Editor: Add tab context menu
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e0d47ddf08
commit
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@ -37,6 +37,7 @@
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/filesystem_dock.h"
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#include "editor/inspector_dock.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/project_settings_editor.h"
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@ -56,8 +57,10 @@
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#include <godot_cpp/classes/editor_settings.hpp>
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#include <godot_cpp/classes/editor_undo_redo_manager.hpp>
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#include <godot_cpp/classes/file_access.hpp>
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#include <godot_cpp/classes/file_system_dock.hpp>
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#include <godot_cpp/classes/input.hpp>
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#include <godot_cpp/classes/input_event.hpp>
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#include <godot_cpp/classes/input_event_mouse_button.hpp>
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#include <godot_cpp/classes/project_settings.hpp>
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#include <godot_cpp/classes/ref_counted.hpp>
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#include <godot_cpp/classes/resource_loader.hpp>
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@ -999,6 +1002,73 @@ void LimboAIEditor::_move_active_tab(int p_to_index) {
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_update_tabs();
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}
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void LimboAIEditor::_tab_input(const Ref<InputEvent> &p_input) {
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Ref<InputEventMouseButton> mb = p_input;
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if (mb.is_null()) {
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return;
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}
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int tab_idx = tab_bar->get_tab_idx_at_point(tab_bar->get_local_mouse_position());
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if (tab_idx < 0) {
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return;
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}
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if (mb->is_pressed() && mb->get_button_index() == LW_MBTN(MIDDLE)) {
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_tab_closed(tab_idx);
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} else if (mb->is_pressed() && mb->get_button_index() == LW_MBTN(RIGHT)) {
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_show_tab_context_menu();
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}
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}
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void LimboAIEditor::_show_tab_context_menu() {
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tab_menu->clear();
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tab_menu->add_item(TTR("Show in FileSystem"), TabMenu::TAB_SHOW_IN_FILESYSTEM);
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tab_menu->add_separator();
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tab_menu->add_item(TTR("Close Tab"), TabMenu::TAB_CLOSE);
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tab_menu->add_item(TTR("Close Other Tabs"), TabMenu::TAB_CLOSE_OTHER);
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tab_menu->add_item(TTR("Close Tabs to the Right"), TabMenu::TAB_CLOSE_RIGHT);
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tab_menu->add_item(TTR("Close All Tabs"), TabMenu::TAB_CLOSE_ALL);
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tab_menu->set_position(get_screen_position() + get_local_mouse_position());
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tab_menu->reset_size();
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tab_menu->popup();
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}
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void LimboAIEditor::_tab_menu_option_selected(int p_id) {
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ERR_FAIL_INDEX(idx_history, history.size());
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switch (p_id) {
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case TAB_SHOW_IN_FILESYSTEM: {
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Ref<BehaviorTree> bt = history[idx_history];
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String path = bt->get_path();
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if (!path.is_empty()) {
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FS_DOCK_SELECT_FILE(path.get_slice("::", 0));
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}
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} break;
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case TAB_CLOSE: {
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_tab_closed(idx_history);
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} break;
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case TAB_CLOSE_OTHER: {
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Ref<BehaviorTree> bt = history[idx_history];
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history.clear();
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history.append(bt);
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idx_history = 0;
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_update_history_buttons();
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_update_tabs();
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} break;
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case TAB_CLOSE_RIGHT: {
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for (int i = history.size() - 1; i > idx_history; i--) {
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history.remove_at(i);
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}
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_update_history_buttons();
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_update_tabs();
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} break;
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case TAB_CLOSE_ALL: {
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history.clear();
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idx_history = -1;
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_disable_editing();
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_update_history_buttons();
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_update_tabs();
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} break;
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}
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}
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void LimboAIEditor::_reload_modified() {
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for (const String &res_path : disk_changed_files) {
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Ref<BehaviorTree> res = RESOURCE_LOAD(res_path, "BehaviorTree");
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@ -1226,6 +1296,8 @@ void LimboAIEditor::_notification(int p_what) {
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tab_bar->connect("tab_clicked", callable_mp(this, &LimboAIEditor::_tab_clicked));
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tab_bar->connect("active_tab_rearranged", callable_mp(this, &LimboAIEditor::_move_active_tab));
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tab_bar->connect("tab_close_pressed", callable_mp(this, &LimboAIEditor::_tab_closed));
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tab_bar->connect(LW_NAME(gui_input), callable_mp(this, &LimboAIEditor::_tab_input));
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tab_menu->connect(LW_NAME(id_pressed), callable_mp(this, &LimboAIEditor::_tab_menu_option_selected));
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EDITOR_FILE_SYSTEM()->connect("resources_reload", callable_mp(this, &LimboAIEditor::_on_resources_reload));
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@ -1397,6 +1469,9 @@ LimboAIEditor::LimboAIEditor() {
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tab_bar->set_focus_mode(FocusMode::FOCUS_NONE);
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tab_bar_container->add_child(tab_bar);
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tab_menu = memnew(PopupMenu);
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add_child(tab_menu);
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header = memnew(Button);
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header->set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
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header->add_theme_constant_override("hseparation", 8);
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@ -99,6 +99,14 @@ private:
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MISC_CREATE_SCRIPT_TEMPLATE,
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};
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enum TabMenu {
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TAB_SHOW_IN_FILESYSTEM,
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TAB_CLOSE,
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TAB_CLOSE_OTHER,
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TAB_CLOSE_RIGHT,
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TAB_CLOSE_ALL,
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};
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struct ThemeCache {
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Ref<Texture2D> duplicate_task_icon;
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Ref<Texture2D> edit_script_icon;
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@ -130,6 +138,7 @@ private:
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PanelContainer *tab_bar_panel;
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HBoxContainer *tab_bar_container;
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TabBar *tab_bar;
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PopupMenu *tab_menu;
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Button *header;
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HSplitContainer *hsc;
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TaskTree *task_tree;
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@ -192,6 +201,9 @@ private:
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void _tab_closed(int p_tab);
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void _update_tabs();
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void _move_active_tab(int p_to_index);
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void _tab_input(const Ref<InputEvent> &p_input);
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void _show_tab_context_menu();
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void _tab_menu_option_selected(int p_id);
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void _reload_modified();
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void _resave_modified(String _str = "");
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