limboai/bb_param/bb_param.h

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/* bb_param.h */
#ifndef BB_PARAM_H
#define BB_PARAM_H
#include "core/io/resource.h"
#include "core/object/object.h"
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#include "core/typedefs.h"
#include "core/variant/variant.h"
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#include "modules/limboai/blackboard.h"
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#include "modules/limboai/limbo_utility.h"
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class BBParam : public Resource {
GDCLASS(BBParam, Resource);
public:
enum ValueSource : unsigned int {
SAVED_VALUE,
BLACKBOARD_VAR
};
private:
ValueSource value_source;
Variant saved_value;
String variable;
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_FORCE_INLINE_ void _update_name() {
set_name((value_source == SAVED_VALUE) ? String(saved_value) : LimboUtility::get_singleton()->decorate_var(variable));
}
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protected:
static void _bind_methods();
virtual Variant::Type get_type() const { return Variant::NIL; }
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
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void set_value_source(ValueSource p_value);
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ValueSource get_value_source() const { return value_source; }
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void set_saved_value(Variant p_value);
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Variant get_saved_value();
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void set_variable(const String &p_value);
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String get_variable() const { return variable; }
virtual String to_string() override;
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virtual Variant get_value(Object *p_agent, const Ref<Blackboard> &p_blackboard, const Variant &p_default = Variant());
BBParam();
};
#endif // BB_PARAM_H