58 lines
1.6 KiB
C
58 lines
1.6 KiB
C
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/**
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* task_tree.h
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#include "modules/limboai/bt/behavior_tree.h"
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#include "scene/gui/control.h"
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#include "scene/gui/tree.h"
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class TaskTree : public Control {
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GDCLASS(TaskTree, Control);
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private:
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Tree *tree;
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Ref<BehaviorTree> bt;
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Ref<BTTask> last_selected;
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bool editable;
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TreeItem *_create_tree(const Ref<BTTask> &p_task, TreeItem *p_parent, int p_idx = -1);
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void _update_item(TreeItem *p_item);
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void _update_tree();
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TreeItem *_find_item(const Ref<BTTask> &p_task) const;
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void _on_item_selected();
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void _on_item_double_clicked();
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void _on_item_mouse_selected(const Vector2 &p_pos, int p_button_index);
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void _on_task_changed();
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Variant _get_drag_data_fw(const Point2 &p_point);
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bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data) const;
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void _drop_data_fw(const Point2 &p_point, const Variant &p_data);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void load_bt(const Ref<BehaviorTree> &p_behavior_tree);
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void unload();
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Ref<BehaviorTree> get_bt() const { return bt; }
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void update_tree() { _update_tree(); }
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void update_task(const Ref<BTTask> &p_task);
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Ref<BTTask> get_selected() const;
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void deselect();
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virtual bool editor_can_reload_from_file() { return false; }
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TaskTree();
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~TaskTree();
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};
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