Merge pull request #122 from limbonaut/open-owner-scene

Editor: Add tab context menu option "Jump to Owner"
This commit is contained in:
Serhii Snitsaruk 2024-05-29 21:00:48 +02:00 committed by GitHub
commit 08ad6c1d99
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GPG Key ID: B5690EEEBB952194
6 changed files with 272 additions and 39 deletions

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@ -345,19 +345,31 @@ void LimboAIEditor::_process_shortcut_input(const Ref<InputEvent> &p_event) {
return; return;
} }
bool handled = false;
// * Global shortcuts. // * Global shortcuts.
if (LW_IS_SHORTCUT("limbo_ai/open_debugger", p_event)) { if (LW_IS_SHORTCUT("limbo_ai/open_debugger", p_event)) {
_misc_option_selected(MISC_OPEN_DEBUGGER); _misc_option_selected(MISC_OPEN_DEBUGGER);
get_viewport()->set_input_as_handled(); handled = true;
} }
// * Local shortcuts. // * When editor is on screen.
if (!(has_focus() || get_viewport()->gui_get_focus_owner() == nullptr || is_ancestor_of(get_viewport()->gui_get_focus_owner()))) { if (!handled && is_visible_in_tree()) {
return; if (LW_IS_SHORTCUT("limbo_ai/jump_to_owner", p_event)) {
_tab_menu_option_selected(TAB_JUMP_TO_OWNER);
handled = true;
} else if (LW_IS_SHORTCUT("limbo_ai/close_tab", p_event)) {
_tab_menu_option_selected(TAB_CLOSE);
handled = true;
}
} }
// * When editor is focused.
if (!handled && (has_focus() || (get_viewport()->gui_get_focus_owner() && is_ancestor_of(get_viewport()->gui_get_focus_owner())))) {
handled = true;
if (LW_IS_SHORTCUT("limbo_ai/rename_task", p_event)) { if (LW_IS_SHORTCUT("limbo_ai/rename_task", p_event)) {
_action_selected(ACTION_RENAME); _action_selected(ACTION_RENAME);
} else if (LW_IS_SHORTCUT("limbo_ai/cut_task", p_event)) { } else if (LW_IS_SHORTCUT("limbo_ai/cut_task", p_event)) {
@ -383,10 +395,13 @@ void LimboAIEditor::_process_shortcut_input(const Ref<InputEvent> &p_event) {
} else if (LW_IS_SHORTCUT("limbo_ai/load_behavior_tree", p_event)) { } else if (LW_IS_SHORTCUT("limbo_ai/load_behavior_tree", p_event)) {
_popup_file_dialog(load_dialog); _popup_file_dialog(load_dialog);
} else { } else {
return; handled = false;
}
} }
if (handled) {
get_viewport()->set_input_as_handled(); get_viewport()->set_input_as_handled();
}
} }
void LimboAIEditor::_on_tree_rmb(const Vector2 &p_menu_pos) { void LimboAIEditor::_on_tree_rmb(const Vector2 &p_menu_pos) {
@ -1013,9 +1028,10 @@ void LimboAIEditor::_tab_input(const Ref<InputEvent> &p_input) {
void LimboAIEditor::_show_tab_context_menu() { void LimboAIEditor::_show_tab_context_menu() {
tab_menu->clear(); tab_menu->clear();
tab_menu->add_shortcut(LW_GET_SHORTCUT("limbo_ai/jump_to_owner"), TabMenu::TAB_JUMP_TO_OWNER);
tab_menu->add_item(TTR("Show in FileSystem"), TabMenu::TAB_SHOW_IN_FILESYSTEM); tab_menu->add_item(TTR("Show in FileSystem"), TabMenu::TAB_SHOW_IN_FILESYSTEM);
tab_menu->add_separator(); tab_menu->add_separator();
tab_menu->add_item(TTR("Close Tab"), TabMenu::TAB_CLOSE); tab_menu->add_shortcut(LW_GET_SHORTCUT("limbo_ai/close_tab"), TabMenu::TAB_CLOSE);
tab_menu->add_item(TTR("Close Other Tabs"), TabMenu::TAB_CLOSE_OTHER); tab_menu->add_item(TTR("Close Other Tabs"), TabMenu::TAB_CLOSE_OTHER);
tab_menu->add_item(TTR("Close Tabs to the Right"), TabMenu::TAB_CLOSE_RIGHT); tab_menu->add_item(TTR("Close Tabs to the Right"), TabMenu::TAB_CLOSE_RIGHT);
tab_menu->add_item(TTR("Close All Tabs"), TabMenu::TAB_CLOSE_ALL); tab_menu->add_item(TTR("Close All Tabs"), TabMenu::TAB_CLOSE_ALL);
@ -1025,7 +1041,12 @@ void LimboAIEditor::_show_tab_context_menu() {
} }
void LimboAIEditor::_tab_menu_option_selected(int p_id) { void LimboAIEditor::_tab_menu_option_selected(int p_id) {
if (history.size() == 0) {
// No tabs open, returning.
return;
}
ERR_FAIL_INDEX(idx_history, history.size()); ERR_FAIL_INDEX(idx_history, history.size());
switch (p_id) { switch (p_id) {
case TAB_SHOW_IN_FILESYSTEM: { case TAB_SHOW_IN_FILESYSTEM: {
Ref<BehaviorTree> bt = history[idx_history]; Ref<BehaviorTree> bt = history[idx_history];
@ -1034,6 +1055,14 @@ void LimboAIEditor::_tab_menu_option_selected(int p_id) {
FS_DOCK_SELECT_FILE(path.get_slice("::", 0)); FS_DOCK_SELECT_FILE(path.get_slice("::", 0));
} }
} break; } break;
case TAB_JUMP_TO_OWNER: {
Ref<BehaviorTree> bt = history[idx_history];
ERR_FAIL_NULL(bt);
String bt_path = bt->get_path();
if (!bt_path.is_empty()) {
owner_picker->pick_and_open_owner_of_resource(bt_path);
}
} break;
case TAB_CLOSE: { case TAB_CLOSE: {
_tab_closed(idx_history); _tab_closed(idx_history);
} break; } break;
@ -1347,6 +1376,8 @@ LimboAIEditor::LimboAIEditor() {
LW_SHORTCUT("limbo_ai/save_behavior_tree", TTR("Save Behavior Tree"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY_MASK(ALT) | LW_KEY(S))); LW_SHORTCUT("limbo_ai/save_behavior_tree", TTR("Save Behavior Tree"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY_MASK(ALT) | LW_KEY(S)));
LW_SHORTCUT("limbo_ai/load_behavior_tree", TTR("Load Behavior Tree"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY_MASK(ALT) | LW_KEY(L))); LW_SHORTCUT("limbo_ai/load_behavior_tree", TTR("Load Behavior Tree"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY_MASK(ALT) | LW_KEY(L)));
LW_SHORTCUT("limbo_ai/open_debugger", TTR("Open Debugger"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY_MASK(ALT) | LW_KEY(D))); LW_SHORTCUT("limbo_ai/open_debugger", TTR("Open Debugger"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY_MASK(ALT) | LW_KEY(D)));
LW_SHORTCUT("limbo_ai/jump_to_owner", TTR("Jump to Owner"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(J)));
LW_SHORTCUT("limbo_ai/close_tab", TTR("Close Tab"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(W)));
set_process_shortcut_input(true); set_process_shortcut_input(true);
@ -1450,6 +1481,9 @@ LimboAIEditor::LimboAIEditor() {
tab_menu = memnew(PopupMenu); tab_menu = memnew(PopupMenu);
add_child(tab_menu); add_child(tab_menu);
owner_picker = memnew(OwnerPicker);
add_child(owner_picker);
hsc = memnew(HSplitContainer); hsc = memnew(HSplitContainer);
hsc->set_h_size_flags(SIZE_EXPAND_FILL); hsc->set_h_size_flags(SIZE_EXPAND_FILL);
hsc->set_v_size_flags(SIZE_EXPAND_FILL); hsc->set_v_size_flags(SIZE_EXPAND_FILL);

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@ -17,6 +17,7 @@
#include "../bt/behavior_tree.h" #include "../bt/behavior_tree.h"
#include "../bt/tasks/bt_task.h" #include "../bt/tasks/bt_task.h"
#include "editor_property_variable_name.h" #include "editor_property_variable_name.h"
#include "owner_picker.h"
#include "task_palette.h" #include "task_palette.h"
#include "task_tree.h" #include "task_tree.h"
@ -101,6 +102,7 @@ private:
enum TabMenu { enum TabMenu {
TAB_SHOW_IN_FILESYSTEM, TAB_SHOW_IN_FILESYSTEM,
TAB_JUMP_TO_OWNER,
TAB_CLOSE, TAB_CLOSE,
TAB_CLOSE_OTHER, TAB_CLOSE_OTHER,
TAB_CLOSE_RIGHT, TAB_CLOSE_RIGHT,
@ -139,6 +141,7 @@ private:
HBoxContainer *tab_bar_container; HBoxContainer *tab_bar_container;
TabBar *tab_bar; TabBar *tab_bar;
PopupMenu *tab_menu; PopupMenu *tab_menu;
OwnerPicker *owner_picker;
HSplitContainer *hsc; HSplitContainer *hsc;
TaskTree *task_tree; TaskTree *task_tree;
VBoxContainer *banners; VBoxContainer *banners;

147
editor/owner_picker.cpp Normal file
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@ -0,0 +1,147 @@
/**
* owner_picker.cpp
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifdef TOOLS_ENABLED
#include "owner_picker.h"
#include "../util/limbo_compat.h"
#ifdef LIMBOAI_MODULE
#include "editor/editor_file_system.h"
#include "editor/editor_interface.h"
#elif LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/editor_file_system.hpp>
#include <godot_cpp/classes/editor_file_system_directory.hpp>
#include <godot_cpp/classes/editor_interface.hpp>
#include <godot_cpp/classes/resource_loader.hpp>
#endif
Vector<String> OwnerPicker::_find_owners(const String &p_path) const {
Vector<String> owners;
if (RESOURCE_PATH_IS_BUILT_IN(p_path)) {
// For built-in resources we use the path to the containing resource.
String owner_path = p_path.substr(0, p_path.rfind("::"));
owners.append(owner_path);
return owners;
}
List<EditorFileSystemDirectory *> dirs;
dirs.push_back(EDITOR_FILE_SYSTEM()->get_filesystem());
while (dirs.size() > 0) {
EditorFileSystemDirectory *efd = dirs.front()->get();
dirs.pop_front();
for (int i = 0; i < efd->get_file_count(); i++) {
String file_path = efd->get_file_path(i);
Vector<String> deps;
#ifdef LIMBOAI_MODULE
deps = efd->get_file_deps(i);
#elif LIMBOAI_GDEXTENSION
PackedStringArray res_deps = ResourceLoader::get_singleton()->get_dependencies(file_path);
for (String dep : res_deps) {
if (dep.begins_with("uid://")) {
dep = dep.get_slice("::", 2);
}
deps.append(dep);
}
#endif // LIMBOAI_MODULE
for (int j = 0; j < deps.size(); j++) {
if (deps[j] == p_path) {
owners.append(file_path);
break;
}
}
}
for (int k = 0; k < efd->get_subdir_count(); k++) {
dirs.push_back(efd->get_subdir(k));
}
}
return owners;
}
void OwnerPicker::pick_and_open_owner_of_resource(const String &p_path) {
if (p_path.is_empty()) {
return;
}
owners_item_list->clear();
Vector<String> owners = _find_owners(p_path);
for (int i = 0; i < owners.size(); i++) {
owners_item_list->add_item(owners[i]);
}
if (owners_item_list->get_item_count() > 0) {
owners_item_list->select(0);
owners_item_list->ensure_current_is_visible();
}
if (owners_item_list->get_item_count() == 1) {
// Open owner immediately if there is only one owner.
_selection_confirmed();
} else if (owners_item_list->get_item_count() == 0) {
owners_item_list->hide();
set_title(TTR("Alert!"));
set_text(TTR("Couldn't find owner. Looks like it's not used by any other resource."));
reset_size();
popup_centered();
} else {
owners_item_list->show();
set_title(TTR("Pick owner"));
set_text("");
reset_size();
popup_centered_ratio(0.3);
owners_item_list->grab_focus();
}
}
void OwnerPicker::_item_activated(int p_item) {
hide();
emit_signal("confirmed");
}
void OwnerPicker::_selection_confirmed() {
for (int idx : owners_item_list->get_selected_items()) {
String owner_path = owners_item_list->get_item_text(idx);
if (RESOURCE_IS_SCENE_FILE(owner_path)) {
EditorInterface::get_singleton()->open_scene_from_path(owner_path);
} else {
EditorInterface::get_singleton()->edit_resource(RESOURCE_LOAD(owner_path, ""));
}
}
}
void OwnerPicker::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
owners_item_list->connect("item_activated", callable_mp(this, &OwnerPicker::_item_activated));
connect("confirmed", callable_mp(this, &OwnerPicker::_selection_confirmed));
} break;
}
}
void OwnerPicker::_bind_methods() {
}
OwnerPicker::OwnerPicker() {
owners_item_list = memnew(ItemList);
// Note: In my tests, editor couldn't process open request for multiple packed scenes at once.
owners_item_list->set_select_mode(ItemList::SELECT_SINGLE);
add_child(owners_item_list);
}
#endif // TOOLS_ENABLED

47
editor/owner_picker.h Normal file
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@ -0,0 +1,47 @@
/**
* owner_picker.h
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef OWNER_PICKER_H
#define OWNER_PICKER_H
#ifdef LIMBOAI_MODULE
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#elif LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/accept_dialog.hpp>
#include <godot_cpp/classes/item_list.hpp>
#include <godot_cpp/templates/vector.hpp>
using namespace godot;
#endif
class OwnerPicker : public AcceptDialog {
GDCLASS(OwnerPicker, AcceptDialog);
private:
ItemList *owners_item_list;
void _item_activated(int p_item);
void _selection_confirmed();
protected:
static void _bind_methods();
void _notification(int p_what);
Vector<String> _find_owners(const String &p_path) const;
public:
void pick_and_open_owner_of_resource(const String &p_path);
OwnerPicker();
};
#endif // OWNER_PICKER_H

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@ -263,6 +263,7 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
GDREGISTER_CLASS(EditorInspectorPluginBBPlan); GDREGISTER_CLASS(EditorInspectorPluginBBPlan);
GDREGISTER_CLASS(EditorPropertyVariableName); GDREGISTER_CLASS(EditorPropertyVariableName);
GDREGISTER_CLASS(EditorInspectorPluginVariableName); GDREGISTER_CLASS(EditorInspectorPluginVariableName);
GDREGISTER_CLASS(OwnerPicker);
GDREGISTER_CLASS(LimboAIEditor); GDREGISTER_CLASS(LimboAIEditor);
GDREGISTER_CLASS(LimboAIEditorPlugin); GDREGISTER_CLASS(LimboAIEditorPlugin);
#endif // LIMBOAI_GDEXTENSION #endif // LIMBOAI_GDEXTENSION

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@ -42,8 +42,8 @@
#define RESOURCE_LOAD_NO_CACHE(m_path, m_hint) ResourceLoader::load(m_path, m_hint, ResourceFormatLoader::CACHE_MODE_IGNORE) #define RESOURCE_LOAD_NO_CACHE(m_path, m_hint) ResourceLoader::load(m_path, m_hint, ResourceFormatLoader::CACHE_MODE_IGNORE)
#define RESOURCE_SAVE(m_res, m_path, m_flags) ResourceSaver::save(m_res, m_path, m_flags) #define RESOURCE_SAVE(m_res, m_path, m_flags) ResourceSaver::save(m_res, m_path, m_flags)
#define RESOURCE_IS_CACHED(m_path) (ResourceCache::has(m_path)) #define RESOURCE_IS_CACHED(m_path) (ResourceCache::has(m_path))
#define RESOURCE_GET_TYPE(m_path) (ResourceLoader::get_resource_type(m_path))
#define RESOURCE_EXISTS(m_path, m_type_hint) (ResourceLoader::exists(m_path, m_type_hint)) #define RESOURCE_EXISTS(m_path, m_type_hint) (ResourceLoader::exists(m_path, m_type_hint))
#define RESOURCE_IS_SCENE_FILE(m_path) (ResourceLoader::get_resource_type(m_path) == "PackedScene")
#define GET_PROJECT_SETTINGS_DIR() EditorPaths::get_singleton()->get_project_settings_dir() #define GET_PROJECT_SETTINGS_DIR() EditorPaths::get_singleton()->get_project_settings_dir()
#define EDIT_RESOURCE(m_res) EditorNode::get_singleton()->edit_resource(m_res) #define EDIT_RESOURCE(m_res) EditorNode::get_singleton()->edit_resource(m_res)
#define INSPECTOR_GET_EDITED_OBJECT() (InspectorDock::get_inspector_singleton()->get_edited_object()) #define INSPECTOR_GET_EDITED_OBJECT() (InspectorDock::get_inspector_singleton()->get_edited_object())
@ -127,7 +127,7 @@ using namespace godot;
#define RESOURCE_LOAD_NO_CACHE(m_path, m_hint) ResourceLoader::get_singleton()->load(m_path, m_hint, ResourceLoader::CACHE_MODE_IGNORE) #define RESOURCE_LOAD_NO_CACHE(m_path, m_hint) ResourceLoader::get_singleton()->load(m_path, m_hint, ResourceLoader::CACHE_MODE_IGNORE)
#define RESOURCE_SAVE(m_res, m_path, m_flags) ResourceSaver::get_singleton()->save(m_res, m_path, m_flags) #define RESOURCE_SAVE(m_res, m_path, m_flags) ResourceSaver::get_singleton()->save(m_res, m_path, m_flags)
#define RESOURCE_IS_CACHED(m_path) (ResourceLoader::get_singleton()->has_cached(res_path)) #define RESOURCE_IS_CACHED(m_path) (ResourceLoader::get_singleton()->has_cached(res_path))
#define RESOURCE_GET_TYPE(m_path) (ResourceLoader::get_resource_type(m_path)) #define RESOURCE_IS_SCENE_FILE(m_path) (ResourceLoader::get_singleton()->get_recognized_extensions_for_type("PackedScene").has(m_path.get_extension()))
#define RESOURCE_EXISTS(m_path, m_type_hint) (ResourceLoader::get_singleton()->exists(m_path, m_type_hint)) #define RESOURCE_EXISTS(m_path, m_type_hint) (ResourceLoader::get_singleton()->exists(m_path, m_type_hint))
#define GET_PROJECT_SETTINGS_DIR() EditorInterface::get_singleton()->get_editor_paths()->get_project_settings_dir() #define GET_PROJECT_SETTINGS_DIR() EditorInterface::get_singleton()->get_editor_paths()->get_project_settings_dir()
#define EDIT_RESOURCE(m_res) EditorInterface::get_singleton()->edit_resource(m_res) #define EDIT_RESOURCE(m_res) EditorInterface::get_singleton()->edit_resource(m_res)
@ -237,6 +237,7 @@ Variant VARIANT_DEFAULT(Variant::Type p_type);
#define IS_RESOURCE_FILE(m_path) (m_path.begins_with("res://") && m_path.find("::") == -1) #define IS_RESOURCE_FILE(m_path) (m_path.begins_with("res://") && m_path.find("::") == -1)
#define RESOURCE_TYPE_HINT(m_type) vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, m_type) #define RESOURCE_TYPE_HINT(m_type) vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, m_type)
#define RESOURCE_IS_BUILT_IN(m_res) (m_res->get_path().is_empty() || m_res->get_path().contains("::")) #define RESOURCE_IS_BUILT_IN(m_res) (m_res->get_path().is_empty() || m_res->get_path().contains("::"))
#define RESOURCE_PATH_IS_BUILT_IN(m_path) (m_path.is_empty() || m_path.contains("::"))
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED