Demo: Numerous improvements, refactoring and comments
This commit is contained in:
parent
dae96feeb9
commit
1de059d806
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@ -11,10 +11,10 @@
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[ext_resource type="Script" path="res://demo/agents/scripts/hurtbox.gd" id="6_jnvxm"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_2k81i"]
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size = Vector2(130, 35)
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size = Vector2(140, 40)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_26abe"]
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size = Vector2(80, 35)
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size = Vector2(88, 40)
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||||
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[sub_resource type="Curve" id="Curve_noh01"]
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_data = [Vector2(0, 0.010989), 0.0, 0.0, 0, 0, Vector2(0.151111, 1), 1.3559, 1.3559, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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@ -399,6 +399,18 @@ tracks/26/keys = {
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"update": 1,
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"values": [false]
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}
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tracks/27/type = "value"
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tracks/27/imported = false
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tracks/27/enabled = true
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tracks/27/path = NodePath("Root/Hurtbox/HurtboxCollisionShape2D:disabled")
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tracks/27/interp = 1
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tracks/27/loop_wrap = true
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tracks/27/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_8wj70"]
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resource_name = "attack_1"
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@ -668,6 +680,18 @@ tracks/21/keys = {
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"update": 1,
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"values": [true, false, true, true]
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}
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tracks/22/type = "value"
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tracks/22/imported = false
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tracks/22/enabled = true
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tracks/22/path = NodePath("Root/Hitbox:knockback_enabled")
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tracks/22/interp = 1
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tracks/22/loop_wrap = true
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tracks/22/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [false, false, false]
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}
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[sub_resource type="Animation" id="Animation_s1dey"]
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resource_name = "attack_2"
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@ -937,6 +961,18 @@ tracks/21/keys = {
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"update": 1,
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"values": [true, false, true]
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}
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tracks/22/type = "value"
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tracks/22/imported = false
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tracks/22/enabled = true
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tracks/22/path = NodePath("Root/Hitbox:knockback_enabled")
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tracks/22/interp = 1
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tracks/22/loop_wrap = true
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tracks/22/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.3),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [false, false, false]
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}
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[sub_resource type="Animation" id="Animation_g7a0r"]
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resource_name = "attack_3"
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@ -2295,6 +2331,286 @@ tracks/24/keys = {
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"values": [false, false]
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}
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[sub_resource type="Animation" id="Animation_msfb2"]
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resource_name = "dodge"
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length = 0.4
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Root/Rig:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector2(0, -76), Vector2(0, -38), Vector2(0, -76)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Root/Rig:rotation")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 2,
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"values": [0.0, 2.35619, 6.28319, 12.5664]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Root/Rig:scale")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(1, 0.5), Vector2(1, 0.5), Vector2(1, 0.5), Vector2(1, 1)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Root/Rig/LegL:position")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(-29, 65), Vector2(-24.8287, 40.1066), Vector2(-24.8287, 40.1066), Vector2(-29, 65)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Root/Rig/LegL:rotation")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [0.0, 0.0, 0.0, 0.0]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Root/Rig/LegL:scale")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("Root/Rig/LegR:position")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(31, 65), Vector2(26.1794, 41.8884), Vector2(26.1794, 41.8884), Vector2(31, 65)]
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("Root/Rig/LegR:rotation")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [0.0, 0.0, 0.0, 0.0]
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}
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tracks/8/type = "value"
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/path = NodePath("Root/Rig/LegR:scale")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)]
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}
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tracks/9/type = "value"
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/path = NodePath("Root/Rig/Body:position")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(5, 53), Vector2(5, 53), Vector2(5, 53), Vector2(5, 53)]
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}
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tracks/10/type = "value"
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/path = NodePath("Root/Rig/Body:rotation")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [0.0, 0.0, 0.0, 0.0]
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}
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tracks/11/type = "value"
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/path = NodePath("Root/Rig/Body:scale")
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)]
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}
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tracks/12/type = "value"
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tracks/12/imported = false
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tracks/12/enabled = true
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tracks/12/path = NodePath("Root/Rig/Body/Hat:position")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/12/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(2, -91), Vector2(2, -91), Vector2(2, -91), Vector2(2, -91)]
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}
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tracks/13/type = "value"
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tracks/13/imported = false
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tracks/13/enabled = true
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tracks/13/path = NodePath("Root/Rig/Body/Hat:rotation")
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tracks/13/interp = 1
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||||
tracks/13/loop_wrap = true
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tracks/13/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [0.0, 0.0, 0.0, 0.0]
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}
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tracks/14/type = "value"
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tracks/14/imported = false
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tracks/14/enabled = true
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tracks/14/path = NodePath("Root/Rig/Body/Hat:scale")
|
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tracks/14/interp = 1
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||||
tracks/14/loop_wrap = true
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||||
tracks/14/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)]
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}
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tracks/15/type = "value"
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||||
tracks/15/imported = false
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||||
tracks/15/enabled = true
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||||
tracks/15/path = NodePath("Root/Rig/Body/HandL:position")
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||||
tracks/15/interp = 1
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||||
tracks/15/loop_wrap = true
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tracks/15/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(-60, -53), Vector2(-19.9999, -52.9358), Vector2(-19.9999, -52.9358), Vector2(-60, -53)]
|
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}
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||||
tracks/16/type = "value"
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||||
tracks/16/imported = false
|
||||
tracks/16/enabled = true
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tracks/16/path = NodePath("Root/Rig/Body/HandL:rotation")
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||||
tracks/16/interp = 1
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||||
tracks/16/loop_wrap = true
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||||
tracks/16/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [0.0, 0.0, 0.0, 0.0]
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}
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tracks/17/type = "value"
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tracks/17/imported = false
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tracks/17/enabled = true
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||||
tracks/17/path = NodePath("Root/Rig/Body/HandL:scale")
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tracks/17/interp = 1
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||||
tracks/17/loop_wrap = true
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tracks/17/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)]
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}
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||||
tracks/18/type = "value"
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||||
tracks/18/imported = false
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||||
tracks/18/enabled = true
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||||
tracks/18/path = NodePath("Root/Rig/Body/HandR:position")
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||||
tracks/18/interp = 1
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||||
tracks/18/loop_wrap = true
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||||
tracks/18/keys = {
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||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(51, -51), Vector2(21.9955, -54.1155), Vector2(21.9955, -54.1155), Vector2(51, -51)]
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||||
}
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||||
tracks/19/type = "value"
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||||
tracks/19/imported = false
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||||
tracks/19/enabled = true
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||||
tracks/19/path = NodePath("Root/Rig/Body/HandR:rotation")
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||||
tracks/19/interp = 1
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||||
tracks/19/loop_wrap = true
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||||
tracks/19/keys = {
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||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
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"update": 0,
|
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"values": [0.0, 0.0, 0.0, 0.0]
|
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}
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||||
tracks/20/type = "value"
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||||
tracks/20/imported = false
|
||||
tracks/20/enabled = true
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||||
tracks/20/path = NodePath("Root/Rig/Body/HandR:scale")
|
||||
tracks/20/interp = 1
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||||
tracks/20/loop_wrap = true
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||||
tracks/20/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
|
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"update": 0,
|
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"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)]
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||||
}
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||||
tracks/21/type = "value"
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tracks/21/imported = false
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tracks/21/enabled = true
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tracks/21/path = NodePath("Root/Hitbox/HitboxCollisionShape2D:disabled")
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||||
tracks/21/interp = 1
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||||
tracks/21/loop_wrap = true
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||||
tracks/21/keys = {
|
||||
"times": PackedFloat32Array(0, 0.0001, 0.1, 0.2, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
|
||||
"update": 1,
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||||
"values": [true, true, true, true, true, true]
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||||
}
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tracks/22/type = "value"
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tracks/22/imported = false
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||||
tracks/22/enabled = true
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tracks/22/path = NodePath("Root/Hurtbox/HurtboxCollisionShape2D:disabled")
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||||
tracks/22/interp = 1
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||||
tracks/22/loop_wrap = true
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||||
tracks/22/keys = {
|
||||
"times": PackedFloat32Array(0, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [true, false]
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||||
}
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||||
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||||
[sub_resource type="Animation" id="Animation_gowr5"]
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||||
resource_name = "hurt"
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||||
length = 0.25
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@ -4043,273 +4359,17 @@ tracks/19/keys = {
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"update": 1,
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||||
"values": [true, true]
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}
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||||
|
||||
[sub_resource type="Animation" id="Animation_msfb2"]
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||||
resource_name = "dodge"
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||||
length = 0.4
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||||
tracks/0/type = "value"
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||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
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tracks/0/path = NodePath("Root/Rig:position")
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||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1),
|
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"update": 0,
|
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"values": [Vector2(0, -76), Vector2(0, -38), Vector2(0, -76)]
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}
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tracks/1/type = "value"
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||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
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tracks/1/path = NodePath("Root/Rig:rotation")
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||||
tracks/1/interp = 2
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 2,
|
||||
"values": [0.0, 2.35619, 6.28319, 12.5664]
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||||
}
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||||
tracks/2/type = "value"
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||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Root/Rig:scale")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(1, 1), Vector2(1, 0.5), Vector2(1, 0.5), Vector2(1, 0.5), Vector2(1, 1)]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("Root/Rig/LegL:position")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(-29, 65), Vector2(-24.8287, 40.1066), Vector2(-24.8287, 40.1066), Vector2(-29, 65)]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath("Root/Rig/LegL:rotation")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 0.0, 0.0, 0.0]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/path = NodePath("Root/Rig/LegL:scale")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("Root/Rig/LegR:position")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(31, 65), Vector2(26.1794, 41.8884), Vector2(26.1794, 41.8884), Vector2(31, 65)]
|
||||
}
|
||||
tracks/7/type = "value"
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/path = NodePath("Root/Rig/LegR:rotation")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 0.0, 0.0, 0.0]
|
||||
}
|
||||
tracks/8/type = "value"
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/path = NodePath("Root/Rig/LegR:scale")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)]
|
||||
}
|
||||
tracks/9/type = "value"
|
||||
tracks/9/imported = false
|
||||
tracks/9/enabled = true
|
||||
tracks/9/path = NodePath("Root/Rig/Body:position")
|
||||
tracks/9/interp = 1
|
||||
tracks/9/loop_wrap = true
|
||||
tracks/9/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(5, 53), Vector2(5, 53), Vector2(5, 53), Vector2(5, 53)]
|
||||
}
|
||||
tracks/10/type = "value"
|
||||
tracks/10/imported = false
|
||||
tracks/10/enabled = true
|
||||
tracks/10/path = NodePath("Root/Rig/Body:rotation")
|
||||
tracks/10/interp = 1
|
||||
tracks/10/loop_wrap = true
|
||||
tracks/10/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 0.0, 0.0, 0.0]
|
||||
}
|
||||
tracks/11/type = "value"
|
||||
tracks/11/imported = false
|
||||
tracks/11/enabled = true
|
||||
tracks/11/path = NodePath("Root/Rig/Body:scale")
|
||||
tracks/11/interp = 1
|
||||
tracks/11/loop_wrap = true
|
||||
tracks/11/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)]
|
||||
}
|
||||
tracks/12/type = "value"
|
||||
tracks/12/imported = false
|
||||
tracks/12/enabled = true
|
||||
tracks/12/path = NodePath("Root/Rig/Body/Hat:position")
|
||||
tracks/12/interp = 1
|
||||
tracks/12/loop_wrap = true
|
||||
tracks/12/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(2, -91), Vector2(2, -91), Vector2(2, -91), Vector2(2, -91)]
|
||||
}
|
||||
tracks/13/type = "value"
|
||||
tracks/13/imported = false
|
||||
tracks/13/enabled = true
|
||||
tracks/13/path = NodePath("Root/Rig/Body/Hat:rotation")
|
||||
tracks/13/interp = 1
|
||||
tracks/13/loop_wrap = true
|
||||
tracks/13/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 0.0, 0.0, 0.0]
|
||||
}
|
||||
tracks/14/type = "value"
|
||||
tracks/14/imported = false
|
||||
tracks/14/enabled = true
|
||||
tracks/14/path = NodePath("Root/Rig/Body/Hat:scale")
|
||||
tracks/14/interp = 1
|
||||
tracks/14/loop_wrap = true
|
||||
tracks/14/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)]
|
||||
}
|
||||
tracks/15/type = "value"
|
||||
tracks/15/imported = false
|
||||
tracks/15/enabled = true
|
||||
tracks/15/path = NodePath("Root/Rig/Body/HandL:position")
|
||||
tracks/15/interp = 1
|
||||
tracks/15/loop_wrap = true
|
||||
tracks/15/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(-60, -53), Vector2(-19.9999, -52.9358), Vector2(-19.9999, -52.9358), Vector2(-60, -53)]
|
||||
}
|
||||
tracks/16/type = "value"
|
||||
tracks/16/imported = false
|
||||
tracks/16/enabled = true
|
||||
tracks/16/path = NodePath("Root/Rig/Body/HandL:rotation")
|
||||
tracks/16/interp = 1
|
||||
tracks/16/loop_wrap = true
|
||||
tracks/16/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 0.0, 0.0, 0.0]
|
||||
}
|
||||
tracks/17/type = "value"
|
||||
tracks/17/imported = false
|
||||
tracks/17/enabled = true
|
||||
tracks/17/path = NodePath("Root/Rig/Body/HandL:scale")
|
||||
tracks/17/interp = 1
|
||||
tracks/17/loop_wrap = true
|
||||
tracks/17/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)]
|
||||
}
|
||||
tracks/18/type = "value"
|
||||
tracks/18/imported = false
|
||||
tracks/18/enabled = true
|
||||
tracks/18/path = NodePath("Root/Rig/Body/HandR:position")
|
||||
tracks/18/interp = 1
|
||||
tracks/18/loop_wrap = true
|
||||
tracks/18/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(51, -51), Vector2(21.9955, -54.1155), Vector2(21.9955, -54.1155), Vector2(51, -51)]
|
||||
}
|
||||
tracks/19/type = "value"
|
||||
tracks/19/imported = false
|
||||
tracks/19/enabled = true
|
||||
tracks/19/path = NodePath("Root/Rig/Body/HandR:rotation")
|
||||
tracks/19/interp = 1
|
||||
tracks/19/loop_wrap = true
|
||||
tracks/19/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 0.0, 0.0, 0.0]
|
||||
}
|
||||
tracks/20/type = "value"
|
||||
tracks/20/imported = false
|
||||
tracks/20/enabled = true
|
||||
tracks/20/path = NodePath("Root/Rig/Body/HandR:scale")
|
||||
tracks/20/path = NodePath("Root/Hurtbox/HurtboxCollisionShape2D:disabled")
|
||||
tracks/20/interp = 1
|
||||
tracks/20/loop_wrap = true
|
||||
tracks/20/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.3, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1, 1), Vector2(1, 1)]
|
||||
}
|
||||
tracks/21/type = "value"
|
||||
tracks/21/imported = false
|
||||
tracks/21/enabled = true
|
||||
tracks/21/path = NodePath("Root/Hitbox/HitboxCollisionShape2D:disabled")
|
||||
tracks/21/interp = 1
|
||||
tracks/21/loop_wrap = true
|
||||
tracks/21/keys = {
|
||||
"times": PackedFloat32Array(0, 0.4),
|
||||
"times": PackedFloat32Array(0, 0.6),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [true, true]
|
||||
"values": [false, false]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ws2ti"]
|
||||
|
@ -4396,9 +4456,8 @@ region_rect = Rect2(111, 34, 26.9272, 26.6298)
|
|||
|
||||
[node name="WeaponNinjaStar" type="Sprite2D" parent="Root"]
|
||||
visible = false
|
||||
position = Vector2(-55, -76.0016)
|
||||
rotation = 2.89599e-05
|
||||
scale = Vector2(0.999985, 0.999984)
|
||||
position = Vector2(-55, -76)
|
||||
scale = Vector2(0.999982, 0.999981)
|
||||
texture = ExtResource("4_1c5xq")
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="Root"]
|
||||
|
@ -4468,6 +4527,7 @@ shape = SubResource("CircleShape2D_0c228")
|
|||
script = ExtResource("4_qwtrf")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
callback_mode_method = 1
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ws2ti")
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
[ext_resource type="Texture2D" uid="uid://bdusy0qqtw0th" path="res://demo/assets/smoke.png" id="5_t37aw"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_7uc1b"]
|
||||
radius = 25.13
|
||||
radius = 28.0
|
||||
|
||||
[sub_resource type="Curve" id="Curve_ugmtv"]
|
||||
_data = [Vector2(0, 0.010989), 0.0, 0.0, 0, 0, Vector2(0.151111, 1), 1.3559, 1.3559, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
|
|
|
@ -21,6 +21,7 @@ extends "res://demo/agents/scripts/agent_base.gd"
|
|||
@onready var dodge_state: LimboState = $LimboHSM/DodgeState
|
||||
|
||||
var can_dodge: bool = true
|
||||
var attack_pressed: bool = false
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
|
@ -34,11 +35,19 @@ func _unhandled_input(event: InputEvent) -> void:
|
|||
if event.is_echo():
|
||||
return
|
||||
if event.is_action_pressed("attack"):
|
||||
hsm.dispatch("attack!")
|
||||
attack_pressed = true
|
||||
_process_attack_input()
|
||||
if event.is_action_pressed("dodge"):
|
||||
hsm.dispatch("dodge!")
|
||||
|
||||
|
||||
func _process_attack_input() -> void:
|
||||
if not attack_pressed or hsm.get_active_state() == attack_state:
|
||||
return
|
||||
hsm.dispatch("attack!")
|
||||
attack_pressed = false
|
||||
|
||||
|
||||
func _init_state_machine() -> void:
|
||||
hsm.add_transition(idle_state, move_state, idle_state.EVENT_FINISHED)
|
||||
hsm.add_transition(move_state, idle_state, move_state.EVENT_FINISHED)
|
||||
|
@ -47,7 +56,14 @@ func _init_state_machine() -> void:
|
|||
hsm.add_transition(attack_state, move_state, attack_state.EVENT_FINISHED)
|
||||
hsm.add_transition(hsm.ANYSTATE, dodge_state, "dodge!")
|
||||
hsm.add_transition(dodge_state, move_state, dodge_state.EVENT_FINISHED)
|
||||
|
||||
dodge_state.set_guard(_can_dodge)
|
||||
attack_state.set_guard(attack_state.can_enter)
|
||||
|
||||
# Process attack input buffer when move_state is entered.
|
||||
# This way we can buffer the attack button presses and chain the attacks.
|
||||
move_state.call_on_enter(_process_attack_input)
|
||||
|
||||
hsm.initialize(self)
|
||||
hsm.set_active(true)
|
||||
hsm.set_guard(_can_dodge)
|
||||
|
|
|
@ -5,10 +5,10 @@
|
|||
[ext_resource type="Script" path="res://demo/agents/player/states/idle_state.gd" id="3_ekb12"]
|
||||
[ext_resource type="Script" path="res://demo/agents/player/states/move_state.gd" id="4_paikn"]
|
||||
[ext_resource type="Script" path="res://demo/agents/player/states/attack_state.gd" id="5_mpgu6"]
|
||||
[ext_resource type="Script" path="res://demo/agents/player/DodgeState.gd" id="6_7o4a6"]
|
||||
[ext_resource type="Script" path="res://demo/agents/player/states/dodge_state.gd" id="6_7o4a6"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8pofm"]
|
||||
size = Vector2(130, 45)
|
||||
size = Vector2(150, 50)
|
||||
|
||||
[node name="Player" groups=["player"] instance=ExtResource("1_mswd4")]
|
||||
collision_layer = 0
|
||||
|
@ -17,9 +17,7 @@ script = ExtResource("2_24nyi")
|
|||
dodge_cooldown = 0.4
|
||||
|
||||
[node name="WeaponNinjaStar" parent="Root" index="1"]
|
||||
position = Vector2(-55, -76)
|
||||
rotation = 0.0
|
||||
scale = Vector2(0.999983, 0.999976)
|
||||
scale = Vector2(0.999983, 0.999974)
|
||||
|
||||
[node name="Hitbox" parent="Root" index="2"]
|
||||
collision_mask = 8
|
||||
|
|
|
@ -16,31 +16,45 @@ extends LimboState
|
|||
@export var animations: Array[StringName]
|
||||
@export var hitbox: Hitbox
|
||||
|
||||
var attack_pressed: int
|
||||
## Cooldown duration after third attack in the combo is complete.
|
||||
@export var combo_cooldown: float = 0.1
|
||||
|
||||
var anim_index: int = 0
|
||||
var last_attack_msec: int = -10000
|
||||
var _can_enter: bool = true
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event.is_echo():
|
||||
return
|
||||
if event.is_action_pressed("attack"):
|
||||
attack_pressed += 1
|
||||
## This func is used to prevent entering this state using LimboState.set_guard().
|
||||
## Entry is denied for a short duration after the third attack in the combo is complete.
|
||||
func can_enter() -> bool:
|
||||
return _can_enter
|
||||
|
||||
|
||||
func _enter() -> void:
|
||||
attack_pressed = 0
|
||||
hitbox.damage = 1
|
||||
for idx in animations.size():
|
||||
hitbox.damage = 2 if idx == 2 else 1 # deal 2 damage on third attack
|
||||
animation_player.play(animations[idx])
|
||||
if (Time.get_ticks_msec() - last_attack_msec) < 200:
|
||||
# Perform next attack animation in the 3-part combo, if an attack was recently performed.
|
||||
anim_index = (anim_index + 1) % 3
|
||||
else:
|
||||
anim_index = 0
|
||||
|
||||
var horizontal_move: float = Input.get_axis(&"move_left", &"move_right")
|
||||
if not is_zero_approx(horizontal_move):
|
||||
agent.face_dir(horizontal_move)
|
||||
|
||||
hitbox.damage = 2 if anim_index == 2 else 1 # deal 2 damage on a third attack in the combo
|
||||
animation_player.play(animations[anim_index])
|
||||
|
||||
await animation_player.animation_finished
|
||||
if attack_pressed <= 0 or not is_active():
|
||||
# Interrupt combo if player didn't press attack button again,
|
||||
# or state is no longer active.
|
||||
break
|
||||
attack_pressed -= 1
|
||||
if is_active():
|
||||
get_root().dispatch(EVENT_FINISHED)
|
||||
|
||||
|
||||
func _exit() -> void:
|
||||
hitbox.damage = 1
|
||||
last_attack_msec = Time.get_ticks_msec()
|
||||
if anim_index == 2 and _can_enter:
|
||||
# Prevent entering this state for a short duration after the third attack
|
||||
# in the combo sequence is complete.
|
||||
_can_enter = false
|
||||
await get_tree().create_timer(combo_cooldown).timeout
|
||||
_can_enter = true
|
||||
|
|
|
@ -1,3 +1,13 @@
|
|||
#*
|
||||
#* dodge_state.gd
|
||||
#* =============================================================================
|
||||
#* Copyright 2021-2024 Serhii Snitsaruk
|
||||
#*
|
||||
#* Use of this source code is governed by an MIT-style
|
||||
#* license that can be found in the LICENSE file or at
|
||||
#* https://opensource.org/licenses/MIT.
|
||||
#* =============================================================================
|
||||
#*
|
||||
extends LimboState
|
||||
## Dodge state.
|
||||
|
||||
|
@ -33,7 +43,6 @@ func _exit() -> void:
|
|||
func _update(p_delta: float) -> void:
|
||||
elapsed_time += p_delta
|
||||
var desired_velocity: Vector2 = move_dir * dodge_speed
|
||||
agent.velocity = lerp(agent.velocity, desired_velocity, 0.2)
|
||||
agent.move_and_slide()
|
||||
agent.move(desired_velocity)
|
||||
if elapsed_time > duration:
|
||||
get_root().dispatch(EVENT_FINISHED)
|
|
@ -27,10 +27,11 @@ func _update(_delta: float) -> void:
|
|||
var horizontal_move: float = Input.get_axis(&"move_left", &"move_right")
|
||||
var vertical_move: float = Input.get_axis(&"move_up", &"move_down")
|
||||
|
||||
if not is_zero_approx(horizontal_move):
|
||||
agent.face_dir(horizontal_move)
|
||||
|
||||
var desired_velocity := Vector2(horizontal_move, vertical_move * VERTICAL_FACTOR) * speed
|
||||
agent.velocity = lerp(agent.velocity, desired_velocity, 0.2)
|
||||
agent.move_and_slide()
|
||||
agent.update_facing()
|
||||
agent.move(desired_velocity)
|
||||
|
||||
if horizontal_move == 0.0 and vertical_move == 0.0:
|
||||
get_root().dispatch(EVENT_FINISHED)
|
||||
|
|
|
@ -20,8 +20,11 @@ const MINION_RESOURCE := "res://demo/agents/03_agent_imp.tscn"
|
|||
const NinjaStar := preload("res://demo/agents/ninja_star/ninja_star.tscn")
|
||||
const Fireball := preload("res://demo/agents/fireball/fireball.tscn")
|
||||
|
||||
var summon_count: int = 0
|
||||
|
||||
var _frames_since_facing_update: int = 0
|
||||
var _is_dead: bool = false
|
||||
var _moved_this_frame: bool = false
|
||||
|
||||
@onready var animation_player: AnimationPlayer = $AnimationPlayer
|
||||
@onready var health: Health = $Health
|
||||
|
@ -34,6 +37,23 @@ func _ready() -> void:
|
|||
health.damaged.connect(_damaged)
|
||||
health.death.connect(die)
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
_post_physics_process.call_deferred()
|
||||
|
||||
|
||||
func _post_physics_process() -> void:
|
||||
if not _moved_this_frame:
|
||||
velocity = lerp(velocity, Vector2.ZERO, 0.5)
|
||||
_moved_this_frame = false
|
||||
|
||||
|
||||
func move(p_velocity: Vector2) -> void:
|
||||
velocity = lerp(velocity, p_velocity, 0.2)
|
||||
move_and_slide()
|
||||
_moved_this_frame = true
|
||||
|
||||
|
||||
## Update agent's facing in the velocity direction.
|
||||
func update_facing() -> void:
|
||||
_frames_since_facing_update += 1
|
||||
|
@ -74,6 +94,8 @@ func summon_minion(p_position: Vector2) -> void:
|
|||
get_parent().add_child(minion)
|
||||
minion.position = p_position
|
||||
minion.play_summoning_effect()
|
||||
summon_count += 1
|
||||
minion.death.connect(func(): summon_count -= 1)
|
||||
|
||||
|
||||
## Method is used when this agent is summoned from the dungeons of the castle AaaAaaAAAAAaaAAaaaaaa
|
||||
|
@ -113,8 +135,7 @@ func apply_knockback(knockback: Vector2, frames: int = 10) -> void:
|
|||
if knockback.is_zero_approx():
|
||||
return
|
||||
for i in range(frames):
|
||||
velocity = lerp(velocity, knockback, 0.2)
|
||||
move_and_slide()
|
||||
move(knockback)
|
||||
await get_tree().physics_frame
|
||||
|
||||
|
||||
|
|
|
@ -23,12 +23,18 @@ extends BTAction
|
|||
## How close should the agent be to the target position to return SUCCESS.
|
||||
@export var tolerance := 50.0
|
||||
|
||||
## Specifies the node to avoid (valid Node2D is expected).
|
||||
## If not empty, agent will circle around the node while moving into position.
|
||||
@export var avoid_var: String
|
||||
|
||||
|
||||
func _generate_name() -> String:
|
||||
return "Arrive pos: %s" % [
|
||||
return "Arrive pos: %s%s" % [
|
||||
LimboUtility.decorate_var(target_position_var),
|
||||
"" if avoid_var.is_empty() else " avoid: " + LimboUtility.decorate_var(avoid_var)
|
||||
]
|
||||
|
||||
|
||||
func _tick(_delta: float) -> Status:
|
||||
var target_pos: Vector2 = blackboard.get_var(target_position_var, Vector2.ZERO)
|
||||
if target_pos.distance_to(agent.global_position) < tolerance:
|
||||
|
@ -43,8 +49,21 @@ func _tick(_delta: float) -> Status:
|
|||
vertical_factor = clampf(vertical_factor, 0.0, 1.0)
|
||||
dir.y *= vertical_factor
|
||||
|
||||
# Avoid the node specified by `avoid_var`.
|
||||
# I.e., if `avoid_var` is set, agent will circle around that node while moving into position.
|
||||
if not avoid_var.is_empty():
|
||||
var avoid_node: Node2D = blackboard.get_var(avoid_var)
|
||||
if is_instance_valid(avoid_node):
|
||||
var distance_vector: Vector2 = avoid_node.global_position - agent.global_position
|
||||
if dir.dot(distance_vector) > 0.0:
|
||||
var side := dir.rotated(PI * 0.5).normalized()
|
||||
# The closer we are to the avoid target, the stronger is the avoidance.
|
||||
var strength: float = remap(distance_vector.length(), 200.0, 400.0, 1.0, 0.0)
|
||||
strength = clampf(strength, 0.0, 1.0)
|
||||
var avoidance := side * signf(-side.dot(distance_vector)) * strength
|
||||
dir += avoidance
|
||||
|
||||
var desired_velocity: Vector2 = dir.normalized() * speed
|
||||
agent.velocity = lerp(agent.velocity, desired_velocity, 0.2)
|
||||
agent.move_and_slide()
|
||||
agent.move(desired_velocity)
|
||||
agent.update_facing()
|
||||
return RUNNING
|
||||
|
|
|
@ -34,7 +34,6 @@ func _enter() -> void:
|
|||
|
||||
# Called each time this task is ticked (aka executed).
|
||||
func _tick(_delta: float) -> Status:
|
||||
agent.velocity = lerp(agent.velocity, _desired_velocity, 0.2)
|
||||
agent.move_and_slide()
|
||||
agent.move(_desired_velocity)
|
||||
agent.face_dir(-signf(_dir.x))
|
||||
return RUNNING
|
||||
|
|
|
@ -0,0 +1,35 @@
|
|||
#*
|
||||
#* is_aligned_with_target.gd
|
||||
#* =============================================================================
|
||||
#* Copyright 2021-2024 Serhii Snitsaruk
|
||||
#*
|
||||
#* Use of this source code is governed by an MIT-style
|
||||
#* license that can be found in the LICENSE file or at
|
||||
#* https://opensource.org/licenses/MIT.
|
||||
#* =============================================================================
|
||||
#*
|
||||
@tool
|
||||
extends BTCondition
|
||||
## IsAlignedWithTarget
|
||||
## Returns SUCCESS if the agent is horizontally aligned with the target.
|
||||
## Returns FAILURE if not aligned or if target is not a valid node instance.
|
||||
|
||||
|
||||
@export var target_var: String = "target"
|
||||
@export var tolerance: float = 30.0
|
||||
|
||||
|
||||
# Display a customized name (requires @tool).
|
||||
func _generate_name() -> String:
|
||||
return "IsAlignedWithTarget " + LimboUtility.decorate_var(target_var)
|
||||
|
||||
|
||||
# Called each time this task is ticked (aka executed).
|
||||
func _tick(_delta: float) -> Status:
|
||||
var target := blackboard.get_var(target_var) as Node2D
|
||||
if not is_instance_valid(target):
|
||||
return FAILURE
|
||||
var y_diff: float = absf(target.global_position.y - agent.global_position.y)
|
||||
if y_diff < tolerance:
|
||||
return SUCCESS
|
||||
return FAILURE
|
|
@ -31,8 +31,7 @@ func _tick(_delta: float) -> Status:
|
|||
var facing: float = agent.get_facing()
|
||||
var speed: float = blackboard.get_var(speed_var, 100.0)
|
||||
var desired_velocity: Vector2 = Vector2.RIGHT * facing * speed
|
||||
agent.velocity = lerp(agent.velocity, desired_velocity, 0.2)
|
||||
agent.move_and_slide()
|
||||
agent.move(desired_velocity)
|
||||
agent.update_facing()
|
||||
if elapsed_time > duration:
|
||||
return SUCCESS
|
||||
|
|
|
@ -60,8 +60,7 @@ func _tick(_delta: float) -> Status:
|
|||
|
||||
var speed: float = blackboard.get_var(speed_var, 200.0)
|
||||
var desired_velocity: Vector2 = agent.global_position.direction_to(_waypoint) * speed
|
||||
agent.velocity = lerp(agent.velocity, desired_velocity, 0.2)
|
||||
agent.move_and_slide()
|
||||
agent.move(desired_velocity)
|
||||
agent.update_facing()
|
||||
return RUNNING
|
||||
|
||||
|
|
|
@ -63,8 +63,12 @@ func _tick(_delta: float) -> Status:
|
|||
AgentSide.FRONT:
|
||||
dir = target.get_facing()
|
||||
|
||||
var flank_pos: Vector2 = target.global_position
|
||||
flank_pos.x += dir * randf_range(range_min, range_max)
|
||||
var flank_pos: Vector2
|
||||
var offset := Vector2(dir * randf_range(range_min, range_max), 0.0)
|
||||
flank_pos = target.global_position + offset
|
||||
if not agent.is_good_position(flank_pos):
|
||||
# Choose the opposite side if preferred is not good (i.e., inside a collision shape).
|
||||
flank_pos = target.global_position - offset
|
||||
blackboard.set_var(position_var, flank_pos)
|
||||
return SUCCESS
|
||||
|
||||
|
|
|
@ -61,6 +61,7 @@ script = ExtResource("3_u2ra5")
|
|||
target_position_var = "flank_pos"
|
||||
speed_var = "speed"
|
||||
tolerance = 50.0
|
||||
avoid_var = ""
|
||||
|
||||
[sub_resource type="BTTimeLimit" id="BTTimeLimit_is5ag"]
|
||||
time_limit = 3.0
|
||||
|
@ -85,6 +86,7 @@ animation_name = &"charge_prepare"
|
|||
blend = 0.1
|
||||
|
||||
[sub_resource type="BTWait" id="BTWait_ovu3r"]
|
||||
duration = 0.6
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_mde2g"]
|
||||
custom_name = "Anticipation"
|
||||
|
@ -102,7 +104,7 @@ blend = 0.05
|
|||
[sub_resource type="BTAction" id="BTAction_o18uk"]
|
||||
script = ExtResource("5_ucvak")
|
||||
speed_var = "charge_speed"
|
||||
duration = 2.0
|
||||
duration = 1.5
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_8lur1"]
|
||||
custom_name = "Charge!"
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_resource type="BehaviorTree" load_steps=35 format=3 uid="uid://c2bxoo68ywb27"]
|
||||
[gd_resource type="BehaviorTree" load_steps=30 format=3 uid="uid://c2bxoo68ywb27"]
|
||||
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/select_random_nearby_pos.gd" id="1_cdtqu"]
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/arrive_pos.gd" id="2_31fsn"]
|
||||
|
@ -13,24 +13,6 @@ var/speed/value = 400.0
|
|||
var/speed/hint = 1
|
||||
var/speed/hint_string = "10,1000,10"
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_6xa35"]
|
||||
saved_value = NodePath("AnimationPlayer")
|
||||
resource_name = "AnimationPlayer"
|
||||
|
||||
[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_4q5m7"]
|
||||
animation_player = SubResource("BBNode_6xa35")
|
||||
animation_name = &"idle"
|
||||
blend = 0.1
|
||||
|
||||
[sub_resource type="BTRandomWait" id="BTRandomWait_025eh"]
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_ds6uq"]
|
||||
custom_name = "Idle"
|
||||
children = [SubResource("BTPlayAnimation_4q5m7"), SubResource("BTRandomWait_025eh")]
|
||||
|
||||
[sub_resource type="BTCooldown" id="BTCooldown_u2lrv"]
|
||||
children = [SubResource("BTSequence_ds6uq")]
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_3y70b"]
|
||||
saved_value = NodePath("AnimationPlayer")
|
||||
resource_name = "AnimationPlayer"
|
||||
|
@ -51,13 +33,13 @@ script = ExtResource("2_31fsn")
|
|||
target_position_var = "pos"
|
||||
speed_var = "speed"
|
||||
tolerance = 50.0
|
||||
avoid_var = ""
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_k184c"]
|
||||
custom_name = "Chaotic Walk"
|
||||
children = [SubResource("BTPlayAnimation_klk26"), SubResource("BTAction_chmiy"), SubResource("BTAction_5kivl")]
|
||||
|
||||
[sub_resource type="BTProbability" id="BTProbability_ifsry"]
|
||||
run_chance = 0.6
|
||||
children = [SubResource("BTSequence_k184c")]
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_nrd4b"]
|
||||
|
@ -70,10 +52,10 @@ animation_name = &"idle"
|
|||
blend = 0.1
|
||||
|
||||
[sub_resource type="BTRandomWait" id="BTRandomWait_xlud8"]
|
||||
min_duration = 0.5
|
||||
min_duration = 0.7
|
||||
max_duration = 1.5
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_yhjh1"]
|
||||
[sub_resource type="BTSequence" id="BTSequence_n5ltc"]
|
||||
custom_name = "Pause before action"
|
||||
children = [SubResource("BTPlayAnimation_qiw21"), SubResource("BTRandomWait_xlud8")]
|
||||
|
||||
|
@ -127,10 +109,10 @@ children = [SubResource("BTAction_kidxn"), SubResource("BTWait_tadkc"), SubResou
|
|||
|
||||
[sub_resource type="BTSequence" id="BTSequence_pxl2k"]
|
||||
custom_name = "Engage player"
|
||||
children = [SubResource("BTSequence_yhjh1"), SubResource("BTSequence_1xfnq"), SubResource("BTSequence_ww5v2")]
|
||||
children = [SubResource("BTSequence_n5ltc"), SubResource("BTSequence_1xfnq"), SubResource("BTSequence_ww5v2")]
|
||||
|
||||
[sub_resource type="BTSelector" id="BTSelector_y3llm"]
|
||||
children = [SubResource("BTCooldown_u2lrv"), SubResource("BTProbability_ifsry"), SubResource("BTSequence_pxl2k")]
|
||||
children = [SubResource("BTProbability_ifsry"), SubResource("BTSequence_pxl2k")]
|
||||
|
||||
[resource]
|
||||
blackboard_plan = SubResource("BlackboardPlan_46tbn")
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
[gd_resource type="BehaviorTree" load_steps=39 format=3 uid="uid://qqmjvbeibatn"]
|
||||
[gd_resource type="BehaviorTree" load_steps=44 format=3 uid="uid://qqmjvbeibatn"]
|
||||
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/get_first_in_group.gd" id="1_2883n"]
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/select_flanking_pos.gd" id="2_cjso2"]
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/pursue.gd" id="2_lpckh"]
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/arrive_pos.gd" id="3_treio"]
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/face_target.gd" id="4_57x51"]
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/in_range.gd" id="5_p5dih"]
|
||||
|
@ -34,6 +35,7 @@ animation_name = &"idle"
|
|||
blend = 0.1
|
||||
|
||||
[sub_resource type="BTRandomWait" id="BTRandomWait_xlud8"]
|
||||
min_duration = 2.0
|
||||
max_duration = 3.0
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_yhjh1"]
|
||||
|
@ -46,28 +48,51 @@ children = [SubResource("BTSequence_yhjh1")]
|
|||
[sub_resource type="BTCondition" id="BTCondition_uk4dg"]
|
||||
script = ExtResource("5_p5dih")
|
||||
distance_min = 0.0
|
||||
distance_max = 170.0
|
||||
distance_max = 300.0
|
||||
target_var = "target"
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_7c0g0"]
|
||||
saved_value = NodePath("AnimationPlayer")
|
||||
resource_name = "AnimationPlayer"
|
||||
|
||||
[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_sty80"]
|
||||
animation_player = SubResource("BBNode_7c0g0")
|
||||
animation_name = &"walk"
|
||||
blend = 0.1
|
||||
speed = 1.2
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_jryg6"]
|
||||
script = ExtResource("2_lpckh")
|
||||
target_var = "target"
|
||||
speed_var = "speed"
|
||||
approach_distance = 100.0
|
||||
|
||||
[sub_resource type="BTTimeLimit" id="BTTimeLimit_lkphr"]
|
||||
time_limit = 1.0
|
||||
children = [SubResource("BTAction_jryg6")]
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_kidxn"]
|
||||
script = ExtResource("4_57x51")
|
||||
target_var = "target"
|
||||
|
||||
[sub_resource type="BTWait" id="BTWait_tadkc"]
|
||||
duration = 0.1
|
||||
duration = 0.2
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_s8evu"]
|
||||
[sub_resource type="BBNode" id="BBNode_kcqly"]
|
||||
saved_value = NodePath("AnimationPlayer")
|
||||
resource_name = "AnimationPlayer"
|
||||
|
||||
[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_ppmxd"]
|
||||
[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_hngi6"]
|
||||
await_completion = 2.0
|
||||
animation_player = SubResource("BBNode_s8evu")
|
||||
animation_player = SubResource("BBNode_kcqly")
|
||||
animation_name = &"attack_3"
|
||||
|
||||
[sub_resource type="BTWait" id="BTWait_cm8jy"]
|
||||
duration = 0.5
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_ww5v2"]
|
||||
custom_name = "Melee attack"
|
||||
children = [SubResource("BTCondition_uk4dg"), SubResource("BTAction_kidxn"), SubResource("BTWait_tadkc"), SubResource("BTPlayAnimation_ppmxd")]
|
||||
children = [SubResource("BTCondition_uk4dg"), SubResource("BTPlayAnimation_sty80"), SubResource("BTTimeLimit_lkphr"), SubResource("BTAction_kidxn"), SubResource("BTWait_tadkc"), SubResource("BTPlayAnimation_hngi6"), SubResource("BTWait_cm8jy")]
|
||||
|
||||
[sub_resource type="BTCooldown" id="BTCooldown_ksvfy"]
|
||||
duration = 2.0
|
||||
|
@ -76,7 +101,7 @@ children = [SubResource("BTSequence_ww5v2")]
|
|||
[sub_resource type="BTCondition" id="BTCondition_fpufi"]
|
||||
script = ExtResource("5_p5dih")
|
||||
distance_min = 0.0
|
||||
distance_max = 250.0
|
||||
distance_max = 300.0
|
||||
target_var = "target"
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_3iqcf"]
|
||||
|
@ -112,13 +137,9 @@ blend = 0.1
|
|||
|
||||
[sub_resource type="BTRandomWait" id="BTRandomWait_jw0cm"]
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_bhacl"]
|
||||
custom_name = "Chill"
|
||||
children = [SubResource("BTPlayAnimation_e61er"), SubResource("BTRandomWait_jw0cm")]
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_y12eg"]
|
||||
custom_name = "Back away"
|
||||
children = [SubResource("BTCondition_fpufi"), SubResource("BTPlayAnimation_ee0ff"), SubResource("BTAlwaysSucceed_nw4ep"), SubResource("BTSequence_bhacl")]
|
||||
custom_name = "Disengage"
|
||||
children = [SubResource("BTCondition_fpufi"), SubResource("BTPlayAnimation_ee0ff"), SubResource("BTAlwaysSucceed_nw4ep"), SubResource("BTPlayAnimation_e61er"), SubResource("BTRandomWait_jw0cm")]
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_wpj6d"]
|
||||
saved_value = NodePath("AnimationPlayer")
|
||||
|
@ -139,8 +160,8 @@ output_var = "target"
|
|||
script = ExtResource("2_cjso2")
|
||||
target_var = "target"
|
||||
flank_side = 2
|
||||
range_min = 100
|
||||
range_max = 100
|
||||
range_min = 90
|
||||
range_max = 90
|
||||
position_var = "flank_pos"
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_tv4lt"]
|
||||
|
@ -148,13 +169,13 @@ script = ExtResource("3_treio")
|
|||
target_position_var = "flank_pos"
|
||||
speed_var = "fast_speed"
|
||||
tolerance = 50.0
|
||||
avoid_var = "target"
|
||||
|
||||
[sub_resource type="BTTimeLimit" id="BTTimeLimit_xek5v"]
|
||||
time_limit = 4.0
|
||||
children = [SubResource("BTAction_tv4lt")]
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_rgwic"]
|
||||
custom_name = "Skirmish"
|
||||
custom_name = "Flank from behind"
|
||||
children = [SubResource("BTPlayAnimation_olf37"), SubResource("BTAction_ulbrf"), SubResource("BTAction_g5ayy"), SubResource("BTTimeLimit_xek5v")]
|
||||
|
||||
[sub_resource type="BTSelector" id="BTSelector_2jnau"]
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
[gd_resource type="BehaviorTree" load_steps=40 format=3 uid="uid://cqluon1y1hnn5"]
|
||||
[gd_resource type="BehaviorTree" load_steps=41 format=3 uid="uid://cqluon1y1hnn5"]
|
||||
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/get_first_in_group.gd" id="1_4xk1i"]
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/select_random_nearby_pos.gd" id="2_647kx"]
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/is_aligned_with_target.gd" id="2_a8qex"]
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/arrive_pos.gd" id="3_q4r2p"]
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/select_flanking_pos.gd" id="4_53hao"]
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/face_target.gd" id="5_aexyq"]
|
||||
|
@ -12,6 +12,11 @@ var/speed/type = 3
|
|||
var/speed/value = 400.0
|
||||
var/speed/hint = 1
|
||||
var/speed/hint_string = "10,1000,10"
|
||||
var/run_speed/name = "run_speed"
|
||||
var/run_speed/type = 3
|
||||
var/run_speed/value = 600.0
|
||||
var/run_speed/hint = 1
|
||||
var/run_speed/hint_string = "10,1000,10"
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_nrd4b"]
|
||||
saved_value = NodePath("AnimationPlayer")
|
||||
|
@ -23,8 +28,8 @@ animation_name = &"idle"
|
|||
blend = 0.1
|
||||
|
||||
[sub_resource type="BTRandomWait" id="BTRandomWait_xlud8"]
|
||||
min_duration = 1.2
|
||||
max_duration = 2.5
|
||||
min_duration = 0.7
|
||||
max_duration = 1.5
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_c4cxo"]
|
||||
script = ExtResource("1_4xk1i")
|
||||
|
@ -35,15 +40,6 @@ output_var = "target"
|
|||
custom_name = "Take a break"
|
||||
children = [SubResource("BTPlayAnimation_qiw21"), SubResource("BTRandomWait_xlud8"), SubResource("BTAction_c4cxo")]
|
||||
|
||||
[sub_resource type="BTComment" id="BTComment_qhsko"]
|
||||
custom_name = "He is bored attacking player all the time ;)"
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_lpk67"]
|
||||
script = ExtResource("2_647kx")
|
||||
range_min = 300.0
|
||||
range_max = 500.0
|
||||
position_var = "pos"
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_ok0r5"]
|
||||
saved_value = NodePath("AnimationPlayer")
|
||||
resource_name = "AnimationPlayer"
|
||||
|
@ -52,25 +48,43 @@ resource_name = "AnimationPlayer"
|
|||
animation_player = SubResource("BBNode_ok0r5")
|
||||
animation_name = &"walk"
|
||||
blend = 0.1
|
||||
speed = 1.5
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_apfsn"]
|
||||
[sub_resource type="BTAction" id="BTAction_op6l6"]
|
||||
script = ExtResource("4_53hao")
|
||||
target_var = "target"
|
||||
flank_side = 1
|
||||
range_min = 400
|
||||
range_max = 1000
|
||||
position_var = "pos"
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_ycjun"]
|
||||
script = ExtResource("3_q4r2p")
|
||||
target_position_var = "pos"
|
||||
speed_var = "speed"
|
||||
speed_var = "run_speed"
|
||||
tolerance = 50.0
|
||||
avoid_var = "target"
|
||||
|
||||
[sub_resource type="BTTimeLimit" id="BTTimeLimit_baob7"]
|
||||
time_limit = 3.0
|
||||
children = [SubResource("BTAction_apfsn")]
|
||||
[sub_resource type="BTTimeLimit" id="BTTimeLimit_gadc6"]
|
||||
time_limit = 7.0
|
||||
children = [SubResource("BTAction_ycjun")]
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_poqpu"]
|
||||
script = ExtResource("5_aexyq")
|
||||
target_var = "target"
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_0gdqn"]
|
||||
custom_name = "Random Walk"
|
||||
children = [SubResource("BTComment_qhsko"), SubResource("BTAction_lpk67"), SubResource("BTPlayAnimation_unftu"), SubResource("BTTimeLimit_baob7")]
|
||||
custom_name = "Change flank"
|
||||
children = [SubResource("BTPlayAnimation_unftu"), SubResource("BTAction_op6l6"), SubResource("BTTimeLimit_gadc6"), SubResource("BTAction_poqpu")]
|
||||
|
||||
[sub_resource type="BTProbability" id="BTProbability_sat88"]
|
||||
run_chance = 0.3
|
||||
[sub_resource type="BTCooldown" id="BTCooldown_2lneu"]
|
||||
duration = 7.0
|
||||
children = [SubResource("BTSequence_0gdqn")]
|
||||
|
||||
[sub_resource type="BTProbability" id="BTProbability_6sydk"]
|
||||
run_chance = 0.3
|
||||
children = [SubResource("BTCooldown_2lneu")]
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_kuuw2"]
|
||||
script = ExtResource("4_53hao")
|
||||
target_var = "target"
|
||||
|
@ -93,6 +107,7 @@ script = ExtResource("3_q4r2p")
|
|||
target_position_var = "shoot_pos"
|
||||
speed_var = "speed"
|
||||
tolerance = 50.0
|
||||
avoid_var = ""
|
||||
|
||||
[sub_resource type="BTTimeLimit" id="BTTimeLimit_24ath"]
|
||||
children = [SubResource("BTAction_66hsk")]
|
||||
|
@ -101,10 +116,10 @@ children = [SubResource("BTAction_66hsk")]
|
|||
script = ExtResource("5_aexyq")
|
||||
target_var = "target"
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_lhg7f"]
|
||||
custom_name = "Get into position"
|
||||
children = [SubResource("BTAction_kuuw2"), SubResource("BTPlayAnimation_panch"), SubResource("BTTimeLimit_24ath"), SubResource("BTAction_enw2m")]
|
||||
metadata/_weight_ = 1.0
|
||||
[sub_resource type="BTCondition" id="BTCondition_1fnyc"]
|
||||
script = ExtResource("2_a8qex")
|
||||
target_var = "target"
|
||||
tolerance = 150.0
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_s6vt4"]
|
||||
saved_value = NodePath("AnimationPlayer")
|
||||
|
@ -147,12 +162,13 @@ metadata/_weight_ = 1.0
|
|||
times = 3
|
||||
children = [SubResource("BTSequence_rgbq3")]
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_h2tm0"]
|
||||
custom_name = "Align and shoot"
|
||||
children = [SubResource("BTSequence_lhg7f"), SubResource("BTRepeat_g08ia")]
|
||||
[sub_resource type="BTSequence" id="BTSequence_lhg7f"]
|
||||
custom_name = "Get into position"
|
||||
children = [SubResource("BTAction_kuuw2"), SubResource("BTPlayAnimation_panch"), SubResource("BTTimeLimit_24ath"), SubResource("BTAction_enw2m"), SubResource("BTCondition_1fnyc"), SubResource("BTRepeat_g08ia")]
|
||||
metadata/_weight_ = 1.0
|
||||
|
||||
[sub_resource type="BTSelector" id="BTSelector_1rrya"]
|
||||
children = [SubResource("BTProbability_sat88"), SubResource("BTSequence_h2tm0")]
|
||||
children = [SubResource("BTProbability_6sydk"), SubResource("BTSequence_lhg7f")]
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_pxl2k"]
|
||||
custom_name = "Main"
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_resource type="BehaviorTree" load_steps=37 format=3 uid="uid://cpncl1db8j12f"]
|
||||
[gd_resource type="BehaviorTree" load_steps=39 format=3 uid="uid://cpncl1db8j12f"]
|
||||
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/get_first_in_group.gd" id="1_sf4l8"]
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/select_flanking_pos.gd" id="2_5nwkp"]
|
||||
|
@ -62,6 +62,7 @@ script = ExtResource("3_3tom2")
|
|||
target_position_var = "pos"
|
||||
speed_var = "speed"
|
||||
tolerance = 50.0
|
||||
avoid_var = ""
|
||||
|
||||
[sub_resource type="BTTimeLimit" id="BTTimeLimit_xek5v"]
|
||||
children = [SubResource("BTAction_ygjnc")]
|
||||
|
@ -74,8 +75,17 @@ children = [SubResource("BTAction_85keo"), SubResource("BTPlayAnimation_olf37"),
|
|||
script = ExtResource("4_hi228")
|
||||
target_var = "target"
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_giv5l"]
|
||||
saved_value = NodePath("AnimationPlayer")
|
||||
resource_name = "AnimationPlayer"
|
||||
|
||||
[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_usdja"]
|
||||
animation_player = SubResource("BBNode_giv5l")
|
||||
animation_name = &"idle"
|
||||
blend = 0.1
|
||||
|
||||
[sub_resource type="BTWait" id="BTWait_tadkc"]
|
||||
duration = 0.2
|
||||
duration = 0.4
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_s8evu"]
|
||||
saved_value = NodePath("AnimationPlayer")
|
||||
|
@ -142,7 +152,7 @@ duration = 0.5
|
|||
|
||||
[sub_resource type="BTSequence" id="BTSequence_ww5v2"]
|
||||
custom_name = "Combo Melee attack"
|
||||
children = [SubResource("BTAction_kidxn"), SubResource("BTWait_tadkc"), SubResource("BTParallel_ec2e3"), SubResource("BTWait_c0lo0"), SubResource("BTParallel_thojy"), SubResource("BTWait_y3pmv"), SubResource("BTParallel_qmdfb"), SubResource("BTWait_nxyko")]
|
||||
children = [SubResource("BTAction_kidxn"), SubResource("BTPlayAnimation_usdja"), SubResource("BTWait_tadkc"), SubResource("BTParallel_ec2e3"), SubResource("BTWait_c0lo0"), SubResource("BTParallel_thojy"), SubResource("BTWait_y3pmv"), SubResource("BTParallel_qmdfb"), SubResource("BTWait_nxyko")]
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_pxl2k"]
|
||||
children = [SubResource("BTSequence_yhjh1"), SubResource("BTSequence_1xfnq"), SubResource("BTSequence_ww5v2")]
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_resource type="BehaviorTree" load_steps=46 format=3 uid="uid://c2u6sljqkim0n"]
|
||||
[gd_resource type="BehaviorTree" load_steps=49 format=3 uid="uid://c2u6sljqkim0n"]
|
||||
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/get_first_in_group.gd" id="1_08fik"]
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/select_flanking_pos.gd" id="2_te3yo"]
|
||||
|
@ -28,6 +28,8 @@ animation_name = &"idle"
|
|||
blend = 0.1
|
||||
|
||||
[sub_resource type="BTRandomWait" id="BTRandomWait_xlud8"]
|
||||
min_duration = 0.7
|
||||
max_duration = 1.5
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_c4cxo"]
|
||||
script = ExtResource("1_08fik")
|
||||
|
@ -61,6 +63,7 @@ script = ExtResource("3_svwk8")
|
|||
target_position_var = "flank_pos"
|
||||
speed_var = "flank_speed"
|
||||
tolerance = 50.0
|
||||
avoid_var = "target"
|
||||
|
||||
[sub_resource type="BTTimeLimit" id="BTTimeLimit_24ath"]
|
||||
children = [SubResource("BTAction_66hsk")]
|
||||
|
@ -105,18 +108,30 @@ target_var = "target"
|
|||
[sub_resource type="BTWait" id="BTWait_tadkc"]
|
||||
duration = 0.1
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_s8evu"]
|
||||
[sub_resource type="BBNode" id="BBNode_g8qww"]
|
||||
saved_value = NodePath("AnimationPlayer")
|
||||
resource_name = "AnimationPlayer"
|
||||
|
||||
[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_ppmxd"]
|
||||
[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_a8yqu"]
|
||||
await_completion = 2.0
|
||||
animation_player = SubResource("BBNode_s8evu")
|
||||
animation_player = SubResource("BBNode_g8qww")
|
||||
animation_name = &"attack_2"
|
||||
|
||||
[sub_resource type="BTWait" id="BTWait_vjstl"]
|
||||
duration = 0.1
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_rfop0"]
|
||||
saved_value = NodePath("AnimationPlayer")
|
||||
resource_name = "AnimationPlayer"
|
||||
|
||||
[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_8oyw6"]
|
||||
await_completion = 2.0
|
||||
animation_player = SubResource("BBNode_rfop0")
|
||||
animation_name = &"attack_3"
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_1xfnq"]
|
||||
custom_name = "Approach and melee attack"
|
||||
children = [SubResource("BTPlayAnimation_olf37"), SubResource("BTTimeLimit_xek5v"), SubResource("BTAction_kidxn"), SubResource("BTWait_tadkc"), SubResource("BTPlayAnimation_ppmxd")]
|
||||
children = [SubResource("BTPlayAnimation_olf37"), SubResource("BTTimeLimit_xek5v"), SubResource("BTAction_kidxn"), SubResource("BTWait_tadkc"), SubResource("BTPlayAnimation_a8yqu"), SubResource("BTWait_vjstl"), SubResource("BTPlayAnimation_8oyw6")]
|
||||
metadata/_weight_ = 4.0
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_mf87t"]
|
||||
|
@ -141,6 +156,7 @@ script = ExtResource("3_svwk8")
|
|||
target_position_var = "pos"
|
||||
speed_var = "speed"
|
||||
tolerance = 50.0
|
||||
avoid_var = ""
|
||||
|
||||
[sub_resource type="BTTimeLimit" id="BTTimeLimit_tidwl"]
|
||||
time_limit = 3.0
|
||||
|
|
|
@ -24,6 +24,7 @@ animation_name = &"idle"
|
|||
blend = 0.1
|
||||
|
||||
[sub_resource type="BTRandomWait" id="BTRandomWait_j6cjm"]
|
||||
min_duration = 2.0
|
||||
max_duration = 3.0
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_5thv4"]
|
||||
|
@ -125,6 +126,7 @@ script = ExtResource("6_0pfsl")
|
|||
target_position_var = "pos"
|
||||
speed_var = "speed"
|
||||
tolerance = 50.0
|
||||
avoid_var = ""
|
||||
|
||||
[sub_resource type="BTTimeLimit" id="BTTimeLimit_jyks2"]
|
||||
children = [SubResource("BTAction_vb5c3")]
|
||||
|
@ -170,7 +172,7 @@ node = SubResource("BBNode_dv5b5")
|
|||
method = &"spit_fire"
|
||||
|
||||
[sub_resource type="BTComment" id="BTComment_fndxk"]
|
||||
custom_name = "Short break after"
|
||||
custom_name = "Wind down"
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_m68ui"]
|
||||
saved_value = NodePath("AnimationPlayer")
|
||||
|
@ -182,7 +184,7 @@ animation_name = &"idle"
|
|||
blend = 0.1
|
||||
|
||||
[sub_resource type="BTRandomWait" id="BTRandomWait_v0el8"]
|
||||
min_duration = 0.5
|
||||
min_duration = 0.7
|
||||
max_duration = 1.5
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_djtph"]
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_resource type="BehaviorTree" load_steps=33 format=3 uid="uid://cpxk7jnqpwwlc"]
|
||||
[gd_resource type="BehaviorTree" load_steps=35 format=3 uid="uid://cpxk7jnqpwwlc"]
|
||||
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/select_random_nearby_pos.gd" id="1_sgn0p"]
|
||||
[ext_resource type="Script" path="res://demo/ai/tasks/arrive_pos.gd" id="2_pshl2"]
|
||||
|
@ -33,6 +33,16 @@ children = [SubResource("BTPlayAnimation_sot6a"), SubResource("BTRandomWait_0wc6
|
|||
[sub_resource type="BTRunLimit" id="BTRunLimit_x2jr4"]
|
||||
children = [SubResource("BTSequence_kwkxc")]
|
||||
|
||||
[sub_resource type="BBVariant" id="BBVariant_y3x7n"]
|
||||
type = 2
|
||||
saved_value = 6
|
||||
resource_name = "6"
|
||||
|
||||
[sub_resource type="BTCheckAgentProperty" id="BTCheckAgentProperty_olmdj"]
|
||||
property = &"summon_count"
|
||||
check_type = 1
|
||||
value = SubResource("BBVariant_y3x7n")
|
||||
|
||||
[sub_resource type="BTComment" id="BTComment_ef6y0"]
|
||||
custom_name = "Variable $summon_cooldown is updated by the Cooldown task below"
|
||||
|
||||
|
@ -85,11 +95,10 @@ cooldown_state_var = "summon_cooldown"
|
|||
children = [SubResource("BTCallMethod_4ath5")]
|
||||
|
||||
[sub_resource type="BTWait" id="BTWait_tdhfn"]
|
||||
duration = 0.5
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_2n742"]
|
||||
custom_name = "Summon"
|
||||
children = [SubResource("BTCheckVar_hc3o3"), SubResource("BTPlayAnimation_6leni"), SubResource("BTWait_8og18"), SubResource("BTAction_yeyns"), SubResource("BTCooldown_25f70"), SubResource("BTWait_tdhfn")]
|
||||
custom_name = "Summon minion"
|
||||
children = [SubResource("BTCheckAgentProperty_olmdj"), SubResource("BTCheckVar_hc3o3"), SubResource("BTPlayAnimation_6leni"), SubResource("BTWait_8og18"), SubResource("BTAction_yeyns"), SubResource("BTCooldown_25f70"), SubResource("BTWait_tdhfn")]
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_33wje"]
|
||||
script = ExtResource("1_sgn0p")
|
||||
|
@ -111,6 +120,7 @@ script = ExtResource("2_pshl2")
|
|||
target_position_var = "pos"
|
||||
speed_var = "speed"
|
||||
tolerance = 50.0
|
||||
avoid_var = ""
|
||||
|
||||
[sub_resource type="BTTimeLimit" id="BTTimeLimit_i05cm"]
|
||||
time_limit = 3.0
|
||||
|
|
Binary file not shown.
|
@ -13,14 +13,13 @@ const Summoner := preload("res://demo/agents/09_agent_summoner.tscn")
|
|||
const WAVES: Array = [
|
||||
[Simple, Simple, Nuanced],
|
||||
[Simple, Nuanced, Charger],
|
||||
[Simple, Simple, Ranged, Nuanced],
|
||||
[Simple, Simple, Simple, Ranged, Nuanced],
|
||||
[Simple, Simple, Summoner],
|
||||
[Ranged, Skirmisher, Nuanced, Simple],
|
||||
[Nuanced, Nuanced, Combo, Ranged],
|
||||
[Demon, Charger, Simple, Simple, Skirmisher],
|
||||
[Demon, Nuanced, Combo, Demon],
|
||||
[Summoner, Ranged, Nuanced, Nuanced, Ranged, Skirmisher],
|
||||
|
||||
[Ranged, Skirmisher, Nuanced, Simple, Simple],
|
||||
[Nuanced, Nuanced, Combo, Ranged, Simple],
|
||||
[Demon, Charger, Simple, Simple, Simple, Skirmisher],
|
||||
[Demon, Demon, Nuanced, Combo],
|
||||
[Summoner, Ranged, Nuanced, Nuanced, Ranged, Skirmisher, Simple],
|
||||
[Demon, Demon, Summoner, Skirmisher, Nuanced, Nuanced, Combo],
|
||||
]
|
||||
|
||||
|
@ -38,11 +37,9 @@ func _ready() -> void:
|
|||
hp_bar.max_value = player.get_health().max_health
|
||||
player.get_health().damaged.connect(func(_a,_b): hp_bar.value = player.get_health().get_current())
|
||||
player.death.connect(_on_player_death)
|
||||
round_counter.hide()
|
||||
|
||||
|
||||
func _update_round_counter() -> void:
|
||||
round_counter.show()
|
||||
round_counter.text = "Round %s/%s" % [wave_index + 1, WAVES.size()]
|
||||
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=15 format=3 uid="uid://clyhgbpfpmtw7"]
|
||||
[gd_scene load_steps=14 format=3 uid="uid://clyhgbpfpmtw7"]
|
||||
|
||||
[ext_resource type="Script" path="res://demo/scenes/game.gd" id="1_qw71e"]
|
||||
[ext_resource type="Theme" uid="uid://boqtjf88xcpu4" path="res://demo/assets/ui.theme" id="2_r21q3"]
|
||||
|
@ -12,6 +12,12 @@
|
|||
[ext_resource type="PackedScene" uid="uid://bpd1wmw2f7bvg" path="res://demo/props/gong.tscn" id="10_tftjb"]
|
||||
[ext_resource type="PackedScene" uid="uid://d07ag5dcje13i" path="res://demo/agents/player/player.tscn" id="11_bndob"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_qvxvp"]
|
||||
font = ExtResource("4_w0vii")
|
||||
font_size = 33
|
||||
outline_size = 11
|
||||
outline_color = Color(0.258915, 0.234974, 0.191974, 1)
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_628x3"]
|
||||
font = ExtResource("4_w0vii")
|
||||
font_size = 36
|
||||
|
@ -19,19 +25,7 @@ font_color = Color(1, 1, 0.239216, 1)
|
|||
outline_size = 20
|
||||
outline_color = Color(0.211521, 0.23888, 0.290166, 1)
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_0r6iv"]
|
||||
font = ExtResource("4_w0vii")
|
||||
font_size = 37
|
||||
outline_size = 15
|
||||
outline_color = Color(0.211521, 0.23888, 0.290166, 1)
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_qvxvp"]
|
||||
font = ExtResource("4_w0vii")
|
||||
font_size = 33
|
||||
outline_size = 11
|
||||
outline_color = Color(0.258915, 0.234974, 0.191974, 1)
|
||||
|
||||
[node name="Demo" type="Node2D"]
|
||||
[node name="Game" type="Node2D"]
|
||||
y_sort_enabled = true
|
||||
script = ExtResource("1_qw71e")
|
||||
|
||||
|
@ -46,6 +40,49 @@ grow_horizontal = 2
|
|||
grow_vertical = 2
|
||||
theme = ExtResource("2_r21q3")
|
||||
|
||||
[node name="Toolbar" type="PanelContainer" parent="UI Layer/Control"]
|
||||
custom_minimum_size = Vector2(0, 54.26)
|
||||
layout_mode = 1
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
offset_bottom = 64.0
|
||||
grow_horizontal = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="UI Layer/Control/Toolbar"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 4
|
||||
|
||||
[node name="ToggleFullscreen" type="Button" parent="UI Layer/Control/Toolbar/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_mode = 0
|
||||
theme_override_fonts/font = ExtResource("4_w0vii")
|
||||
theme_override_font_sizes/font_size = 22
|
||||
text = "Toggle Fullscreen"
|
||||
script = ExtResource("5_m16ov")
|
||||
|
||||
[node name="Switch to Showcase" type="Button" parent="UI Layer/Control/Toolbar/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_mode = 0
|
||||
theme_override_fonts/font = ExtResource("4_w0vii")
|
||||
theme_override_font_sizes/font_size = 22
|
||||
text = "Switch to Showcase
|
||||
"
|
||||
|
||||
[node name="RoundCounter" type="Label" parent="UI Layer/Control/Toolbar/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 6
|
||||
text = "Strike the Gong to begin!"
|
||||
label_settings = SubResource("LabelSettings_qvxvp")
|
||||
|
||||
[node name="HPBar" type="TextureProgressBar" parent="UI Layer/Control/Toolbar/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
value = 100.0
|
||||
texture_under = ExtResource("6_622dk")
|
||||
texture_over = ExtResource("7_430mt")
|
||||
texture_progress = ExtResource("8_invih")
|
||||
|
||||
[node name="Logo" type="TextureRect" parent="UI Layer/Control"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 3
|
||||
|
@ -79,73 +116,8 @@ label_settings = SubResource("LabelSettings_628x3")
|
|||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="UI Layer/Control"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 3
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -394.0
|
||||
offset_top = -231.0
|
||||
offset_right = 99.0
|
||||
offset_bottom = 39.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
|
||||
[node name="Controls" type="Label" parent="UI Layer/Control/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Move WASD
|
||||
Attack ENTER or F
|
||||
Dodge SPACE"
|
||||
label_settings = SubResource("LabelSettings_0r6iv")
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="UI Layer/Control"]
|
||||
layout_mode = 0
|
||||
offset_left = 1512.0
|
||||
offset_top = 29.0
|
||||
offset_right = 1912.0
|
||||
offset_bottom = 74.0
|
||||
|
||||
[node name="ToggleFullscreen" type="Button" parent="UI Layer/Control/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_mode = 0
|
||||
theme_override_fonts/font = ExtResource("4_w0vii")
|
||||
theme_override_font_sizes/font_size = 22
|
||||
text = "Toggle Fullscreen"
|
||||
script = ExtResource("5_m16ov")
|
||||
|
||||
[node name="Switch to Showcase" type="Button" parent="UI Layer/Control/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_mode = 0
|
||||
theme_override_fonts/font = ExtResource("4_w0vii")
|
||||
theme_override_font_sizes/font_size = 22
|
||||
text = "Switch to Showcase
|
||||
"
|
||||
|
||||
[node name="HPBar" type="TextureProgressBar" parent="UI Layer/Control"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 0
|
||||
offset_left = 25.0
|
||||
offset_top = 24.0
|
||||
offset_right = 405.0
|
||||
offset_bottom = 84.0
|
||||
value = 100.0
|
||||
texture_under = ExtResource("6_622dk")
|
||||
texture_over = ExtResource("7_430mt")
|
||||
texture_progress = ExtResource("8_invih")
|
||||
|
||||
[node name="RoundCounter" type="Label" parent="UI Layer/Control"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
offset_left = 441.0
|
||||
offset_top = 29.0
|
||||
offset_right = 610.0
|
||||
offset_bottom = 81.0
|
||||
text = "Round: 0/1"
|
||||
label_settings = SubResource("LabelSettings_qvxvp")
|
||||
|
||||
[node name="Arena" parent="." instance=ExtResource("9_k3uu1")]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Gong" parent="." instance=ExtResource("10_tftjb")]
|
||||
position = Vector2(923, -21)
|
||||
|
@ -154,6 +126,7 @@ position = Vector2(923, -21)
|
|||
position = Vector2(843, 455)
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="Player"]
|
||||
position = Vector2(0, -100)
|
||||
zoom = Vector2(0.88, 0.88)
|
||||
process_callback = 0
|
||||
position_smoothing_enabled = true
|
||||
|
@ -194,5 +167,5 @@ position = Vector2(629, 417)
|
|||
[node name="SpawnPosition10" type="Marker2D" parent="SpawnPoints"]
|
||||
position = Vector2(1859, 3)
|
||||
|
||||
[connection signal="pressed" from="UI Layer/Control/HBoxContainer/Switch to Showcase" to="." method="_on_switch_to_showcase_pressed"]
|
||||
[connection signal="pressed" from="UI Layer/Control/Toolbar/HBoxContainer/Switch to Showcase" to="." method="_on_switch_to_showcase_pressed"]
|
||||
[connection signal="gong_struck" from="Gong" to="." method="_on_gong_gong_struck"]
|
||||
|
|
|
@ -2,7 +2,6 @@ extends Node2D
|
|||
|
||||
@onready var behavior_tree_view: BehaviorTreeView = %BehaviorTreeView
|
||||
@onready var camera: Camera2D = $Camera2D
|
||||
@onready var resource_name: Label = %ResourceName
|
||||
@onready var agent_selection: MenuButton = %AgentSelection
|
||||
@onready var previous: Button = %Previous
|
||||
@onready var next: Button = %Next
|
||||
|
@ -68,7 +67,6 @@ func _load_agent(file_name: String) -> void:
|
|||
add_child(agent)
|
||||
bt_player = agent.find_child("BTPlayer")
|
||||
_attach_camera(agent)
|
||||
resource_name.text = bt_player.behavior_tree.resource_path.get_file()
|
||||
|
||||
|
||||
func _on_agent_selection_id_pressed(id: int) -> void:
|
||||
|
|
|
@ -11,7 +11,8 @@
|
|||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_3uhve"]
|
||||
font = ExtResource("3_7vli5")
|
||||
font_size = 29
|
||||
font_size = 26
|
||||
font_color = Color(0.804089, 0.811917, 0.823636, 1)
|
||||
outline_size = 10
|
||||
outline_color = Color(0.145083, 0.168536, 0.203708, 1)
|
||||
|
||||
|
@ -38,51 +39,69 @@ grow_horizontal = 2
|
|||
grow_vertical = 2
|
||||
theme = ExtResource("2_3d7dj")
|
||||
|
||||
[node name="Panel" type="Panel" parent="UI Layer/Control"]
|
||||
custom_minimum_size = Vector2(600, 0)
|
||||
[node name="Toolbar" type="PanelContainer" parent="UI Layer/Control"]
|
||||
custom_minimum_size = Vector2(0, 54.26)
|
||||
layout_mode = 1
|
||||
anchors_preset = 11
|
||||
anchor_left = 1.0
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -600.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
offset_right = -612.0
|
||||
offset_bottom = 58.0
|
||||
grow_horizontal = 2
|
||||
|
||||
[node name="ClickToSelect" type="Label" parent="UI Layer/Control"]
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="UI Layer/Control/Toolbar"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 4
|
||||
|
||||
[node name="ToggleFullscreen" type="Button" parent="UI Layer/Control/Toolbar/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_mode = 0
|
||||
theme_override_fonts/font = ExtResource("3_7vli5")
|
||||
theme_override_font_sizes/font_size = 22
|
||||
text = "Toggle Fullscreen"
|
||||
script = ExtResource("6_uggpo")
|
||||
|
||||
[node name="SwitchToGame" type="Button" parent="UI Layer/Control/Toolbar/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_mode = 0
|
||||
theme_override_fonts/font = ExtResource("3_7vli5")
|
||||
theme_override_font_sizes/font_size = 22
|
||||
text = "Switch to Game"
|
||||
|
||||
[node name="ClickToSelect" type="Label" parent="UI Layer/Control/Toolbar/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
offset_left = 992.0
|
||||
offset_top = -2.0
|
||||
offset_right = 1305.0
|
||||
offset_bottom = 52.0
|
||||
size_flags_horizontal = 10
|
||||
text = "Select Agent ➤"
|
||||
label_settings = SubResource("LabelSettings_3uhve")
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="UI Layer/Control"]
|
||||
custom_minimum_size = Vector2(600, 0)
|
||||
[node name="BehaviorInspector" type="PanelContainer" parent="UI Layer/Control"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 11
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -612.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
theme_override_constants/separation = 0
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="UI Layer/Control/VBoxContainer"]
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="UI Layer/Control/BehaviorInspector"]
|
||||
custom_minimum_size = Vector2(600, 0)
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 4
|
||||
|
||||
[node name="Previous" type="Button" parent="UI Layer/Control/VBoxContainer/HBoxContainer"]
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="UI Layer/Control/BehaviorInspector/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 4
|
||||
|
||||
[node name="Previous" type="Button" parent="UI Layer/Control/BehaviorInspector/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
focus_mode = 0
|
||||
theme_override_font_sizes/font_size = 28
|
||||
text = "⬅"
|
||||
|
||||
[node name="AgentSelection" type="MenuButton" parent="UI Layer/Control/VBoxContainer/HBoxContainer"]
|
||||
[node name="AgentSelection" type="MenuButton" parent="UI Layer/Control/BehaviorInspector/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(400, 50)
|
||||
layout_mode = 2
|
||||
|
@ -93,23 +112,14 @@ text = "02_agent_imp.tres
|
|||
"
|
||||
flat = false
|
||||
|
||||
[node name="Next" type="Button" parent="UI Layer/Control/VBoxContainer/HBoxContainer"]
|
||||
[node name="Next" type="Button" parent="UI Layer/Control/BehaviorInspector/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
focus_mode = 0
|
||||
theme_override_font_sizes/font_size = 28
|
||||
text = "➡"
|
||||
|
||||
[node name="ResourceName" type="Label" parent="UI Layer/Control/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
text = "o2_agent_imp.tres"
|
||||
label_settings = SubResource("LabelSettings_3uhve")
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BehaviorTreeView" type="BehaviorTreeView" parent="UI Layer/Control/VBoxContainer"]
|
||||
[node name="BehaviorTreeView" type="BehaviorTreeView" parent="UI Layer/Control/BehaviorInspector/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(600, 0)
|
||||
layout_mode = 2
|
||||
|
@ -148,28 +158,6 @@ label_settings = SubResource("LabelSettings_la4ui")
|
|||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="UI Layer/Control"]
|
||||
layout_mode = 0
|
||||
offset_left = 8.0
|
||||
offset_top = 8.0
|
||||
offset_right = 191.0
|
||||
offset_bottom = 53.0
|
||||
|
||||
[node name="ToggleFullscreen" type="Button" parent="UI Layer/Control/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_mode = 0
|
||||
theme_override_fonts/font = ExtResource("3_7vli5")
|
||||
theme_override_font_sizes/font_size = 22
|
||||
text = "Toggle Fullscreen"
|
||||
script = ExtResource("6_uggpo")
|
||||
|
||||
[node name="SwitchToGame" type="Button" parent="UI Layer/Control/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
focus_mode = 0
|
||||
theme_override_fonts/font = ExtResource("3_7vli5")
|
||||
theme_override_font_sizes/font_size = 22
|
||||
text = "Switch to Game"
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
position = Vector2(400, 0)
|
||||
zoom = Vector2(0.88, 0.88)
|
||||
|
@ -188,4 +176,4 @@ metadata/_edit_lock_ = true
|
|||
[node name="Dummy" parent="." instance=ExtResource("8_apshw")]
|
||||
position = Vector2(1106, 423)
|
||||
|
||||
[connection signal="pressed" from="UI Layer/Control/HBoxContainer/SwitchToGame" to="." method="_on_switch_to_game_pressed"]
|
||||
[connection signal="pressed" from="UI Layer/Control/Toolbar/HBoxContainer/SwitchToGame" to="." method="_on_switch_to_game_pressed"]
|
||||
|
|
|
@ -19,6 +19,7 @@ config/icon="res://demo/icon.svg"
|
|||
|
||||
window/size/viewport_width=1920
|
||||
window/size/viewport_height=1080
|
||||
window/size/mode=3
|
||||
window/size/window_width_override=1280
|
||||
window/size/window_height_override=720
|
||||
window/stretch/mode="canvas_items"
|
||||
|
|
Loading…
Reference in New Issue