GHA: Add Windows & macOS builds to GDExtension workflow
Also, don't run test builds when doc change in a PR
This commit is contained in:
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@ -0,0 +1,209 @@
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name: 🔌 GDExtension
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on:
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workflow_call:
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inputs:
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godot-cpp-treeish:
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description: A tag, branch or commit hash in the godot-cpp repository.
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type: string
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default: 4.2
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limboai-treeish:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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test-build:
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description: Should we perform only a limited number of test builds?
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type: boolean
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default: false
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workflow_dispatch:
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inputs:
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godot-cpp-treeish:
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description: A tag, branch or commit hash in the godot-cpp repository.
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type: string
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default: 4.2
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limboai-treeish:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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test-build:
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description: Should we perform only a limited number of test builds?
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type: boolean
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default: false
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# Global Settings
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env:
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: dev_build=no debug_symbols=no
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jobs:
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gdextension:
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runs-on: ${{ matrix.opts.runner }}
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name: ${{ matrix.opts.name }}
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strategy:
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fail-fast: false
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matrix:
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opts:
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- name: 🐧 Linux (x86_64, release)
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runner: ubuntu-20.04
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platform: linux
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target: template_release
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arch: x86_64
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should-build: true
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- name: 🐧 Linux (x86_64, debug)
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runner: ubuntu-20.04
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platform: linux
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target: editor
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arch: x86_64
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should-build: true
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- name: 🪟 Windows (x86_64, release)
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runner: windows-latest
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platform: windows
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target: template_release
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arch: x86_64
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should-build: true
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- name: 🪟 Windows (x86_64, debug)
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runner: windows-latest
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platform: windows
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target: editor
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arch: x86_64
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should-build: true
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- name: 🍎 macOS (universal, release)
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runner: macos-latest
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platform: macos
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target: template_release
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arch: universal
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should-build: true
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- name: 🍎 macOS (universal, debug)
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runner: macos-latest
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platform: macos
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target: editor
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arch: universal
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should-build: true
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exclude:
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- { opts: {should-build: false }}
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env:
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BIN: liblimboai.${{matrix.opts.platform}}.${{matrix.opts.target}}.${{matrix.opts.arch}}
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steps:
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- name: Clone godot-cpp
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot-cpp
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fetch-tags: true
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path: godot-cpp
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ref: ${{ inputs.godot-cpp-treeish }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: limboai
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fetch-tags: true
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ref: ${{ inputs.limboai-treeish }}
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# Inits GDEXTENSION_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./limboai/.github/actions/init-version-gdext
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- name: Set up Linux buildroot x86_64
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if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_64'
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run: |
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
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cd buildroot
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./relocate-sdk.sh
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cd ..
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- name: Set up Linux buildroot x86_32
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if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_32'
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run: |
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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mv i686-godot-linux-gnu_sdk-buildroot buildroot
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cd buildroot
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./relocate-sdk.sh
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cd ..
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- name: Set up Python 3.x
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if: matrix.opts.platform == 'windows' || matrix.opts.platform == 'macos'
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uses: actions/setup-python@v4
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with:
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python-version: '3.x'
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architecture: 'x64'
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- name: Set up scons
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if: matrix.opts.platform == 'windows' || matrix.opts.platform == 'macos'
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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python --version
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scons --version
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- name: Set up MSVC problem matcher on Windows
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if: matrix.opts.platform == 'windows'
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uses: ammaraskar/msvc-problem-matcher@master
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- name: Set up scons cache
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uses: actions/cache@v3
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{env.BIN}}-${{inputs.godot-cpp-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
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restore-keys: |
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${{env.BIN}}-${{inputs.godot-cpp-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
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${{env.BIN}}-${{inputs.godot-cpp-treeish}}-${{inputs.limboai-treeish}}
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${{env.BIN}}-${{inputs.godot-cpp-treeish}}
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- name: Setup project structure for GDExtension
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shell: bash
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run: |
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python ./limboai/gdextension/update_icons.py
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mkdir -p demo/addons/limboai/bin
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mv limboai/icons demo/addons/limboai/
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cp limboai/gdextension/SConstruct SConstruct
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cp limboai/gdextension/limboai.gdextension demo/addons/limboai/bin
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echo "---"
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ls -l
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ls -l -R ./demo/
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- name: Compilation
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shell: bash
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
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scons platform=${{matrix.opts.platform}} target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} ${{env.SCONSFLAGS}}
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- name: Prepare artifact
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shell: bash
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run: |
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mkdir out
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mv demo/addons/ out/
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rm -f out/addons/limboai/bin/*.{exp,lib,pdb}
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ls -R out/
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- name: Strip lib
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if: matrix.opts.platform != 'windows'
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run: |
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ls -l -R out/addons/limboai/bin/
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echo "---"
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if [ "$RUNNER_OS" == "macOS" ]; then
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strip -u out/addons/limboai/bin/liblimboai*/liblimboai*
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else
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strip out/addons/limboai/bin/liblimboai*
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fi
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echo "---"
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ls -l -R out/addons/limboai/bin/
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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env:
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NAME: ${{env.NAME_PREFIX}}
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with:
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name: ${{ env.NAME }}
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path: out/*
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@ -1,140 +0,0 @@
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name: 🐧 Linux GDExtension builds
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on:
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workflow_call:
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inputs:
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godot-cpp-version:
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description: Ref in the godot-cpp repository.
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type: string
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default: 4.2
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limboai-treeish:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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# test-build:
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# description: Should we perform only a limited number of test builds?
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# type: boolean
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# default: false
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workflow_dispatch:
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inputs:
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godot-cpp-version:
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description: Ref in the godot-cpp repository.
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type: string
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default: 4.2
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limboai-treeish:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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# test-build:
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# description: Should we perform only a limited number of test builds?
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# type: boolean
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# default: false
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# Global Settings
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env:
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: dev_build=no debug_symbols=no symbol_visibility=auto
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jobs:
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gdextension-linux:
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runs-on: "ubuntu-20.04"
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name: ${{ matrix.opts.name }}
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strategy:
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fail-fast: false
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matrix:
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opts:
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- name: GDExtension (x86_64, release)
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target: template_release
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arch: x86_64
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should-build: true
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- name: GDExtension (x86_64, debug)
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target: editor
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arch: x86_64
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should-build: true
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exclude:
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- { opts: {should-build: false }}
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env:
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BIN: liblimboai.linux.${{matrix.opts.target}}.${{matrix.opts.arch}}
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steps:
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- name: Clone godot-cpp
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot-cpp
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fetch-tags: true
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path: godot-cpp
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ref: ${{ inputs.godot-cpp-version }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: limboai
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ref: ${{ inputs.limboai-treeish }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./limboai/.github/actions/init-version-gdext
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# About sed see: https://github.com/godotengine/buildroot/issues/6
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- name: Set up buildroot x86_64
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if: matrix.opts.arch == 'x86_64'
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run: |
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
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cd buildroot
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sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
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./relocate-sdk.sh
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cd ..
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- name: Set up buildroot x86_32
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if: matrix.opts.arch == 'x86_32'
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run: |
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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mv i686-godot-linux-gnu_sdk-buildroot buildroot
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cd buildroot
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./relocate-sdk.sh
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cd ..
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- name: Set up scons cache
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uses: actions/cache@v3
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{env.BIN}}-${{inputs.godot-cpp-version}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
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restore-keys: |
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${{env.BIN}}-${{inputs.godot-cpp-version}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
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${{env.BIN}}-${{inputs.godot-cpp-version}}-${{inputs.limboai-treeish}}
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${{env.BIN}}-${{inputs.godot-cpp-version}}
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- name: Setup project structure for GDExtension
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shell: bash
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run: |
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bash ./limboai/gdextension/setup_gdextension.sh
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ls
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ls -R demo/
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
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scons platform=linux target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} ${{env.SCONSFLAGS}}
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- name: Prepare artifact
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run: |
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mkdir -p out/
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cp -r --dereference demo/addons/ out/
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strip out/addons/limboai/bin/liblimboai*
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chmod +x out/addons/limboai/bin/liblimboai*
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ls -R out/
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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env:
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NAME: ${{env.NAME_PREFIX}}
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with:
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name: ${{ env.NAME }}
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path: out/*
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@ -27,6 +27,7 @@ on:
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- "LICENSE"
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- "**/*.png"
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- "demo/*"
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- "doc/*"
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inputs:
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godot-treeish:
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description: A tag, branch or commit hash in the Godot repository.
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@ -116,7 +117,7 @@ jobs:
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bin/${{ env.BIN }} --test --headless
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linux-test-build:
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name: 🐧 Linux test build
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name: 🐧 Linux
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uses: ./.github/workflows/linux.yml
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with:
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godot-treeish: ${{ inputs.godot-treeish }}
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@ -124,7 +125,7 @@ jobs:
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test-build: true
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windows-test-build:
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name: 🪟 Windows test build
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name: 🪟 Windows
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uses: ./.github/workflows/windows.yml
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with:
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godot-treeish: ${{ inputs.godot-treeish }}
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@ -132,7 +133,7 @@ jobs:
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test-build: true
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macos-test-build:
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name: 🍎 macOS test build
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name: 🍎 macOS
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uses: ./.github/workflows/macos.yml
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with:
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godot-treeish: ${{ inputs.godot-treeish }}
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@ -140,8 +141,9 @@ jobs:
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test-build: true
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gdextension:
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name: 🔌 GDExtension test build
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uses: ./.github/workflows/gdextension_linux.yml
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name: 🔌 GDExtension
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uses: ./.github/workflows/gdextension.yml
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with:
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godot-cpp-version: 4.2
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godot-cpp-treeish: 4.2
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limboai-treeish: ${{ github.sha }}
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test-build: true
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|
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@ -34,7 +34,7 @@ sources += (Glob("limboai/util/*.cpp"))
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if env["platform"] == "macos":
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library = env.SharedLibrary(
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"demo/addons/limboai/liblimboai.{}.{}.framework/liblimboai.{}.{}".format(
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"demo/addons/limboai/bin/liblimboai.{}.{}.framework/liblimboai.{}.{}".format(
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env["platform"], env["target"], env["platform"], env["target"]
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),
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source=sources,
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|
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@ -11,7 +11,7 @@ windows.debug.x86_32 = "res://addons/limboai/bin/liblimboai.windows.editor.x86_3
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windows.release.x86_32 = "res://addons/limboai/bin/liblimboai.windows.template_release.x86_32.dll"
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windows.debug.x86_64 = "res://addons/limboai/bin/liblimboai.windows.editor.x86_64.dll"
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windows.release.x86_64 = "res://addons/limboai/bin/liblimboai.windows.template_release.x86_64.dll"
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linux.debug.x86_64 = "res://addons/limboai/bin/liblimboai.linux.editor.dev.x86_64.so"
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linux.debug.x86_64 = "res://addons/limboai/bin/liblimboai.linux.editor.x86_64.so"
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linux.release.x86_64 = "res://addons/limboai/bin/liblimboai.linux.template_release.x86_64.so"
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linux.debug.arm64 = "res://addons/limboai/bin/liblimboai.linux.editor.arm64.so"
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linux.release.arm64 = "res://addons/limboai/bin/liblimboai.linux.template_release.arm64.so"
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|
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@ -88,21 +88,22 @@ fi
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# exit 2
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# fi
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if [ ! -e "${PWD}/demo/addons/limboai/bin/limboai.gdextension" ]; then
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mkdir -p demo/addons/limboai/bin/
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# cp limboai/gdextension/limboai.gdextension demo/addons/limboai/bin/limboai.gdextension
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pushd demo/addons/limboai/bin/ > /dev/null
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ln -s ../../../../gdextension/limboai.gdextension limboai.gdextension
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popd > /dev/null
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if [ ! -e "${PWD}/limboai/demo/addons/limboai/bin/limboai.gdextension" ]; then
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ls -l
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mkdir -p ./limboai/demo/addons/limboai/bin/
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cd ./limboai/demo/addons/limboai/bin/
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ln -s ../../../../gdextension/limboai.gdextension limboai.gdextension || ln -s ../../../../limboai/gdextension/limboai.gdextension limboai.gdextension
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ls -l
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cd -
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highlight -- Linked limboai.gdextension.
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else
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highlight -- Skipping limboai.gdextension. File already exists!
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fi
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if [ ! -e "${PWD}/demo/addons/limboai/icons/" ]; then
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pushd demo/addons/limboai/ > /dev/null
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ln -s ../../../icons icons
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popd > /dev/null
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if [ ! -e "${PWD}/limboai/demo/addons/limboai/icons/" ]; then
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cd ./limboai/demo/addons/limboai/
|
||||
ln -s ../../../icons icons || ln -s ../../../limboai/icons icons
|
||||
cd -
|
||||
highlight -- Linked icons.
|
||||
else
|
||||
highlight -- Skipping linking icons. File already exists!
|
||||
|
|
Loading…
Reference in New Issue