Fix BTPlayer.set_behavior_tree() not populating Blackboard (#274)
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0584b0401f
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1b9cf17339
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@ -83,7 +83,7 @@ void BTInstance::register_with_debugger() {
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void BTInstance::unregister_with_debugger() {
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void BTInstance::unregister_with_debugger() {
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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if (LimboDebugger::get_singleton()->is_active()) {
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if (LimboDebugger::get_singleton() && LimboDebugger::get_singleton()->is_active()) {
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LimboDebugger::get_singleton()->unregister_bt_instance(get_instance_id());
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LimboDebugger::get_singleton()->unregister_bt_instance(get_instance_id());
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}
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}
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#endif
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#endif
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@ -151,5 +151,6 @@ BTInstance::~BTInstance() {
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emit_signal(LW_NAME(freed));
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emit_signal(LW_NAME(freed));
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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_remove_custom_monitor();
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_remove_custom_monitor();
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unregister_with_debugger();
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#endif
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#endif
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}
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}
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@ -42,7 +42,7 @@
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VARIANT_ENUM_CAST(BTPlayer::UpdateMode);
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VARIANT_ENUM_CAST(BTPlayer::UpdateMode);
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void BTPlayer::_load_tree() {
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void BTPlayer::_instantiate_bt() {
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bt_instance.unref();
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bt_instance.unref();
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ERR_FAIL_COND_MSG(!behavior_tree.is_valid(), "BTPlayer: Initialization failed - needs a valid behavior tree.");
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ERR_FAIL_COND_MSG(!behavior_tree.is_valid(), "BTPlayer: Initialization failed - needs a valid behavior tree.");
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ERR_FAIL_COND_MSG(!behavior_tree->get_root_task().is_valid(), "BTPlayer: Initialization failed - behavior tree has no valid root task.");
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ERR_FAIL_COND_MSG(!behavior_tree->get_root_task().is_valid(), "BTPlayer: Initialization failed - behavior tree has no valid root task.");
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@ -70,6 +70,19 @@ void BTPlayer::_update_blackboard_plan() {
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blackboard_plan->set_base_plan(behavior_tree.is_valid() ? behavior_tree->get_blackboard_plan() : nullptr);
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blackboard_plan->set_base_plan(behavior_tree.is_valid() ? behavior_tree->get_blackboard_plan() : nullptr);
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}
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}
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void BTPlayer::_initialize() {
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if (blackboard.is_null()) {
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blackboard = Ref<Blackboard>(memnew(Blackboard));
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}
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if (blackboard_plan.is_valid()) {
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// Don't overwrite existing blackboard values as they may be initialized from code.
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blackboard_plan->populate_blackboard(blackboard, false, this, _get_scene_root());
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}
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if (behavior_tree.is_valid()) {
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_instantiate_bt();
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}
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}
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void BTPlayer::set_bt_instance(const Ref<BTInstance> &p_bt_instance) {
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void BTPlayer::set_bt_instance(const Ref<BTInstance> &p_bt_instance) {
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ERR_FAIL_COND_MSG(p_bt_instance.is_null(), "BTPlayer: Failed to set behavior tree instance - instance is null.");
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ERR_FAIL_COND_MSG(p_bt_instance.is_null(), "BTPlayer: Failed to set behavior tree instance - instance is null.");
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ERR_FAIL_COND_MSG(!p_bt_instance->is_instance_valid(), "BTPlayer: Failed to set behavior tree instance - instance is not valid.");
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ERR_FAIL_COND_MSG(!p_bt_instance->is_instance_valid(), "BTPlayer: Failed to set behavior tree instance - instance is not valid.");
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@ -104,7 +117,8 @@ void BTPlayer::set_behavior_tree(const Ref<BehaviorTree> &p_tree) {
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} else {
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} else {
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behavior_tree = p_tree;
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behavior_tree = p_tree;
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if (get_owner() && is_inside_tree()) {
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if (get_owner() && is_inside_tree()) {
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_load_tree();
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_update_blackboard_plan();
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_initialize();
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}
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}
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}
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}
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}
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}
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@ -179,16 +193,7 @@ void BTPlayer::_notification(int p_notification) {
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} break;
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} break;
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case NOTIFICATION_READY: {
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case NOTIFICATION_READY: {
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if (!Engine::get_singleton()->is_editor_hint()) {
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if (!Engine::get_singleton()->is_editor_hint()) {
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if (blackboard.is_null()) {
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_initialize();
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blackboard = Ref<Blackboard>(memnew(Blackboard));
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}
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if (blackboard_plan.is_valid()) {
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// Don't overwrite existing blackboard values as they may be initialized from code.
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blackboard_plan->populate_blackboard(blackboard, false, this, _get_scene_root());
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}
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if (behavior_tree.is_valid()) {
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_load_tree();
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}
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} else {
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} else {
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_update_blackboard_plan();
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_update_blackboard_plan();
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}
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}
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@ -48,8 +48,9 @@ private:
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Ref<BTInstance> bt_instance;
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Ref<BTInstance> bt_instance;
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void _load_tree();
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void _instantiate_bt();
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void _update_blackboard_plan();
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void _update_blackboard_plan();
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void _initialize();
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_FORCE_INLINE_ Node *_get_scene_root() const { return scene_root_hint ? scene_root_hint : get_owner(); }
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_FORCE_INLINE_ Node *_get_scene_root() const { return scene_root_hint ? scene_root_hint : get_owner(); }
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protected:
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protected:
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