From 16a55e0f6465e9164e6c6d3f4b120b47ccfee8a8 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Sun, 5 Nov 2023 13:04:10 +0100 Subject: [PATCH] README: Add LimboAI logo Also, rename LICENSE --- LICENSE => LICENSE.md | 0 LOGO_LICENSE.md | 5 +++++ README.md | 10 +++++++--- doc/images/logo.svg | 1 + 4 files changed, 13 insertions(+), 3 deletions(-) rename LICENSE => LICENSE.md (100%) create mode 100644 LOGO_LICENSE.md create mode 100644 doc/images/logo.svg diff --git a/LICENSE b/LICENSE.md similarity index 100% rename from LICENSE rename to LICENSE.md diff --git a/LOGO_LICENSE.md b/LOGO_LICENSE.md new file mode 100644 index 0000000..cd0de07 --- /dev/null +++ b/LOGO_LICENSE.md @@ -0,0 +1,5 @@ +LimboAI Logo +Copyright (c) 2023 Aleksandra Snitsaruk + +This work is licensed under the Creative Commons Attribution 4.0 International +license (CC BY 4.0 International): https://creativecommons.org/licenses/by/4.0/ \ No newline at end of file diff --git a/README.md b/README.md index 1bdbde2..9420e04 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,10 @@ -LimboAI - Behavior Trees and State Machines for Godot 4 ---- -LimboAI is a C++ module for Godot Engine 4 that provides an implementation of Behavior Trees and State Machines, which can be used together to create complex AI behaviors. +# LimboAI - Behavior Trees and State Machines for Godot 4 + +

+ LimboAI logo +

+ +**LimboAI** is a C++ module for **Godot Engine 4** that provides an implementation of Behavior Trees and State Machines, which can be used together to create complex AI behaviors. >**🛈 Supported Godot Engine: 4.2** diff --git a/doc/images/logo.svg b/doc/images/logo.svg new file mode 100644 index 0000000..58a9bc0 --- /dev/null +++ b/doc/images/logo.svg @@ -0,0 +1 @@ + \ No newline at end of file