diff --git a/demo/demo/assets/ui.theme b/demo/demo/assets/ui.theme index 1382dac..e010fad 100644 Binary files a/demo/demo/assets/ui.theme and b/demo/demo/assets/ui.theme differ diff --git a/demo/demo/scenes/base/code_edit.gd b/demo/demo/scenes/base/code_edit.gd new file mode 100644 index 0000000..5416996 --- /dev/null +++ b/demo/demo/scenes/base/code_edit.gd @@ -0,0 +1,140 @@ +#* +#* code_edit.gd +#* ============================================================================= +#* Copyright 2024 Serhii Snitsaruk +#* +#* Use of this source code is governed by an MIT-style +#* license that can be found in the LICENSE file or at +#* https://opensource.org/licenses/MIT. +#* ============================================================================= +#* + +extends CodeEdit + +const RESERVED_WORDS := [ + # Control flow. + "break", + "continue", + "elif", + "else", + "for", + "if", + "match", + "pass", + "return", + "when", + "while", + # Declarations. + "class", + "class_name", + "const", + "enum", + "extends", + "func", + "namespace", + "signal", + "static", + "trait", + "var", + # Other keywords. + "await", + "breakpoint", + "self", + "super", + "yield", + # Operators. + "and", + "as", + "in", + "is", + "not", + "or", + # Special values. + "false", + "null", + "true", + # Constants. + "INF", + "NAN", + "PI", + "TAU", + # Functions. + "assert", + "preload", +] + +const TYPE_WORDS := [ + "bool", + "int", + "float", + "void", + "String", + "Vector2", + "Vector2i", + "Rect2", + "Rect2i", + "Vector3", + "Vector3i", + "Transform2D", + "Vector4", + "Vector4i", + "Plane", + "Quaternion", + "AABB", + "Basis", + "Transform3D", + "Projection", + "Color", + "StringName", + "NodePath", + "RID", + "Callable", + "Signal", + "Dictionary", + "Array", + "PackedByteArray", + "PackedInt32Array", + "PackedInt64Array", + "PackedFloat32Array", + "PackedFloat64Array", + "PackedStringArray", + "PackedVector2Array", + "PackedVector3Array", + "PackedColorArray", + # Other types + "Status", +] + + +func _ready() -> void: + var highlighter := CodeHighlighter.new() + syntax_highlighter = highlighter + highlighter.number_color = Color.AQUAMARINE + highlighter.symbol_color = Color.CORNFLOWER_BLUE + highlighter.function_color = Color.DEEP_SKY_BLUE + highlighter.member_variable_color = Color.LIGHT_BLUE + + # Engine types + for c in ClassDB.get_class_list(): + syntax_highlighter.add_keyword_color(c, Color.AQUAMARINE) + + syntax_highlighter.add_color_region("#", "", Color.DIM_GRAY, true) + syntax_highlighter.add_color_region("@", " ", Color.GOLDENROD) + syntax_highlighter.add_color_region("\"", "\"", Color.GOLD) + + for keyword in RESERVED_WORDS: + syntax_highlighter.add_keyword_color(keyword, Color.INDIAN_RED) + + for typeword in TYPE_WORDS: + syntax_highlighter.add_keyword_color(typeword, Color.AQUAMARINE) + + +func set_source_code(source_code: String) -> void: + # Hide license header + var idx: int = source_code.find("#*") + while idx != - 1: + source_code = source_code.substr(0, idx) + source_code.substr(source_code.findn("\n", idx) + 1) + idx = source_code.findn("#*", idx) + + text = "" # Workaround + text = source_code diff --git a/demo/demo/scenes/showcase.gd b/demo/demo/scenes/showcase.gd index 692451c..50c5946 100644 --- a/demo/demo/scenes/showcase.gd +++ b/demo/demo/scenes/showcase.gd @@ -1,3 +1,14 @@ +#* +#* showcase.gd +#* ============================================================================= +#* Copyright 2024 Serhii Snitsaruk +#* +#* Use of this source code is governed by an MIT-style +#* license that can be found in the LICENSE file or at +#* https://opensource.org/licenses/MIT. +#* ============================================================================= +#* + extends Node2D @onready var behavior_tree_view: BehaviorTreeView = %BehaviorTreeView @@ -10,6 +21,8 @@ extends Node2D @onready var begin_tutorial: Button = %BeginTutorial @onready var navigation_hint: Label = %NavigationHint @onready var scene_title: Label = %SceneTitle +@onready var code_popup = %CodePopup +@onready var code_edit = %CodeEdit var bt_player: BTPlayer var selected_tree_index: int = -1 @@ -17,6 +30,7 @@ var agent_files: Array[String] var agents_dir: String var is_tutorial: bool = false + func _ready() -> void: agent_selection.get_popup().id_pressed.connect(_on_agent_selection_id_pressed) previous.pressed.connect(func(): _on_agent_selection_id_pressed(selected_tree_index - 1)) @@ -116,14 +130,13 @@ func _on_agent_selection_id_pressed(id: int) -> void: # Treat filename as a title agent_selection.text = agent_selection.text.trim_suffix(".tres") previous.disabled = id == 0 - next.disabled = id == (agent_files.size()-1) + next.disabled = id == (agent_files.size() - 1) func _on_switch_to_game_pressed() -> void: get_tree().change_scene_to_file("res://demo/scenes/game.tscn") - func _on_minimize_description_button_down() -> void: description.visible = not description.visible minimize_description.text = "-" if description.visible else "+" @@ -132,3 +145,10 @@ func _on_minimize_description_button_down() -> void: func _on_tutorial_pressed() -> void: is_tutorial = not is_tutorial _initialize() + + +func _on_behavior_tree_view_task_selected(_type_name: String, p_script_path: String) -> void: + if not p_script_path.is_empty(): + var sc: Script = load(p_script_path) + code_edit.set_source_code(sc.source_code) + code_popup.popup.call_deferred() diff --git a/demo/demo/scenes/showcase.tscn b/demo/demo/scenes/showcase.tscn index 0ec339b..5e7946a 100644 --- a/demo/demo/scenes/showcase.tscn +++ b/demo/demo/scenes/showcase.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=15 format=3 uid="uid://b3ae14mc2ty3y"] +[gd_scene load_steps=16 format=3 uid="uid://b3ae14mc2ty3y"] [ext_resource type="Script" path="res://demo/scenes/showcase.gd" id="1_l12ql"] [ext_resource type="Theme" uid="uid://boqtjf88xcpu4" path="res://demo/assets/ui.theme" id="2_3d7dj"] @@ -10,6 +10,7 @@ [ext_resource type="Texture2D" uid="uid://bjakugmqbbtw7" path="res://demo/assets/arrow_right.png" id="7_5do2y"] [ext_resource type="PackedScene" uid="uid://bsig1usigbbuy" path="res://demo/scenes/base/arena.tscn" id="7_42nq6"] [ext_resource type="PackedScene" uid="uid://c5fhe3tulhlco" path="res://demo/props/dummy.tscn" id="8_apshw"] +[ext_resource type="Script" path="res://demo/scenes/base/code_edit.gd" id="9_txke7"] [sub_resource type="LabelSettings" id="LabelSettings_rdr7a"] font = ExtResource("3_7vli5") @@ -242,6 +243,27 @@ bbcode_enabled = true text = "[b]Behavior Trees[/b] are composed of tasks that represent specific actions or decision-making rules. Tasks can be broadly categorized into two main types: control tasks and leaf tasks. Control tasks determine the execution flow within the tree. They include Sequence, Selector, and Invert. Leaf tasks represent specific actions to perform, like moving or attacking, or conditions that need to be checked. The BTTask class provides the foundation for various building blocks of the Behavior Trees. BT tasks can share data with the help of the Blackboard." fit_content = true +[node name="CodePopup" type="PopupPanel" parent="UI Layer/Control"] +unique_name_in_owner = true +position = Vector2i(135, 60) +size = Vector2i(1024, 708) +visible = true + +[node name="CodeEdit" type="CodeEdit" parent="UI Layer/Control/CodePopup"] +unique_name_in_owner = true +custom_minimum_size = Vector2(800, 700) +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = 4.0 +offset_top = 4.0 +offset_right = -4.0 +offset_bottom = -4.0 +grow_horizontal = 2 +grow_vertical = 2 +gutters_draw_line_numbers = true +script = ExtResource("9_txke7") + [node name="Camera2D" type="Camera2D" parent="."] position = Vector2(400, 0) zoom = Vector2(0.88, 0.88) @@ -262,4 +284,5 @@ position = Vector2(1106, 423) [connection signal="pressed" from="UI Layer/Control/Toolbar/HBoxContainer/SwitchToGame" to="." method="_on_switch_to_game_pressed"] [connection signal="pressed" from="UI Layer/Control/Toolbar/HBoxContainer/BeginTutorial" to="." method="_on_tutorial_pressed"] +[connection signal="task_selected" from="UI Layer/Control/BehaviorInspector/VBoxContainer/BehaviorTreeView" to="." method="_on_behavior_tree_view_task_selected"] [connection signal="button_down" from="UI Layer/Control/PanelContainer/Control/Header/MinimizeDescription" to="." method="_on_minimize_description_button_down"]