limboai/doc_classes/LimboHSM.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="LimboHSM" inherits="LimboState" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Event-based Hierarchical State Machine (HSM).
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</brief_description>
<description>
Event-based Hierarchical State Machine (HSM) that manages [LimboState] instances and facilitates transitions between them. LimboHSM is a [LimboState] in itself and can also serve as a child of another LimboHSM node.
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</description>
<tutorials>
</tutorials>
<methods>
<method name="add_transition">
<return type="void" />
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<param index="0" name="p_from_state" type="Node" />
<param index="1" name="p_to_state" type="Node" />
<param index="2" name="p_event" type="String" />
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<description>
Establishes a transition from one state to another when [param p_event] is dispatched. Both [param p_from_state] and [param p_to_state] must be immediate children of this state.
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</description>
</method>
<method name="get_active_state" qualifiers="const">
<return type="LimboState" />
<description>
Returns the currently active substate.
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</description>
</method>
<method name="get_leaf_state" qualifiers="const">
<return type="LimboState" />
<description>
Returns the currently active leaf state within the state machine.
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</description>
</method>
<method name="initialize">
<return type="void" />
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<param index="0" name="p_agent" type="Node" />
<param index="1" name="p_parent_scope" type="Blackboard" default="null" />
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<description>
Initiates the state and calls [method LimboState._setup] for both itself and all substates.
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</description>
</method>
<method name="set_active">
<return type="void" />
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<param index="0" name="p_active" type="bool" />
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<description>
When set to [code]true[/code], switches the state to [member initial_state] and activates state processing according to [member update_mode].
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</description>
</method>
<method name="update">
<return type="void" />
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<param index="0" name="p_delta" type="float" />
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<description>
Calls [method LimboState._update] on itself and the active substate, with the call cascading down to the leaf state. This method is automatically triggered if [member update_mode] is not set to [constant MANUAL].
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</description>
</method>
</methods>
<members>
<member name="ANYSTATE" type="LimboState" setter="" getter="anystate">
Useful for defining a transition from any state.
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</member>
<member name="initial_state" type="LimboState" setter="set_initial_state" getter="get_initial_state">
The substate that becomes active when the state machine is activated using the [method set_active] method. If not explicitly set, the first child of the LimboHSM will be considered the initial state.
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</member>
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<member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="LimboHSM.UpdateMode" default="1">
Specifies when the state machine should be updated. See [enum UpdateMode].
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</member>
</members>
<signals>
<signal name="state_changed">
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<param index="0" name="p_state" type="LimboState" />
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<description>
Emitted when the currently active substate is switched to a different substate.
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</description>
</signal>
</signals>
<constants>
<constant name="IDLE" value="0" enum="UpdateMode">
Update the state machine during the idle process.
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</constant>
<constant name="PHYSICS" value="1" enum="UpdateMode">
Update the state machine during the physics process.
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</constant>
<constant name="MANUAL" value="2" enum="UpdateMode">
Manually update the state machine by calling [method update] from a script.
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</constant>
</constants>
</class>