono: true
# artifact-name: macos-mono-templates
# should-build: ${{ !inputs.test-build }}
exclude: exclude:
- { opts: { should-build: false } } - { opts: { should-build: false } }
env: env:
BIN: godot.macos.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.build-mono == true && '.mono' || '' }} BIN: godot.macos.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.dotnet == true && '.mono' || '' }}
steps: steps:
- name: Clone Godot - name: Clone Godot
@ -161,6 +151,12 @@ jobs:
python -c "import sys; print(sys.version)" python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0 python -m pip install scons==4.4.0
- name: Set up .NET SDK 6.0
if: matrix.opts.dotnet
uses: actions/setup-dotnet@v4
with:
dotnet-version: "6.0.x"
- name: Diagnostics - name: Diagnostics
run: | run: |
python --version python --version
@ -185,19 +181,21 @@ jobs:
env: env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: | run: |
scons -j2 platform=macos target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.build-mono}} ${{env.SCONSFLAGS}} scons -j2 platform=macos target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}}
# ! Disabled for now: .NET version fails to build - name: Generate C# glue
if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64'
env:
GODOT_VERSION_STATUS: limboai
run: |
./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
# - name: Generate C# glue - name: Build .NET solutions
# if: matrix.opts.build-mono && matrix.opts.target == 'editor' if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64'
# run: | env:
# ./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true GODOT_VERSION_STATUS: limboai
run: |
# - name: Build .NET solutions ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
# if: matrix.opts.build-mono && matrix.opts.target == 'editor'
# run: |
# ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
- name: Prepare artifact - name: Prepare artifact
run: | run: |
@ -207,7 +205,7 @@ jobs:
- name: Upload artifact - name: Upload artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: tmp-macos-${{matrix.opts.target}}-${{matrix.opts.arch}} name: tmp-${{matrix.opts.dotnet == true && 'dotnet-' || ''}}macos-${{matrix.opts.target}}-${{matrix.opts.arch}}
path: bin/* path: bin/*
make-macos-bundle: make-macos-bundle:
@ -215,6 +213,19 @@ jobs:
name: Make macOS Bundles name: Make macOS Bundles
needs: macos-builds needs: macos-builds
strategy:
fail-fast: false
matrix:
opts:
- download-prefix: tmp-macos
dotnet: false
should-build: true
- download-prefix: tmp-dotnet-macos
dotnet: true
should-build: ${{ !inputs.test-build }}
exclude:
- { opts: { should-build: false } }
steps: steps:
- name: Clone Godot - name: Clone Godot
uses: actions/checkout@v4 uses: actions/checkout@v4
@ -234,41 +245,46 @@ jobs:
- name: Download editor artifact - name: Download editor artifact
uses: actions/download-artifact@v4 uses: actions/download-artifact@v4
with: with:
pattern: tmp-macos-editor-* pattern: ${{matrix.opts.download-prefix}}-editor-*
merge-multiple: true merge-multiple: true
path: bin/ path: bin/
# Zipping the editor bundle to retain executable bit; # Zipping the editor bundle to retain executable bit;
# workaround for: https://github.com/actions/upload-artifact/issues/38 # workaround for: https://github.com/actions/upload-artifact/issues/38
- name: Make editor bundle - name: Make editor bundle
env:
APP_NAME: Godot${{matrix.opts.dotnet == true && '_mono' || ''}}.app
run: | run: |
ls bin/ ls bin/
lipo -create bin/godot.macos.editor.x86_64 bin/godot.macos.editor.arm64 -output bin/godot.macos.editor.universal lipo -create bin/godot.macos.editor.x86_64* bin/godot.macos.editor.arm64* -output bin/godot.macos.editor.universal
du -sh bin/
strip bin/godot.macos.editor.universal strip bin/godot.macos.editor.universal
rm bin/godot.macos.editor.{x86_64,arm64} du -sh bin/
mkdir -p out/editor/ mkdir -p out/editor/
cp -r misc/dist/macos_tools.app out/editor/Godot.app cp -r misc/dist/macos_tools.app out/editor/${APP_NAME}
mkdir -p out/editor/Godot.app/Contents/MacOS mkdir -p out/editor/${APP_NAME}/Contents/{MacOS,Resources}
cp bin/godot.macos.editor.universal out/editor/Godot.app/Contents/MacOS/Godot cp bin/godot.macos.editor.universal out/editor/${APP_NAME}/Contents/MacOS/Godot
chmod +x out/editor/Godot.app/Contents/MacOS/Godot chmod +x out/editor/${APP_NAME}/Contents/MacOS/Godot
cp -r bin/GodotSharp out/editor/${APP_NAME}/Contents/Resources/GodotSharp || true
pushd out/editor pushd out/editor
zip -r Godot.app.zip Godot.app zip -q -9 -r ${APP_NAME}.zip ${APP_NAME}
rm -rf Godot.app rm -rf ${APP_NAME}
echo -e "## Why another ZIP inside?\n\nWorkaround for: https://github.com/actions/upload-artifact/issues/38\n" > README.md echo -e "## Why another ZIP inside?\n\nWorkaround for: https://github.com/actions/upload-artifact/issues/38\n" > README.md
popd popd
rm -rf bin/*
ls out/editor/ ls out/editor/
- name: Upload editor bundle - name: Upload editor bundle
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ${{env.NAME_PREFIX}}.editor.macos.universal name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.editor.macos.universal
path: out/editor/* path: out/editor/*
- name: Download templates artifact - name: Download templates artifact
if: ${{ !inputs.test-build }} if: ${{ !inputs.test-build }}
uses: actions/download-artifact@v4 uses: actions/download-artifact@v4
with: with:
pattern: tmp-macos-template_* pattern: ${{matrix.opts.download-prefix}}-template_*
merge-multiple: true merge-multiple: true
path: bin/ path: bin/
@ -277,25 +293,24 @@ jobs:
run: | run: |
rm -rf out/ rm -rf out/
ls bin/ ls bin/
lipo -create bin/godot.macos.template_release.x86_64 bin/godot.macos.template_release.arm64 -output bin/godot.macos.template_release.universal lipo -create bin/godot.macos.template_release.x86_64* bin/godot.macos.template_release.arm64* -output bin/godot.macos.template_release.universal
lipo -create bin/godot.macos.template_debug.x86_64 bin/godot.macos.template_debug.arm64 -output bin/godot.macos.template_debug.universal lipo -create bin/godot.macos.template_debug.x86_64* bin/godot.macos.template_debug.arm64* -output bin/godot.macos.template_debug.universal
rm bin/godot.macos.template_{debug,release}.{x86_64,arm64} strip bin/godot.*.universal
strip bin/godot.*
cp -r misc/dist/macos_template.app macos_template.app cp -r misc/dist/macos_template.app macos_template.app
mkdir -p macos_template.app/Contents/MacOS mkdir -p macos_template.app/Contents/MacOS
cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
cp bin/godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal cp bin/godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal
chmod +x macos_template.app/Contents/MacOS/godot_macos_{release,debug}.universal chmod +x macos_template.app/Contents/MacOS/godot_macos_{release,debug}.universal
zip -r macos.zip macos_template.app zip -q -9 -r macos.zip macos_template.app
rm bin/*
mkdir -p out/templates/ mkdir -p out/templates/
mv macos.zip out/templates/macos.zip mv macos.zip out/templates/macos.zip
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
rm -rf bin/*
ls out/templates/ ls out/templates/
- uses: geekyeggo/delete-artifact@v5 - uses: geekyeggo/delete-artifact@v5
with: with:
name: tmp-macos-* name: ${{matrix.opts.download-prefix}}-*
useGlob: true useGlob: true
failOnError: false failOnError: false
@ -303,5 +318,5 @@ jobs:
if: ${{ !inputs.test-build }} if: ${{ !inputs.test-build }}
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ${{env.NAME_PREFIX}}.export-templates.macos name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.export-templates.macos
path: out/* path: out/*