Fix compatibility with Godot dev 4.4dev4

This commit is contained in:
Jesse Viikari 2024-11-13 14:04:44 +02:00
parent 760af804c0
commit 2dfe775f7b
4 changed files with 9 additions and 7 deletions

View File

@ -287,14 +287,14 @@ void EditorPropertyBBParam::update_property() {
variable_editor->update_property(); variable_editor->update_property();
variable_editor->show(); variable_editor->show();
bottom_container->hide(); bottom_container->hide();
type_choice->set_icon(get_editor_theme_icon(SNAME("LimboExtraVariable"))); type_choice->set_button_icon(get_editor_theme_icon(SNAME("LimboExtraVariable")));
} else { } else {
_create_value_editor(param->get_type()); _create_value_editor(param->get_type());
variable_editor->hide(); variable_editor->hide();
value_editor->show(); value_editor->show();
value_editor->set_object_and_property(param.ptr(), SNAME("saved_value")); value_editor->set_object_and_property(param.ptr(), SNAME("saved_value"));
value_editor->update_property(); value_editor->update_property();
type_choice->set_icon(get_editor_theme_icon(Variant::get_type_name(param->get_type()))); type_choice->set_button_icon(get_editor_theme_icon(Variant::get_type_name(param->get_type())));
} }
} }
@ -316,7 +316,7 @@ void EditorPropertyBBParam::_notification(int p_what) {
{ {
String type = Variant::get_type_name(_get_edited_param()->get_type()); String type = Variant::get_type_name(_get_edited_param()->get_type());
type_choice->set_icon(get_editor_theme_icon(type)); type_choice->set_button_icon(get_editor_theme_icon(type));
} }
// Initialize type choice. // Initialize type choice.

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@ -26,6 +26,7 @@
#include "core/object/object.h" #include "core/object/object.h"
#include "core/templates/hash_set.h" #include "core/templates/hash_set.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_undo_redo_manager.h" #include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_spin_slider.h" #include "editor/gui/editor_spin_slider.h"
#include "editor/plugins/editor_plugin.h" #include "editor/plugins/editor_plugin.h"

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@ -17,6 +17,7 @@
#include "core/io/resource.h" #include "core/io/resource.h"
#include "core/variant/variant.h" #include "core/variant/variant.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_main_screen.h"
#include "editor/plugins/script_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h"
#endif // TOOLS_ENABLED #endif // TOOLS_ENABLED
@ -213,7 +214,7 @@ Variant VARIANT_DEFAULT(Variant::Type p_type) {
void SHOW_BUILTIN_DOC(const String &p_topic) { void SHOW_BUILTIN_DOC(const String &p_topic) {
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
ScriptEditor::get_singleton()->goto_help(p_topic); ScriptEditor::get_singleton()->goto_help(p_topic);
EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); EditorNode::get_singleton()->get_editor_main_screen()->select(EditorMainScreen::EDITOR_SCRIPT);
#elif LIMBOAI_GDEXTENSION #elif LIMBOAI_GDEXTENSION
TypedArray<ScriptEditorBase> open_editors = EditorInterface::get_singleton()->get_script_editor()->get_open_script_editors(); TypedArray<ScriptEditorBase> open_editors = EditorInterface::get_singleton()->get_script_editor()->get_open_script_editors();
ERR_FAIL_COND_MSG(open_editors.size() == 0, "Can't open help page. Need at least one script open in the script editor."); ERR_FAIL_COND_MSG(open_editors.size() == 0, "Can't open help page. Need at least one script open in the script editor.");

View File

@ -28,7 +28,7 @@
#define EDITOR_FILE_SYSTEM() (EditorFileSystem::get_singleton()) #define EDITOR_FILE_SYSTEM() (EditorFileSystem::get_singleton())
#define EDITOR_SETTINGS() (EditorSettings::get_singleton()) #define EDITOR_SETTINGS() (EditorSettings::get_singleton())
#define BASE_CONTROL() (EditorNode::get_singleton()->get_gui_base()) #define BASE_CONTROL() (EditorNode::get_singleton()->get_gui_base())
#define MAIN_SCREEN_CONTROL() (EditorNode::get_singleton()->get_main_screen_control()) #define MAIN_SCREEN_CONTROL() (EditorNode::get_singleton()->get_editor_main_screen()->get_control())
#define SCENE_TREE() (SceneTree::get_singleton()) #define SCENE_TREE() (SceneTree::get_singleton())
#define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active()) #define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active())
#define FS_DOCK_SELECT_FILE(m_path) FileSystemDock::get_singleton()->select_file(m_path) #define FS_DOCK_SELECT_FILE(m_path) FileSystemDock::get_singleton()->select_file(m_path)
@ -37,7 +37,7 @@
#define IS_CLASS(m_obj, m_class) (m_obj->is_class_ptr(m_class::get_class_ptr_static())) #define IS_CLASS(m_obj, m_class) (m_obj->is_class_ptr(m_class::get_class_ptr_static()))
#define RAND_RANGE(m_from, m_to) (Math::random(m_from, m_to)) #define RAND_RANGE(m_from, m_to) (Math::random(m_from, m_to))
#define RANDF() (Math::randf()) #define RANDF() (Math::randf())
#define BUTTON_SET_ICON(m_btn, m_icon) m_btn->set_icon(m_icon) #define BUTTON_SET_ICON(m_btn, m_icon) m_btn->set_button_icon(m_icon)
#define RESOURCE_LOAD(m_path, m_hint) ResourceLoader::load(m_path, m_hint) #define RESOURCE_LOAD(m_path, m_hint) ResourceLoader::load(m_path, m_hint)
#define RESOURCE_LOAD_NO_CACHE(m_path, m_hint) ResourceLoader::load(m_path, m_hint, ResourceFormatLoader::CACHE_MODE_IGNORE) #define RESOURCE_LOAD_NO_CACHE(m_path, m_hint) ResourceLoader::load(m_path, m_hint, ResourceFormatLoader::CACHE_MODE_IGNORE)
#define RESOURCE_SAVE(m_res, m_path, m_flags) ResourceSaver::save(m_res, m_path, m_flags) #define RESOURCE_SAVE(m_res, m_path, m_flags) ResourceSaver::save(m_res, m_path, m_flags)
@ -47,7 +47,7 @@
#define GET_PROJECT_SETTINGS_DIR() EditorPaths::get_singleton()->get_project_settings_dir() #define GET_PROJECT_SETTINGS_DIR() EditorPaths::get_singleton()->get_project_settings_dir()
#define EDIT_RESOURCE(m_res) EditorNode::get_singleton()->edit_resource(m_res) #define EDIT_RESOURCE(m_res) EditorNode::get_singleton()->edit_resource(m_res)
#define INSPECTOR_GET_EDITED_OBJECT() (InspectorDock::get_inspector_singleton()->get_edited_object()) #define INSPECTOR_GET_EDITED_OBJECT() (InspectorDock::get_inspector_singleton()->get_edited_object())
#define SET_MAIN_SCREEN_EDITOR(m_name) (EditorNode::get_singleton()->select_editor_by_name(m_name)) #define SET_MAIN_SCREEN_EDITOR(m_name) (EditorNode::get_singleton()->get_editor_main_screen()->select_by_name(m_name))
#define FILE_EXISTS(m_path) FileAccess::exists(m_path) #define FILE_EXISTS(m_path) FileAccess::exists(m_path)
#define DIR_ACCESS_CREATE() DirAccess::create(DirAccess::ACCESS_RESOURCES) #define DIR_ACCESS_CREATE() DirAccess::create(DirAccess::ACCESS_RESOURCES)
#define PERFORMANCE_ADD_CUSTOM_MONITOR(m_id, m_callable) (Performance::get_singleton()->add_custom_monitor(m_id, m_callable, Variant())) #define PERFORMANCE_ADD_CUSTOM_MONITOR(m_id, m_callable) (Performance::get_singleton()->add_custom_monitor(m_id, m_callable, Variant()))