GH: Add workflow for windows
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cc50054b72
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@ -17,7 +17,7 @@ env:
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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jobs:
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linux:
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linux-builds:
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runs-on: "ubuntu-20.04"
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name: ${{ matrix.name }}
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strategy:
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@ -66,42 +66,42 @@ jobs:
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arch: x86_32
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bin: godot.linuxbsd.template_debug.x86_32
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- name: Editor w/ Mono (64bit, release)
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- name: Editor .NET (64bit, release)
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target: editor
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production: yes
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arch: x86_64
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build-mono: true
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bin: godot.linuxbsd.editor.x86_64.mono
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- name: Template w/ Mono (64bit, release)
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- name: Template .NET (64bit, release)
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target: template_release
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production: yes
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arch: x86_64
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build-mono: true
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bin: godot.linuxbsd.template_release.x86_64.mono
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- name: Template w/ Mono (64bit, debug)
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- name: Template .NET (64bit, debug)
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target: template_debug
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production: yes
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arch: x86_64
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build-mono: true
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bin: godot.linuxbsd.template_debug.x86_64.mono
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# - name: Editor w/ Mono (32bit, release)
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# - name: Editor .NET (32bit, release)
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# target: editor
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# production: yes
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# arch: x86_32
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# build-mono: true
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# bin: godot.linuxbsd.editor.x86_32.mono
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- name: Template w/ Mono (32bit, release)
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- name: Template .NET (32bit, release)
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target: template_release
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production: yes
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arch: x86_32
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build-mono: true
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bin: godot.linuxbsd.template_release.x86_32.mono
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- name: Template w/ Mono (32bit, debug)
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- name: Template .NET (32bit, debug)
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target: template_debug
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production: yes
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arch: x86_32
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@ -109,7 +109,7 @@ jobs:
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bin: godot.linuxbsd.template_debug.x86_32.mono
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steps:
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# Clone godot
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# Clone Godot
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- uses: actions/checkout@v3
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with:
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repository: godotengine/godot
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@ -121,38 +121,52 @@ jobs:
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path: modules/limboai
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ref: ${{ env.LIMBOAI_TREEISH }}
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# Setup buildroot
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- name: Setup buildroot
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# About sed see: https://github.com/godotengine/buildroot/issues/6
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- name: Setup buildroot x86_64
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if: matrix.arch == 'x86_64'
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run: |
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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cd x86_64-godot-linux-gnu_sdk-buildroot
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mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
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cd buildroot
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sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
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./relocate-sdk.sh
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cd ..
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# Compilation
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- name: Setup buildroot x86_32
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if: matrix.arch == 'x86_32'
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run: |
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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mv i686-godot-linux-gnu_sdk-buildroot buildroot
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cd buildroot
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./relocate-sdk.sh
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cd ..
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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PATH=${GITHUB_WORKSPACE}/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
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scons -j2 platform=linuxbsd tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }}
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# .NET glue
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- name: Generate C# glue
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if: ${{ matrix.build-mono }} && ${{ matrix.target }} == 'editor'
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if: matrix.build-mono && matrix.target == 'editor'
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run: |
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${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
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./bin/${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
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# .NET solutions
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- name: Build .NET solutions
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if: ${{ matrix.build-mono }} && ${{ matrix.target }} == 'editor'
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if: matrix.build-mono && matrix.target == 'editor'
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run: |
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
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# Make build available
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- uses: actions/upload-artifact@v3
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- name: Prepare artifact
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run: |
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strip ./bin/godot.*
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chmod +x ./bin/godot.*
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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name: ${{ matrix.bin }}
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path: bin/*
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@ -2,8 +2,8 @@ name: 🔗 GHA
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on:
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workflow_dispatch:
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push:
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branches: [ github-workflows ]
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# push:
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# branches: [ github-workflows ]
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jobs:
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@ -23,9 +23,9 @@ jobs:
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# name: 🍎 macOS
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# uses: ./.github/workflows/macos.yml
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# windows-build:
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# name: 🏁 Windows
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# uses: ./.github/workflows/windows.yml
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windows-build:
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name: 🪟 Windows
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uses: ./.github/workflows/windows.yml
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# web-build:
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# name: 🌐 Web
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@ -0,0 +1,170 @@
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name: 🪟 Windows builds
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on:
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workflow_call:
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workflow_dispatch:
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push:
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branches: [ github-workflows ]
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# Global Settings
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env:
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GODOT_TREEISH: 4.1.1-stable
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LIMBOAI_TREEISH: vs-fix
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VERSION_STRING: 4.1.1-limboai+dev
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SCONS_CACHE_MSVC_CONFIG: true
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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jobs:
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windows-builds:
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runs-on: "windows-latest"
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name: ${{ matrix.name }}
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strategy:
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matrix:
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include:
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- name: Editor (64bit, release)
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target: editor
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production: yes
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arch: x86_64
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build-mono: false
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bin: godot.windows.editor.x86_64
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- name: Template (64bit, release)
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target: template_release
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production: yes
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arch: x86_64
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build-mono: false
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bin: godot.windows.template_release.x86_64
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- name: Template (64bit, debug)
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target: template_debug
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production: yes
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build-mono: false
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arch: x86_64
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bin: godot.windows.template_debug.x86_64
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# - name: Editor (32bit, release)
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# target: editor
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# production: yes
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# arch: x86_32
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# build-mono: false
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# bin: godot.windows.editor.x86_32
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- name: Template (32bit, release)
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target: template_release
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production: yes
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arch: x86_32
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build-mono: false
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bin: godot.windows.template_release.x86_32
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- name: Template (32bit, debug)
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target: template_debug
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production: yes
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build-mono: false
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arch: x86_32
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bin: godot.windows.template_debug.x86_32
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- name: Editor .NET (64bit, release)
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target: editor
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production: yes
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arch: x86_64
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build-mono: true
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bin: godot.windows.editor.x86_64.mono
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- name: Template .NET (64bit, release)
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target: template_release
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production: yes
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arch: x86_64
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build-mono: true
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bin: godot.windows.template_release.x86_64.mono
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- name: Template .NET (64bit, debug)
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target: template_debug
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production: yes
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build-mono: true
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arch: x86_64
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bin: godot.windows.template_debug.x86_64.mono
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# - name: Editor .NET (32bit, release)
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# target: editor
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# production: yes
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# arch: x86_32
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# build-mono: true
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# bin: godot.windows.editor.x86_32.mono
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- name: Template .NET (32bit, release)
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target: template_release
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production: yes
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arch: x86_64
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build-mono: true
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bin: godot.windows.template_release.x86_32.mono
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- name: Template .NET (32bit, debug)
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target: template_debug
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production: yes
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build-mono: true
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arch: x86_32
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bin: godot.windows.template_debug.x86_32.mono
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steps:
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# Clone Godot
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- uses: actions/checkout@v3
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with:
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repository: godotengine/godot
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ref: ${{ env.GODOT_TREEISH }}
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# Clone LimboAI module
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- uses: actions/checkout@v3
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with:
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path: modules/limboai
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ref: ${{ env.LIMBOAI_TREEISH }}
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# Use python 3.x release (works cross platform)
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- name: Set up Python 3.x
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uses: actions/setup-python@v4
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: ${{ inputs.python-version }}
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: ${{ inputs.python-arch }}
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- name: Setup scons
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shell: bash
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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scons --version
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- name: Setup MSVC problem matcher
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uses: ammaraskar/msvc-problem-matcher@master
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 platform=windows tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }}
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- name: Generate C# glue
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if: matrix.build-mono && matrix.target == 'editor'
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run: |
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./bin/${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
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if: matrix.build-mono && matrix.target == 'editor'
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run: |
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
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- name: Prepare artifact
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run: |
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Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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name: ${{ matrix.bin }}
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path: bin/*
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