Editor: Add tab context menu

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Serhii Snitsaruk 2024-05-27 16:53:44 +02:00
parent e0d47ddf08
commit 127fa678f4
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GPG Key ID: A965EF8799FFEC2D
2 changed files with 87 additions and 0 deletions

View File

@ -37,6 +37,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/project_settings_editor.h"
@ -56,8 +57,10 @@
#include <godot_cpp/classes/editor_settings.hpp>
#include <godot_cpp/classes/editor_undo_redo_manager.hpp>
#include <godot_cpp/classes/file_access.hpp>
#include <godot_cpp/classes/file_system_dock.hpp>
#include <godot_cpp/classes/input.hpp>
#include <godot_cpp/classes/input_event.hpp>
#include <godot_cpp/classes/input_event_mouse_button.hpp>
#include <godot_cpp/classes/project_settings.hpp>
#include <godot_cpp/classes/ref_counted.hpp>
#include <godot_cpp/classes/resource_loader.hpp>
@ -999,6 +1002,73 @@ void LimboAIEditor::_move_active_tab(int p_to_index) {
_update_tabs();
}
void LimboAIEditor::_tab_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_null()) {
return;
}
int tab_idx = tab_bar->get_tab_idx_at_point(tab_bar->get_local_mouse_position());
if (tab_idx < 0) {
return;
}
if (mb->is_pressed() && mb->get_button_index() == LW_MBTN(MIDDLE)) {
_tab_closed(tab_idx);
} else if (mb->is_pressed() && mb->get_button_index() == LW_MBTN(RIGHT)) {
_show_tab_context_menu();
}
}
void LimboAIEditor::_show_tab_context_menu() {
tab_menu->clear();
tab_menu->add_item(TTR("Show in FileSystem"), TabMenu::TAB_SHOW_IN_FILESYSTEM);
tab_menu->add_separator();
tab_menu->add_item(TTR("Close Tab"), TabMenu::TAB_CLOSE);
tab_menu->add_item(TTR("Close Other Tabs"), TabMenu::TAB_CLOSE_OTHER);
tab_menu->add_item(TTR("Close Tabs to the Right"), TabMenu::TAB_CLOSE_RIGHT);
tab_menu->add_item(TTR("Close All Tabs"), TabMenu::TAB_CLOSE_ALL);
tab_menu->set_position(get_screen_position() + get_local_mouse_position());
tab_menu->reset_size();
tab_menu->popup();
}
void LimboAIEditor::_tab_menu_option_selected(int p_id) {
ERR_FAIL_INDEX(idx_history, history.size());
switch (p_id) {
case TAB_SHOW_IN_FILESYSTEM: {
Ref<BehaviorTree> bt = history[idx_history];
String path = bt->get_path();
if (!path.is_empty()) {
FS_DOCK_SELECT_FILE(path.get_slice("::", 0));
}
} break;
case TAB_CLOSE: {
_tab_closed(idx_history);
} break;
case TAB_CLOSE_OTHER: {
Ref<BehaviorTree> bt = history[idx_history];
history.clear();
history.append(bt);
idx_history = 0;
_update_history_buttons();
_update_tabs();
} break;
case TAB_CLOSE_RIGHT: {
for (int i = history.size() - 1; i > idx_history; i--) {
history.remove_at(i);
}
_update_history_buttons();
_update_tabs();
} break;
case TAB_CLOSE_ALL: {
history.clear();
idx_history = -1;
_disable_editing();
_update_history_buttons();
_update_tabs();
} break;
}
}
void LimboAIEditor::_reload_modified() {
for (const String &res_path : disk_changed_files) {
Ref<BehaviorTree> res = RESOURCE_LOAD(res_path, "BehaviorTree");
@ -1226,6 +1296,8 @@ void LimboAIEditor::_notification(int p_what) {
tab_bar->connect("tab_clicked", callable_mp(this, &LimboAIEditor::_tab_clicked));
tab_bar->connect("active_tab_rearranged", callable_mp(this, &LimboAIEditor::_move_active_tab));
tab_bar->connect("tab_close_pressed", callable_mp(this, &LimboAIEditor::_tab_closed));
tab_bar->connect(LW_NAME(gui_input), callable_mp(this, &LimboAIEditor::_tab_input));
tab_menu->connect(LW_NAME(id_pressed), callable_mp(this, &LimboAIEditor::_tab_menu_option_selected));
EDITOR_FILE_SYSTEM()->connect("resources_reload", callable_mp(this, &LimboAIEditor::_on_resources_reload));
@ -1397,6 +1469,9 @@ LimboAIEditor::LimboAIEditor() {
tab_bar->set_focus_mode(FocusMode::FOCUS_NONE);
tab_bar_container->add_child(tab_bar);
tab_menu = memnew(PopupMenu);
add_child(tab_menu);
header = memnew(Button);
header->set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
header->add_theme_constant_override("hseparation", 8);

View File

@ -99,6 +99,14 @@ private:
MISC_CREATE_SCRIPT_TEMPLATE,
};
enum TabMenu {
TAB_SHOW_IN_FILESYSTEM,
TAB_CLOSE,
TAB_CLOSE_OTHER,
TAB_CLOSE_RIGHT,
TAB_CLOSE_ALL,
};
struct ThemeCache {
Ref<Texture2D> duplicate_task_icon;
Ref<Texture2D> edit_script_icon;
@ -130,6 +138,7 @@ private:
PanelContainer *tab_bar_panel;
HBoxContainer *tab_bar_container;
TabBar *tab_bar;
PopupMenu *tab_menu;
Button *header;
HSplitContainer *hsc;
TaskTree *task_tree;
@ -192,6 +201,9 @@ private:
void _tab_closed(int p_tab);
void _update_tabs();
void _move_active_tab(int p_to_index);
void _tab_input(const Ref<InputEvent> &p_input);
void _show_tab_context_menu();
void _tab_menu_option_selected(int p_id);
void _reload_modified();
void _resave_modified(String _str = "");