Merge pull request #190 from limbonaut/dev-setup
Improved dev setup for GDExtension
This commit is contained in:
commit
02af29f2fa
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@ -15,7 +15,7 @@ runs:
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echo "GDEXTENSION_VERSION=${GDEXTENSION_VERSION}" >> "$GITHUB_ENV"
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echo "GDEXTENSION_VERSION=${GDEXTENSION_VERSION}" >> "$GITHUB_ENV"
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cd ../limboai
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cd ..
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echo "LIMBOAI_VERSION=$( (git describe --tags --exact-match HEAD || git rev-parse --short HEAD) | sed 's/\(.*\)-\(.*\)/\1.\2/g' )" >> "$GITHUB_ENV"
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echo "LIMBOAI_VERSION=$( (git describe --tags --exact-match HEAD || git rev-parse --short HEAD) | sed 's/\(.*\)-\(.*\)/\1.\2/g' )" >> "$GITHUB_ENV"
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- name: Set NAME_PREFIX
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- name: Set NAME_PREFIX
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@ -167,6 +167,12 @@ jobs:
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BIN: liblimboai.${{matrix.opts.platform}}.${{matrix.opts.target}}.${{matrix.opts.arch}}
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BIN: liblimboai.${{matrix.opts.platform}}.${{matrix.opts.target}}.${{matrix.opts.arch}}
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steps:
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steps:
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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fetch-tags: true
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ref: ${{ inputs.limboai-ref }}
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- name: Clone godot-cpp
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- name: Clone godot-cpp
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uses: actions/checkout@v4
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uses: actions/checkout@v4
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with:
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with:
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@ -175,15 +181,8 @@ jobs:
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path: godot-cpp
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path: godot-cpp
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ref: ${{ inputs.godot-cpp-ref }}
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ref: ${{ inputs.godot-cpp-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: limboai
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fetch-tags: true
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ref: ${{ inputs.limboai-ref }}
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# Inits GDEXTENSION_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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# Inits GDEXTENSION_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./limboai/.github/actions/init-version-gdext
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- uses: ./.github/actions/init-version-gdext
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- name: Output NAME_PREFIX
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- name: Output NAME_PREFIX
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id: output-name-prefix
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id: output-name-prefix
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@ -191,7 +190,7 @@ jobs:
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- name: Setup Linux toolchain
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- name: Setup Linux toolchain
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if: matrix.opts.platform == 'linux'
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if: matrix.opts.platform == 'linux'
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uses: ./limboai/.github/actions/setup-linux-toolchain
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uses: ./.github/actions/setup-linux-toolchain
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with:
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with:
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arch: ${{matrix.opts.arch}}
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arch: ${{matrix.opts.arch}}
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@ -257,15 +256,6 @@ jobs:
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${{env.BIN}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}
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${{env.BIN}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}
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${{env.BIN}}-${{inputs.godot-cpp-ref}}
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${{env.BIN}}-${{inputs.godot-cpp-ref}}
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- name: Setup project structure for GDExtension
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shell: bash
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run: |
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bash ./limboai/gdextension/setup_gdextension.sh --copy-all
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echo "---"
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ls -l
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echo "---"
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ls -l -R ./demo/
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- name: Compilation
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- name: Compilation
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shell: bash
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shell: bash
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env:
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env:
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@ -279,9 +269,9 @@ jobs:
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run: |
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run: |
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mkdir out
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mkdir out
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mv demo/addons/ out/
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mv demo/addons/ out/
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cp limboai/{README,LICENSE,LOGO_LICENSE}.md out/addons/limboai/
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cp {README,LICENSE,LOGO_LICENSE}.md out/addons/limboai/
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cp -R limboai/demo/demo/ out/demo/
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cp -R demo/demo/ out/demo/
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cp limboai/demo/LICENSE_ASSETS.md out/demo/
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cp demo/LICENSE_ASSETS.md out/demo/
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rm -f out/addons/limboai/bin/*.{exp,lib,pdb}
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rm -f out/addons/limboai/bin/*.{exp,lib,pdb}
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echo "${LIMBOAI_VERSION}" > out/addons/limboai/version.txt
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echo "${LIMBOAI_VERSION}" > out/addons/limboai/version.txt
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echo "---"
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echo "---"
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@ -2,6 +2,7 @@
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demo/addons/
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demo/addons/
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demo/script_templates/
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demo/script_templates/
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icons/*.import
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icons/*.import
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godot-cpp
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# Godot auto generated files
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# Godot auto generated files
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*.gen.*
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*.gen.*
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10
README.md
10
README.md
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@ -93,13 +93,19 @@ LimboAI can be used as either a C++ module or as a GDExtension shared library. G
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### Compiling from source
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### Compiling from source
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>**🛈 For GDExtension:** Refer to comments in [setup_gdextension.sh](./gdextension/setup_gdextension.sh) file.
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- Download the Godot Engine source code and put this module source into the `modules/limboai` directory.
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- Download the Godot Engine source code and put this module source into the `modules/limboai` directory.
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- Consult the Godot Engine documentation for instructions on [how to build from source code](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html).
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- Consult the Godot Engine documentation for instructions on [how to build from source code](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html).
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- If you plan to export a game utilizing the LimboAI module, you'll also need to build export templates.
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- If you plan to export a game utilizing the LimboAI module, you'll also need to build export templates.
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- To execute unit tests, compile the engine with `tests=yes` and run it with `--test --tc="*[LimboAI]*"`.
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- To execute unit tests, compile the engine with `tests=yes` and run it with `--test --tc="*[LimboAI]*"`.
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#### For GDExtension
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- You'll need SCons build tool and a C++ compiler. See also [Compiling](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html).
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- Run `scons target=editor` to build the plugin library for your current platform.
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- SCons will automatically clone the godot-cpp/ repository if it doesn't already exist in the `limboai/godot-cpp` directory.
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- By default, built targets are placed in the demo project: `demo/addons/limboai/bin/`
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- Check `scons -h` for other options and targets.
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## Using the plugin
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## Using the plugin
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- [Online Documentation](https://limboai.readthedocs.io/en/latest/index.html)
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- [Online Documentation](https://limboai.readthedocs.io/en/latest/index.html)
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@ -0,0 +1,160 @@
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#!/usr/bin/env python
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"""
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This is SConstruct file for building GDExtension variant using SCons build system.
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For module variant, see SCsub file.
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Use --project=DIR to customize output path for built targets.
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- Built targets are placed into "DIR/addons/limboai/bin".
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- For example: scons --project="../my_project"
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- built targets will be placed into "../my_project/addons/limboai/bin".
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- If not specified, built targets are put into the demo/ project.
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"""
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import os
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import sys
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import subprocess
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from limboai_version import generate_module_version_header, godot_cpp_ref
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sys.path.append("gdextension")
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from update_icon_entries import update_icon_entries
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from fix_icon_imports import fix_icon_imports
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# Check if godot-cpp/ exists
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if not os.path.exists("godot-cpp"):
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print("Directory godot-cpp/ not found. Cloning repository...")
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result = subprocess.run(
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["git", "clone", "-b", godot_cpp_ref, "https://github.com/godotengine/godot-cpp.git"],
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check=True,
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# capture_output=True
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)
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if result.returncode != 0:
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print("Error: Cloning godot-cpp repository failed.")
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Exit(1)
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print("Finished cloning godot-cpp repository.")
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AddOption(
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"--project",
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dest="project",
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type="string",
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nargs=1,
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action="store",
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metavar="DIR",
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default="demo",
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help="Specify project directory",
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)
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help_text = """
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Options:
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--project=DIR Specify project directory (default: "demo");
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built targets will be placed in DIR/addons/limboai/bin
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"""
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Help(help_text)
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project_dir = GetOption("project")
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if not os.path.isdir(project_dir):
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print("Project directory not found: " + project_dir)
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Exit(2)
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# Parse LimboAI-specific variables.
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vars = Variables()
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vars.AddVariables(
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BoolVariable("deploy_manifest", help="Deploy limboai.gdextension into PROJECT/addons/limboai/bin", default=True),
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BoolVariable("deploy_icons", help="Deploy icons into PROJECT/addons/limboai/icons", default=True),
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)
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env = Environment(tools=["default"], PLATFORM="", variables=vars)
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Help(vars.GenerateHelpText(env))
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# Read LimboAI-specific variables.
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deploy_manifest = env["deploy_manifest"]
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deploy_icons = env["deploy_icons"]
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# Remove processed variables from ARGUMENTS to avoid godot-cpp warnings.
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for o in vars.options:
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if o.key in ARGUMENTS:
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del ARGUMENTS[o.key]
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# For reference:
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# - CCFLAGS are compilation flags shared between C and C++
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# - CFLAGS are for C-specific compilation flags
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# - CXXFLAGS are for C++-specific compilation flags
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# - CPPFLAGS are for pre-processor flags
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# - CPPDEFINES are for pre-processor defines
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# - LINKFLAGS are for linking flags
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env = SConscript("godot-cpp/SConstruct")
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# Generate version header.
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print("Generating LimboAI version header...")
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generate_module_version_header()
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# Update icon entries in limboai.gdextension file.
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# Note: This will remove everything after [icons] section, and rebuild it with generated icon entries.
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print("Updating LimboAI icon entries...")
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update_icon_entries(silent=True)
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# Fix icon imports in the PROJECT/addons/limboai/icons/.
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# Enables scaling and color conversion in the editor for imported SVG icons.
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try:
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fix_icon_imports(project_dir)
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except FileNotFoundError as e:
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print(e)
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except Exception as e:
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print("Unknown error: " + str(e))
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# Tweak this if you want to use different folders, or more folders, to store your source code in.
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env.Append(CPPDEFINES=["LIMBOAI_GDEXTENSION"])
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sources = Glob("*.cpp")
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sources += Glob("blackboard/*.cpp")
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sources += Glob("blackboard/bb_param/*.cpp")
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sources += Glob("bt/*.cpp")
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sources += Glob("bt/tasks/*.cpp")
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sources += Glob("bt/tasks/blackboard/*.cpp")
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sources += Glob("bt/tasks/composites/*.cpp")
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sources += Glob("bt/tasks/decorators/*.cpp")
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sources += Glob("bt/tasks/scene/*.cpp")
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sources += Glob("bt/tasks/utility/*.cpp")
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sources += Glob("gdextension/*.cpp")
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sources += Glob("editor/debugger/*.cpp")
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sources += Glob("editor/*.cpp")
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sources += Glob("hsm/*.cpp")
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sources += Glob("util/*.cpp")
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# Generate documentation header.
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if env["target"] in ["editor", "template_debug"]:
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doc_data = env.GodotCPPDocData("gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
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sources.append(doc_data)
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# Build library.
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if env["platform"] == "macos":
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library = env.SharedLibrary(
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project_dir
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+ "/addons/limboai/bin/liblimboai.{}.{}.framework/liblimboai.{}.{}".format(
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env["platform"], env["target"], env["platform"], env["target"]
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),
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source=sources,
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)
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else:
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library = env.SharedLibrary(
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project_dir + "/addons/limboai/bin/liblimboai{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
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source=sources,
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)
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Default(library)
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# Deploy icons into PROJECT/addons/limboai/icons.
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if deploy_icons:
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cmd_deploy_icons = env.Command(
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project_dir + "/addons/limboai/icons/",
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"icons/",
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Copy("$TARGET", "$SOURCE"),
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)
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Default(cmd_deploy_icons)
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# Deploy limboai.gdextension into PROJECT/addons/limboai/bin.
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if deploy_manifest:
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cmd_deploy_manifest = env.Command(
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project_dir + "/addons/limboai/bin/limboai.gdextension",
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"gdextension/limboai.gdextension",
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Copy("$TARGET", "$SOURCE"),
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)
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Default(cmd_deploy_manifest)
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@ -1,61 +0,0 @@
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#!/usr/bin/env python
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|
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import os
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import sys
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|
||||||
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|
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env = SConscript("godot-cpp/SConstruct")
|
|
||||||
|
|
||||||
# For reference:
|
|
||||||
# - CCFLAGS are compilation flags shared between C and C++
|
|
||||||
# - CFLAGS are for C-specific compilation flags
|
|
||||||
# - CXXFLAGS are for C++-specific compilation flags
|
|
||||||
# - CPPFLAGS are for pre-processor flags
|
|
||||||
# - CPPDEFINES are for pre-processor defines
|
|
||||||
# - LINKFLAGS are for linking flags
|
|
||||||
|
|
||||||
# Generate version header.
|
|
||||||
sys.path.append("./limboai")
|
|
||||||
import limboai_version
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|
||||||
|
|
||||||
os.chdir("./limboai")
|
|
||||||
limboai_version.generate_module_version_header()
|
|
||||||
os.chdir("..")
|
|
||||||
sys.path.remove("./limboai")
|
|
||||||
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|
||||||
# Tweak this if you want to use different folders, or more folders, to store your source code in.
|
|
||||||
env.Append(CPPPATH=["limboai/"])
|
|
||||||
env.Append(CPPDEFINES=["LIMBOAI_GDEXTENSION"])
|
|
||||||
sources = Glob("limboai/*.cpp")
|
|
||||||
sources += Glob("limboai/blackboard/*.cpp")
|
|
||||||
sources += Glob("limboai/blackboard/bb_param/*.cpp")
|
|
||||||
sources += Glob("limboai/bt/*.cpp")
|
|
||||||
sources += Glob("limboai/bt/tasks/*.cpp")
|
|
||||||
sources += Glob("limboai/bt/tasks/blackboard/*.cpp")
|
|
||||||
sources += Glob("limboai/bt/tasks/composites/*.cpp")
|
|
||||||
sources += Glob("limboai/bt/tasks/decorators/*.cpp")
|
|
||||||
sources += Glob("limboai/bt/tasks/scene/*.cpp")
|
|
||||||
sources += Glob("limboai/bt/tasks/utility/*.cpp")
|
|
||||||
sources += Glob("limboai/gdextension/*.cpp")
|
|
||||||
sources += Glob("limboai/editor/debugger/*.cpp")
|
|
||||||
sources += Glob("limboai/editor/*.cpp")
|
|
||||||
sources += Glob("limboai/hsm/*.cpp")
|
|
||||||
sources += Glob("limboai/util/*.cpp")
|
|
||||||
|
|
||||||
# Generate documentation header.
|
|
||||||
if env["target"] in ["editor", "template_debug"]:
|
|
||||||
doc_data = env.GodotCPPDocData("limboai/gen/doc_data.gen.cpp", source=Glob("limboai/doc_classes/*.xml"))
|
|
||||||
sources.append(doc_data)
|
|
||||||
|
|
||||||
if env["platform"] == "macos":
|
|
||||||
library = env.SharedLibrary(
|
|
||||||
"demo/addons/limboai/bin/liblimboai.{}.{}.framework/liblimboai.{}.{}".format(
|
|
||||||
env["platform"], env["target"], env["platform"], env["target"]
|
|
||||||
),
|
|
||||||
source=sources,
|
|
||||||
)
|
|
||||||
else:
|
|
||||||
library = env.SharedLibrary(
|
|
||||||
"demo/addons/limboai/bin/liblimboai{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
|
|
||||||
source=sources,
|
|
||||||
)
|
|
||||||
|
|
||||||
Default(library)
|
|
|
@ -0,0 +1,114 @@
|
||||||
|
#!/usr/bin/python
|
||||||
|
"""
|
||||||
|
Usage: fix_icon_imports.py [--silent] PROJECT_DIR
|
||||||
|
Fix icon imports in PROJECT_DIR/addons/limboai/icons/.
|
||||||
|
|
||||||
|
Options:
|
||||||
|
-s, --silent Don't print anything.
|
||||||
|
-h, --help Print this message.
|
||||||
|
|
||||||
|
Dependencies: python3.
|
||||||
|
|
||||||
|
Use of this source code is governed by an MIT-style
|
||||||
|
license that can be found in the LICENSE file or at
|
||||||
|
https://opensource.org/licenses/MIT.
|
||||||
|
"""
|
||||||
|
|
||||||
|
import os
|
||||||
|
import glob
|
||||||
|
import sys
|
||||||
|
import getopt
|
||||||
|
|
||||||
|
|
||||||
|
def usage():
|
||||||
|
print(__doc__.strip())
|
||||||
|
|
||||||
|
|
||||||
|
def get_limboai_icon_import_files(project_path="demo/"):
|
||||||
|
if not os.path.isdir(project_path):
|
||||||
|
raise FileNotFoundError("Project directory not found: " + project_path)
|
||||||
|
|
||||||
|
icons_path = os.path.join(project_path, "addons/limboai/icons/")
|
||||||
|
if not os.path.isdir(icons_path):
|
||||||
|
raise FileNotFoundError("Icons directory not found: " + icons_path)
|
||||||
|
|
||||||
|
return glob.glob(icons_path + "*.import")
|
||||||
|
|
||||||
|
|
||||||
|
def fix_import_file(file_path):
|
||||||
|
if not os.path.isfile(file_path):
|
||||||
|
raise FileNotFoundError("File not found: " + file_path)
|
||||||
|
|
||||||
|
old_lines = []
|
||||||
|
new_lines = []
|
||||||
|
|
||||||
|
file = open(file_path, "r")
|
||||||
|
old_lines = file.readlines()
|
||||||
|
file.close()
|
||||||
|
|
||||||
|
for line in old_lines:
|
||||||
|
line = line.replace("editor/scale_with_editor_scale=false", "editor/scale_with_editor_scale=true")
|
||||||
|
line = line.replace(
|
||||||
|
"editor/convert_colors_with_editor_theme=false", "editor/convert_colors_with_editor_theme=true"
|
||||||
|
)
|
||||||
|
new_lines.append(line)
|
||||||
|
|
||||||
|
if old_lines != new_lines:
|
||||||
|
file = open(file_path, "w")
|
||||||
|
for line in new_lines:
|
||||||
|
file.write(line)
|
||||||
|
file.close()
|
||||||
|
return True
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
|
def fix_icon_imports(project_path="demo/", silent=False):
|
||||||
|
if not silent:
|
||||||
|
print("Checking icon import files...")
|
||||||
|
|
||||||
|
project_import_files = get_limboai_icon_import_files(project_path)
|
||||||
|
|
||||||
|
for import_file in project_import_files:
|
||||||
|
changed = fix_import_file(import_file)
|
||||||
|
if changed and not silent:
|
||||||
|
print("Updated icon import file: " + import_file)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
silent = False
|
||||||
|
project_path = "demo/"
|
||||||
|
|
||||||
|
try:
|
||||||
|
opts, args = getopt.getopt(sys.argv[1:], "s", ["silent"])
|
||||||
|
except getopt.GetoptError as e:
|
||||||
|
print(
|
||||||
|
"%s: %s!\n"
|
||||||
|
% (
|
||||||
|
os.path.basename(__file__),
|
||||||
|
e.msg,
|
||||||
|
)
|
||||||
|
)
|
||||||
|
usage()
|
||||||
|
sys.exit(2)
|
||||||
|
|
||||||
|
if len(args) > 1:
|
||||||
|
usage()
|
||||||
|
sys.exit(2)
|
||||||
|
elif len(args) == 1:
|
||||||
|
project_path = args[0]
|
||||||
|
|
||||||
|
for opt, arg in opts:
|
||||||
|
if opt in ("-h", "--help"):
|
||||||
|
usage()
|
||||||
|
sys.exit(0)
|
||||||
|
elif opt in ("-s", "--silent"):
|
||||||
|
silent = True
|
||||||
|
|
||||||
|
try:
|
||||||
|
fix_icon_imports(project_path, silent)
|
||||||
|
except FileNotFoundError as e:
|
||||||
|
print(e)
|
||||||
|
exit(1)
|
||||||
|
|
||||||
|
if not silent:
|
||||||
|
print("Done!")
|
|
@ -1,156 +0,0 @@
|
||||||
#!/bin/bash
|
|
||||||
|
|
||||||
## This script creates project structure needed for LimboAI development using GDExtension.
|
|
||||||
## Works only on Unix-likes. You can still use the directory layout below, if you are on Windows.
|
|
||||||
##
|
|
||||||
## Instructions:
|
|
||||||
## 1) Create the project root directory, name doesn't matter.
|
|
||||||
## 2) Inside the project root directory, clone the limboai repository:
|
|
||||||
## git clone https://github.com/limbonaut/limboai
|
|
||||||
## 3) From the project root directory, run:
|
|
||||||
## bash ./limboai/gdextension/setup_gdextension.sh
|
|
||||||
##
|
|
||||||
## Directory layout:
|
|
||||||
## project/ -- call this script from here, directory name doesn't matter.
|
|
||||||
## project/limboai/ -- LimboAI repository should be here after you clone it.
|
|
||||||
## project/godot-cpp/ -- will be created by this script, unless cloned manually.
|
|
||||||
## project/demo/ -- symbolic link (leads to limboai/demo).
|
|
||||||
## project/demo/addons/limboai/limboai.gdextension -- symbolid link (leads to limboai/gdextension/limboai.gdextension).
|
|
||||||
## project/demo/addons/limboai/icons/ -- symbolic link (leads to icons/).
|
|
||||||
## project/SConstruct -- symbolic link (leads to limboai/gdextension/SContruct).
|
|
||||||
##
|
|
||||||
## Note: Symbolic links will be created by this script.
|
|
||||||
##
|
|
||||||
## Dependencies: bash, git, python3.
|
|
||||||
|
|
||||||
# Script Settings
|
|
||||||
GODOT_CPP_VERSION=4.2
|
|
||||||
PYTHON=python
|
|
||||||
|
|
||||||
# Colors
|
|
||||||
HIGHLIGHT_COLOR='\033[1;36m' # Light Cyan
|
|
||||||
NC='\033[0m' # No Color
|
|
||||||
ERROR_COLOR="\033[0;31m" # Red
|
|
||||||
|
|
||||||
usage() { echo "Usage: $0 [--copy-demo] [--copy-all] [--trash-old]"; }
|
|
||||||
|
|
||||||
msg () { echo -e "$@"; }
|
|
||||||
highlight() { echo -e "${HIGHLIGHT_COLOR}$@${NC}"; }
|
|
||||||
error () { echo -e "${ERROR_COLOR}$@${NC}" >&2; }
|
|
||||||
|
|
||||||
if [ ! -d "${PWD}/limboai/" ]; then
|
|
||||||
error Aborting: \"limboai\" subdirectory is not found.
|
|
||||||
msg Tip: Run this script from the project root directory with limboai repository cloned into \"limboai\" subdirectory.
|
|
||||||
msg Command: bash ./limboai/gdextension/setup_gdextension.sh
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Interrupt execution and exit on Ctrl-C
|
|
||||||
trap exit SIGINT
|
|
||||||
|
|
||||||
set -e
|
|
||||||
|
|
||||||
copy_demo=0
|
|
||||||
copy_all=0
|
|
||||||
trash_old=0
|
|
||||||
|
|
||||||
# Parsing arguments
|
|
||||||
for i in "$@"
|
|
||||||
do
|
|
||||||
case "${i}" in
|
|
||||||
--copy-demo)
|
|
||||||
copy_demo=1
|
|
||||||
shift
|
|
||||||
;;
|
|
||||||
--copy-all)
|
|
||||||
copy_demo=1
|
|
||||||
copy_all=1
|
|
||||||
shift
|
|
||||||
;;
|
|
||||||
--trash-old)
|
|
||||||
trash_old=1
|
|
||||||
shift
|
|
||||||
;;
|
|
||||||
*)
|
|
||||||
usage
|
|
||||||
exit 1
|
|
||||||
;;
|
|
||||||
esac
|
|
||||||
done
|
|
||||||
|
|
||||||
highlight Setup started.
|
|
||||||
|
|
||||||
${PYTHON} limboai/gdextension/update_icons.py --silent
|
|
||||||
highlight -- Icon declarations updated.
|
|
||||||
|
|
||||||
transfer="ln -s"
|
|
||||||
transfer_word="Linked"
|
|
||||||
if [ ${copy_all} == 1 ]; then
|
|
||||||
transfer="cp -R"
|
|
||||||
transfer_word="Copied"
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ ${trash_old} == 1 ]; then
|
|
||||||
if ! command -v trash &> /dev/null; then
|
|
||||||
error trash command not available. Aborting.
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
trash SConstruct limboai/demo/addons demo || /bin/true
|
|
||||||
highlight -- Trashed old setup.
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ ! -d "${PWD}/godot-cpp/" ]; then
|
|
||||||
highlight -- Cloning godot-cpp...
|
|
||||||
git clone -b ${GODOT_CPP_VERSION} https://github.com/godotengine/godot-cpp
|
|
||||||
highlight -- Finished cloning godot-cpp.
|
|
||||||
else
|
|
||||||
highlight -- Skipping \"godot-cpp\". Directory already exists!
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ ! -f "${PWD}/SConstruct" ]; then
|
|
||||||
${transfer} limboai/gdextension/SConstruct SConstruct
|
|
||||||
highlight -- ${transfer_word} SConstruct.
|
|
||||||
else
|
|
||||||
highlight -- Skipping \"SConstruct\". File already exists!
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ ! -e "${PWD}/demo" ]; then
|
|
||||||
if [ ${copy_demo} == 1 ]; then
|
|
||||||
cp -R limboai/demo demo
|
|
||||||
highlight -- Copied demo.
|
|
||||||
else
|
|
||||||
ln -s limboai/demo demo
|
|
||||||
highlight -- Linked demo project.
|
|
||||||
fi
|
|
||||||
else
|
|
||||||
highlight -- Skipping \"demo\". File already exists!
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ ! -e "${PWD}/demo/addons/limboai/bin/limboai.gdextension" ]; then
|
|
||||||
mkdir -p ./demo/addons/limboai/bin/
|
|
||||||
cd ./demo/addons/limboai/bin/
|
|
||||||
if [ -f "../../../../gdextension/limboai.gdextension" ]; then
|
|
||||||
${transfer} ../../../../gdextension/limboai.gdextension limboai.gdextension
|
|
||||||
else
|
|
||||||
${transfer} ../../../../limboai/gdextension/limboai.gdextension limboai.gdextension
|
|
||||||
fi
|
|
||||||
cd -
|
|
||||||
highlight -- ${transfer_word} limboai.gdextension.
|
|
||||||
else
|
|
||||||
highlight -- Skipping limboai.gdextension. File already exists!
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ ! -e "${PWD}/demo/addons/limboai/icons/" ]; then
|
|
||||||
cd ./demo/addons/limboai/
|
|
||||||
if [ -d "../../../icons" ]; then
|
|
||||||
${transfer} ../../../icons icons
|
|
||||||
else
|
|
||||||
${transfer} ../../../limboai/icons icons
|
|
||||||
fi
|
|
||||||
cd -
|
|
||||||
highlight -- ${transfer_word} icons.
|
|
||||||
else
|
|
||||||
highlight -- Skipping icons. File already exists!
|
|
||||||
fi
|
|
||||||
|
|
||||||
highlight Setup complete.
|
|
|
@ -1,7 +1,7 @@
|
||||||
#!/usr/bin/python
|
#!/usr/bin/python
|
||||||
"""
|
"""
|
||||||
Usage: update_icons.py [--silent]
|
Usage: update_icon_entries.py [--silent]
|
||||||
Update icon declarations in limboai.gdextension file.
|
Update icon entries in limboai.gdextension file.
|
||||||
|
|
||||||
Options:
|
Options:
|
||||||
-s, --silent Don't print anything.
|
-s, --silent Don't print anything.
|
||||||
|
@ -28,7 +28,44 @@ def get_script_dir():
|
||||||
return os.path.dirname(os.path.realpath(__file__))
|
return os.path.dirname(os.path.realpath(__file__))
|
||||||
|
|
||||||
|
|
||||||
def main():
|
def update_icon_entries(silent=False):
|
||||||
|
config_dir = get_script_dir()
|
||||||
|
config_path = os.path.join(config_dir, "limboai.gdextension")
|
||||||
|
content = ""
|
||||||
|
new_content = ""
|
||||||
|
|
||||||
|
f = open(config_path, "r")
|
||||||
|
for line in f:
|
||||||
|
content += line
|
||||||
|
f.close()
|
||||||
|
|
||||||
|
index = content.find("[icons]")
|
||||||
|
new_content = content[0:index]
|
||||||
|
new_content += "[icons]\n\n"
|
||||||
|
|
||||||
|
icon_files = []
|
||||||
|
icons_dir = os.path.join(config_dir, "../icons/")
|
||||||
|
for icon_file in glob.glob(icons_dir + "/*.svg"):
|
||||||
|
icon_file = os.path.basename(icon_file)
|
||||||
|
icon_files.append(icon_file)
|
||||||
|
|
||||||
|
icon_files.sort()
|
||||||
|
for icon_file in icon_files:
|
||||||
|
new_content += os.path.splitext(icon_file)[0] + ' = "res://addons/limboai/icons/' + icon_file + '"\n'
|
||||||
|
|
||||||
|
if new_content != content:
|
||||||
|
f = open(config_path, "w")
|
||||||
|
f.write(new_content)
|
||||||
|
f.close()
|
||||||
|
if not silent:
|
||||||
|
print(new_content)
|
||||||
|
print("=== Icon entries updated ===")
|
||||||
|
else:
|
||||||
|
if not silent:
|
||||||
|
print("=== No update needed for icon entries ===")
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
silent = False
|
silent = False
|
||||||
try:
|
try:
|
||||||
opts, args = getopt.getopt(sys.argv[1:], "s", ["silent"])
|
opts, args = getopt.getopt(sys.argv[1:], "s", ["silent"])
|
||||||
|
@ -50,37 +87,4 @@ def main():
|
||||||
elif opt in ("-s", "--silent"):
|
elif opt in ("-s", "--silent"):
|
||||||
silent = True
|
silent = True
|
||||||
|
|
||||||
config_dir = get_script_dir()
|
update_icon_entries(silent)
|
||||||
config_path = os.path.join(config_dir, "limboai.gdextension")
|
|
||||||
content = ""
|
|
||||||
|
|
||||||
f = open(config_path, "r")
|
|
||||||
for line in f:
|
|
||||||
if line.startswith("[icons]"):
|
|
||||||
break
|
|
||||||
content += line
|
|
||||||
f.close()
|
|
||||||
|
|
||||||
content += "[icons]\n\n"
|
|
||||||
|
|
||||||
icon_files = []
|
|
||||||
icons_dir = os.path.join(config_dir, "../icons/")
|
|
||||||
for icon_file in glob.glob(icons_dir + "/*.svg"):
|
|
||||||
icon_file = os.path.basename(icon_file)
|
|
||||||
icon_files.append(icon_file)
|
|
||||||
|
|
||||||
icon_files.sort()
|
|
||||||
for icon_file in icon_files:
|
|
||||||
content += os.path.splitext(icon_file)[0] + ' = "res://addons/limboai/icons/' + icon_file + '"\n'
|
|
||||||
|
|
||||||
f = open(config_path, "w")
|
|
||||||
f.write(content)
|
|
||||||
f.close()
|
|
||||||
|
|
||||||
if not silent:
|
|
||||||
print(content)
|
|
||||||
print("======= Icon declarations updated =======")
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
main()
|
|
|
@ -5,6 +5,7 @@ minor = 2
|
||||||
patch = 0
|
patch = 0
|
||||||
status = "dev"
|
status = "dev"
|
||||||
doc_branch = "latest"
|
doc_branch = "latest"
|
||||||
|
godot_cpp_ref = "master"
|
||||||
|
|
||||||
# Code that generates version header
|
# Code that generates version header
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue