Fix GDExtension compilation issues
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@ -1232,7 +1232,7 @@ void LimboAIEditor::_notification(int p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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case NOTIFICATION_THEME_CHANGED: {
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_do_update_theme_item_cache();
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_do_update_theme_item_cache();
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tab_bar_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer")));
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ADD_STYLEBOX_OVERRIDE(tab_bar_panel, "panel", get_theme_stylebox("tabbar_background", "TabContainer"));
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BUTTON_SET_ICON(new_btn, get_theme_icon(LW_NAME(New), LW_NAME(EditorIcons)));
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BUTTON_SET_ICON(new_btn, get_theme_icon(LW_NAME(New), LW_NAME(EditorIcons)));
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BUTTON_SET_ICON(load_btn, get_theme_icon(LW_NAME(Load), LW_NAME(EditorIcons)));
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BUTTON_SET_ICON(load_btn, get_theme_icon(LW_NAME(Load), LW_NAME(EditorIcons)));
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@ -57,6 +57,7 @@
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#include <godot_cpp/classes/menu_button.hpp>
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#include <godot_cpp/classes/menu_button.hpp>
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#include <godot_cpp/classes/panel.hpp>
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#include <godot_cpp/classes/panel.hpp>
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#include <godot_cpp/classes/popup_menu.hpp>
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#include <godot_cpp/classes/popup_menu.hpp>
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#include <godot_cpp/classes/tab_bar.hpp>
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#include <godot_cpp/classes/texture2d.hpp>
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#include <godot_cpp/classes/texture2d.hpp>
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#include <godot_cpp/variant/packed_string_array.hpp>
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#include <godot_cpp/variant/packed_string_array.hpp>
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#include <godot_cpp/variant/variant.hpp>
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#include <godot_cpp/variant/variant.hpp>
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