Fix compatibility with Godot dev 4.4dev4
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760af804c0
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@ -287,14 +287,14 @@ void EditorPropertyBBParam::update_property() {
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variable_editor->update_property();
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variable_editor->update_property();
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variable_editor->show();
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variable_editor->show();
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bottom_container->hide();
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bottom_container->hide();
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type_choice->set_icon(get_editor_theme_icon(SNAME("LimboExtraVariable")));
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type_choice->set_button_icon(get_editor_theme_icon(SNAME("LimboExtraVariable")));
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} else {
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} else {
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_create_value_editor(param->get_type());
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_create_value_editor(param->get_type());
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variable_editor->hide();
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variable_editor->hide();
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value_editor->show();
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value_editor->show();
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value_editor->set_object_and_property(param.ptr(), SNAME("saved_value"));
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value_editor->set_object_and_property(param.ptr(), SNAME("saved_value"));
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value_editor->update_property();
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value_editor->update_property();
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type_choice->set_icon(get_editor_theme_icon(Variant::get_type_name(param->get_type())));
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type_choice->set_button_icon(get_editor_theme_icon(Variant::get_type_name(param->get_type())));
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}
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}
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}
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}
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@ -316,7 +316,7 @@ void EditorPropertyBBParam::_notification(int p_what) {
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{
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{
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String type = Variant::get_type_name(_get_edited_param()->get_type());
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String type = Variant::get_type_name(_get_edited_param()->get_type());
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type_choice->set_icon(get_editor_theme_icon(type));
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type_choice->set_button_icon(get_editor_theme_icon(type));
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}
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}
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// Initialize type choice.
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// Initialize type choice.
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@ -26,6 +26,7 @@
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#include "core/object/object.h"
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#include "core/object/object.h"
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#include "core/templates/hash_set.h"
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#include "core/templates/hash_set.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_main_screen.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_spin_slider.h"
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#include "editor/gui/editor_spin_slider.h"
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#include "editor/plugins/editor_plugin.h"
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#include "editor/plugins/editor_plugin.h"
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@ -17,6 +17,7 @@
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#include "core/io/resource.h"
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#include "core/io/resource.h"
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#include "core/variant/variant.h"
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#include "core/variant/variant.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_main_screen.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#endif // TOOLS_ENABLED
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#endif // TOOLS_ENABLED
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@ -213,7 +214,7 @@ Variant VARIANT_DEFAULT(Variant::Type p_type) {
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void SHOW_BUILTIN_DOC(const String &p_topic) {
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void SHOW_BUILTIN_DOC(const String &p_topic) {
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#ifdef LIMBOAI_MODULE
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#ifdef LIMBOAI_MODULE
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ScriptEditor::get_singleton()->goto_help(p_topic);
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ScriptEditor::get_singleton()->goto_help(p_topic);
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EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
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EditorNode::get_singleton()->get_editor_main_screen()->select(EditorMainScreen::EDITOR_SCRIPT);
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#elif LIMBOAI_GDEXTENSION
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#elif LIMBOAI_GDEXTENSION
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TypedArray<ScriptEditorBase> open_editors = EditorInterface::get_singleton()->get_script_editor()->get_open_script_editors();
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TypedArray<ScriptEditorBase> open_editors = EditorInterface::get_singleton()->get_script_editor()->get_open_script_editors();
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ERR_FAIL_COND_MSG(open_editors.size() == 0, "Can't open help page. Need at least one script open in the script editor.");
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ERR_FAIL_COND_MSG(open_editors.size() == 0, "Can't open help page. Need at least one script open in the script editor.");
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@ -28,7 +28,7 @@
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#define EDITOR_FILE_SYSTEM() (EditorFileSystem::get_singleton())
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#define EDITOR_FILE_SYSTEM() (EditorFileSystem::get_singleton())
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#define EDITOR_SETTINGS() (EditorSettings::get_singleton())
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#define EDITOR_SETTINGS() (EditorSettings::get_singleton())
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#define BASE_CONTROL() (EditorNode::get_singleton()->get_gui_base())
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#define BASE_CONTROL() (EditorNode::get_singleton()->get_gui_base())
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#define MAIN_SCREEN_CONTROL() (EditorNode::get_singleton()->get_main_screen_control())
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#define MAIN_SCREEN_CONTROL() (EditorNode::get_singleton()->get_editor_main_screen()->get_control())
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#define SCENE_TREE() (SceneTree::get_singleton())
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#define SCENE_TREE() (SceneTree::get_singleton())
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#define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active())
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#define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active())
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#define FS_DOCK_SELECT_FILE(m_path) FileSystemDock::get_singleton()->select_file(m_path)
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#define FS_DOCK_SELECT_FILE(m_path) FileSystemDock::get_singleton()->select_file(m_path)
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@ -37,7 +37,7 @@
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#define IS_CLASS(m_obj, m_class) (m_obj->is_class_ptr(m_class::get_class_ptr_static()))
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#define IS_CLASS(m_obj, m_class) (m_obj->is_class_ptr(m_class::get_class_ptr_static()))
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#define RAND_RANGE(m_from, m_to) (Math::random(m_from, m_to))
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#define RAND_RANGE(m_from, m_to) (Math::random(m_from, m_to))
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#define RANDF() (Math::randf())
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#define RANDF() (Math::randf())
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#define BUTTON_SET_ICON(m_btn, m_icon) m_btn->set_icon(m_icon)
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#define BUTTON_SET_ICON(m_btn, m_icon) m_btn->set_button_icon(m_icon)
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#define RESOURCE_LOAD(m_path, m_hint) ResourceLoader::load(m_path, m_hint)
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#define RESOURCE_LOAD(m_path, m_hint) ResourceLoader::load(m_path, m_hint)
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#define RESOURCE_LOAD_NO_CACHE(m_path, m_hint) ResourceLoader::load(m_path, m_hint, ResourceFormatLoader::CACHE_MODE_IGNORE)
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#define RESOURCE_LOAD_NO_CACHE(m_path, m_hint) ResourceLoader::load(m_path, m_hint, ResourceFormatLoader::CACHE_MODE_IGNORE)
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#define RESOURCE_SAVE(m_res, m_path, m_flags) ResourceSaver::save(m_res, m_path, m_flags)
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#define RESOURCE_SAVE(m_res, m_path, m_flags) ResourceSaver::save(m_res, m_path, m_flags)
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@ -47,7 +47,7 @@
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#define GET_PROJECT_SETTINGS_DIR() EditorPaths::get_singleton()->get_project_settings_dir()
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#define GET_PROJECT_SETTINGS_DIR() EditorPaths::get_singleton()->get_project_settings_dir()
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#define EDIT_RESOURCE(m_res) EditorNode::get_singleton()->edit_resource(m_res)
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#define EDIT_RESOURCE(m_res) EditorNode::get_singleton()->edit_resource(m_res)
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#define INSPECTOR_GET_EDITED_OBJECT() (InspectorDock::get_inspector_singleton()->get_edited_object())
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#define INSPECTOR_GET_EDITED_OBJECT() (InspectorDock::get_inspector_singleton()->get_edited_object())
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#define SET_MAIN_SCREEN_EDITOR(m_name) (EditorNode::get_singleton()->select_editor_by_name(m_name))
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#define SET_MAIN_SCREEN_EDITOR(m_name) (EditorNode::get_singleton()->get_editor_main_screen()->select_by_name(m_name))
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#define FILE_EXISTS(m_path) FileAccess::exists(m_path)
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#define FILE_EXISTS(m_path) FileAccess::exists(m_path)
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#define DIR_ACCESS_CREATE() DirAccess::create(DirAccess::ACCESS_RESOURCES)
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#define DIR_ACCESS_CREATE() DirAccess::create(DirAccess::ACCESS_RESOURCES)
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#define PERFORMANCE_ADD_CUSTOM_MONITOR(m_id, m_callable) (Performance::get_singleton()->add_custom_monitor(m_id, m_callable, Variant()))
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#define PERFORMANCE_ADD_CUSTOM_MONITOR(m_id, m_callable) (Performance::get_singleton()->add_custom_monitor(m_id, m_callable, Variant()))
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