GHA: Use godotengine buildroot mirror
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@ -11,9 +11,9 @@ runs:
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shell: bash
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shell: bash
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run: |
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run: |
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# ! Settings:
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# ! Settings:
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TOOLCHAIN_64_URL=https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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TOOLCHAIN_64_URL=https://github.com/godotengine/buildroot/releases/download/godot-2020.11.x-2/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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TOOLCHAIN_64_SHA=16c8302fcb676c1f0fb9df73d6cff250ba1f4286
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TOOLCHAIN_64_SHA=16c8302fcb676c1f0fb9df73d6cff250ba1f4286
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TOOLCHAIN_32_URL=https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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TOOLCHAIN_32_URL=https://github.com/godotengine/buildroot/releases/download/godot-2020.11.x-2/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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TOOLCHAIN_32_SHA=6171652abc54ef219e5187bc53660ee4e2f796f4
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TOOLCHAIN_32_SHA=6171652abc54ef219e5187bc53660ee4e2f796f4
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# ! Export variables:
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# ! Export variables:
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if [[ "${{ inputs.arch }}" == "x86_64" ]]; then
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if [[ "${{ inputs.arch }}" == "x86_64" ]]; then
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