limboai/debugger/limbo_debugger.cpp

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/* limbo_debugger.cpp */
#include "limbo_debugger.h"
#include "behavior_tree_data.h"
#include "core/debugger/engine_debugger.h"
#include "core/error/error_macros.h"
#include "core/string/node_path.h"
#include "modules/limboai/bt/bt_task.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
//// LimboDebugger
LimboDebugger *LimboDebugger::singleton = nullptr;
LimboDebugger *LimboDebugger::get_singleton() {
return singleton;
}
LimboDebugger::LimboDebugger() {
singleton = this;
#ifdef DEBUG_ENABLED
EngineDebugger::register_message_capture("limboai", EngineDebugger::Capture(nullptr, LimboDebugger::parse_message));
#endif
}
LimboDebugger::~LimboDebugger() {
singleton = nullptr;
}
void LimboDebugger::initialize() {
if (EngineDebugger::is_active()) {
memnew(LimboDebugger);
}
}
void LimboDebugger::deinitialize() {
if (singleton) {
memdelete(singleton);
}
}
#ifdef DEBUG_ENABLED
Error LimboDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
r_captured = true;
if (p_msg == "track_bt_player") {
singleton->_track_tree(p_args[0]);
} else if (p_msg == "untrack_bt_player") {
singleton->_untrack_tree();
} else if (p_msg == "start_session") {
singleton->session_active = true;
singleton->_send_active_bt_players();
} else if (p_msg == "stop_session") {
singleton->session_active = false;
} else {
r_captured = false;
}
return OK;
}
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void LimboDebugger::register_bt_instance(Ref<BTTask> p_instance, NodePath p_player_path) {
ERR_FAIL_COND(active_trees.has(p_player_path));
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active_trees.insert(p_player_path, p_instance);
if (session_active) {
_send_active_bt_players();
}
}
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void LimboDebugger::unregister_bt_instance(Ref<BTTask> p_instance, NodePath p_player_path) {
ERR_FAIL_COND(p_player_path.is_empty());
ERR_FAIL_COND(!active_trees.has(p_player_path));
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if (tracked_tree == p_player_path) {
_untrack_tree();
}
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active_trees.erase(p_player_path);
if (session_active) {
_send_active_bt_players();
}
}
void LimboDebugger::_track_tree(NodePath p_path) {
ERR_FAIL_COND(!active_trees.has(p_path));
if (!tracked_tree.is_empty()) {
_untrack_tree();
}
Node *node = SceneTree::get_singleton()->get_root()->get_node(p_path);
ERR_FAIL_COND(node == nullptr);
tracked_tree = p_path;
if (node->is_class("BTPlayer")) {
node->connect(SNAME("updated"), callable_mp(this, &LimboDebugger::_on_bt_updated).bind(p_path));
} else if (node->is_class("BTState")) {
node->connect(SNAME("updated"), callable_mp(this, &LimboDebugger::_on_state_updated).bind(p_path));
}
}
void LimboDebugger::_untrack_tree() {
if (tracked_tree.is_empty()) {
return;
}
NodePath was_tracking = tracked_tree;
tracked_tree = NodePath();
Node *node = SceneTree::get_singleton()->get_root()->get_node(was_tracking);
ERR_FAIL_COND(node == nullptr);
if (node->is_class("BTPlayer")) {
node->disconnect(SNAME("updated"), callable_mp(this, &LimboDebugger::_on_bt_updated));
} else if (node->is_class("BTState")) {
node->disconnect(SNAME("updated"), callable_mp(this, &LimboDebugger::_on_state_updated));
}
}
void LimboDebugger::_send_active_bt_players() {
Array arr;
for (KeyValue<NodePath, Ref<BTTask>> kv : active_trees) {
arr.append(kv.key);
}
EngineDebugger::get_singleton()->send_message("limboai:active_bt_players", arr);
}
void LimboDebugger::_on_bt_updated(int _status, NodePath p_path) {
if (p_path != tracked_tree) {
return;
}
Array arr;
BehaviorTreeData(active_trees.get(tracked_tree), tracked_tree).serialize(arr);
EngineDebugger::get_singleton()->send_message("limboai:bt_update", arr);
}
void LimboDebugger::_on_state_updated(float _delta, NodePath p_path) {
if (p_path != tracked_tree) {
return;
}
Array arr;
BehaviorTreeData(active_trees.get(tracked_tree), tracked_tree).serialize(arr);
EngineDebugger::get_singleton()->send_message("limboai:bt_update", arr);
}
#endif // DEBUG_ENABLED