GH: Add workflow for windows

This commit is contained in:
Serhii Snitsaruk 2023-07-28 20:17:48 +02:00
parent cc50054b72
commit 273512ecbb
3 changed files with 212 additions and 28 deletions

View File

@ -17,7 +17,7 @@ env:
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
linux:
linux-builds:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
@ -66,42 +66,42 @@ jobs:
arch: x86_32
bin: godot.linuxbsd.template_debug.x86_32
- name: Editor w/ Mono (64bit, release)
- name: Editor .NET (64bit, release)
target: editor
production: yes
arch: x86_64
build-mono: true
bin: godot.linuxbsd.editor.x86_64.mono
- name: Template w/ Mono (64bit, release)
- name: Template .NET (64bit, release)
target: template_release
production: yes
arch: x86_64
build-mono: true
bin: godot.linuxbsd.template_release.x86_64.mono
- name: Template w/ Mono (64bit, debug)
- name: Template .NET (64bit, debug)
target: template_debug
production: yes
arch: x86_64
build-mono: true
bin: godot.linuxbsd.template_debug.x86_64.mono
# - name: Editor w/ Mono (32bit, release)
# - name: Editor .NET (32bit, release)
# target: editor
# production: yes
# arch: x86_32
# build-mono: true
# bin: godot.linuxbsd.editor.x86_32.mono
- name: Template w/ Mono (32bit, release)
- name: Template .NET (32bit, release)
target: template_release
production: yes
arch: x86_32
build-mono: true
bin: godot.linuxbsd.template_release.x86_32.mono
- name: Template w/ Mono (32bit, debug)
- name: Template .NET (32bit, debug)
target: template_debug
production: yes
arch: x86_32
@ -109,7 +109,7 @@ jobs:
bin: godot.linuxbsd.template_debug.x86_32.mono
steps:
# Clone godot
# Clone Godot
- uses: actions/checkout@v3
with:
repository: godotengine/godot
@ -121,38 +121,52 @@ jobs:
path: modules/limboai
ref: ${{ env.LIMBOAI_TREEISH }}
# Setup buildroot
- name: Setup buildroot
# About sed see: https://github.com/godotengine/buildroot/issues/6
- name: Setup buildroot x86_64
if: matrix.arch == 'x86_64'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
cd x86_64-godot-linux-gnu_sdk-buildroot
mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
./relocate-sdk.sh
cd ..
# Compilation
- name: Setup buildroot x86_32
if: matrix.arch == 'x86_32'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
mv i686-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
./relocate-sdk.sh
cd ..
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
PATH=${GITHUB_WORKSPACE}/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
scons -j2 platform=linuxbsd tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }}
# .NET glue
- name: Generate C# glue
if: ${{ matrix.build-mono }} && ${{ matrix.target }} == 'editor'
if: matrix.build-mono && matrix.target == 'editor'
run: |
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
./bin/${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
# .NET solutions
- name: Build .NET solutions
if: ${{ matrix.build-mono }} && ${{ matrix.target }} == 'editor'
if: matrix.build-mono && matrix.target == 'editor'
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
# Make build available
- uses: actions/upload-artifact@v3
- name: Prepare artifact
run: |
strip ./bin/godot.*
chmod +x ./bin/godot.*
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.bin }}
path: bin/*

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@ -2,8 +2,8 @@ name: 🔗 GHA
on:
workflow_dispatch:
push:
branches: [ github-workflows ]
# push:
# branches: [ github-workflows ]
jobs:
@ -23,9 +23,9 @@ jobs:
# name: 🍎 macOS
# uses: ./.github/workflows/macos.yml
# windows-build:
# name: 🏁 Windows
# uses: ./.github/workflows/windows.yml
windows-build:
name: 🪟 Windows
uses: ./.github/workflows/windows.yml
# web-build:
# name: 🌐 Web

170
.github/workflows/windows.yml vendored Normal file
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@ -0,0 +1,170 @@
name: 🪟 Windows builds
on:
workflow_call:
workflow_dispatch:
push:
branches: [ github-workflows ]
# Global Settings
env:
GODOT_TREEISH: 4.1.1-stable
LIMBOAI_TREEISH: vs-fix
VERSION_STRING: 4.1.1-limboai+dev
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
windows-builds:
runs-on: "windows-latest"
name: ${{ matrix.name }}
strategy:
matrix:
include:
- name: Editor (64bit, release)
target: editor
production: yes
arch: x86_64
build-mono: false
bin: godot.windows.editor.x86_64
- name: Template (64bit, release)
target: template_release
production: yes
arch: x86_64
build-mono: false
bin: godot.windows.template_release.x86_64
- name: Template (64bit, debug)
target: template_debug
production: yes
build-mono: false
arch: x86_64
bin: godot.windows.template_debug.x86_64
# - name: Editor (32bit, release)
# target: editor
# production: yes
# arch: x86_32
# build-mono: false
# bin: godot.windows.editor.x86_32
- name: Template (32bit, release)
target: template_release
production: yes
arch: x86_32
build-mono: false
bin: godot.windows.template_release.x86_32
- name: Template (32bit, debug)
target: template_debug
production: yes
build-mono: false
arch: x86_32
bin: godot.windows.template_debug.x86_32
- name: Editor .NET (64bit, release)
target: editor
production: yes
arch: x86_64
build-mono: true
bin: godot.windows.editor.x86_64.mono
- name: Template .NET (64bit, release)
target: template_release
production: yes
arch: x86_64
build-mono: true
bin: godot.windows.template_release.x86_64.mono
- name: Template .NET (64bit, debug)
target: template_debug
production: yes
build-mono: true
arch: x86_64
bin: godot.windows.template_debug.x86_64.mono
# - name: Editor .NET (32bit, release)
# target: editor
# production: yes
# arch: x86_32
# build-mono: true
# bin: godot.windows.editor.x86_32.mono
- name: Template .NET (32bit, release)
target: template_release
production: yes
arch: x86_64
build-mono: true
bin: godot.windows.template_release.x86_32.mono
- name: Template .NET (32bit, debug)
target: template_debug
production: yes
build-mono: true
arch: x86_32
bin: godot.windows.template_debug.x86_32.mono
steps:
# Clone Godot
- uses: actions/checkout@v3
with:
repository: godotengine/godot
ref: ${{ env.GODOT_TREEISH }}
# Clone LimboAI module
- uses: actions/checkout@v3
with:
path: modules/limboai
ref: ${{ env.LIMBOAI_TREEISH }}
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
# Semantic version range syntax or exact version of a Python version
python-version: ${{ inputs.python-version }}
# Optional - x64 or x86 architecture, defaults to x64
architecture: ${{ inputs.python-arch }}
- name: Setup scons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
scons --version
- name: Setup MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 platform=windows tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }}
- name: Generate C# glue
if: matrix.build-mono && matrix.target == 'editor'
run: |
./bin/${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions
if: matrix.build-mono && matrix.target == 'editor'
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
- name: Prepare artifact
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.bin }}
path: bin/*