2022-08-28 10:54:34 +00:00
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/* limbo_utility.h */
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#ifndef LIMBO_UTILITY_H
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#define LIMBO_UTILITY_H
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2022-12-15 07:26:52 +00:00
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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2023-04-13 07:29:45 +00:00
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#include "scene/resources/texture.h"
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2022-08-28 10:54:34 +00:00
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class LimboUtility : public Object {
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GDCLASS(LimboUtility, Object);
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protected:
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2022-09-21 21:56:04 +00:00
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static LimboUtility *singleton;
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2022-08-28 10:54:34 +00:00
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static void _bind_methods();
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public:
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2022-09-21 21:56:04 +00:00
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static LimboUtility *get_singleton();
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2022-11-01 13:03:20 +00:00
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String decorate_var(String p_variable) const;
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String get_status_name(int p_status) const;
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2023-04-13 07:29:45 +00:00
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Ref<Texture2D> get_task_icon(String p_class_or_script_path) const;
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2022-09-21 21:56:04 +00:00
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LimboUtility();
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~LimboUtility();
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2022-08-28 10:54:34 +00:00
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};
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#endif // LIMBO_UTILITY_H
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