34 lines
867 B
C
34 lines
867 B
C
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/* bt_state.h */
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#ifndef BT_STATE_H
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#define BT_STATE_H
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#include "core/object.h"
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#include "modules/limboai/bt/behavior_tree.h"
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#include "modules/limboai/bt/bt_task.h"
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#include "modules/limboai/limbo_state.h"
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class BTState : public LimboState {
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GDCLASS(BTState, LimboState);
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private:
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Ref<BehaviorTree> behavior_tree;
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Ref<Blackboard> blackboard;
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Ref<BTTask> root_task;
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protected:
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static void _bind_methods();
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virtual void _setup();
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// virtual void _enter() {}
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virtual void _exit();
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virtual void _update(float p_delta);
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public:
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void set_behavior_tree(const Ref<BehaviorTree> &p_value) { behavior_tree = p_value; }
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Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; }
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// void set_blackboard(const Ref<Blackboard> &p_value) { blackboard = p_value; }
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Ref<Blackboard> get_blackboard() const { return blackboard; }
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};
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#endif // BT_STATE_H
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