Focus tree when search panel is closed
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@ -383,6 +383,12 @@ void TreeSearch::_select_next_match() {
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_select_first_match();
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_select_first_match();
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}
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}
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void TreeSearch::_on_search_panel_visibility_changed() {
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if (tree_reference && !search_panel->is_visible()) {
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tree_reference->grab_focus();
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}
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}
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template <typename T>
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template <typename T>
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inline bool TreeSearch::_vector_has_bsearch(Vector<T *> &p_vec, T *element) const {
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inline bool TreeSearch::_vector_has_bsearch(Vector<T *> &p_vec, T *element) const {
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int idx = p_vec.bsearch(element, true);
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int idx = p_vec.bsearch(element, true);
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@ -439,6 +445,7 @@ void TreeSearch::update_search(Tree *p_tree) {
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TreeSearch::TreeSearch(TreeSearchPanel *p_search_panel) {
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TreeSearch::TreeSearch(TreeSearchPanel *p_search_panel) {
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search_panel = p_search_panel;
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search_panel = p_search_panel;
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search_panel->connect("text_submitted", callable_mp(this, &TreeSearch::_select_next_match));
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search_panel->connect("text_submitted", callable_mp(this, &TreeSearch::_select_next_match));
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search_panel->connect("visibility_changed", callable_mp(this, &TreeSearch::_on_search_panel_visibility_changed));
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}
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}
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/* !TreeSearch */
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/* !TreeSearch */
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@ -90,6 +90,8 @@ private:
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void _select_first_match();
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void _select_first_match();
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void _select_next_match();
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void _select_next_match();
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void _on_search_panel_visibility_changed();
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// TODO: make p_vec ref `const` once Vector::bsearch is const. See: https://github.com/godotengine/godot/pull/90341
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// TODO: make p_vec ref `const` once Vector::bsearch is const. See: https://github.com/godotengine/godot/pull/90341
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template <typename T>
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template <typename T>
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bool _vector_has_bsearch(Vector<T *> &p_vec, T *element) const;
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bool _vector_has_bsearch(Vector<T *> &p_vec, T *element) const;
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