limboai/tests/test_play_animation.h

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2023-09-04 12:14:53 +00:00
/**
* test_play_animation.h
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef TEST_PLAY_ANIMATION_H
#define TEST_PLAY_ANIMATION_H
#include "limbo_test.h"
#include "modules/limboai/bt/tasks/bt_task.h"
#include "modules/limboai/bt/tasks/scene/bt_play_animation.h"
#include "scene/animation/animation_player.h"
#include "scene/main/window.h"
#include "scene/resources/animation.h"
#include "scene/resources/animation_library.h"
namespace TestPlayAnimation {
TEST_CASE("[SceneTree][LimboAI] BTPlayAnimation") {
AnimationPlayer *player = memnew(AnimationPlayer);
SceneTree::get_singleton()->get_root()->add_child(player);
player->set_process_callback(AnimationPlayer::AnimationProcessCallback::ANIMATION_PROCESS_IDLE);
Ref<AnimationLibrary> anim_lib = memnew(AnimationLibrary);
Ref<Animation> anim = memnew(Animation);
anim->set_name("test");
anim->set_length(0.1);
anim->set_loop_mode(Animation::LOOP_NONE);
REQUIRE(anim_lib->add_animation("test", anim) == OK);
REQUIRE(player->add_animation_library("", anim_lib) == OK);
REQUIRE(player->has_animation("test"));
Ref<BTPlayAnimation> pa = memnew(BTPlayAnimation);
pa->set_animation_name("test");
Ref<BBNode> player_param = memnew(BBNode);
pa->set_animation_player(player_param);
Node *dummy = memnew(Node);
SceneTree::get_singleton()->get_root()->add_child(dummy);
Ref<Blackboard> bb = memnew(Blackboard);
SUBCASE("When AnimationPlayer doesn't exist") {
player_param->set_saved_value(NodePath("./NotFound"));
ERR_PRINT_OFF;
pa->initialize(dummy, bb);
CHECK(pa->execute(0.01666) == BTTask::FAILURE);
ERR_PRINT_ON;
}
SUBCASE("When AnimationPlayer exists") {
player_param->set_saved_value(player->get_path());
pa->initialize(dummy, bb);
SUBCASE("When not waiting to finish") {
pa->set_await_completion(0.0);
CHECK(pa->execute(0.01666) == BTTask::SUCCESS);
CHECK(player->is_playing());
CHECK(player->get_current_animation() == "test");
}
SUBCASE("When exceeding max wait time") {
pa->set_await_completion(1.0);
CHECK(pa->execute(0.01666) == BTTask::RUNNING);
CHECK(player->is_playing());
CHECK(player->get_current_animation() == "test");
ERR_PRINT_OFF;
CHECK(pa->execute(1.0) == BTTask::SUCCESS);
ERR_PRINT_ON;
}
SUBCASE("When animation finishes playing before wait time runs out") {
pa->set_await_completion(888.0);
CHECK(pa->execute(0.01666) == BTTask::RUNNING);
CHECK(player->is_playing());
CHECK(player->get_current_animation() == "test");
player->seek(888.0, true);
player->notification(Node::NOTIFICATION_INTERNAL_PROCESS);
CHECK_FALSE(player->is_playing());
CHECK_FALSE(player->get_current_animation() == "test");
CHECK(pa->execute(0.01666) == BTTask::SUCCESS);
}
}
memdelete(dummy);
memdelete(player);
}
} //namespace TestPlayAnimation
#endif // TEST_PLAY_ANIMATION_H