diff --git a/editor/limbo_ai_editor_plugin.cpp b/editor/limbo_ai_editor_plugin.cpp index e50b06e..8ba2777 100644 --- a/editor/limbo_ai_editor_plugin.cpp +++ b/editor/limbo_ai_editor_plugin.cpp @@ -36,6 +36,7 @@ #include "editor/editor_file_system.h" #include "editor/editor_help.h" #include "editor/editor_interface.h" +#include "editor/editor_main_screen.h" #include "editor/editor_paths.h" #include "editor/editor_settings.h" #include "editor/filesystem_dock.h" diff --git a/util/limbo_compat.cpp b/util/limbo_compat.cpp index 3be7317..be0f5c1 100644 --- a/util/limbo_compat.cpp +++ b/util/limbo_compat.cpp @@ -17,6 +17,7 @@ #include "core/io/resource.h" #include "core/variant/variant.h" #include "editor/editor_node.h" +#include "editor/editor_main_screen.h" #include "editor/plugins/script_editor_plugin.h" #endif // TOOLS_ENABLED @@ -213,7 +214,7 @@ Variant VARIANT_DEFAULT(Variant::Type p_type) { void SHOW_BUILTIN_DOC(const String &p_topic) { #ifdef LIMBOAI_MODULE ScriptEditor::get_singleton()->goto_help(p_topic); - EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); + EditorNode::get_singleton()->get_editor_main_screen()->select(EditorMainScreen::EDITOR_SCRIPT); #elif LIMBOAI_GDEXTENSION TypedArray open_editors = EditorInterface::get_singleton()->get_script_editor()->get_open_script_editors(); ERR_FAIL_COND_MSG(open_editors.size() == 0, "Can't open help page. Need at least one script open in the script editor."); diff --git a/util/limbo_compat.h b/util/limbo_compat.h index ef9da4a..44ba200 100644 --- a/util/limbo_compat.h +++ b/util/limbo_compat.h @@ -28,7 +28,7 @@ #define EDITOR_FILE_SYSTEM() (EditorFileSystem::get_singleton()) #define EDITOR_SETTINGS() (EditorSettings::get_singleton()) #define BASE_CONTROL() (EditorNode::get_singleton()->get_gui_base()) -#define MAIN_SCREEN_CONTROL() (EditorNode::get_singleton()->get_main_screen_control()) +#define MAIN_SCREEN_CONTROL() (EditorNode::get_singleton()->get_editor_main_screen()->get_control()) #define SCENE_TREE() (SceneTree::get_singleton()) #define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active()) #define FS_DOCK_SELECT_FILE(m_path) FileSystemDock::get_singleton()->select_file(m_path) @@ -47,7 +47,7 @@ #define GET_PROJECT_SETTINGS_DIR() EditorPaths::get_singleton()->get_project_settings_dir() #define EDIT_RESOURCE(m_res) EditorNode::get_singleton()->edit_resource(m_res) #define INSPECTOR_GET_EDITED_OBJECT() (InspectorDock::get_inspector_singleton()->get_edited_object()) -#define SET_MAIN_SCREEN_EDITOR(m_name) (EditorNode::get_singleton()->select_editor_by_name(m_name)) +#define SET_MAIN_SCREEN_EDITOR(m_name) (EditorNode::get_singleton()->get_editor_main_screen()->select_by_name(m_name)) #define FILE_EXISTS(m_path) FileAccess::exists(m_path) #define DIR_ACCESS_CREATE() DirAccess::create(DirAccess::ACCESS_RESOURCES) #define PERFORMANCE_ADD_CUSTOM_MONITOR(m_id, m_callable) (Performance::get_singleton()->add_custom_monitor(m_id, m_callable, Variant())) @@ -85,7 +85,7 @@ using namespace godot; #define EDITOR_FILE_SYSTEM() (EditorInterface::get_singleton()->get_resource_filesystem()) #define EDITOR_SETTINGS() (EditorInterface::get_singleton()->get_editor_settings()) #define BASE_CONTROL() (EditorInterface::get_singleton()->get_base_control()) -#define MAIN_SCREEN_CONTROL() (EditorInterface::get_singleton()->get_editor_main_screen()) +#define MAIN_SCREEN_CONTROL() (EditorInterface::get_singleton()->get_editor_main_screen()->get_control()) #define SCENE_TREE() ((SceneTree *)(Engine::get_singleton()->get_main_loop())) #define IS_DEBUGGER_ACTIVE() (EngineDebugger::get_singleton()->is_active()) #define FS_DOCK_SELECT_FILE(m_path) EditorInterface::get_singleton()->get_file_system_dock()->navigate_to_path(m_path) diff --git a/util/limbo_utility.cpp b/util/limbo_utility.cpp index e5f16f6..9127c75 100644 --- a/util/limbo_utility.cpp +++ b/util/limbo_utility.cpp @@ -416,6 +416,12 @@ String LimboUtility::get_property_hint_text(PropertyHint p_hint) const { case PROPERTY_HINT_MAX: { return "MAX"; } + case PROPERTY_HINT_DICTIONARY_TYPE: { + return "DICTIONARY_TYPE"; + } + case PROPERTY_HINT_TOOL_BUTTON: { + return "TOOL_BUTTON"; + } } return ""; }