GH: Add workflow for windows
This commit is contained in:
parent
cc50054b72
commit
273512ecbb
|
@ -17,7 +17,7 @@ env:
|
||||||
DOTNET_CLI_TELEMETRY_OPTOUT: true
|
DOTNET_CLI_TELEMETRY_OPTOUT: true
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
linux:
|
linux-builds:
|
||||||
runs-on: "ubuntu-20.04"
|
runs-on: "ubuntu-20.04"
|
||||||
name: ${{ matrix.name }}
|
name: ${{ matrix.name }}
|
||||||
strategy:
|
strategy:
|
||||||
|
@ -66,42 +66,42 @@ jobs:
|
||||||
arch: x86_32
|
arch: x86_32
|
||||||
bin: godot.linuxbsd.template_debug.x86_32
|
bin: godot.linuxbsd.template_debug.x86_32
|
||||||
|
|
||||||
- name: Editor w/ Mono (64bit, release)
|
- name: Editor .NET (64bit, release)
|
||||||
target: editor
|
target: editor
|
||||||
production: yes
|
production: yes
|
||||||
arch: x86_64
|
arch: x86_64
|
||||||
build-mono: true
|
build-mono: true
|
||||||
bin: godot.linuxbsd.editor.x86_64.mono
|
bin: godot.linuxbsd.editor.x86_64.mono
|
||||||
|
|
||||||
- name: Template w/ Mono (64bit, release)
|
- name: Template .NET (64bit, release)
|
||||||
target: template_release
|
target: template_release
|
||||||
production: yes
|
production: yes
|
||||||
arch: x86_64
|
arch: x86_64
|
||||||
build-mono: true
|
build-mono: true
|
||||||
bin: godot.linuxbsd.template_release.x86_64.mono
|
bin: godot.linuxbsd.template_release.x86_64.mono
|
||||||
|
|
||||||
- name: Template w/ Mono (64bit, debug)
|
- name: Template .NET (64bit, debug)
|
||||||
target: template_debug
|
target: template_debug
|
||||||
production: yes
|
production: yes
|
||||||
arch: x86_64
|
arch: x86_64
|
||||||
build-mono: true
|
build-mono: true
|
||||||
bin: godot.linuxbsd.template_debug.x86_64.mono
|
bin: godot.linuxbsd.template_debug.x86_64.mono
|
||||||
|
|
||||||
# - name: Editor w/ Mono (32bit, release)
|
# - name: Editor .NET (32bit, release)
|
||||||
# target: editor
|
# target: editor
|
||||||
# production: yes
|
# production: yes
|
||||||
# arch: x86_32
|
# arch: x86_32
|
||||||
# build-mono: true
|
# build-mono: true
|
||||||
# bin: godot.linuxbsd.editor.x86_32.mono
|
# bin: godot.linuxbsd.editor.x86_32.mono
|
||||||
|
|
||||||
- name: Template w/ Mono (32bit, release)
|
- name: Template .NET (32bit, release)
|
||||||
target: template_release
|
target: template_release
|
||||||
production: yes
|
production: yes
|
||||||
arch: x86_32
|
arch: x86_32
|
||||||
build-mono: true
|
build-mono: true
|
||||||
bin: godot.linuxbsd.template_release.x86_32.mono
|
bin: godot.linuxbsd.template_release.x86_32.mono
|
||||||
|
|
||||||
- name: Template w/ Mono (32bit, debug)
|
- name: Template .NET (32bit, debug)
|
||||||
target: template_debug
|
target: template_debug
|
||||||
production: yes
|
production: yes
|
||||||
arch: x86_32
|
arch: x86_32
|
||||||
|
@ -109,7 +109,7 @@ jobs:
|
||||||
bin: godot.linuxbsd.template_debug.x86_32.mono
|
bin: godot.linuxbsd.template_debug.x86_32.mono
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
# Clone godot
|
# Clone Godot
|
||||||
- uses: actions/checkout@v3
|
- uses: actions/checkout@v3
|
||||||
with:
|
with:
|
||||||
repository: godotengine/godot
|
repository: godotengine/godot
|
||||||
|
@ -121,38 +121,52 @@ jobs:
|
||||||
path: modules/limboai
|
path: modules/limboai
|
||||||
ref: ${{ env.LIMBOAI_TREEISH }}
|
ref: ${{ env.LIMBOAI_TREEISH }}
|
||||||
|
|
||||||
# Setup buildroot
|
# About sed see: https://github.com/godotengine/buildroot/issues/6
|
||||||
- name: Setup buildroot
|
- name: Setup buildroot x86_64
|
||||||
|
if: matrix.arch == 'x86_64'
|
||||||
run: |
|
run: |
|
||||||
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
|
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
|
||||||
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
|
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
|
||||||
cd x86_64-godot-linux-gnu_sdk-buildroot
|
mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
|
||||||
|
cd buildroot
|
||||||
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
|
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
|
||||||
./relocate-sdk.sh
|
./relocate-sdk.sh
|
||||||
cd ..
|
cd ..
|
||||||
|
|
||||||
# Compilation
|
- name: Setup buildroot x86_32
|
||||||
|
if: matrix.arch == 'x86_32'
|
||||||
|
run: |
|
||||||
|
wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
|
||||||
|
tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
|
||||||
|
mv i686-godot-linux-gnu_sdk-buildroot buildroot
|
||||||
|
cd buildroot
|
||||||
|
./relocate-sdk.sh
|
||||||
|
cd ..
|
||||||
|
|
||||||
- name: Compilation
|
- name: Compilation
|
||||||
env:
|
env:
|
||||||
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
|
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
|
||||||
run: |
|
run: |
|
||||||
PATH=${GITHUB_WORKSPACE}/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH
|
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
|
||||||
scons -j2 platform=linuxbsd tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }}
|
scons -j2 platform=linuxbsd tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }}
|
||||||
|
|
||||||
# .NET glue
|
|
||||||
- name: Generate C# glue
|
- name: Generate C# glue
|
||||||
if: ${{ matrix.build-mono }} && ${{ matrix.target }} == 'editor'
|
if: matrix.build-mono && matrix.target == 'editor'
|
||||||
run: |
|
run: |
|
||||||
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
|
./bin/${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
|
||||||
|
|
||||||
# .NET solutions
|
|
||||||
- name: Build .NET solutions
|
- name: Build .NET solutions
|
||||||
if: ${{ matrix.build-mono }} && ${{ matrix.target }} == 'editor'
|
if: matrix.build-mono && matrix.target == 'editor'
|
||||||
run: |
|
run: |
|
||||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
|
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
|
||||||
|
|
||||||
# Make build available
|
- name: Prepare artifact
|
||||||
- uses: actions/upload-artifact@v3
|
run: |
|
||||||
|
strip ./bin/godot.*
|
||||||
|
chmod +x ./bin/godot.*
|
||||||
|
|
||||||
|
- name: Upload artifact
|
||||||
|
uses: actions/upload-artifact@v3
|
||||||
with:
|
with:
|
||||||
name: ${{ matrix.bin }}
|
name: ${{ matrix.bin }}
|
||||||
path: bin/*
|
path: bin/*
|
||||||
|
|
|
@ -2,8 +2,8 @@ name: 🔗 GHA
|
||||||
on:
|
on:
|
||||||
workflow_dispatch:
|
workflow_dispatch:
|
||||||
|
|
||||||
push:
|
# push:
|
||||||
branches: [ github-workflows ]
|
# branches: [ github-workflows ]
|
||||||
|
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
|
@ -23,9 +23,9 @@ jobs:
|
||||||
# name: 🍎 macOS
|
# name: 🍎 macOS
|
||||||
# uses: ./.github/workflows/macos.yml
|
# uses: ./.github/workflows/macos.yml
|
||||||
|
|
||||||
# windows-build:
|
windows-build:
|
||||||
# name: 🏁 Windows
|
name: 🪟 Windows
|
||||||
# uses: ./.github/workflows/windows.yml
|
uses: ./.github/workflows/windows.yml
|
||||||
|
|
||||||
# web-build:
|
# web-build:
|
||||||
# name: 🌐 Web
|
# name: 🌐 Web
|
||||||
|
|
|
@ -0,0 +1,170 @@
|
||||||
|
name: 🪟 Windows builds
|
||||||
|
on:
|
||||||
|
workflow_call:
|
||||||
|
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
push:
|
||||||
|
branches: [ github-workflows ]
|
||||||
|
|
||||||
|
|
||||||
|
# Global Settings
|
||||||
|
env:
|
||||||
|
GODOT_TREEISH: 4.1.1-stable
|
||||||
|
LIMBOAI_TREEISH: vs-fix
|
||||||
|
VERSION_STRING: 4.1.1-limboai+dev
|
||||||
|
|
||||||
|
SCONS_CACHE_MSVC_CONFIG: true
|
||||||
|
SCONS_CACHE_LIMIT: 4096
|
||||||
|
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
|
||||||
|
DOTNET_NOLOGO: true
|
||||||
|
DOTNET_CLI_TELEMETRY_OPTOUT: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
windows-builds:
|
||||||
|
runs-on: "windows-latest"
|
||||||
|
name: ${{ matrix.name }}
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
include:
|
||||||
|
- name: Editor (64bit, release)
|
||||||
|
target: editor
|
||||||
|
production: yes
|
||||||
|
arch: x86_64
|
||||||
|
build-mono: false
|
||||||
|
bin: godot.windows.editor.x86_64
|
||||||
|
|
||||||
|
- name: Template (64bit, release)
|
||||||
|
target: template_release
|
||||||
|
production: yes
|
||||||
|
arch: x86_64
|
||||||
|
build-mono: false
|
||||||
|
bin: godot.windows.template_release.x86_64
|
||||||
|
|
||||||
|
- name: Template (64bit, debug)
|
||||||
|
target: template_debug
|
||||||
|
production: yes
|
||||||
|
build-mono: false
|
||||||
|
arch: x86_64
|
||||||
|
bin: godot.windows.template_debug.x86_64
|
||||||
|
|
||||||
|
# - name: Editor (32bit, release)
|
||||||
|
# target: editor
|
||||||
|
# production: yes
|
||||||
|
# arch: x86_32
|
||||||
|
# build-mono: false
|
||||||
|
# bin: godot.windows.editor.x86_32
|
||||||
|
|
||||||
|
- name: Template (32bit, release)
|
||||||
|
target: template_release
|
||||||
|
production: yes
|
||||||
|
arch: x86_32
|
||||||
|
build-mono: false
|
||||||
|
bin: godot.windows.template_release.x86_32
|
||||||
|
|
||||||
|
- name: Template (32bit, debug)
|
||||||
|
target: template_debug
|
||||||
|
production: yes
|
||||||
|
build-mono: false
|
||||||
|
arch: x86_32
|
||||||
|
bin: godot.windows.template_debug.x86_32
|
||||||
|
|
||||||
|
- name: Editor .NET (64bit, release)
|
||||||
|
target: editor
|
||||||
|
production: yes
|
||||||
|
arch: x86_64
|
||||||
|
build-mono: true
|
||||||
|
bin: godot.windows.editor.x86_64.mono
|
||||||
|
|
||||||
|
- name: Template .NET (64bit, release)
|
||||||
|
target: template_release
|
||||||
|
production: yes
|
||||||
|
arch: x86_64
|
||||||
|
build-mono: true
|
||||||
|
bin: godot.windows.template_release.x86_64.mono
|
||||||
|
|
||||||
|
- name: Template .NET (64bit, debug)
|
||||||
|
target: template_debug
|
||||||
|
production: yes
|
||||||
|
build-mono: true
|
||||||
|
arch: x86_64
|
||||||
|
bin: godot.windows.template_debug.x86_64.mono
|
||||||
|
|
||||||
|
# - name: Editor .NET (32bit, release)
|
||||||
|
# target: editor
|
||||||
|
# production: yes
|
||||||
|
# arch: x86_32
|
||||||
|
# build-mono: true
|
||||||
|
# bin: godot.windows.editor.x86_32.mono
|
||||||
|
|
||||||
|
- name: Template .NET (32bit, release)
|
||||||
|
target: template_release
|
||||||
|
production: yes
|
||||||
|
arch: x86_64
|
||||||
|
build-mono: true
|
||||||
|
bin: godot.windows.template_release.x86_32.mono
|
||||||
|
|
||||||
|
- name: Template .NET (32bit, debug)
|
||||||
|
target: template_debug
|
||||||
|
production: yes
|
||||||
|
build-mono: true
|
||||||
|
arch: x86_32
|
||||||
|
bin: godot.windows.template_debug.x86_32.mono
|
||||||
|
|
||||||
|
steps:
|
||||||
|
# Clone Godot
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
with:
|
||||||
|
repository: godotengine/godot
|
||||||
|
ref: ${{ env.GODOT_TREEISH }}
|
||||||
|
|
||||||
|
# Clone LimboAI module
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
with:
|
||||||
|
path: modules/limboai
|
||||||
|
ref: ${{ env.LIMBOAI_TREEISH }}
|
||||||
|
|
||||||
|
# Use python 3.x release (works cross platform)
|
||||||
|
- name: Set up Python 3.x
|
||||||
|
uses: actions/setup-python@v4
|
||||||
|
with:
|
||||||
|
# Semantic version range syntax or exact version of a Python version
|
||||||
|
python-version: ${{ inputs.python-version }}
|
||||||
|
# Optional - x64 or x86 architecture, defaults to x64
|
||||||
|
architecture: ${{ inputs.python-arch }}
|
||||||
|
|
||||||
|
- name: Setup scons
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
python -c "import sys; print(sys.version)"
|
||||||
|
python -m pip install scons==4.4.0
|
||||||
|
scons --version
|
||||||
|
|
||||||
|
- name: Setup MSVC problem matcher
|
||||||
|
uses: ammaraskar/msvc-problem-matcher@master
|
||||||
|
|
||||||
|
- name: Compilation
|
||||||
|
env:
|
||||||
|
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
|
||||||
|
run: |
|
||||||
|
scons -j2 platform=windows tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }}
|
||||||
|
|
||||||
|
- name: Generate C# glue
|
||||||
|
if: matrix.build-mono && matrix.target == 'editor'
|
||||||
|
run: |
|
||||||
|
./bin/${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
|
||||||
|
|
||||||
|
- name: Build .NET solutions
|
||||||
|
if: matrix.build-mono && matrix.target == 'editor'
|
||||||
|
run: |
|
||||||
|
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
|
||||||
|
|
||||||
|
- name: Prepare artifact
|
||||||
|
run: |
|
||||||
|
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
|
||||||
|
|
||||||
|
- name: Upload artifact
|
||||||
|
uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
name: ${{ matrix.bin }}
|
||||||
|
path: bin/*
|
Loading…
Reference in New Issue