GHA: Add Windows & macOS builds to GDExtension workflow

Also, don't run test builds when doc change in a PR
This commit is contained in:
Serhii Snitsaruk 2024-01-11 20:16:00 +01:00
parent 8cb8f65469
commit 1d3cea6b2e
6 changed files with 230 additions and 158 deletions

209
.github/workflows/gdextension.yml vendored Normal file
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@ -0,0 +1,209 @@
name: 🔌 GDExtension
on:
workflow_call:
inputs:
godot-cpp-treeish:
description: A tag, branch or commit hash in the godot-cpp repository.
type: string
default: 4.2
limboai-treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
test-build:
description: Should we perform only a limited number of test builds?
type: boolean
default: false
workflow_dispatch:
inputs:
godot-cpp-treeish:
description: A tag, branch or commit hash in the godot-cpp repository.
type: string
default: 4.2
limboai-treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
test-build:
description: Should we perform only a limited number of test builds?
type: boolean
default: false
# Global Settings
env:
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: dev_build=no debug_symbols=no
jobs:
gdextension:
runs-on: ${{ matrix.opts.runner }}
name: ${{ matrix.opts.name }}
strategy:
fail-fast: false
matrix:
opts:
- name: 🐧 Linux (x86_64, release)
runner: ubuntu-20.04
platform: linux
target: template_release
arch: x86_64
should-build: true
- name: 🐧 Linux (x86_64, debug)
runner: ubuntu-20.04
platform: linux
target: editor
arch: x86_64
should-build: true
- name: 🪟 Windows (x86_64, release)
runner: windows-latest
platform: windows
target: template_release
arch: x86_64
should-build: true
- name: 🪟 Windows (x86_64, debug)
runner: windows-latest
platform: windows
target: editor
arch: x86_64
should-build: true
- name: 🍎 macOS (universal, release)
runner: macos-latest
platform: macos
target: template_release
arch: universal
should-build: true
- name: 🍎 macOS (universal, debug)
runner: macos-latest
platform: macos
target: editor
arch: universal
should-build: true
exclude:
- { opts: {should-build: false }}
env:
BIN: liblimboai.${{matrix.opts.platform}}.${{matrix.opts.target}}.${{matrix.opts.arch}}
steps:
- name: Clone godot-cpp
uses: actions/checkout@v4
with:
repository: godotengine/godot-cpp
fetch-tags: true
path: godot-cpp
ref: ${{ inputs.godot-cpp-treeish }}
- name: Clone LimboAI module
uses: actions/checkout@v4
with:
path: limboai
fetch-tags: true
ref: ${{ inputs.limboai-treeish }}
# Inits GDEXTENSION_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./limboai/.github/actions/init-version-gdext
- name: Set up Linux buildroot x86_64
if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_64'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
./relocate-sdk.sh
cd ..
- name: Set up Linux buildroot x86_32
if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_32'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
mv i686-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
./relocate-sdk.sh
cd ..
- name: Set up Python 3.x
if: matrix.opts.platform == 'windows' || matrix.opts.platform == 'macos'
uses: actions/setup-python@v4
with:
python-version: '3.x'
architecture: 'x64'
- name: Set up scons
if: matrix.opts.platform == 'windows' || matrix.opts.platform == 'macos'
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
python --version
scons --version
- name: Set up MSVC problem matcher on Windows
if: matrix.opts.platform == 'windows'
uses: ammaraskar/msvc-problem-matcher@master
- name: Set up scons cache
uses: actions/cache@v3
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{env.BIN}}-${{inputs.godot-cpp-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
restore-keys: |
${{env.BIN}}-${{inputs.godot-cpp-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
${{env.BIN}}-${{inputs.godot-cpp-treeish}}-${{inputs.limboai-treeish}}
${{env.BIN}}-${{inputs.godot-cpp-treeish}}
- name: Setup project structure for GDExtension
shell: bash
run: |
python ./limboai/gdextension/update_icons.py
mkdir -p demo/addons/limboai/bin
mv limboai/icons demo/addons/limboai/
cp limboai/gdextension/SConstruct SConstruct
cp limboai/gdextension/limboai.gdextension demo/addons/limboai/bin
echo "---"
ls -l
ls -l -R ./demo/
- name: Compilation
shell: bash
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
scons platform=${{matrix.opts.platform}} target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} ${{env.SCONSFLAGS}}
- name: Prepare artifact
shell: bash
run: |
mkdir out
mv demo/addons/ out/
rm -f out/addons/limboai/bin/*.{exp,lib,pdb}
ls -R out/
- name: Strip lib
if: matrix.opts.platform != 'windows'
run: |
ls -l -R out/addons/limboai/bin/
echo "---"
if [ "$RUNNER_OS" == "macOS" ]; then
strip -u out/addons/limboai/bin/liblimboai*/liblimboai*
else
strip out/addons/limboai/bin/liblimboai*
fi
echo "---"
ls -l -R out/addons/limboai/bin/
- name: Upload artifact
uses: actions/upload-artifact@v3
env:
NAME: ${{env.NAME_PREFIX}}
with:
name: ${{ env.NAME }}
path: out/*

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@ -1,140 +0,0 @@
name: 🐧 Linux GDExtension builds
on:
workflow_call:
inputs:
godot-cpp-version:
description: Ref in the godot-cpp repository.
type: string
default: 4.2
limboai-treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
# test-build:
# description: Should we perform only a limited number of test builds?
# type: boolean
# default: false
workflow_dispatch:
inputs:
godot-cpp-version:
description: Ref in the godot-cpp repository.
type: string
default: 4.2
limboai-treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
# test-build:
# description: Should we perform only a limited number of test builds?
# type: boolean
# default: false
# Global Settings
env:
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: dev_build=no debug_symbols=no symbol_visibility=auto
jobs:
gdextension-linux:
runs-on: "ubuntu-20.04"
name: ${{ matrix.opts.name }}
strategy:
fail-fast: false
matrix:
opts:
- name: GDExtension (x86_64, release)
target: template_release
arch: x86_64
should-build: true
- name: GDExtension (x86_64, debug)
target: editor
arch: x86_64
should-build: true
exclude:
- { opts: {should-build: false }}
env:
BIN: liblimboai.linux.${{matrix.opts.target}}.${{matrix.opts.arch}}
steps:
- name: Clone godot-cpp
uses: actions/checkout@v4
with:
repository: godotengine/godot-cpp
fetch-tags: true
path: godot-cpp
ref: ${{ inputs.godot-cpp-version }}
- name: Clone LimboAI module
uses: actions/checkout@v4
with:
path: limboai
ref: ${{ inputs.limboai-treeish }}
# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./limboai/.github/actions/init-version-gdext
# About sed see: https://github.com/godotengine/buildroot/issues/6
- name: Set up buildroot x86_64
if: matrix.opts.arch == 'x86_64'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
./relocate-sdk.sh
cd ..
- name: Set up buildroot x86_32
if: matrix.opts.arch == 'x86_32'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
mv i686-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
./relocate-sdk.sh
cd ..
- name: Set up scons cache
uses: actions/cache@v3
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{env.BIN}}-${{inputs.godot-cpp-version}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
restore-keys: |
${{env.BIN}}-${{inputs.godot-cpp-version}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
${{env.BIN}}-${{inputs.godot-cpp-version}}-${{inputs.limboai-treeish}}
${{env.BIN}}-${{inputs.godot-cpp-version}}
- name: Setup project structure for GDExtension
shell: bash
run: |
bash ./limboai/gdextension/setup_gdextension.sh
ls
ls -R demo/
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
scons platform=linux target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} ${{env.SCONSFLAGS}}
- name: Prepare artifact
run: |
mkdir -p out/
cp -r --dereference demo/addons/ out/
strip out/addons/limboai/bin/liblimboai*
chmod +x out/addons/limboai/bin/liblimboai*
ls -R out/
- name: Upload artifact
uses: actions/upload-artifact@v3
env:
NAME: ${{env.NAME_PREFIX}}
with:
name: ${{ env.NAME }}
path: out/*

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@ -27,6 +27,7 @@ on:
- "LICENSE" - "LICENSE"
- "**/*.png" - "**/*.png"
- "demo/*" - "demo/*"
- "doc/*"
inputs: inputs:
godot-treeish: godot-treeish:
description: A tag, branch or commit hash in the Godot repository. description: A tag, branch or commit hash in the Godot repository.
@ -116,7 +117,7 @@ jobs:
bin/${{ env.BIN }} --test --headless bin/${{ env.BIN }} --test --headless
linux-test-build: linux-test-build:
name: 🐧 Linux test build name: 🐧 Linux
uses: ./.github/workflows/linux.yml uses: ./.github/workflows/linux.yml
with: with:
godot-treeish: ${{ inputs.godot-treeish }} godot-treeish: ${{ inputs.godot-treeish }}
@ -124,7 +125,7 @@ jobs:
test-build: true test-build: true
windows-test-build: windows-test-build:
name: 🪟 Windows test build name: 🪟 Windows
uses: ./.github/workflows/windows.yml uses: ./.github/workflows/windows.yml
with: with:
godot-treeish: ${{ inputs.godot-treeish }} godot-treeish: ${{ inputs.godot-treeish }}
@ -132,7 +133,7 @@ jobs:
test-build: true test-build: true
macos-test-build: macos-test-build:
name: 🍎 macOS test build name: 🍎 macOS
uses: ./.github/workflows/macos.yml uses: ./.github/workflows/macos.yml
with: with:
godot-treeish: ${{ inputs.godot-treeish }} godot-treeish: ${{ inputs.godot-treeish }}
@ -140,8 +141,9 @@ jobs:
test-build: true test-build: true
gdextension: gdextension:
name: 🔌 GDExtension test build name: 🔌 GDExtension
uses: ./.github/workflows/gdextension_linux.yml uses: ./.github/workflows/gdextension.yml
with: with:
godot-cpp-version: 4.2 godot-cpp-treeish: 4.2
limboai-treeish: ${{ github.sha }} limboai-treeish: ${{ github.sha }}
test-build: true

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@ -34,7 +34,7 @@ sources += (Glob("limboai/util/*.cpp"))
if env["platform"] == "macos": if env["platform"] == "macos":
library = env.SharedLibrary( library = env.SharedLibrary(
"demo/addons/limboai/liblimboai.{}.{}.framework/liblimboai.{}.{}".format( "demo/addons/limboai/bin/liblimboai.{}.{}.framework/liblimboai.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"] env["platform"], env["target"], env["platform"], env["target"]
), ),
source=sources, source=sources,

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@ -11,7 +11,7 @@ windows.debug.x86_32 = "res://addons/limboai/bin/liblimboai.windows.editor.x86_3
windows.release.x86_32 = "res://addons/limboai/bin/liblimboai.windows.template_release.x86_32.dll" windows.release.x86_32 = "res://addons/limboai/bin/liblimboai.windows.template_release.x86_32.dll"
windows.debug.x86_64 = "res://addons/limboai/bin/liblimboai.windows.editor.x86_64.dll" windows.debug.x86_64 = "res://addons/limboai/bin/liblimboai.windows.editor.x86_64.dll"
windows.release.x86_64 = "res://addons/limboai/bin/liblimboai.windows.template_release.x86_64.dll" windows.release.x86_64 = "res://addons/limboai/bin/liblimboai.windows.template_release.x86_64.dll"
linux.debug.x86_64 = "res://addons/limboai/bin/liblimboai.linux.editor.dev.x86_64.so" linux.debug.x86_64 = "res://addons/limboai/bin/liblimboai.linux.editor.x86_64.so"
linux.release.x86_64 = "res://addons/limboai/bin/liblimboai.linux.template_release.x86_64.so" linux.release.x86_64 = "res://addons/limboai/bin/liblimboai.linux.template_release.x86_64.so"
linux.debug.arm64 = "res://addons/limboai/bin/liblimboai.linux.editor.arm64.so" linux.debug.arm64 = "res://addons/limboai/bin/liblimboai.linux.editor.arm64.so"
linux.release.arm64 = "res://addons/limboai/bin/liblimboai.linux.template_release.arm64.so" linux.release.arm64 = "res://addons/limboai/bin/liblimboai.linux.template_release.arm64.so"

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@ -88,21 +88,22 @@ fi
# exit 2 # exit 2
# fi # fi
if [ ! -e "${PWD}/demo/addons/limboai/bin/limboai.gdextension" ]; then if [ ! -e "${PWD}/limboai/demo/addons/limboai/bin/limboai.gdextension" ]; then
mkdir -p demo/addons/limboai/bin/ ls -l
# cp limboai/gdextension/limboai.gdextension demo/addons/limboai/bin/limboai.gdextension mkdir -p ./limboai/demo/addons/limboai/bin/
pushd demo/addons/limboai/bin/ > /dev/null cd ./limboai/demo/addons/limboai/bin/
ln -s ../../../../gdextension/limboai.gdextension limboai.gdextension ln -s ../../../../gdextension/limboai.gdextension limboai.gdextension || ln -s ../../../../limboai/gdextension/limboai.gdextension limboai.gdextension
popd > /dev/null ls -l
cd -
highlight -- Linked limboai.gdextension. highlight -- Linked limboai.gdextension.
else else
highlight -- Skipping limboai.gdextension. File already exists! highlight -- Skipping limboai.gdextension. File already exists!
fi fi
if [ ! -e "${PWD}/demo/addons/limboai/icons/" ]; then if [ ! -e "${PWD}/limboai/demo/addons/limboai/icons/" ]; then
pushd demo/addons/limboai/ > /dev/null cd ./limboai/demo/addons/limboai/
ln -s ../../../icons icons ln -s ../../../icons icons || ln -s ../../../limboai/icons icons
popd > /dev/null cd -
highlight -- Linked icons. highlight -- Linked icons.
else else
highlight -- Skipping linking icons. File already exists! highlight -- Skipping linking icons. File already exists!